Bug with Incogtino's streamer [objects]
#1

Currently in the process of debugging 50,000+ lines of code. Woot.

Do any of you know any circumstances that could cause Incognito's object streamer to mess up like this:

When I create an object, it creates. When I delete it, it deletes. When I move (my characters) the streamer syncs the objects and the object I just deleted re-appears.

It doesn't happen if I set my "Logged" variable to "unregistered" when players log in, so it's something that's caused by some code that's only executed for logged in players. How fun is it going to be to find that out?!

Any thoughts?

EDIT #1: Okay, so it turns out being 'unregistered' also has the problem, but it's basically confirmed that it's a problem with the streamer and not my server:

I have some objects at my spawnpoint. If I create an object there then delete it, it works totally fine. If I go away out of the streaming distance and do it, the problem exists then.

PMing Incogtino about this.

EDIT #2: Just tested it in a blank gamemode, seems to be okay. Going to try commenting out all instances of Streamer_Update(Ex).

EDIT #3: Not that. Any ideas?
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