14.04.2012, 20:08
I dont get it, what is wrong about this?:
It does not give errors but when going ingame the objects arent changed, only misplaced(Even though I placed them correctly in the mapeditor).
Does anyone know a fix?
pawn Код:
RemoveBuildingForPlayer(playerid, 16504, -377.3516, 1302.9063, 3.1250, 0.25);
RemoveBuildingForPlayer(playerid, 16212, -377.3516, 1302.9063, 3.1250, 0.25);
RemoveBuildingForPlayer(playerid, 16584, -344.0625, 1398.6953, 49.8359, 0.25);
RemoveBuildingForPlayer(playerid, 16109, -344.0625, 1398.6953, 49.8359, 0.25);
RemoveBuildingForPlayer(playerid, 16572, -175.9844, 1361.7969, 40.9688, 0.25);
RemoveBuildingForPlayer(playerid, 16149, -175.9844, 1361.7969, 40.9688, 0.25);
new desert[3];
desert[0] = CreatePlayerObject(playerid, 16212, -377.35, 1302.91, 3.14, 356.86, 0.00, 3.14, 0.0);
desert[1] = CreatePlayerObject(playerid, 16109, -344.05, 1398.67, 49.82, 356.86, 0.00, 3.14, 0.0);
desert[2] = CreatePlayerObject(playerid, 16149, -175.98, 1361.80, 40.95, 356.86, 0.00, 3.14, 0.0);
SetPlayerObjectMaterial(playerid,desert[0], 6, 10972, "groundbit_sfse", "desgreengrass", 0);
SetPlayerObjectMaterial(playerid,desert[1], 5, 10972, "groundbit_sfse", "desgreengrass", 0);
SetPlayerObjectMaterial(playerid,desert[2], 12, 10972, "groundbit_sfse", "desgreengrass", 0);
Does anyone know a fix?