#1

When I'm using /gate IG the gates moves up by a wrong way and not closing, IDK why, Please any one help? while the "Co-Ordinates" are correct here it is..

Код:
if(strcmp(cmdtext, "/gate", true) == 0)
	{
	    if(IsPlayerInRangeOfPoint(playerid,9,1588.3058,-1637.9652,13.4227))
		{ //POLICE GATE
		    if(!IsACop(playerid)) return SendClientMessage(playerid,COLOR_GREY,"   You are not a Cop / FBI / SASP !");
	    	if(pdgategar==0)
		   	{
		    	pdgategar = 1;
	   			MoveObject(pdgaragegateobj, 1588.965698, -1637.882690, 7.710285, 1.50);
	   		}
	   		else if(pdgategar==1)
	  		{
	   			pdgategar = 0;
	   			MoveObject(pdgaragegateobj, 1588.965698, -1637.882690, 15.260185, 1.50);
	  		}
		}
		else if(IsPlayerInRangeOfPoint(playerid,9,1544.4913,-1627.2817,13.3828))
		{ //POLICE BAR
		    if(!IsACop(playerid)) return SendClientMessage(playerid,COLOR_GREY,"   You are not a Cop / FBI / SASP !");
 			if(pdgatebar==0)
    		{
     			pdgatebar = 1;
       			SetObjectRot( pdbarriergateobj, 0.0000, 360.0000, 90.0000);
	        	SetObjectPos( pdbarriergateobj, 1544.682495, -1630.953003, 13.079567 );
       		}
	    	else if(pdgatebar==1)
		   	{
		       	pdgatebar = 0;
		       	SetObjectRot( pdbarriergateobj, 0.0000, 90.0000, 90.0000);
		       	SetObjectPos( pdbarriergateobj, 1544.682495, -1630.980000, 13.215000 );
		   	}
		}
		else if(IsPlayerInRangeOfPoint(playerid,9,96.8500, 1923.4334, 15.3518))
  		{ //PRISON GATE
    		if(!IsACop(playerid) && PlayerInfo[playerid][pMember] != 5) return SendClientMessage(playerid,COLOR_GREY,"   You are not a Cop / FBI / SASP / NG !");
      		if(Prison_Buttons[GateOpened] == 0)
		    {
		        MoveObject(Prison_Buttons[PrisonGate], 96.808670, 1923.5, 16.234968, 1.50);
		        Prison_Buttons[GateOpened] = 1;
				Prison_Buttons[GateTimerID]= SetTimer("PrisonGateCheck", 60000, 0);
		    }
		    else
		    {
		        MoveObject(Prison_Buttons[PrisonGate], 96.808670, 1920.512817, 16.234968, 1.50);
		        Prison_Buttons[GateOpened] = 0;
				KillTimer(Prison_Buttons[GateTimerID]);
		    }
        }
		else if(IsPlayerInRangeOfPoint(playerid, 12.0, -80.057670593262, -352.7497253418, 3.2030787467957))
        { //SECRET SOCIETY GATE
            if(!(PlayerInfo[playerid][pMember] == 7)) return SendClientMessage(playerid,COLOR_GREY,"   You are not a member of the Secret Society !");
            if(ssgateopen == 0)
            {
                ssgateopen = 1;
            	MoveObject(ssgate, -80.057670593262, -352.7497253418, 7.6630787467957, 1.500000);
			}
			else
			{
			    ssgateopen = 0;
			    MoveObject(ssgate, -80.057670593262, -352.7497253418, 3.2030787467957, 1.500000);
			}
        }
		else
		{
			SendClientMessage(playerid, COLOR_GREY, "   You are not near a gate !");
			return 1;
		}
		return 1;
	}
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#2

anyhelp?
I tried to fix it but still the same proplem.
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#3

PLEASE I NEED HELP
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#4

HEEEEEEELP Please.
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#5

Try using these parameters for MoveObject:

(objectid, Float:X, Float:Y, Float:Z, Float:Speed, Float:RotX, Float:RotY, Float:RotZ)
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