little help here with keys
#1

hey can someone explain to me why this isnt working and maybe
give me a fix?

pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{   if((newkeys == KEY_SUBMISSION) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
       new Float:va,Float:vx,Float:vy,Float:vz,vehid;
       vehid = GetPlayerVehicleID(playerid);
       GetVehiclePos(vehid,vx,vy,vz);
       SetVehiclePos(vehid,vx,vy,vz+10);
       GetVehicleZAngle(GetPlayerVehicleID(playerid),va);
       SetVehicleZAngle(GetPlayerVehicleID(playerid),va);
       GameTextForPlayer(playerid,"~Y~Vehicle flipped",3000,5);
       PlayerPlaySound(playerid,1137,0.0,0.0,0.0);
       RepairVehicle(vehid);
    }
    if((newkeys == KEY_JUMP) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
    {
       new Float:X,Float:Y,Float:Z, vehid;
       vehid = GetPlayerVehicleID(playerid);
       GetVehiclePos(vehid,X,Y,Z);
       SetVehiclePos(vehid,Y,X,Z+60);
       CreateExplosion(X, Y, Z, 8, 10.0);
       GameTextForPlayer(playerid,"~G~ENJOY YOUR SUPRISE!~N~~N~~N~~W~SUPRISE:~W~ JUMP + BOOOOM!~n~Unlucky!",3000,5);

    }
    return 1;
}
The first is working the carjump + flip
but the second one, suprise isn't.

Thanks
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#2

Well first off you should not be doing if(newkeys == KEY_JUMP), its should be if(newkeys & KEY_JUMP).

(Will edit)
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#3

Use SetVehicleVelocity/GetVehicleVelocity for the jump.
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