[ajuda]as vezaes quando o mlkk morre n vai apra o hospital
#1

pawn Код:
forward Ambu(playerid);
forward HospitalCountdown(playerid);
forward CarregarHospital(playerid);
forward CarregarHospital2(playerid);


if(ApertarFnaMorte[playerid] == 1)
        {
            HospitalCountdown(playerid);
            PlayerIsDead[playerid] = 0;
        }


if(FixBug[playerid] == 0 && Hospital[playerid] == 1 && Player[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0 && Player[playerid][pVIP] != 2)
        {
           Hospital[playerid] = 0;
           Irhosp = SetTimerEx("Ambu", 1000, 0, "i", playerid);
           return 1;
        }


public Ambu(playerid)
{
        CarregarHospital(playerid);
        ApplyAnimation(playerid,"CRACK", "crckdeth2", 4.0, 1, 1, 1, 0, 45000);
        OnPlayerCommandText(playerid,"/morridiabo");
        SetPlayerPos(playerid, 2611.8774,-1299.9427,1132.4976);
        SetPlayerInterior(playerid, 3);
        SetPlayerFacingAngle(playerid, 180.0);
        TogglePlayerControllable(playerid, 0);
        SetPlayerCameraPos(playerid,2612.5737,-1294.6964,1131.5117);
        SetPlayerCameraLookAt(playerid,2611.9294,-1296.7310,1131.5117);
        ResetPlayerWeapons(playerid);
        GameTextForPlayer(playerid, "~r~Curando...", 30000, 5);
        Irhosp2 = SetTimerEx("HospitalCountdown", 30000, 0, "i", playerid);
        return 0;
}


public HospitalCountdown(playerid)
{
        ApertarFnaMorte[playerid] = 0;
        Hospital[playerid] = 0;
        if(Player[playerid][pVIP] == 1)
        {
            SetPlayerHealth(playerid, 100);
            SetPlayerArmour(playerid, 30);
            Player[playerid][pDeaths] += 1;
            ClearAnimations(playerid);
            TogglePlayerControllable( playerid, 1);
            SetPlayerInterior(playerid, 0);
            SafeGivePlayerWeapon(playerid, 22, 100);
            SafeGivePlayerWeapon(playerid, 29, 250);
            SafeGivePlayerWeapon(playerid, 31, 250);
            new rand;
            rand = random(sizeof(HospSpawns));
            SetPlayerPos(playerid, HospSpawns[rand][0], HospSpawns[rand][1], HospSpawns[rand][2]);
            SendClientMessage(playerid, TEAM_CYAN_COLOR, "[Enfermeira]Vocк estб melhor, jб pode ir para casa!");
            SetCameraBehindPlayer(playerid);
            ResetPlayerWeapons(playerid);
            return 1;
        }


 else if((strcmp("Ambulвncia", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Ambulвncia")) || (strcmp("Ambulancia", tmp, true, strlen(tmp)) == 0) && (strlen(tmp) == strlen("Ambulancia")))
            {
                SendClientMessage(playerid, COLOR_GOLD, "EMERGКNCIA: Estou transferindo sua ligacгo para o Hospital, mantenha calma.");
                Mobile[playerid] = 914;
                SendClientMessage(playerid, COLOR_MEDICOS, "Despacho: Por favor me dк uma breve descricгo do incidente.");
                return 0;
            }


#pragma unused encode_tires
public CarregarHospital(playerid)
{
ApplyAnimation(playerid,"CRACK", "crckdeth2", 4.0, 1, 1, 1, 0, 45000);
OnPlayerCommandText(playerid,"/morridiabo");
TogglePlayerControllable(playerid, false);
SetTimerEx("Carregar2", 1800, 0,"e",playerid); //
return 1;
}//carrega 1
public CarregarHospital2(playerid)
{
ApplyAnimation(playerid,"CRACK", "crckdeth2", 4.0, 1, 1, 1, 0, 45000);
OnPlayerCommandText(playerid,"/morridiabo");
TogglePlayerControllable(playerid, false);
return 1;
}
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