23.03.2012, 16:48
Hello guys,i've coded this commands and both have same problem.It works only for ID 0,what's wrong?SSCANF is updated.
pawn Код:
CMD:gall(playerid, params[])
{
if (PlayerInfo[playerid][pAdmin] >= 2)
{
new Float:x;
new Float:y;
new Float:z;
new targetid;
new string[130];
for(new i=0; i<MAX_PLAYERS; i++)
if(IsPlayerConnected(i)) {
GetPlayerPos(playerid,x,y,z);
SetPlayerPos(i,x,y,z+10);
new pName[24];
GetPlayerName(targetid,pName,128);
format(string, sizeof(string), "Admin %s (%d) has teleported all players to his location.",pName,targetid);
SendClientMessageToAll(red,string);
}
return true;
}
else return 0;
}
CMD:info(playerid, params[])
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
new string[256], giveplayerid;
new Float:gihp, Float:giar;
GetPlayerHealth(giveplayerid, gihp);
GetPlayerArmour(giveplayerid, giar);
GetPlayerName(giveplayerid,string,sizeof(string));
if(sscanf(params, "u", giveplayerid)) return SendClientMessage(playerid, COLOR_WHITE, "USAGE: /info [ID/PartOfName]");
if(IsPlayerConnected(giveplayerid))
{
format(string, sizeof(string), "Cash: %i$ - Current Wanted Level: %d - Admin Level: %d - Kills: %i - Deaths: %i - Health: %0.1f - Armour: %0.1f -",PlayerInfo[playerid][pCash],PlayerInfo[playerid][pWantedLevel],PlayerInfo[playerid][pAdmin],PlayerInfo[playerid][pKills],PlayerInfo[playerid][pDeaths],gihp,giar);
SendClientMessage(playerid, yellow, string);
}
else
{
SendClientMessage(playerid, red, "Invalid player specified.");
}
return true;
}
else return 0;
}