Spawn vehicle function not working
#1

Hello!

I have little problem with my function. Sometimes, when I spawn a vehicle, the vehicle of another player disappear. My vehicle function looks like this:

Код:
public SpawnPlayerVehicle(playerid,ModelID)
{
	new Float: xPos,Float: yPos,Float: zPos,Float: Ang,Float: xVel,Float: yVel,Float: zVel;

	if(IsPlayerInAnyVehicle(playerid) && GetPlayerState(playerid) == PLAYER_STATE_DRIVER)
	{
		GetVehiclePos(GetPlayerVehicleID(playerid),xPos,yPos,zPos);	GetVehicleZAngle(GetPlayerVehicleID(playerid),Ang);
		GetVehicleVelocity(GetPlayerVehicleID(playerid),xVel,yVel,zVel);
	}
	else
	{
		GetPlayerPos(playerid,xPos,yPos,zPos); GetPlayerFacingAngle(playerid,Ang);
		GetPlayerVelocity(playerid,xVel,yVel,zVel);
	}


	if(Player[playerid][pVehicle] != INVALID_VEHICLE_ID)
	{
	    DestroyVehicle(Player[playerid][pVehicle]);
	}

	if(ModelID > 399 && ModelID < 612)
	{
	    new Color1 = random(sizeof(VehicleColors));
	    new Color2 = random(sizeof(VehicleColors));
	    
		Player[playerid][pVehicle] = CreateVehicle(ModelID,xPos,yPos,zPos + 1,Ang,VehicleColors[Color1],VehicleColors[Color2],0);
  		SetVehicleVirtualWorld(Player[playerid][pVehicle],Player[playerid][pWorld]);
		PutPlayerInVehicle(playerid,Player[playerid][pVehicle],0);
		SetVehicleVelocity(Player[playerid][pVehicle],xVel,yVel,zVel);
        PlayerPlaySound(playerid,1056,0,0,0);
	}
	else
	{
	    Player[playerid][pVehicle] = INVALID_VEHICLE_ID;
	}

	return 1;
}
What can be wrong? Any help?
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