12.02.2012, 01:57
(
Последний раз редактировалось Mercurio; 12.02.2012 в 04:20.
)
Resolvido '-'
//topo
new corpo[MAX_PLAYERS];
forward DestruirObjeto(playerid);
//na public:
public OnPlayerDeath(playerid, killerid, reason)
{
new Float:X,
Float:Y,
Float:Z,
Float:A;
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid, A);
corpo[playerid] = CreateObject(IDDOOBJETO, X, Y, Z-0.5,0,0,A);
SetTimerEx("DestruirObjeto",40000, false, "i", playerid);
return 1;
}
//fim do gm
public DestruirObjeto(playerid)
{
DestroyObject(corpo[playerid]);
return 1;
}
public OnPlayerDeath(playerid, killerid, reason) {
new
Float:posX,
Float:posY,
Float:posZ,
Float:angle
;
GetPlayerPos(playerid, posX, posY, posZ);
GetPlayerFacingAngle(playerid, angle);
new
objectid = CreateObject(IDDOOBJETO, posX, posY, posZ, 0, 0, angle)
;
SetTimerEx("Destroy", 40000, 0, "i" objectid);
}
public Destroy(objectid) {
DestroyObject(objectid);
}
pawn Код:
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