Payday Bug! Urgent +Rep
#1

pawn Код:
CMD:payday(playerid, params[])
{
    if (PlayerInfo[playerid][pAdmin] >= 1337)
    {
        PayDay();
    }
    return 1;
}
Seems when I do /payday I get a
pawn Код:
SendClientMessageEx(playerid, COLOR_WHITE, "SERVER: Unknown command. Please use /help to list all available commands.");
But other players get the payday ? And sometimes only some players get a payday while others don't get anything ?

pawn Код:
public PayDay()
{
    printf("Payday Testing...");
    new string[128];
    new account,interest;
    new rent = 0;
    GiftAllowed = 1;
    foreach(Player, i)
    {
            if(PlayerInfo[i][pLevel] > 0)
            {
                if(MoneyMessage[i]==1)
                {
                    if( PlayerInfo[i][pJailed] < 1 && !IsACop(i))
                    {
                        format(string,sizeof(string),"You're failing to pay your debt of $%d - now the police are on the look out for you.",GetPlayerCash(i));
                        SendClientMessageEx(i, COLOR_LIGHTRED, string);
                        if(PlayerInfo[i][pWantedLevel] < 6) PlayerInfo[i][pWantedLevel] += 1;
                        PlayerInfo[i][pCrimes] += 1;
                        SetPlayerWantedLevel(i, PlayerInfo[i][pWantedLevel]);
                    }
                }
                account = PlayerInfo[i][pAccount];
                if(PlayerInfo[i][pRenting] != INVALID_HOUSE_ID)
                {
                    if(HouseInfo[PlayerInfo[i][pRenting]][hRentFee] > PlayerInfo[i][pAccount])
                    {
                        PlayerInfo[i][pRenting] = INVALID_HOUSE_ID;
                        SendClientMessageEx(i, COLOR_WHITE, "You have been evicted.");
                    }
                    else {
                        HouseInfo[PlayerInfo[i][pRenting]][hSafeMoney] += HouseInfo[PlayerInfo[i][pRenting]][hRentFee];
                        PlayerInfo[i][pAccount] -= HouseInfo[PlayerInfo[i][pRenting]][hRentFee];
                    }
                }
                new tmpintrate, faretax;
                tmpintrate = 1;

                // REMOVED FOR INTEREST RATE/ELECTRICITY BILL FIX
                /*if (PlayerInfo[i][pPhousekey] != INVALID_HOUSE_ID || PlayerInfo[i][pPhousekey2] != INVALID_HOUSE_ID)
                {
                    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = intrate+2; }
                    else { tmpintrate = intrate+2; }//HouseInfo[key][hLevel]
                }
                else
                {
                    if(PlayerInfo[i][pDonateRank] > 0) { tmpintrate = 2; }
                    else { tmpintrate = 1; }
                }*/



                if(PlayerInfo[i][pLevel] <= 5) SendClientMessageEx(i,COLOR_LIGHTBLUE,"Need to travel somewhere and don't have wheels? Use '/service taxi' to call a cab!");
                if(PlayerInfo[i][pPayDay] >= 5)
                {
                    if(GetPVarInt(i, "AdvisorDuty") == 1)
                    {
                        PlayerInfo[i][pDutyHours]++;
                    }
                    if(PlayerInfo[i][pDonateRank] > 0)
                    {
                        new bonus = PlayerInfo[i][pPayCheck] / 2;
                        PlayerInfo[i][pPayCheck] += bonus;
                    }
                    if(SpecTimer == 1)
                    {
                        AddSpecialToken(i);
                    }
                    rent = 0;
                    faretax = 0;
                    new checks = PlayerInfo[i][pPayCheck];
                    if(PlayerInfo[i][pTaxiLicense] == 1) faretax = (checks/100)*5;
                    new Taxable = (( checks / 100 ) * TaxValue);
                    PlayerInfo[i][pAccount] -= Taxable + faretax;
                    Tax += Taxable + faretax;

                    interest = (PlayerInfo[i][pAccount]/1000)*(tmpintrate);

                    if(PlayerInfo[i][pDonateRank] == 0 && interest > 50000)
                    {
                        interest = 50000;
                    }
                    else if(PlayerInfo[i][pDonateRank] == 1 && interest > 100000)
                    {
                        interest = 100000;
                    }
                    else if(PlayerInfo[i][pDonateRank] == 2 && interest > 150000)
                    {
                        interest = 150000;
                    }
                    else if(PlayerInfo[i][pDonateRank] == 3 && interest > 200000)
                    {
                        interest = 200000;
                    }
                    else if(PlayerInfo[i][pDonateRank] >= 4 && interest > 250000)
                    {
                        interest = 250000;
                    }


                    PlayerInfo[i][pExp]++;
                    PlayerInfo[i][pAccount] = account+interest;
                    SendClientMessageEx(i, COLOR_WHITE, "________ BANK STATEMENT ________");
                    format(string, sizeof(string), "  Paycheck: $%d  |  Tax Money: -$%d (%d percent)", checks, Taxable, TaxValue);
                    SendClientMessageEx(i, COLOR_GRAD1, string);

                    if(PlayerInfo[i][pDonateRank] == 0)
                    {
                        format(string, sizeof(string), "  Balance: $%d  |  Interest rate: 0.%d percent (50k max)", account, tmpintrate);
                        SendClientMessageEx(i, COLOR_GRAD1, string);
                    }
                    else if(PlayerInfo[i][pDonateRank] == 1)
                    {
                        format(string, sizeof(string), "  Balance: $%d  |  Interest rate: 0.%d percent {FFFF00}(Bronze VIP: 100k max)", account, tmpintrate);
                        SendClientMessageEx(i, COLOR_GRAD1, string);
                    }
                    else if(PlayerInfo[i][pDonateRank] == 2)
                    {
                        format(string, sizeof(string), "  Balance: $%d  |  Interest rate: 0.%d percent {FFFF00}(Silver VIP: 150k max)", account, tmpintrate);
                        SendClientMessageEx(i, COLOR_GRAD1, string);
                    }
                    else if(PlayerInfo[i][pDonateRank] == 3)
                    {
                        format(string, sizeof(string), "  Balance: $%d  |  Interest rate: 0.%d percent {FFFF00}(Gold VIP: 200k max)", account, tmpintrate);
                        SendClientMessageEx(i, COLOR_GRAD1, string);
                    }
                    else if(PlayerInfo[i][pDonateRank] >= 4)
                    {
                        format(string, sizeof(string), "  Balance: $%d  |  Interest rate: 0.%d percent {FFFF00}(Platinum VIP: 250k max)", account, tmpintrate);
                        SendClientMessageEx(i, COLOR_GRAD1, string);
                    }
                    else if(PlayerInfo[i][pDonateRank] == 5)
                    {
                        format(string, sizeof(string), "  Balance: $%d  |  Interest rate: 0.%d percent {FFFF00}(VIP Moderator: 250k max)", account, tmpintrate);
                        SendClientMessageEx(i, COLOR_GRAD1, string);
                    }

                    if(PlayerInfo[i][pTaxiLicense] == 1)
                    {
                        format(string, sizeof(string), "  Taxi licensing fee (5 percent): -$%d",faretax);
                        SendClientMessageEx(i, COLOR_GRAD2, string);
                    }
                    if(PlayerInfo[i][pMember] != 0 && PlayerInfo[i][pMember] != 8 && PlayerInfo[i][pMember] != 13)
                    {
                        if(Tax <= 0)
                        {
                            SendClientMessageEx(i,COLOR_RED,"The government is in debt; no money is available for pay.");
                        }
                        else
                        {
                            Tax -= FactionPay[PlayerInfo[i][pMember]-1][PlayerInfo[i][pRank]];
                            format(string,sizeof(string),"  Government pay: $%d", FactionPay[PlayerInfo[i][pMember]-1][PlayerInfo[i][pRank]]);
                            SendClientMessageEx(i, COLOR_GRAD2, string);
                        }
                    }
                    format(string, sizeof(string), "  Interest gained: $%d", interest);
                    SendClientMessageEx(i, COLOR_GRAD3, string);
                    SendClientMessageEx(i, COLOR_GRAD4, "______________________________________");
                    format(string, sizeof(string), "  New balance: $%d  |  Rent paid: -$%d", PlayerInfo[i][pAccount],rent);
                    SendClientMessageEx(i, COLOR_GRAD5, string);

                    // Removal of hourly tokens
                      /*if(PlayerInfo[i][pDonateRank] == 2)
                    {
                        PlayerInfo[i][pTokens] += 3;
                        SendClientMessageEx(i, COLOR_YELLOW, "VIP: You have received 3 tokens.");
                    }
                    if(PlayerInfo[i][pDonateRank] == 1)
                    {
                        PlayerInfo[i][pTokens] += 2;
                        SendClientMessageEx(i, COLOR_YELLOW, "VIP: You have received 2 tokens.");
                    }*/


                    new paycheck = checks - Taxable - faretax;
                    if(PlayerInfo[i][pMember] != 0 && PlayerInfo[i][pMember] != 8 && PlayerInfo[i][pMember] != 13 && Tax >= 0)
                    {
                        new facmemberpay = FactionPay[PlayerInfo[i][pMember]-1][PlayerInfo[i][pRank]];
                        GivePlayerCash(i, facmemberpay);
                    }
                    GivePlayerCash(i, paycheck);

                    GameTextForPlayer(i, "~y~PayDay~n~~w~Paycheck", 5000, 1);
                    SendAudioToPlayer(i, 1184, 100, 0);
                    PlayerInfo[i][pPayDay] = 0;
                    PlayerInfo[i][pPayCheck] = 0;
                    PlayerInfo[i][pConnectTime] += 1;
                    if(PlayerInfo[i][pConnectTime] == 2) SendClientMessageEx(i, COLOR_LIGHTRED, "You may now possess/use weapons!");
                    if(PlayerInfo[i][pDonateRank] > 0)
                    {
                        PlayerInfo[i][pPayDayHad] += 1;
                        if(PlayerInfo[i][pPayDayHad] >= 5)
                        {
                            PlayerInfo[i][pExp]++;
                            PlayerInfo[i][pPayDayHad] = 0;
                        }
                    }
                    if(PlayerInfo[i][pWRestricted] > 0)
                    {
                        PlayerInfo[i][pWRestricted]--;
                        if(PlayerInfo[i][pWRestricted] == 0) SendClientMessageEx(i, COLOR_LIGHTRED, "Your weapons are no longer restricted!");
                    }

                }
                else
                {
                    SendClientMessageEx(i, COLOR_LIGHTRED, "* You haven't played long enough to obtain a paycheck.");
                }
            }
    }
    for (new x=0; x<MAX_POINTS; x++)
    {
        Points[x][Announced] = 0;
        if (Points[x][Vulnerable] > 0)
        {
            Points[x][Vulnerable]--;
            UpdatePoints();
        }
        if(Points[x][Vulnerable] == 0 && Points[x][Announced] == 1)
        {
        }
        if (Points[x][Vulnerable] == 0 && Points[x][Type] >= 0 && Points[x][Announced] == 0 && Points[x][ClaimerId] == INVALID_PLAYER_ID)
        {
            format(string, sizeof(string), "%s has become available for capture.", Points[x][Name]);
            SendClientMessageToAllEx(COLOR_YELLOW, string);
            //SetPlayerCheckpoint(i, Points[i][Pointx], Points[i][Pointy], Points[i][Pointz], 3);
            ReadyToCapture(x);
            Points[x][Announced] = 1;
        }
    }
    SaveStuff();
    SaveServerStats();
    FMemberCounter(); // Family member counter (requested by game affairs to track gang activity)
    return 1;
}
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#2

This looks like rip of NGRP's script.
Reply
#3

Actually no. Modified GF edit. But you would know right ?
Reply
#4

Actually, yes. I used to play there, and I'm familiar with their community.
Also
pawn Код:
// Family member counter (requested by game affairs to track gang activity)
NGG is the only community with "Gaming Affairs", seeing as it is ran by adults.
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