[AJUDA] nao ta salvando :/
#1

Bom, eu do Helper Pra alguem i qnd Ele Reloga nao ta mais
ja salvei no painel mas nao adianto eu uso a Dini mas nao sei por que ta assim
olha ae o cmd de dar helper:
pawn Code:
if(strcmp(cmd, "/darhelper", true) ==0 )
    {
    if(PlayerInfo[playerid][pAdmin] < 1341) return SendClientMessage(playerid,-1,"{FF0000}[INFO]: {FFFFFF}Você não é administrador DONO !");
    {
    tmp = strtok(cmdtext, idx);
    if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_GRAD2, "USE: /darhelper [ id ] [Level 0 á 300]");
                return true;
            }
            new para2;
            new level2;
            para2 = ReturnUser(tmp);
            tmp = strtok(cmdtext, idx);
            level2 = strval(tmp);
            GetPlayerName(playerid, sendername, 256);
            {
                if(IsPlayerConnected(para2))
                {
                    if(para2 != INVALID_PLAYER_ID)
                    {
                        GetPlayerName(para2, giveplayer, sizeof(giveplayer));
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        PlayerInfo[para2][pHelper] = level2;
                        printf("ADMIN CMD: %s promoveu %s a level %d de helper.", sendername, giveplayer, level2);
                        format(string, sizeof(string), "   Voce foi promovido para level  %d de Helper - Por %s", level2, PlayerName(playerid));
                        SendClientMessage(para2, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "   Voce promoveu o(a) %s Para o level %d de Helper.", giveplayer,level2);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "%s Promoveu %s a Helper level %d ",sendername,giveplayer,level2);

                    }
                }
                SendClientMessage(playerid, COLOR_LIGHTGREEN, "[BMC]: Voce não esta autorizado a usar este comando!");
            }
        }
        return true;
    }

tem Algo de Errado ?
Agradeco pela Ajuda
qem puder me ajuda +REP
Reply
#2

poste a funзao de salvar os players quando eles deslogam
Reply
#3

Quote:
Originally Posted by Kmatsu
View Post
poste a funзao de salvar os players quando eles deslogam
Vc pode Me Ajudar ?
Onde Fika Qnd Os Player sai Salva
Oq eu Procuro no Game mode ?
Reply
#4

posta a public OnPlayerDisconnect
Reply
#5

pawn Code:
public OnPlayerDisconnect(playerid, reason)
{
    RemovePlayerAttachedObject(playerid,3);
    RemovePlayerAttachedObject(playerid, 3);
    DisablePlayerCheckpoint(playerid);
    TextDrawDestroy(Text:FilaAtendimentoText[playerid]);
    TextDrawDestroy(Text:TempoAtendimento2Text[playerid]);
    KillTimer(timer[playerid]);
    FilaAtendimento[playerid] = 999;
    TempoAtendimento2[playerid] = 0;
    OnPlayerSave(playerid);
    KillTimer(tempotd[playerid]);
    new caller = Mobile[playerid];
    OnPlayerSave(playerid);
    if(usandolavacarro == playerid)
    {
        SetVehicleToRespawn(GetPlayerVehicleID(playerid));
        usandolavacarro = -1;
        Update3DTextLabelText(textoentrada, COR_AZULZAO, "Ninguém está usando o Lava Rápido agora, o preço é de R$ 20,00\n(/lavarcarro)");
    }
    if(caller != 255)
    {
        if(caller < 255)
        {
            SendClientMessage(caller,  COLOR_GRAD2, "A ligação caiu...");
            CellTime[caller] = 0;
            CellTime[playerid] = 0;
            Mobile[caller] = 255;
        }
        Mobile[playerid] = 255;
        CellTime[playerid] = 0;
    }
    if(HireCar[playerid] > 0)
    {
        VTrancado[HireCar[playerid]] = 0;
        UnLockCar(HireCar[playerid]);
        SetVehicleToRespawn(HireCar[playerid]);
        HireCar[playerid] = 0;
    }
    if (PlayerInfo[playerid][pBarraca] != 0)
    {
        RemoveBarraca(playerid);
    }
    if (PlayerInfo[playerid][pParedao] != 0)
    {
        RemoveParedao(playerid);
    }
    if(pRoadblock[playerid] != 0)
    {
        RemoveRoadblock(playerid);
    }
    if(SpikeInfo[playerid][sCreated] != 0)
    {
        RemoveRoadPregos(playerid);
    }
    if(pRoadCones[playerid] != 0)
    {
        RemoveRoadCones(playerid);
    }
    switch(reason)
    {
        case 0: format(gstring, sizeof(gstring), "%s saiu do Servidor por erro de conexão ou crash.", PlayerName(playerid));
        case 1: format(gstring, sizeof(gstring), "%s saiu por vontade propria.", PlayerName(playerid));
        case 2: format(gstring, sizeof(gstring), "%s Saiu do servidor kickado ou banido.", PlayerName(playerid));
    }
    ProxDetector(100.0, playerid, gstring,COLOR_LIGHTBLUE,COLOR_LIGHTBLUE,COLOR_LIGHTBLUE,COLOR_LIGHTBLUE,COLOR_LIGHTBLUE);
    gActivePlayers[playerid]--;
    numplayers--;
    if(MudarSenhaAceito[playerid] == 1)
    {
        MudarSenhaAceito[playerid] = 0;
    }
    if(MudarNickAceito[playerid] == 1)
    {
        MudarNickAceito[playerid] = 0;
    }
    if(ProvocoCasarao[playerid] == 1)
    {
        GangZoneStopFlashForAll(GZCasarao);
        GangZoneShowForAll(GZCasarao, 0xFFFFFF96);
        GuerranoCasarao = 0;
        ProvocoCasarao[playerid] = 0;
        donocasarao = 0;
        Dominando[playerid] = 0;
        KillTimer(TempoGuerraCasarao);
    }
    if(ProvocoEstacao[playerid] == 1)
    {
        GangZoneStopFlashForAll(GZEstacao);
        GangZoneShowForAll(GZEstacao, 0xFFFFFF96);
        GuerranaEstacao = 0;
        ProvocoEstacao[playerid] = 0;
        donoestacao = 0;
        Dominando[playerid] = 0;
        KillTimer(TempoGuerraEstacao);
    }
    if(ProvocoFavela[playerid] == 1)
    {
        GangZoneStopFlashForAll(GZFavela);
        GangZoneShowForAll(GZFavela, 0xFFFFFF96);
        GuerranaFavela = 0;
        ProvocoFavela[playerid] = 0;
        donoFavela = 0;
        Dominando[playerid] = 0;
        KillTimer(TempoGuerraFavela);
    }
    if(ProvocoSkate[playerid] == 1)
    {
        GangZoneStopFlashForAll(GZSkate);
        GangZoneShowForAll(GZSkate, 0xFFFFFF96);
        GuerranoSkate = 0;
        ProvocoSkate[playerid] = 0;
        donoskate = 0;
        Dominando[playerid] = 0;
        KillTimer(TempoGuerraSkate);
    }
    if(ProvocoAero[playerid] == 1)
    {
        GangZoneStopFlashForAll(GZAero);
        GangZoneShowForAll(GZAero, 0xFFFFFF96);
        GuerranoAero = 0;
        ProvocoAero[playerid] = 0;
        donoaero = 0;
        Dominando[playerid] = 0;
        KillTimer(TempoGuerraAero);
    }
    if(ProvocoPark[playerid] == 1)
    {
        GangZoneStopFlashForAll(GZPark);
        GangZoneShowForAll(GZPark, 0xFFFFFF96);
        GuerranoPark = 0;
        ProvocoPark[playerid] = 0;
        donopark = 0;
        Dominando[playerid] = 0;
        KillTimer(TempoGuerraPark);
    }

    for(new i = 0; i < MAX_PLAYERS; i++)
    {
        if(IsPlayerConnected(i))
        {
            if(TaxiAccepted[i] < 999)
            {
                if(TaxiAccepted[i] == playerid)
                {
                    TaxiAccepted[i] = 999;
                    GameTextForPlayer(i, "~w~O Cliente~n~~r~Saiu do jogo", 5000, 1);
                    TaxiCallTime[i] = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
            else if(CopsrondaAccepted[i] < 999)
            {
                if(CopsrondaAccepted[i] == playerid)
                {
                    CopsrondaAccepted[i] = 999;
                    GameTextForPlayer(i, "~w~Policial o player~n~~r~Deixou o jogo", 5000, 1);
                    CopsrondaCallTime[i] = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
            else if(MedicAccepted[i] < 999)
            {
                if(MedicAccepted[i] == playerid)
                {
                    MedicAccepted[i] = 999;
                    GameTextForPlayer(i, "~w~O Cliente~n~~r~Saiu do jogo", 5000, 1);
                    MedicCallTime[i] = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
            else if(MechanicAccepted[i] < 999)
            {
                if(MechanicAccepted[i] == playerid)
                {
                    MechanicAccepted[i] = 999;
                    GameTextForPlayer(i, "~w~O Cliente~n~~r~Saiu do jogo", 5000, 1);
                    MechanicCallTime[i] = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
            else if(BusAccepted[i] < 999)
            {
                if(BusAccepted[i] == playerid)
                {
                    BusAccepted[i] = 999;
                    GameTextForPlayer(i, "~w~O Cliente~n~~r~Saiu do jogo", 5000, 1);
                    BusCallTime[i] = 0;
                    DisablePlayerCheckpoint(i);
                }
            }
        }
    }
    if(TransportCost[playerid] > 0 && TransportDriver[playerid] < 999)
    {
        if(IsPlayerConnected(TransportDriver[playerid]))
        {
            TransportMoney[TransportDriver[playerid]] += TransportCost[playerid];
            TransportTime[TransportDriver[playerid]] = 0;
            TransportCost[TransportDriver[playerid]] = 0;
            format(gstring, sizeof(gstring), "~w~Passageiro saiu~n~~g~ganhou R$%d",TransportCost[playerid]);
            GameTextForPlayer(TransportDriver[playerid], gstring, 5000, 1);
        }
    }
    if(GotHit[playerid] > 0)
    {
        if(GetChased[playerid] < 999)
        {
            if(IsPlayerConnected(GetChased[playerid]))
            {
                SendClientMessage(GetChased[playerid], COLOR_YELLOW, "Seu contrato saiu do servidor.");
                GoChase[GetChased[playerid]] = 999;
            }
        }
    }

    if(HireCar[playerid] != 299)
    {
        gLastDriver[HireCar[playerid]] = 300;
        VTrancado[HireCar[playerid]] = 0;
        UnLockCar(HireCar[playerid]);
    }
    if (gLastCar[playerid] > 0)
    {
        gLastDriver[gLastCar[playerid]] = 300;
        if(PlayerInfo[playerid][pPHousekey] != gLastCar[playerid]-1)
        {
            VTrancado[gLastCar[playerid]] = 0;
            UnLockCar(gLastCar[playerid]);
        }
    }
    if(PlayerBoxing[playerid] > 0)
    {
        if(Boxer1 == playerid)
        {
            if(IsPlayerConnected(Boxer2))
            {
                PlayerBoxing[Boxer2] = 0;
                SetPlayerPos(Boxer2, 765.8433,3.2924,1000.7186);
                SetPlayerInterior(Boxer2, 5);
                GameTextForPlayer(Boxer2, "~r~Luta interrompida", 5000, 1);
            }
        }
        else if(Boxer2 == playerid)
        {
            if(IsPlayerConnected(Boxer1))
            {
                PlayerBoxing[Boxer1] = 0;
                SetPlayerPos(Boxer1, 765.8433,3.2924,1000.7186);
                SetPlayerInterior(Boxer1, 5);
                GameTextForPlayer(Boxer1, "~r~Luta interrompida", 5000, 1);
            }
        }
        InRing = 0;
        RorndStarted = 0;
        Boxer1 = 255;
        Boxer2 = 255;
        TBoxer = 255;
    }
    if(TransportDuty[playerid] == 1)
    {
        TaxiDrivers -= 1;
    }
    else if(TransportDuty[playerid] == 2)
    {
        BusDrivers -= 1;
    }
    if(IsACop(playerid))
    {
        if(EmpregoDuty[playerid] == 2) { Copsronda -= 1; }
    }
    if(PlayerInfo[playerid][pMembro] == 4 || PlayerInfo[playerid][pLider] == 4)//1 daki pr baixo os 3
    {
        if(EmpregoDuty[playerid] == 2) { Medics -= 1; }
    }
    else if(IsAMec(playerid))
    {
        if(EmpregoDuty[playerid] == 2) { Mechanics -= 1; }
    }
    //CurrentMoney[playerid] = 0;
    OnPlayerSave(playerid);
    BusrouteEast[playerid][0] = 0;
    BusrouteWest[playerid][0] = 0;
    if((PlayerInfo[playerid][pAdmin] >= 1) && (PlayerInfo[playerid][pAdmin] <= GERENTE))
        {
            new string[256];
            new AdminName[MAX_PLAYER_NAME];
            GetPlayerName(playerid, AdminName, sizeof(AdminName));
            format(string, sizeof(string), "~y~%s: ~r~OFF", AdminName);

                for(new i=0; i<MAX_PLAYERS; i++)
                {
                GameTextForPlayer(i, string , 5000, 1);
                }
        }
}
Reply
#6

agora poste a public OnPlayerSave '-'
Reply
#7

pawn Code:
public OnPlayerSave(playerid)
{
    if(IsPlayerConnected(playerid))
    {
        if(gPlayerLogged[playerid])
        {
            new string3[64];
            new playername3[MAX_PLAYER_NAME];
            GetPlayerName(playerid, playername3, sizeof(playername3));
            format(string3, sizeof(string3), "Contas/%s.ini", playername3);
            new File: hFile = fopen(string3, io_write);
            if (hFile)
            {
                new var[32];
                format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
                PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
                format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
                format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
                format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
                format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pVIP]);fwrite(hFile, var);
                format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
                format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
                format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
                format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
                format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
                format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
                format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
                format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pConta]);fwrite(hFile, var);
                format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
                format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
                format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
                format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
                format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
                format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
                format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
                format(var, 32, "Emprego=%d\n",PlayerInfo[playerid][pEmprego]);fwrite(hFile, var);
                format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pSalario]);fwrite(hFile, var);
                format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
                format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
                format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
                format(var, 32, "Materiais=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
                format(var, 32, "Maconha=%d\n",PlayerInfo[playerid][pDrogas]);fwrite(hFile, var);
                format(var, 32, "Cocaina=%d\n",PlayerInfo[playerid][pDrogas2]);fwrite(hFile, var);
                format(var, 32, "Crack=%d\n",PlayerInfo[playerid][pDrogas3]);fwrite(hFile, var);
                format(var, 32, "Lider=%d\n",PlayerInfo[playerid][pLider]);fwrite(hFile, var);
                format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMembro]);fwrite(hFile, var);
                format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pCargo]);fwrite(hFile, var);
                format(var, 32, "Char=%d\n",PlayerInfo[playerid][pSkin]);fwrite(hFile, var);
                format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
                format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
                format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
                format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
                format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
                format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
                format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
                format(var, 32, "DrogasSkill=%d\n",PlayerInfo[playerid][pDrogasSkill]);fwrite(hFile, var);
                format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
                format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
                format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
                format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
                format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
                format(var, 32, "House=%d\n",PlayerInfo[playerid][pPHousekey]);fwrite(hFile, var);
                format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
                format(var, 32, "Spawn=%d\n",PlayerInfo[playerid][pSpawn]);fwrite(hFile, var);
                format(var, 32, "SafeMaconha=%d\n",PlayerInfo[playerid][pSafeDrogas]);fwrite(hFile, var);
                format(var, 32, "SafeCocaina=%d\n",PlayerInfo[playerid][pSafeDrogas2]);fwrite(hFile, var);
                format(var, 32, "SafeCrack=%d\n",PlayerInfo[playerid][pSafeDrogas3]);fwrite(hFile, var);
                format(var, 32, "NivelProcurado=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
                format(var, 32, "SafeMateriais=%d\n",PlayerInfo[playerid][psMats]);fwrite(hFile, var);
                format(var, 32, "Socio=%d\n",PlayerInfo[playerid][pSocio]);fwrite(hFile, var);
                if ((PlayerInfo[playerid][pPos_x]==0.0 && PlayerInfo[playerid][pPos_y]==0.0 && PlayerInfo[playerid][pPos_z]==0.0))
                {
                    PlayerInfo[playerid][pPos_x] = 1684.9;
                    PlayerInfo[playerid][pPos_y] = -2244.5;
                    PlayerInfo[playerid][pPos_z] = 13.5;
                }
                if(Spectate[playerid] != 255)
                {
                    PlayerInfo[playerid][pPos_x] = Unspec[playerid][sPx];
                    PlayerInfo[playerid][pPos_y] = Unspec[playerid][sPy];
                    PlayerInfo[playerid][pPos_z] = Unspec[playerid][sPz];
                    PlayerInfo[playerid][pInt] = Unspec[playerid][sPint];
                    PlayerInfo[playerid][pLocal] = Unspec[playerid][sLocal];
                }
                format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
                format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
                format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
                format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
                format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
                format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
                format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
                format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
                format(var, 32, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
                format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
                format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
                format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
                format(var, 32, "AlcoholPerk=%d\n",PlayerInfo[playerid][pAlcoholPerk]);fwrite(hFile, var);
                format(var, 32, "DrugPerk=%d\n",PlayerInfo[playerid][pDrugPerk]);fwrite(hFile, var);
                format(var, 32, "MiserPerk=%d\n",PlayerInfo[playerid][pMiserPerk]);fwrite(hFile, var);
                format(var, 32, "PainPerk=%d\n",PlayerInfo[playerid][pPainPerk]);fwrite(hFile, var);
                format(var, 32, "TraderPerk=%d\n",PlayerInfo[playerid][pTraderPerk]);fwrite(hFile, var);
                format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
                format(var, 32, "Avisos=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
                format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
                format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
                format(var, 32, "Luta=%d\n",PlayerInfo[playerid][pLuta]);fwrite(hFile, var);
                format(var, 32, "Dorgado=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                format(var, 32, "Dorgado2=%d\n",PlayerInfo[playerid][pDorgado]);fwrite(hFile, var);
                format(var, 32, "Doenca=%d\n",PlayerInfo[playerid][pDoenca]);fwrite(hFile, var);
                format(var, 32, "Creditos=%d\n",PlayerInfo[playerid][pCreditos]);fwrite(hFile, var);
                format(var, 32, "LU=%s\n",PlayerInfo[playerid][pLastLogin]);fwrite(hFile, var);
                GetPlayerWeaponData(playerid, 1, PlayerInfo[playerid][pGun1], PlayerInfo[playerid][pAmmo1]);
                GetPlayerWeaponData(playerid, 2, PlayerInfo[playerid][pGun2], PlayerInfo[playerid][pAmmo2]);
                GetPlayerWeaponData(playerid, 3, PlayerInfo[playerid][pGun3], PlayerInfo[playerid][pAmmo3]);
                GetPlayerWeaponData(playerid, 4, PlayerInfo[playerid][pGun4], PlayerInfo[playerid][pAmmo4]);
                GetPlayerWeaponData(playerid, 5, PlayerInfo[playerid][pGun5], PlayerInfo[playerid][pAmmo5]);
                GetPlayerWeaponData(playerid, 6, PlayerInfo[playerid][pGun6], PlayerInfo[playerid][pAmmo6]);
                GetPlayerWeaponData(playerid, 7, PlayerInfo[playerid][pGun7], PlayerInfo[playerid][pAmmo7]);
                GetPlayerWeaponData(playerid, 8, PlayerInfo[playerid][pGun8], PlayerInfo[playerid][pAmmo8]);
                GetPlayerWeaponData(playerid, 9, PlayerInfo[playerid][pGun9], PlayerInfo[playerid][pAmmo9]);
                GetPlayerWeaponData(playerid, 10, PlayerInfo[playerid][pGun10], PlayerInfo[playerid][pAmmo10]);
                GetPlayerWeaponData(playerid, 11, PlayerInfo[playerid][pGun11], PlayerInfo[playerid][pAmmo11]);
                GetPlayerWeaponData(playerid, 12, PlayerInfo[playerid][pGun12], PlayerInfo[playerid][pAmmo12]);
                format(var, 32, "Gun1=%d\n", PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
                format(var, 32, "Gun2=%d\n", PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
                format(var, 32, "Gun3=%d\n", PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
                format(var, 32, "Gun4=%d\n", PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
                format(var, 32, "Gun5=%d\n", PlayerInfo[playerid][pGun5]);fwrite(hFile, var);
                format(var, 32, "Gun6=%d\n", PlayerInfo[playerid][pGun6]);fwrite(hFile, var);
                format(var, 32, "Gun7=%d\n", PlayerInfo[playerid][pGun7]);fwrite(hFile, var);
                format(var, 32, "Gun8=%d\n", PlayerInfo[playerid][pGun8]);fwrite(hFile, var);
                format(var, 32, "Gun9=%d\n", PlayerInfo[playerid][pGun9]);fwrite(hFile, var);
                format(var, 32, "Gun10=%d\n", PlayerInfo[playerid][pGun10]);fwrite(hFile, var);
                format(var, 32, "Gun11=%d\n", PlayerInfo[playerid][pGun11]);fwrite(hFile, var);
                format(var, 32, "Gun12=%d\n", PlayerInfo[playerid][pGun12]);fwrite(hFile, var);
                format(var, 32, "Ammo1=%d\n", PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
                format(var, 32, "Ammo2=%d\n", PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
                format(var, 32, "Ammo3=%d\n", PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
                format(var, 32, "Ammo4=%d\n", PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
                format(var, 32, "Ammo5=%d\n", PlayerInfo[playerid][pAmmo5]);fwrite(hFile, var);
                format(var, 32, "Ammo6=%d\n", PlayerInfo[playerid][pAmmo6]);fwrite(hFile, var);
                format(var, 32, "Ammo7=%d\n", PlayerInfo[playerid][pAmmo7]);fwrite(hFile, var);
                format(var, 32, "Ammo8=%d\n", PlayerInfo[playerid][pAmmo8]);fwrite(hFile, var);
                format(var, 32, "Ammo9=%d\n", PlayerInfo[playerid][pAmmo9]);fwrite(hFile, var);
                format(var, 32, "Ammo10=%d\n", PlayerInfo[playerid][pAmmo10]);fwrite(hFile, var);
                format(var, 32, "Ammo11=%d\n", PlayerInfo[playerid][pAmmo11]);fwrite(hFile, var);
                format(var, 32, "Ammo12=%d\n", PlayerInfo[playerid][pAmmo12]);fwrite(hFile, var);
                format(var, 32, "Ban=%d\n",PlayerInfo[playerid][pBan]);fwrite(hFile, var);
                fclose(hFile);
            }
        }
    }
    return true;
}
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#8

estranho, pelo que eu vi aqui ta tudo normal.
O problema й que nao salva ou que nao carrega? (da uma conferida ae)
Reply
#9

tipo aki eu do helper pra alguem e qnd ele reloga aparece uma mensagem assim pra ele vc nao e mais helper
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#10

o poblema entao nao estб no salvamento e sim quando o player loga.
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