22.03.2012, 18:08
When I'm using /gate IG the gates moves up by a wrong way and not closing, IDK why, Please any one help? while the "Co-Ordinates" are correct here it is..
Код:
if(strcmp(cmdtext, "/gate", true) == 0) { if(IsPlayerInRangeOfPoint(playerid,9,1588.3058,-1637.9652,13.4227)) { //POLICE GATE if(!IsACop(playerid)) return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / FBI / SASP !"); if(pdgategar==0) { pdgategar = 1; MoveObject(pdgaragegateobj, 1588.965698, -1637.882690, 7.710285, 1.50); } else if(pdgategar==1) { pdgategar = 0; MoveObject(pdgaragegateobj, 1588.965698, -1637.882690, 15.260185, 1.50); } } else if(IsPlayerInRangeOfPoint(playerid,9,1544.4913,-1627.2817,13.3828)) { //POLICE BAR if(!IsACop(playerid)) return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / FBI / SASP !"); if(pdgatebar==0) { pdgatebar = 1; SetObjectRot( pdbarriergateobj, 0.0000, 360.0000, 90.0000); SetObjectPos( pdbarriergateobj, 1544.682495, -1630.953003, 13.079567 ); } else if(pdgatebar==1) { pdgatebar = 0; SetObjectRot( pdbarriergateobj, 0.0000, 90.0000, 90.0000); SetObjectPos( pdbarriergateobj, 1544.682495, -1630.980000, 13.215000 ); } } else if(IsPlayerInRangeOfPoint(playerid,9,96.8500, 1923.4334, 15.3518)) { //PRISON GATE if(!IsACop(playerid) && PlayerInfo[playerid][pMember] != 5) return SendClientMessage(playerid,COLOR_GREY," You are not a Cop / FBI / SASP / NG !"); if(Prison_Buttons[GateOpened] == 0) { MoveObject(Prison_Buttons[PrisonGate], 96.808670, 1923.5, 16.234968, 1.50); Prison_Buttons[GateOpened] = 1; Prison_Buttons[GateTimerID]= SetTimer("PrisonGateCheck", 60000, 0); } else { MoveObject(Prison_Buttons[PrisonGate], 96.808670, 1920.512817, 16.234968, 1.50); Prison_Buttons[GateOpened] = 0; KillTimer(Prison_Buttons[GateTimerID]); } } else if(IsPlayerInRangeOfPoint(playerid, 12.0, -80.057670593262, -352.7497253418, 3.2030787467957)) { //SECRET SOCIETY GATE if(!(PlayerInfo[playerid][pMember] == 7)) return SendClientMessage(playerid,COLOR_GREY," You are not a member of the Secret Society !"); if(ssgateopen == 0) { ssgateopen = 1; MoveObject(ssgate, -80.057670593262, -352.7497253418, 7.6630787467957, 1.500000); } else { ssgateopen = 0; MoveObject(ssgate, -80.057670593262, -352.7497253418, 3.2030787467957, 1.500000); } } else { SendClientMessage(playerid, COLOR_GREY, " You are not near a gate !"); return 1; } return 1; }