14.02.2012, 21:47
Alright, I am wanting a message to show when a player powers on their vehicle within a radius of 20, but I keep getting this error:
I do have it forwarded and everything:
Right at the beginning of the script after everything is defined.
Код:
C:\Documents and Settings\nmader\Desktop\Lost Roleplay\filterscripts\Engine.pwn(416) : error 004: function "ProxDetector" is not implemented
pawn Код:
forward ProxDetector(Float:radi, playerid, string[],col1,col2,col3,col4,col5);
forward ProxDetectorS(Float:radi, playerid, targetid);
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
new engineStatus[MAX_VEHICLES];
if(newkeys & KEY_HANDBRAKE && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
{
#define GREY 0xCECECEFF
#define COLOR_PURPLE 0xC2A2DAAA
new vehicle = GetPlayerVehicleID(playerid);
new Engine[MAX_VEHICLES], Lights[MAX_VEHICLES];
if(Engine[vehicle] == 0)
{
new string[128];
new sendername[MAX_PLAYER_NAME];
new engine, lights, alarm, doors, bonnet, boot, objective;
Engine[vehicle] = 1;
GetVehicleParamsEx(vehicle, engine, lights, alarm, doors, bonnet, boot, objective);//This bit is checking the current status of the vehicles.
SetVehicleParamsEx(vehicle, 1, lights, alarm, doors, bonnet, boot, 0);
GameTextForPlayer(playerid, "~G~Engine On!", 5000, 4);
format(string, sizeof(string), "*%s turns the key of their vehicle, powering it on!", sendername);
ProxDetector(20.0, playerid, string,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else
{
SendClientMessage(playerid, GREY, "This vehicle's engine is already on, use /eoff to turn it on!");//This will display on the screen if the engine is already off.
}
}
return 1;
}