17.04.2012, 19:22
I have a filterscript called AVS. It's basically a car-ownership system. I tried to make a command where an admin could give a vehicle to a player. What I did was, I took /addv (which is a command to add a car to a dealership) and modified it.
Here's the command:
Now, my problem is: Let's say ID 0 is Tom and ID 1 is Jason. ID 0 is an admin, he uses /givev command to give Jason a vehicle, but instead he ends up giving himself a vehicle, even though he typed in /givev 1 400 0 0 100. If you don't get what I'm saying, let me explain this way. I don't know how to make "targetid" work.
Here's the command:
pawn Код:
CMD:givev(playerid, params[])
{
if(!IsAdmin(playerid, 1)) return SendClientMessage(playerid, COLOR_RED, "You are not admin!");
if(!IsPlayerSpawned(playerid)) return SendClientMessage(playerid, COLOR_RED, "You can't use this command now!");
new model[32], targetid, modelid, color1, color2, price;
if(sscanf(params, "dsddd", targetid, model, color1, color2, price))
return SendClientMessage(playerid, COLOR_GREY, "USAGE: /givev [playerid] [model] [color1] [color2] [value]");
if(IsNumeric(model)) modelid = strval(model);
else modelid = GetVehicleModelIDFromName(model);
if(modelid < 400 || modelid > 611) return SendClientMessage(playerid, COLOR_RED, "Invalid model ID!");
if(color1 < 0 || color2 < 0) return SendClientMessage(playerid, COLOR_RED, "Invalid color!");
new Float:X, Float:Y, Float:Z, Float:angle;
GetPlayerPos(playerid, X, Y, Z);
GetPlayerFacingAngle(playerid, angle);
X += floatmul(floatsin(-angle, degrees), 4.0);
Y += floatmul(floatcos(-angle, degrees), 4.0);
for(new i=1; i < MAX_DVEHICLES; i++)
{
if(!VehicleCreated[i])
{
new msg[128];
VehicleCreated[i] = VEHICLE_PLAYER;
VehicleModel[i] = modelid;
VehiclePos[i][0] = X;
VehiclePos[i][1] = Y;
VehiclePos[i][2] = Z;
VehiclePos[i][3] = angle+90.0;
VehicleColor[i][0] = color1;
VehicleColor[i][1] = color2;
VehicleInterior[i] = GetPlayerInterior(playerid);
VehicleWorld[i] = GetPlayerVirtualWorld(playerid);
VehicleValue[i] = price;
GetPlayerName(targetid, VehicleOwner[i], sizeof(VehicleOwner[]));
VehicleNumberPlate[i] = DEFAULT_NUMBER_PLATE;
for(new d=0; d < sizeof(VehicleTrunk[]); d++)
{
VehicleTrunk[i][d][0] = 0;
VehicleTrunk[i][d][1] = 0;
}
for(new d=0; d < sizeof(VehicleMods[]); d++)
{
VehicleMods[i][d] = 0;
}
VehiclePaintjob[i] = 255;
UpdateVehicle(i, 0);
SaveVehicle(i);
format(msg, sizeof(msg), "You gave vehicle id %d to player id %d", i, targetid);
SendClientMessage(playerid, COLOR_WHITE, msg);
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, "Can't add any more vehicles!");
return 1;
}