28.03.2012, 17:20
I have the standard carownership from Los Angeles Roleplay
The problem is this -
When i buy a car and park it somewhere, everything is alright, it respawns one time but everything is alright.
Now if i restart the server and go to the car where i parked it, it is for sale. But my car that i parked is at the carownership house, i dont know whats wrong
The park command
The problem is this -
When i buy a car and park it somewhere, everything is alright, it respawns one time but everything is alright.
Now if i restart the server and go to the car where i parked it, it is for sale. But my car that i parked is at the carownership house, i dont know whats wrong
The park command
pawn Код:
else if(strcmp(x_nr,"parken",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 & PlayerInfo[playerid][pPcarkey3])
{
SendClientMessage(playerid, COLOR_CRVENA, "[ERROR]:Du besitzt kein Fahrzeug.");
return 1;
}
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ Fahrzeug geparkt. ~n~");
GameTextForPlayer(playerid, "Dein Fahrzeug wird ab nun hier spawnen.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}