01.04.2012, 02:49
Estou tentando fazer o sistema de salбrio desde GM setar o valor do salбrio direito pra conta e nгo pra mгo do jogador, porйm, mesmo compilando direitinho o salбrio nгo vai pra conta, a unica coisa que cresce no valor do dinheiro da conta sгo os juros.
Linha que seta o salбrio pra conta.
Definiзгo dos Juros
pawn Код:
public PayDay()
{
new Conta,interest;
new rent = 0;
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && !IsPlayerNPC(i))
{
if(PlayerInfo[i][pLevel] > 0)
{
if(MoneyMessage[i]==1)
{
SendClientMessage(i, COLOR_LIGHTRED, "Vocк nгo pagou a sua dнvida e foi preso.");
GameTextForPlayer(i, "~r~Preso!", 2000, 1);
SetPlayerInterior(i, 6);
SetPlayerPos(i, 264.6288,77.5742,1001.0391);
PlayerInfo[i][pJailed] = 1;
ResetPlayerWeaponsEx(i);
WantedPoints[i] = 0;
SetPlayerWantedLevel(i, 0);
PlayerInfo[i][pJailTime] = 600;
format(gstring, sizeof(gstring), "Vocк foi preso por %d segundos.", PlayerInfo[i][pJailTime]);
SendClientMessage(i, COLOR_LIGHTBLUE, gstring);
}
if(PlayerInfo[i][pLider] == 1 && PlayerInfo[i][pCargo] == 6)
{
PlayerInfo[i][pSalario] += 4000;
}
new playername2[MAX_PLAYER_NAME];
GetPlayerName(i, playername2, sizeof(playername2));
Conta = PlayerInfo[i][pConta];
new key = PlayerInfo[i][pPHousekey];
if(key != 255)
{
rent = HouseInfo[key][hRent];
if(strcmp(playername2, HouseInfo[key][hOwner], true) == 0)
{
rent = 0;
}
else if(rent > GetPlayerMoneyEx(i))
{
PlayerInfo[i][pPHousekey] = 255;
SendClientMessage(i, COLOR_WHITE, "Vocк foi expulso(a).");
rent = 0;
}
HouseInfo[key][hTakings] = HouseInfo[key][hTakings]+rent;
}
new tmpintrate;
if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; }
else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
else { tmpintrate = 1; }
if(PlayerInfo[i][pPayDay] >= 3)
{
Tax += TaxValue;//Shorld work for every player online
PlayerInfo[i][pConta] = PlayerInfo[i][pConta] += PlayerInfo[i][pSalario];
PlayerInfo[i][pConta] -= TaxValue;
new checks = PlayerInfo[i][pSalario];
new ebill = (PlayerInfo[i][pConta]/30000)*(PlayerInfo[i][pLevel]);
//ConsumingMoney[i] = 1;
if(PlayerInfo[i][pConta] > 0)
{
PlayerInfo[i][pConta] -= ebill;
SBizzInfo[4][sbTill] += ebill;
}
else
{
ebill = 0;
}
interest = (PlayerInfo[i][pConta]/1000)*(tmpintrate);
PlayerInfo[i][pExp]++;
PlayerPlayMusic(i);
PlayerInfo[i][pConta] = Conta+interest;
SendClientMessage(i, COLOR_WHITE, "|______________ Pagamento ______________|");
format(gstring, sizeof(gstring), " Salбrio: R$%d Imposto: -R$%d", checks, TaxValue);
SendClientMessage(i, COLOR_GRAD1, gstring);
//SendClientMessage(i, COLOR_GRAD1, " Mйdico: R$300");
if(PlayerInfo[i][pPHousekey] != 255 || PlayerInfo[i][pPbiskey] != 255)
{
format(gstring, sizeof(gstring), " Energia: -R$%d", ebill);
SendClientMessage(i, COLOR_GRAD1, gstring);
}
format(gstring, sizeof(gstring), " Banco: R$%d", Conta);
SendClientMessage(i, COLOR_GRAD1, gstring);
format(gstring, sizeof(gstring), " Juros: 0.%d por cento",tmpintrate);
SendClientMessage(i, COLOR_GRAD2, gstring);
SendClientMessage(i, COLOR_GRAD4, "|_______________________________________|");
format(gstring, sizeof(gstring), " Novo extrato: R$%d", PlayerInfo[i][pConta]);
SendClientMessage(i, COLOR_GRAD5, gstring);
format(gstring, sizeof(gstring), " Aluguel: -R$%d", rent);
SendClientMessage(i, COLOR_GRAD5, gstring);
PlayerPlaySound(i, 1185, 0.0, 0.0, 0.0);
format(gstring, sizeof(gstring), "~y~-==- ~g~ BMG Salario ~y~ -==-");
GameTextForPlayer(i, gstring, 5000, 1);
//GivePlayerMoneyEx(i,- 300);
rent = 0;
PlayerInfo[i][pPayDay] = 0;
PlayerInfo[i][pSalario] = 0;
PlayerInfo[i][pConnectTime] += 1;
pban[i] = 0;
if(PlayerInfo[i][pEmprego] > 0)
{
if(PlayerInfo[i][pContractTime] < 25)
{
PlayerInfo[i][pContractTime] ++;
}
}
}
else
{
SendClientMessage(i, COLOR_LIGHTRED, "* Vocк nгo jogou tempo suficiente para receber salбrio!.");
}
}
}
new lolbagui;
lolbagui = PlayerInfo[i][pExp];
new nxtlevel = PlayerInfo[i][pLevel]+1;
if(lolbagui >= nxtlevel*levelexp)
{
GameTextForPlayer(i, "~g~Respeito Adquirido!~n~~r~Digite /comprarnivel!", 5000, 1);
}
}
OOCNews(COLOR_WHITE, "Loteria: Ja comecou a loteria.");
new rand = random(80);
if(rand < 77) { rand += 3; }
Lotto(rand);
Checkprop();
//return 1;
}
pawn Код:
PlayerInfo[i][pConta] = PlayerInfo[i][pConta] += PlayerInfo[i][pSalario];
pawn Код:
}
new tmpintrate;
if(PlayerInfo[i][pVIP] == 1) { tmpintrate = 3; }
else if(PlayerInfo[i][pVIP] == 2) { tmpintrate = 4; }
else { tmpintrate = 1; }
if(PlayerInfo[i][pPayDay] >= 3)
{