Hmm, Cop tools (0.3c for a 0.3d server?)
#1

So hey guys, just needin' a bit of help again.


I have the include 'cop-tools' And when I compile my game mode I get the following errors;

Quote:

cop-tools.inc(45) : error 017: undefined symbol "IsPlayerAttachedObjectSlotUsed"
cop-tools.inc(45) : error 017: undefined symbol "RemovePlayerAttachedObject"
cop-tools.inc(46) : error 017: undefined symbol "IsPlayerAttachedObjectSlotUsed"
cop-tools.inc(46) : error 017: undefined symbol "RemovePlayerAttachedObject"
cop-tools.inc(43) : warning 203: symbol is never used: "playerid"
cop-tools.inc(43 -- 51) : error 017: undefined symbol "IsPlayerAttachedObjectSlotUsed"
cop-tools.inc(43 -- 51) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase


6 Errors.

Here's what's in my cop-tools.inc (Red lines are the ones with errors;

Quote:

#include <a_samp>

/*
//////////////////////////////
//////////CopTools////////////
//////////by Geso/////////////
//////////////////////////////

These functions can be used with i.e.:

public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/arm", cmdtext, true, 10) == 0)
{
PutRiotShieldOnArm(playerid);
return 1;
}
if (strcmp("/back", cmdtext, true, 10) == 0)
{
PutRiotShieldOnBack(playerid);
return 1;
}
if (strcmp("/light", cmdtext, true, 10) == 0)
{
GiveFlashLight(playerid);
return 1;
}
if (strcmp("/tazer", cmdtext, true, 10) == 0)
{
GiveTazer(playerid);
return 1;
}
if (strcmp("/removeitems", cmdtext, true, 10) == 0)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
return 1;
}
return 0;
}
*/

RemoveItems(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
}

PutRiotShieldOnBack(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);

SetPlayerAttachedObject(playerid, 1 , 18637, 1, 0, -0.1, 0.18, 90, 0, 272, 1, 1, 1);
}

PutRiotShieldOnArm(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,1)) RemovePlayerAttachedObject(playerid,1);
SetPlayerAttachedObject(playerid, 1, 18637, 4, 0.3, 0, 0, 0, 170, 270, 1, 1, 1);
}

GiveFlashLight(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
SetPlayerAttachedObject(playerid, 2,18641, 5, 0.1, 0.02, -0.05, 0, 0, 0, 1, 1, 1);
}

GiveTazer(playerid)
{
if(IsPlayerAttachedObjectSlotUsed(playerid,2)) RemovePlayerAttachedObject(playerid,2);
SetPlayerAttachedObject(playerid, 2,18642, 5, 0.12, 0.02, -0.05, 0, 0, 45,1,1,1);
}

Thanks in advance.
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