OnPlayerRegister[+Rep]
#1

hi i need help..i got an Romanian GM..if i put it in host then i go in game newxt i go in my users i edit something go back in game nothing has been edited...this happens to some...i dont know.. it happens to this var things it works perfectly with dini but i dont know how to use it please help me someone make this register in dini ..or i dont know..giving Rep no problem.

Код:
public OnPlayerRegister(playerid, password[])
{
	if(IsPlayerConnected(playerid))
	{
		    new string3[64];
			new playername3[MAX_PLAYER_NAME];
			GetPlayerName(playerid, playername3, sizeof(playername3));
			format(string3, sizeof(string3), "%s.ini", playername3);
			new File: hFile = fopen(string3, io_write);
			if (hFile)
			{
			    strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password), 255);
			    new var[32];
				format(var, 32, "Key=%s\n", PlayerInfo[playerid][pKey]);fwrite(hFile, var);
				PlayerInfo[playerid][pCash] = GetPlayerCash(playerid);
				format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
				format(var, 32, "Wanted=%d\n",PlayerInfo[playerid][pWantedLevel]);fwrite(hFile, var);
				format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
				format(var, 32, "HelperLevel=%d\n",PlayerInfo[playerid][pHelper]);fwrite(hFile, var);
                format(var, 64, "Lighter=%d\n",PlayerInfo[playerid][pLighter]);fwrite(hFile, var);
				format(var, 64, "Cigarettes=%d\n",PlayerInfo[playerid][pCigarettes]);fwrite(hFile, var);
				format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
				format(var, 32, "UpgradePoints=%d\n",PlayerInfo[playerid][gPupgrade]);fwrite(hFile, var);
				format(var, 32, "ConnectedTime=%d\n",PlayerInfo[playerid][pConnectTime]);fwrite(hFile, var);
				format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
				format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
				format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
				format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
				format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
				format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
				format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
				format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
				format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
				format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
				format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
				format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
				format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
				format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
				format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
				format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
				format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
				format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
				format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
				format(var, 32, "Paycheck=%d\n",PlayerInfo[playerid][pPayCheck]);fwrite(hFile, var);
				format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
				format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
				format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
				format(var, 32, "Materials=%d\n",PlayerInfo[playerid][pMats]);fwrite(hFile, var);
				format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
				format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pLeader]);fwrite(hFile, var);
				format(var, 32, "Member=%d\n",PlayerInfo[playerid][pMember]);fwrite(hFile, var);
				format(var, 32, "FMember=%d\n",PlayerInfo[playerid][pFMember]);fwrite(hFile, var);
				format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
				format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
				format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
				format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
				format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
				format(var, 32, "BoxSkill=%d\n",PlayerInfo[playerid][pBoxSkill]);fwrite(hFile, var);
				format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
				format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
				format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
				format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
				format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
				format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
				format(var, 32, "CookSkill=%d\n",PlayerInfo[playerid][pCookSkill]);fwrite(hFile, var);
				format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
				format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
	            GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
				format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
				format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
				format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
				format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
				format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
				format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pPnumber]);fwrite(hFile, var);
				format(var, 32, "House=%d\n",PlayerInfo[playerid][pPhousekey]);fwrite(hFile, var);
				format(var, 32, "Bizz=%d\n",PlayerInfo[playerid][pPbiskey]);fwrite(hFile, var);
				format(var, 32, "RobSkill=%d\n",PlayerInfo[playerid][pRobSkill]);fwrite(hFile, var);
				format(var, 32, "Rob=%d\n",PlayerInfo[playerid][pRob]);fwrite(hFile, var);
I just want this register.. so it can be an example..please it will be helpfull ..
Reply
#2

Omg man, I cant understand a shizzle
Reply
#3

so if i edit in Users in my name Jacky. if i edit level=10 or anything else and i go in game the edis doesent work..it dosent get saved..
Reply
#4

Could you also post either a link to this GM or Show the OnPlayerLogin? Or the cmd your using to login.
Reply
#5

Код:
public OnPlayerLogin(playerid,password[])
{
	new tmp2[256];
    new string2[64];
	new playername2[MAX_PLAYER_NAME];
	new playernamesplit[3][MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
	split(playername2, playernamesplit, '_');
	format(string2, sizeof(string2), "%s.ini", playername2);
	new File: UserFile = fopen(string2, io_read);
	if ( UserFile )
	{
	    new PassData[256];
	    new keytmp[256], valtmp[256];
	    fread( UserFile , PassData , sizeof( PassData ) );
	    keytmp = ini_GetKey( PassData );
	    if( strcmp( keytmp , "Key" , true ) == 0 )
		{
			valtmp = ini_GetValue( PassData );
			strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
		}
		if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
		{
			    new key[ 256 ] , val[ 256 ];
			    new Data[ 256 ];
			    while ( fread( UserFile , Data , sizeof( Data ) ) )
				{
					key = ini_GetKey( Data );
					if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
					if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }
			        if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }
					if( strcmp( key , "Wanted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedLevel] = strval( val ); }
			    	if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
			    	if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
			        if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
			        if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
			        if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
			        if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
			        if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
			        if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
			        if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
			        if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
			        if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
			        if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
			        if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
			        if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
			        if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
			        if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
			        if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
			        if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
			        if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
			        if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
			        if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
			        if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
			        if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
			        if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
			        if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
			        if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
			        if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
			        if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
			        if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
			        if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
			        if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
			        if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
			        if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
			        if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
			        if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
			        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
			        if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
			        if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
			        if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
			        if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
			        if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
			        if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
			        if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
			        if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
			        if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
			        if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
			        if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
			        if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
			        if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
			        if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
			        if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
			        if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
			        if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
			        if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
			        if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
			        if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
			        if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
			        if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
			        if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
			        if( strcmp( key , "Tow" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTow] = strvalEx( val ); }
			        if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
                    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
					if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
			        if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
			        if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
			        if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
			        if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
			        if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
			        if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
			        if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
			        if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
			        if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
			        if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
			        if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
			        if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
			        if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
			        if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
			        if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
			        if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
			        if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
			        if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
			        if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
			        if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
			        if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
			        if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
			        if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
			        if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
			        if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
			        if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
			        if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
			        if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
			        if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
			        if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strval( val ); }
			        if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); }
                    if( strcmp( key , "Buletin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBuletin] = strval( val ); }
					if( strcmp( key , "CabinetTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCabinetTime] = strval( val ); }
			        if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); }
					if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); }
                }//end while
                fclose(UserFile);//close the file after everything has been read in the while
		}
		else
		{
			new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"Wrong Password\nPlease insert the correct password:",loginname);
			ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
	        fclose(UserFile);
	        gPlayerLogTries[playerid] += 1;
	        if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
	        return 1;
		}
		PlayerInfo[playerid][pAdjustable] = 0;
		//ResetPlayerCash(playerid);
		ConsumingMoney[playerid] = 1;
		//GivePlayerCash(playerid,PlayerInfo[playerid][pCash]);
		//CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
		if(PlayerInfo[playerid][pReg] == 0)
		{
			PlayerInfo[playerid][pLevel] = 1;
			PlayerInfo[playerid][pSHealth] = 0.0;
			PlayerInfo[playerid][pHealth] = 50.0;
			PlayerInfo[playerid][pPos_x] = 2246.6;
			PlayerInfo[playerid][pPos_y] = -1161.9;
			PlayerInfo[playerid][pPos_z] = 1029.7;
			PlayerInfo[playerid][pInt] = 15;
			PlayerInfo[playerid][pLocal] = 255;
			PlayerInfo[playerid][pTeam] = 3;
			PlayerInfo[playerid][pModel] = 48;
			new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start
			PlayerInfo[playerid][pPnumber] = randphone;
			PlayerInfo[playerid][pPhousekey] = 255;
			PlayerInfo[playerid][pPbiskey] = 255;
			PlayerInfo[playerid][pAccount] = 50000;
			PlayerInfo[playerid][pReg] = 1;
			GivePlayerCash(playerid, 5000);
		}
		if(PlayerInfo[playerid][pLevel] == -999) //autoban
		{
			Ban(playerid);
		}
		else if(PlayerInfo[playerid][pCK] > 0)
		{
		    Kick(playerid);
		}
		format(string2, sizeof(string2), "* Welcome %s",playername2);
		SendClientMessage(playerid, COLOR_WHITE,string2);
		printf("%s has logged in.",playername2);
		if (PlayerInfo[playerid][pDonateRank] > 0)
		{
			SendClientMessage(playerid, COLOR_WHITE,"* You are a Premium Account user.");
		}
		format(string2, sizeof(string2), " Current Level %d.",PlayerInfo[playerid][pLevel]); // 5
		SendClientMessage(playerid, COLOR_WHITE,string2);
		if (PlayerInfo[playerid][pAdmin] > 0)
		{
			format(string2, sizeof(string2), "* You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);
			SendClientMessage(playerid, COLOR_WHITE,string2);
		}
		if(PlayerInfo[playerid][pJailed] == 1)
		{
			format(string2, sizeof(string2), "You are jailed for %d Seconds.", PlayerInfo[playerid][pJailTime]);
			SendClientMessage(playerid, TEAM_CYAN_COLOR, string2);
			TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
		}
		if(PlayerInfo[playerid][pJailed] == 2)
		{
			format(string2, sizeof(string2), "You are Prisoned for %d Seconds.", PlayerInfo[playerid][pJailTime]);
			SendClientMessage(playerid, TEAM_CYAN_COLOR, string2);
			TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
		}
		if (PlayerInfo[playerid][pHelper] > 0)
		{
			format(string2, sizeof(string2), "* You are logged in as a Level %d Helper.",PlayerInfo[playerid][pHelper]);
			SendClientMessage(playerid, COLOR_WHITE,string2);
		}
		format(string2, sizeof(string2), "- Money %d$ & %d Respect Points.",PlayerInfo[playerid][pCash], PlayerInfo[playerid][pExp]); // 5
		SendClientMessage(playerid, COLOR_WHITE,string2);
		SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
		if(gTeam[playerid] == 0)
		{
			gTeam[playerid] = 3;
		}
		else
		{
			gTeam[playerid] = PlayerInfo[playerid][pTeam];
		}
		gPlayerLogged[playerid] = 1;
		SpawnPlayer(playerid);
		format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~r~~h~ %s", playername2);
		DateProp(playerid);
		GameTextForPlayer(playerid, tmp2, 300, 1);
		SendClientMessage(playerid, COLOR_YELLOW, motd);
		if(PlayerInfo[playerid][pFMember] < 255)
		{
		    format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
		    SendClientMessage(playerid, COLOR_YELLOW, tmp2);
		}
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
	    	if(IsPlayerConnected(i))
	    	{
	        	if(PlayerInfo[i][pMaskuse] == 1)
	        	{
	            	ShowPlayerNameTagForPlayer(playerid, i, 0);
	        	}
	    	}
		}
	}
	return 1;
}
look.(I dont want dumb questions like:i know this gm..if u know sush!)
Reply
#6

anyone helping here??
Reply
#7

Quote:
Originally Posted by Dan_Barocu
Посмотреть сообщение
Код:
public OnPlayerLogin(playerid,password[])
{
	new tmp2[256];
    new string2[64];
	new playername2[MAX_PLAYER_NAME];
	new playernamesplit[3][MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
	split(playername2, playernamesplit, '_');
	format(string2, sizeof(string2), "%s.ini", playername2);
	new File: UserFile = fopen(string2, io_read);
	if ( UserFile )
	{
	    new PassData[256];
	    new keytmp[256], valtmp[256];
	    fread( UserFile , PassData , sizeof( PassData ) );
	    keytmp = ini_GetKey( PassData );
	    if( strcmp( keytmp , "Key" , true ) == 0 )
		{
			valtmp = ini_GetValue( PassData );
			strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
		}
		if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
		{
			    new key[ 256 ] , val[ 256 ];
			    new Data[ 256 ];
			    while ( fread( UserFile , Data , sizeof( Data ) ) )
				{
					key = ini_GetKey( Data );
					if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
					if( strcmp( key , "Lighter" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLighter] = strval( val ); }
			        if( strcmp( key , "Cigarettes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCigarettes] = strval( val ); }
					if( strcmp( key , "Wanted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedLevel] = strval( val ); }
			    	if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
			    	if( strcmp( key , "HelperLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
			        if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
			        if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
			        if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
			        if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
			        if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
			        if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
			        if( strcmp( key , "Origin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pOrigin] = strval( val ); }
			        if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
			        if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
			        if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
			        if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
			        if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
			        if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
			        if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
			        if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
			        if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
			        if( strcmp( key , "WantedDeaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedDeaths] = strval( val ); }
			        if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
			        if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
			        if( strcmp( key , "Fishes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishes] = strval( val ); }
			        if( strcmp( key , "BiggestFish" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBiggestFish] = strval( val ); }
			        if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
			        if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
			        if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
			        if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
			        if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
			        if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
			        if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
			        if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
			        if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
			        if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
			        if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
			        if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
			        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
			        if( strcmp( key , "DetSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDetSkill] = strval( val ); }
			        if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
			        if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
			        if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
			        if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
			        if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
			        if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
			        if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
			        if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
			        if( strcmp( key , "CookSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCookSkill] = strval( val ); }
			        if( strcmp( key , "FishSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishSkill] = strval( val ); }
			        if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
			        if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
			        if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
			        if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
			        if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
			        if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
			        if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
			        if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
			        if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
			        if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
			        if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
			        if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
			        if( strcmp( key , "Tow" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTow] = strvalEx( val ); }
			        if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
                    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
					if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
			        if( strcmp( key , "FishLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFishLic] = strval( val ); }
			        if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
			        if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
			        if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
			        if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
			        if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
			        if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
			        if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
			        if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
			        if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
			        if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
			        if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
			        if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
			        if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
			        if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
			        if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
			        if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
			        if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
			        if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
			        if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
			        if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
			        if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
			        if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
			        if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
			        if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
			        if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
			        if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
			        if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
			        if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
			        if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strval( val ); }
			        if( strcmp( key , "Passport" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPassport] = strvalEx( val ); }
                    if( strcmp( key , "Buletin" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBuletin] = strval( val ); }
					if( strcmp( key , "CabinetTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCabinetTime] = strval( val ); }
			        if( strcmp( key , "RobSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRobSkill] = strvalEx( val ); }
					if( strcmp( key , "Rob" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRob] = strvalEx( val ); }
                }//end while
                fclose(UserFile);//close the file after everything has been read in the while
		}
		else
		{
			new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"Wrong Password\nPlease insert the correct password:",loginname);
			ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
	        fclose(UserFile);
	        gPlayerLogTries[playerid] += 1;
	        if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
	        return 1;
		}
		PlayerInfo[playerid][pAdjustable] = 0;
		//ResetPlayerCash(playerid);
		ConsumingMoney[playerid] = 1;
		//GivePlayerCash(playerid,PlayerInfo[playerid][pCash]);
		//CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
		if(PlayerInfo[playerid][pReg] == 0)
		{
			PlayerInfo[playerid][pLevel] = 1;
			PlayerInfo[playerid][pSHealth] = 0.0;
			PlayerInfo[playerid][pHealth] = 50.0;
			PlayerInfo[playerid][pPos_x] = 2246.6;
			PlayerInfo[playerid][pPos_y] = -1161.9;
			PlayerInfo[playerid][pPos_z] = 1029.7;
			PlayerInfo[playerid][pInt] = 15;
			PlayerInfo[playerid][pLocal] = 255;
			PlayerInfo[playerid][pTeam] = 3;
			PlayerInfo[playerid][pModel] = 48;
			new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start
			PlayerInfo[playerid][pPnumber] = randphone;
			PlayerInfo[playerid][pPhousekey] = 255;
			PlayerInfo[playerid][pPbiskey] = 255;
			PlayerInfo[playerid][pAccount] = 50000;
			PlayerInfo[playerid][pReg] = 1;
			GivePlayerCash(playerid, 5000);
		}
		if(PlayerInfo[playerid][pLevel] == -999) //autoban
		{
			Ban(playerid);
		}
		else if(PlayerInfo[playerid][pCK] > 0)
		{
		    Kick(playerid);
		}
		format(string2, sizeof(string2), "* Welcome %s",playername2);
		SendClientMessage(playerid, COLOR_WHITE,string2);
		printf("%s has logged in.",playername2);
		if (PlayerInfo[playerid][pDonateRank] > 0)
		{
			SendClientMessage(playerid, COLOR_WHITE,"* You are a Premium Account user.");
		}
		format(string2, sizeof(string2), " Current Level %d.",PlayerInfo[playerid][pLevel]); // 5
		SendClientMessage(playerid, COLOR_WHITE,string2);
		if (PlayerInfo[playerid][pAdmin] > 0)
		{
			format(string2, sizeof(string2), "* You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);
			SendClientMessage(playerid, COLOR_WHITE,string2);
		}
		if(PlayerInfo[playerid][pJailed] == 1)
		{
			format(string2, sizeof(string2), "You are jailed for %d Seconds.", PlayerInfo[playerid][pJailTime]);
			SendClientMessage(playerid, TEAM_CYAN_COLOR, string2);
			TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
		}
		if(PlayerInfo[playerid][pJailed] == 2)
		{
			format(string2, sizeof(string2), "You are Prisoned for %d Seconds.", PlayerInfo[playerid][pJailTime]);
			SendClientMessage(playerid, TEAM_CYAN_COLOR, string2);
			TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
		}
		if (PlayerInfo[playerid][pHelper] > 0)
		{
			format(string2, sizeof(string2), "* You are logged in as a Level %d Helper.",PlayerInfo[playerid][pHelper]);
			SendClientMessage(playerid, COLOR_WHITE,string2);
		}
		format(string2, sizeof(string2), "- Money %d$ & %d Respect Points.",PlayerInfo[playerid][pCash], PlayerInfo[playerid][pExp]); // 5
		SendClientMessage(playerid, COLOR_WHITE,string2);
		SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
		if(gTeam[playerid] == 0)
		{
			gTeam[playerid] = 3;
		}
		else
		{
			gTeam[playerid] = PlayerInfo[playerid][pTeam];
		}
		gPlayerLogged[playerid] = 1;
		SpawnPlayer(playerid);
		format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~r~~h~ %s", playername2);
		DateProp(playerid);
		GameTextForPlayer(playerid, tmp2, 300, 1);
		SendClientMessage(playerid, COLOR_YELLOW, motd);
		if(PlayerInfo[playerid][pFMember] < 255)
		{
		    format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
		    SendClientMessage(playerid, COLOR_YELLOW, tmp2);
		}
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
	    	if(IsPlayerConnected(i))
	    	{
	        	if(PlayerInfo[i][pMaskuse] == 1)
	        	{
	            	ShowPlayerNameTagForPlayer(playerid, i, 0);
	        	}
	    	}
		}
	}
	return 1;
}
look.(I dont want dumb questions like:i know this gm..if u know sush!)
Here The Edited one:
Код:
 
public OnPlayerLogin(playerid,password[])
{
	new tmp2[256]
	new	string2[64];
    new	string[128];
	new	playername2[MAX_PLAYER_NAME];
	new playersip[24];

    GetPlayerName(playerid, playername2, sizeof(playername2));
    GetPlayerIp(playerid, playersip, sizeof(playersip));

	format(string2, sizeof(string2), "%s.ini", playername2);

	if (dini_Exists(string2))
	{
	    new password2 = num_hash(password);
 		if(dini_Int(string2,"Password") == password2)
		{
		    
		    PlayerInfo[playerid][pLevel] = dini_Int(string2,"Level");
            PlayerInfo[playerid][pLighter] = dini_Int(string2,"Lighter");
		    PlayerInfo[playerid][pCigarettes] = dini_Int(string2,"Cigarettes");
			PlayerInfo[playerid][pWanted] = dini_Int(string2,"Wanted");
            PlayerInfo[playerid][pAdmin] = dini_Int(string2,"AdminLevel");
            PlayerInfo[playerid][pHelper] = dini_Int(string2,"HelperLevel");
	       	PlayerInfo[playerid][pDonateRank] = dini_Int(string2,"DonateRank");
    	    PlayerInfo[playerid][gPupgrade] = dini_Int(string2,"UpgradePoints");
            PlayerInfo[playerid][pConnectSeconds] = dini_Int(string2,"ConnectedTime");
		    PlayerInfo[playerid][pReg] = dini_Int(string2,"Registered");
		    PlayerInfo[playerid][pSex] = dini_Int(string2,"Sex");
		    PlayerInfo[playerid][pAge] = dini_Int(string2,"Age");
            PlayerInfo[playerid][pOrigin] = dini_Int(string2,"Origin");
		    PlayerInfo[playerid][pCK] = dini_Int(string2,"CK");
		    PlayerInfo[playerid][pMuted] = dini_Int(string2,"Muted");
		    PlayerInfo[playerid][pExp] = dini_Int(string2,"Respect")
            PlayerInfo[playerid][pCash] = dini_Int(string2,"Money");
		    PlayerInfo[playerid][pAccount] = dini_Int(string2,"Bank");
		    PlayerInfo[playerid][pCrimes] = dini_Int(string2,"Crimes");
            strmid(PlayerInfo[playerid][pCrimeReason],dini_Get(string2,"CrimeReason"),0,strlen(dini_Get(string2,"CrimeReason")),255);
			PlayerInfo[playerid][pKills] = dini_Int(string2,"Kills");
		    PlayerInfo[playerid][pDeaths] = dini_Int(string2,"Deaths");
		    PlayerInfo[playerid][pArrested] = dini_Int(string2,"Arrested");
            PlayerInfo[playerid][pWantedDeaths] = dini_Int(string2,"WantedDeaths");
            PlayerInfo[playerid][pPhoneBook] = dini_Int(string2,"PhoneBook");
		    PlayerInfo[playerid][pLottoNr] = dini_Int(string2,"LottoNr");
            PlayerInfo[playerid][pFishes] = dini_Int(string2,"Fishes");
		    PlayerInfo[playerid][pBiggestFish] = dini_Int(string2,"BiggestFish");
		    PlayerInfo[playerid][pJob] = dini_Int(string2,"Job");
		    PlayerInfo[playerid][pPayCheck] = dini_Int(string2,"Paycheck");
		    PlayerInfo[playerid][pHeadValue] = dini_Int(string2,"HeadValue");
		    PlayerInfo[playerid][pJailed] = dini_Int(string2,"Jailed");
		    PlayerInfo[playerid][pJailTime] = dini_Int(string2,"JailTime");
		    PlayerInfo[playerid][pMats] = dini_Int(string2,"Materials");
		    PlayerInfo[playerid][pDrugs] = dini_Int(string2,"Drugs");
		    PlayerInfo[playerid][pLeader] = dini_Int(string2,"Leader");
		    PlayerInfo[playerid][pMember] = dini_Int(string2,"Member");
		    PlayerInfo[playerid][pFMember] = dini_Int(string2,"FMember");
		    PlayerInfo[playerid][pRank] = dini_Int(string2,"Rank");
		    PlayerInfo[playerid][pChar] = dini_Int(string2,"Char");
		    PlayerInfo[playerid][pContractTime] = dini_Int(string2,"ContractTime");
		    PlayerInfo[playerid][pDetSkill] = dini_Int(string2,"DetSkill");
		    PlayerInfo[playerid][pSexSkill] = dini_Int(string2,"SexSkill");
            PlayerInfo[playerid][pBoxSkill] = dini_Int(string2,"BoxSkill");
		    PlayerInfo[playerid][pLawSkill] = dini_Int(string2,"LawSkill");
		    PlayerInfo[playerid][pMechSkill] = dini_Int(string2,"MechSkill");
		    PlayerInfo[playerid][pJackSkill] = dini_Int(string2,"JackSkill");
		    PlayerInfo[playerid][pCarSkill] = dini_Int(string2,"CarSkill");
            PlayerInfo[playerid][pNewsSkill] = dini_Int(string2,"NewsSkill");
		    PlayerInfo[playerid][pDrugsSkill] = dini_Int(string2,"DrugsSkill");
		    PlayerInfo[playerid][pCookSkill] = dini_Int(string2,"CookSkill");
		    PlayerInfo[playerid][pFishSkill] = dini_Int(string2,"FishSkill");
            PlayerInfo[playerid][pSHealth] = dini_Int(string2,"pSHealth");
            PlayerInfo[playerid][pHealth] = dini_Float(string2,"pHealth");
            PlayerInfo[playerid][pInt] = dini_Int(string2,"Int");
		    PlayerInfo[playerid][pLocal] = dini_Int(string2,"Local");
		    PlayerInfo[playerid][pTeam] = dini_Int(string2,"Team");
		    PlayerInfo[playerid][pModel] = dini_Int(string2,"Model");
		    PlayerInfo[playerid][pPnumber] = dini_Int(string2,"PhoneNr");
            PlayerInfo[playerid][pPhousekey] = dini_Int(string2,"House");
		    PlayerInfo[playerid][pPbiskey] = dini_Int(string2,"Bizz");
		    PlayerInfo[playerid][pPos_x] = dini_Float(string2,"Pos_x");
		    PlayerInfo[playerid][pPos_y] = dini_Float(string2,"Pos_y");
		    PlayerInfo[playerid][pPos_z] = dini_Float(string2,"Pos_z");
            PlayerInfo[playerid][pTow] = dini_Float(string2,"Tow");
            PlayerInfo[playerid][pCarLic] = dini_Int(string2,"CarLic");
            PlayerInfo[playerid][pFlyLic] = dini_Int(string2,"FlyLic");
		    PlayerInfo[playerid][pBoatLic] = dini_Int(string2,"BoatLic");
		    PlayerInfo[playerid][pFishLic] = dini_Int(string2,"FishLic");
		    PlayerInfo[playerid][pGunLic] = dini_Int(string2,"GunLic");
			PlayerInfo[playerid][pGun1] = dini_Int(string2,"Gun1");
			PlayerInfo[playerid][pGun2] = dini_Int(string2,"Gun2");
			PlayerInfo[playerid][pGun3] = dini_Int(string2,"Gun3");
			PlayerInfo[playerid][pGun4] = dini_Int(string2,"Gun4");
            PlayerInfo[playerid][pAmmo] = dini_Int(string2,"Ammo1");
		    PlayerInfo[playerid][pAmmo2] = dini_Int(string2,"Ammo2");
		    PlayerInfo[playerid][pAmmo3] = dini_Int(string2,"Ammo3");
		    PlayerInfo[playerid][pAmmo4] = dini_Int(string2,"Ammo4");
            PlayerInfo[playerid][pCarTime] = dini_Int(string2,"CarTime");
		    PlayerInfo[playerid][pPayDay] = dini_Int(string2,"PayDay");
		    PlayerInfo[playerid][pPayDayHad] = dini_Int(string2,"PayDayHad");
            PlayerInfo[playerid][pCDPlayer] = dini_Int(string2,"CDPlayer");
            PlayerInfo[playerid][pWins] = dini_Int(string2,"Wins");
		    PlayerInfo[playerid][pLoses] = dini_Int(string2,"Loses");
            PlayerInfo[playerid][pAlcoholPerk] = dini_Int(string2,"AlcoholPerk");
		    PlayerInfo[playerid][pDrugPerk] = dini_Int(string2,"DrugPerk");
		    PlayerInfo[playerid][pMiserPerk] = dini_Int(string2,"MiserPerk");
		    PlayerInfo[playerid][pPainPerk] = dini_Int(string2,"PainPerk");
		    PlayerInfo[playerid][pTraderPerk] = dini_Int(string2,"TraderPerk");
            PlayerInfo[playerid][pWarns] = dini_Int(string2,"Warnings");
            PlayerInfo[playerid][pTut] = dini_Int(string2,"Tutorial");
            PlayerInfo[playerid][pMissionNr] = dini_Int(string2,"Mission");
			PlayerInfo[playerid][pAdjustable] = dini_Int(string2,"Adjustable");
			PlayerInfo[playerid][pFuel] = dini_Int(string2,"Fuel");
			PlayerInfo[playerid][pMarried] = dini_Int(string2,"Married"");
			PlayerInfo[playerid][pMarriedTo] = dini_Int(string2,"MarriedTo");
            PlayerInfo[playerid][pCrack] = dini_Int(string2,"Crack");
			PlayerInfo[playerid][pPassport] = dini_Int(string2,"Passport");
			PlayerInfo[playerid][pBuletin] = dini_Int(string2,"Buletin");
			PlayerInfo[playerid][pCabinetTime] = dini_Int(string2,"CabinetTime");
            PlayerInfo[playerid][pRobSkill] = dini_Int(string2,"RobSkill");
			PlayerInfo[playerid][pRob] = dini_Int(string2,"Rob");
		    }
		    else
		    {
			new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"Wrong Password\nPlease insert the correct password:",loginname);
			ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
	        fclose(UserFile);
	        gPlayerLogTries[playerid] += 1;
	        if(gPlayerLogTries[playerid] == 4) { Ban(playerid); }
	        return 1;
		}
		PlayerInfo[playerid][pAdjustable] = 0;
		//ResetPlayerCash(playerid);
		ConsumingMoney[playerid] = 1;
		//GivePlayerCash(playerid,PlayerInfo[playerid][pCash]);
		//CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
		if(PlayerInfo[playerid][pReg] == 0)
		{
			PlayerInfo[playerid][pLevel] = 1;
			PlayerInfo[playerid][pSHealth] = 0.0;
			PlayerInfo[playerid][pHealth] = 50.0;
			PlayerInfo[playerid][pPos_x] = 2246.6;
			PlayerInfo[playerid][pPos_y] = -1161.9;
			PlayerInfo[playerid][pPos_z] = 1029.7;
			PlayerInfo[playerid][pInt] = 15;
			PlayerInfo[playerid][pLocal] = 255;
			PlayerInfo[playerid][pTeam] = 3;
			PlayerInfo[playerid][pModel] = 48;
			new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start
			PlayerInfo[playerid][pPnumber] = randphone;
			PlayerInfo[playerid][pPhousekey] = 255;
			PlayerInfo[playerid][pPbiskey] = 255;
			PlayerInfo[playerid][pAccount] = 50000;
			PlayerInfo[playerid][pReg] = 1;
			GivePlayerCash(playerid, 5000);
		}
		if(PlayerInfo[playerid][pLevel] == -999) //autoban
		{
			Ban(playerid);
		}
		else if(PlayerInfo[playerid][pCK] > 0)
		{
		    Kick(playerid);
		}
		format(string2, sizeof(string2), "* Welcome %s",playername2);
		SendClientMessage(playerid, COLOR_WHITE,string2);
		printf("%s has logged in.",playername2);
		if (PlayerInfo[playerid][pDonateRank] > 0)
		{
			SendClientMessage(playerid, COLOR_WHITE,"* You are a Premium Account user.");
		}
		format(string2, sizeof(string2), " Current Level %d.",PlayerInfo[playerid][pLevel]); // 5
		SendClientMessage(playerid, COLOR_WHITE,string2);
		if (PlayerInfo[playerid][pAdmin] > 0)
		{
			format(string2, sizeof(string2), "* You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);
			SendClientMessage(playerid, COLOR_WHITE,string2);
		}
		if(PlayerInfo[playerid][pJailed] == 1)
		{
			format(string2, sizeof(string2), "You are jailed for %d Seconds.", PlayerInfo[playerid][pJailTime]);
			SendClientMessage(playerid, TEAM_CYAN_COLOR, string2);
			TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
		}
		if(PlayerInfo[playerid][pJailed] == 2)
		{
			format(string2, sizeof(string2), "You are Prisoned for %d Seconds.", PlayerInfo[playerid][pJailTime]);
			SendClientMessage(playerid, TEAM_CYAN_COLOR, string2);
			TextDrawShowForPlayer(playerid, Textdraw1[playerid]);
		}
		if (PlayerInfo[playerid][pHelper] > 0)
		{
			format(string2, sizeof(string2), "* You are logged in as a Level %d Helper.",PlayerInfo[playerid][pHelper]);
			SendClientMessage(playerid, COLOR_WHITE,string2);
		}
		format(string2, sizeof(string2), "- Money %d$ & %d Respect Points.",PlayerInfo[playerid][pCash], PlayerInfo[playerid][pExp]); // 5
		SendClientMessage(playerid, COLOR_WHITE,string2);
		SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
		if(gTeam[playerid] == 0)
		{
			gTeam[playerid] = 3;
		}
		else
		{
			gTeam[playerid] = PlayerInfo[playerid][pTeam];
		}
		gPlayerLogged[playerid] = 1;
		SpawnPlayer(playerid);
		format(tmp2, sizeof(tmp2), "~w~Welcome ~n~~r~~h~ %s", playername2);
		DateProp(playerid);
		GameTextForPlayer(playerid, tmp2, 300, 1);
		SendClientMessage(playerid, COLOR_YELLOW, motd);
		if(PlayerInfo[playerid][pFMember] < 255)
		{
		    format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
		    SendClientMessage(playerid, COLOR_YELLOW, tmp2);
		}
		for(new i = 0; i < MAX_PLAYERS; i++)
		{
	    	if(IsPlayerConnected(i))
	    	{
	        	if(PlayerInfo[i][pMaskuse] == 1)
	        	{
	            	ShowPlayerNameTagForPlayer(playerid, i, 0);
	        	}
	    	}
		}
	}
	return 1;
}
Reply
#8

I told you to stop using that Romanian Raven's Roleplay edit. This is not for noobie scripters!
Reply
#9

i did change it..
Reply


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