12.02.2012, 19:01
Gente meu gm de tdm esta definido em 2 times sendo eles 1 de herois e o segundo viloes
fico assim:
ae tipo eu fiz um textdraw (pra poupar tempo) para aparecer a pontuaзгo dos times la em cima :
ae tipo ele nao tem sistema de pontuaзгo de times alguem poderia fazer pra min
ta ae a textdraw :
fico assim:
pawn Code:
#define HEROI 1
#define VILAO 2
ae tipo ele nao tem sistema de pontuaзгo de times alguem poderia fazer pra min
ta ae a textdraw :
pawn Code:
Textdraw0 = TextDrawCreate(206.000000, 23.000000, "Herois:");
TextDrawBackgroundColor(Textdraw0, 255);
TextDrawFont(Textdraw0, 3);
TextDrawLetterSize(Textdraw0, 0.619999, 1.199999);
TextDrawColor(Textdraw0, 65535);
TextDrawSetOutline(Textdraw0, 0);
TextDrawSetProportional(Textdraw0, 1);
TextDrawSetShadow(Textdraw0, 1);
Textdraw1 = TextDrawCreate(336.000000, 23.000000, "Viloes:");
TextDrawBackgroundColor(Textdraw1, 255);
TextDrawFont(Textdraw1, 3);
TextDrawLetterSize(Textdraw1, 0.619999, 1.199999);
TextDrawColor(Textdraw1, -16776961);
TextDrawSetOutline(Textdraw1, 0);
TextDrawSetProportional(Textdraw1, 1);
TextDrawSetShadow(Textdraw1, 1);
Textdraw2 = TextDrawCreate(283.000000, 18.000000, "100");
TextDrawBackgroundColor(Textdraw2, 255);
TextDrawFont(Textdraw2, 2);
TextDrawLetterSize(Textdraw2, 0.509999, 2.000000);
TextDrawColor(Textdraw2, -1);
TextDrawSetOutline(Textdraw2, 0);
TextDrawSetProportional(Textdraw2, 1);
TextDrawSetShadow(Textdraw2, 1);
Textdraw3 = TextDrawCreate(410.000000, 18.000000, "100");
TextDrawBackgroundColor(Textdraw3, 255);
TextDrawFont(Textdraw3, 2);
TextDrawLetterSize(Textdraw3, 0.509999, 2.000000);
TextDrawColor(Textdraw3, -1);
TextDrawSetOutline(Textdraw3, 0);
TextDrawSetProportional(Textdraw3, 1);
TextDrawSetShadow(Textdraw3, 1);
Muito Obrigado Pela sua atenзгo