26.03.2012, 19:18
Hello, I have this command which makes the player give another with /give gun [playerid] [amount]
How do i remove the amount the player can give so it just be /give gun [playerid] and it gives the whole gun to him?
How do i remove the amount the player can give so it just be /give gun [playerid] and it gives the whole gun to him?
Код:
if(strcmp(x_nr,"gun",true) == 0) { tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /give gun [playerid/PartOfName] [amount]"); return 1; } giveplayerid = ReturnUser(tmp); if(IsPlayerConnected(giveplayerid)) { if(giveplayerid != INVALID_PLAYER_ID) { new Float:x, Float:y, Float:z; GetPlayerPos(giveplayerid,x,y,z); GetPlayerName(giveplayerid, giveplayer, sizeof(giveplayer)); if(!IsPlayerInRangeOfPoint(playerid, 5, x, y, z)) { SendClientMessage(playerid, COLOR_GRAD1, "** Player is not near you!"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD1, "USAGE: /give gun [playerid/PartOfName] [amount]"); return 1; } new sammo = GetPlayerAmmo(playerid); new weapon = GetPlayerWeapon(playerid); new ammo = strval(tmp); if(ammo > sammo) { SendClientMessage(playerid, COLOR_GREY, "* You don't have so many bullets."); return 1; } SafeGivePlayerWeapon(giveplayerid, weapon, ammo); SafeGivePlayerWeapon(playerid, weapon, -ammo); if(PlayerInfo[playerid][pSex] == 1) { format(string, sizeof(string), "* %s takes out his weapon and hands it to %s with %d bullets.", sendername, giveplayer, ammo); } else { format(string, sizeof(string), "* %s takes out her weapon and hands it to %s with %d bullets.", sendername, giveplayer, ammo); } ProxDetector(30.0, playerid, string, COLOR_CHAT1,COLOR_CHAT2,COLOR_CHAT3,COLOR_CHAT4,COLOR_CHAT5); new y1, m, d; new h,mi,s; getdate(y1,m,d); gettime(h,mi,s); format(string,sizeof(string), "(%d/%d/%d)[%d:%d:%d] %s [CMD] -> /give gun %s %d",d,m,y1,h,mi,s,sendername,giveplayer, ammo); CommandLog(string); } } else { SendClientMessage(playerid, COLOR_GRAD1, " Player is Offline!"); return 1; } }