16.02.2012, 23:08
Olб estive, vendo um script, em que adota um sistema no GameMode, qe logo apos a morte do Logador o mesmo vai para o Hospital, e fica alguns segundos. mais quando ele sai do Hospital, ele n respawna pra frente do Hospital, e sim continua na maca, do hospital, em consulta.
Eu queria por pra quando ele sair de maka, spawnar na frente do Hospital.
Ajuda ja tentei de tudos amgigos.
pawn Код:
new Float:gMedicSpawns[3][3] = {
{348.9868,165.0690,1014.6947},
{348.8042,162.5563,1014.6947},
{348.8767,159.9840,1014.6947}
};
pawn Код:
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
/*new string[256];
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
SafeGivePlayerMoney(playerid, -cut);
format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;*/
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 25.0);
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~Voce estб sendo Curado ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;
}
}
Ajuda ja tentei de tudos amgigos.