ye, coz you didnt add a check for WHEN the message should be sent. assuming a robbery needs 30 seconds (so thats the initial countdown), a switch/case will do fine:
pawn Код:
public pRobTimer(playerid)
{
pRobCount[playerid]--;
new rbgt[128];
format(rbgt, sizeof(rbgt), "Robbery ~g~in progress.~r~Do NOT leave the checkpoint.~y~Time left: ~g~%i", pRobCount[playerid]);
GameTextForPlayer(playerid, rbgt, 1000, 5);
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
new copmsg[170];
format(copmsg, sizeof(copmsg), "- WARNING ALL COPS: Robbery in progress by %s (%d) - Location: %s",name,playerid,zones[current_zone][zone_name]);
switch(pRobCount[playerid])
{
case 29://case 25://?//assuming your countdown starts at 30, then pRobCount[playerid]--;, so send the message 1 second after the player triggered the timer, thats 29 hehe. hm. why not send the message 5 seconds later, so theplayer can take a breath first? ^^
{
for(new i=0;i<MAX_PLAYERS;i++)
{
if(!IsPlayerConnected(i))continue;
new current_zone;
current_zone = player_zone[i];
if(gTeam[i] == TEAM_COP)
{
SendClientMessage(i, COLOR_BLUE, copmsg);
}
}
}
case 0:
{
KillTimer(pRobTimerID[playerid]);
new plwl = GetPlayerWantedLevel(playerid);
plwl = GetPlayerWantedLevel(playerid);
SetPlayerWantedLevel(playerid,plwl +2);
new robmoney = 10500 + random(50000);
GivePlayerMoney(playerid,robmoney);
new string2[135];
format(string2, sizeof(string2), "- SUCCESS ROBBERY - Wanted Level %d - Robbed %i$",plwl,robmoney);
SendClientMessage(playerid,red,string2);
GameTextForPlayer(playerid, "Robbery ~r~COMPLETE.", 3000, 5);
new file[128];
new pname[MAX_PLAYER_NAME];
GetPlayerName(playerid, pname, sizeof(pname));
format(file, sizeof(file), SERVER_USER_FILE, pname);
TotalRobberies += PlayerInfo[playerid][pRobberies];
PlayerInfo[playerid][pRobberies] = dini_Int(file, "Robberies");
SetPlayerScore(playerid, GetPlayerScore(playerid) + 1);
new string3[135];
new current_zone;
current_zone = player_zone[playerid];
new name[MAX_PLAYER_NAME];
GetPlayerName(playerid, name, sizeof(name));
format(string3, sizeof(string3), "- ROBBERY - %s (%d) has robbed %i$ from %s",name,playerid,robmoney,zones[current_zone][zone_name]);
SendClientMessageToAll(COLOR_WHITE,string3);
}
}
return 1;
}
now feel free to add a default:{GameTextForPlayer(playerid,"seconds left: format(%d,pRobCount[playerid]blabla)
}