Help i got a problem[+rep]
#1

the player can do /v buy anytime..even if hes not in vehicle..please help. i bought my GM from someone its a good Gm..

Код:
  else if(strcmp(x_nr,"buy",true) == 0)
		        {
		            new car = 1;
		            new model = GetVehicleModel(idcar);
					if(IsASalesVehicle(idcar))
		            {

						if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2]) { }
						else return SendClientMessage(playerid, COLOR_GREY,"* Deja ai 3 masini!");
                        if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar))
						{
	                    if(PlayerInfo[playerid][pCarLic] == 1)
	                        {
	      	                    for(new h = 1; h < sizeof(CarInfo); h++)
								{
									if(CarInfo[h][cOwned] == 0)
									{
										car = h;
										h = 9999;
									}
								}
								format(string, sizeof(string),"Romania/Vehicles/%d.ini",car)
								dini_Create(string);

								if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
								else { PlayerInfo[playerid][pPcarkey] = car; }
                                CarInfo[car][cOwned] = 1;
								strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
								SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
								if(IsModelAPlane(idcar) || IsModelAHeli(idcar))
								{
									CarInfo[car][cLocationx] = 1432.6451;
									CarInfo[car][cLocationy] = 1378.7216;
									CarInfo[car][cLocationz] = 11.5507;
									CarInfo[car][cAngle] = 359.2072;
									SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!");
									SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
									SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
									GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3);
								}
								else if(IsModelABoat(idcar))
								{
								    CarInfo[car][cLocationx] = -1568.9614;
									CarInfo[car][cLocationy] = 169.0118;
									CarInfo[car][cLocationz] = -0.6016;
									CarInfo[car][cAngle] = 208.7506;
									SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!");
									SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
									SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
									GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
								}
								else 
								{
	                                CarInfo[car][cLocationx] = 563.0703;
									CarInfo[car][cLocationy] = -1262.5576;
									CarInfo[car][cLocationz] = 17.1727;
									CarInfo[car][cAngle] = 11.4227;
									SendClientMessage(playerid, COLOR_LIGHTBLUE, "Bravo Tiai luat masina!.Masina ta este la Dealership LS Infata.");
									SendClientMessage(playerid, COLOR_LIGHTRED, "Daca tio lasi unde nu trebuie vine un TCC si ea masina.");
									GameTextForPlayer(playerid, "~p~BRAVo~n~~w~Masina ta este mai infata la Dealership LS.", 5000, 3);
								}
								CarInfo[car][cModel] = model;
								CarInfo[car][cVirWorld] = 0;
								CarInfo[car][cPaintjob] = 999;

								CarInfo[car][cColorOne] = 3;
								CarInfo[car][cColorTwo] = 0;

								CarInfo[car][cComponent0] = 0;
								CarInfo[car][cComponent1] = 0;
								CarInfo[car][cComponent2] = 0;
								CarInfo[car][cComponent3] = 0;
								CarInfo[car][cComponent4] = 0;
								CarInfo[car][cComponent5] = 0;
								CarInfo[car][cComponent6] = 0;
								CarInfo[car][cComponent7] = 0;
								CarInfo[car][cComponent8] = 0;
								CarInfo[car][cComponent9] = 0;
								CarInfo[car][cComponent10] = 0;
								CarInfo[car][cComponent11] = 0;
								CarInfo[car][cComponent12] = 0;
								CarInfo[car][cComponent13] = 0;

								DestroyVehicle(car);
								ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
								PlayerPlayMusic(playerid);
								SendClientMessage(playerid, COLOR_GROVE, "Congratulations on your new purchase!");
								SendClientMessage(playerid, COLOR_LIGHTRED, "Type /vehiclehelp to view the vehicle manual!");
								gEngine[playerid] = 0;
								engineOn[GetPlayerVehicleID(playerid)] = false;
								SendClientMessage(playerid, COLOR_BLUE, "Remember to set the new Security Code of the Car!");
								new pass[24];
								format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
								CarInfo[car][cCode] = strval(pass);
								OnPropUpdate(4,car);
								OnPlayerUpdateEx(playerid);
							}
							else
							{
								SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!");
								return 1;
							}
						}
						else
						{
						    SendClientMessage(playerid, COLOR_GREY, "  You don't have enough cash with you ! ");
						    return 1;
						}
		            }
		        }
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#2

add
pawn Код:
if( !IsPlayerInAnyVehicle( playerid ) ) return SendClientMessage( playerid, -1, "You're in a vehicle." );
Read atleast the basic from wiki. People can't help you everyday in every command.
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#3

its an bug...bugs appear.i know.i read them but..i understand better like this..+where do i add it?
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#4

pawn Код:
// Code
    else if(strcmp(x_nr,"buy",true) == 0) {
        if( !IsPlayerInAnyVehicle( playerid ) ) return SendClientMessage( playerid, -1, "You're in a vehicle." );
        // It's here!
        new car = 1;
        new model = GetVehicleModel(idcar);
        if(IsASalesVehicle(idcar)) {

            if(PlayerInfo[playerid][pPcarkey] == 9999 || PlayerInfo[playerid][pPcarkey2]) { }
            else return SendClientMessage(playerid, COLOR_GREY,"* Deja ai 3 masini!");
            if(GetPlayerMoney(playerid) >= GetVehiclePrice(idcar)) {
                if(PlayerInfo[playerid][pCarLic] == 1) {
                    for(new h = 1; h < sizeof(CarInfo); h++) {
                        if(CarInfo[h][cOwned] == 0) {
                            car = h;
                            h = 9999;
                        }
                    }
                    format(string, sizeof(string),"Romania/Vehicles/%d.ini",car)
                        dini_Create(string);

                    if(PlayerInfo[playerid][pPcarkey] != 9999) { PlayerInfo[playerid][pPcarkey2] = car; }
                    else { PlayerInfo[playerid][pPcarkey] = car; }
                    CarInfo[car][cOwned] = 1;
                    strmid(CarInfo[car][cOwner], sendername, 0, strlen(sendername), 999);
                    SafeGivePlayerMoney(playerid,-GetVehiclePrice(idcar));
                    if(IsModelAPlane(idcar) || IsModelAHeli(idcar)) {
                        CarInfo[car][cLocationx] = 1432.6451;
                        CarInfo[car][cLocationy] = 1378.7216;
                        CarInfo[car][cLocationz] = 11.5507;
                        CarInfo[car][cAngle] = 359.2072;
                        SendClientMessage(playerid, COLOR_YELLOW2, "Your Aircraft has been deliveried to Las Venturas Airport, you can get it there!");
                        SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
                        SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
                        GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~Las Venturas Airport!", 5000, 3);
                    }
                    else if(IsModelABoat(idcar)) {
                        CarInfo[car][cLocationx] = -1568.9614;
                        CarInfo[car][cLocationy] = 169.0118;
                        CarInfo[car][cLocationz] = -0.6016;
                        CarInfo[car][cAngle] = 208.7506;
                        SendClientMessage(playerid, COLOR_YELLOW2, "Your Boat has been deliveried to San Fierro Docks, you can get it there!");
                        SendClientMessage(playerid, COLOR_YELLOW2, "Your vehicle is unlocked so you can pay someone to deliver it to your new spawn point!");
                        SendClientMessage(playerid, COLOR_NICERED, "REMEMBER: Leaving your car in the deliver point can get your car SOLD by an administration without refund!");
                        GameTextForPlayer(playerid, "~p~Congratulations~n~~w~Don't forget to pickup your car at the ~b~San Fierro Docks!", 5000, 3);
                    }
                    else {
                        CarInfo[car][cLocationx] = 563.0703;
                        CarInfo[car][cLocationy] = -1262.5576;
                        CarInfo[car][cLocationz] = 17.1727;
                        CarInfo[car][cAngle] = 11.4227;
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, "Bravo Tiai luat masina!.Masina ta este la Dealership LS Infata.");
                        SendClientMessage(playerid, COLOR_LIGHTRED, "Daca tio lasi unde nu trebuie vine un TCC si ea masina.");
                        GameTextForPlayer(playerid, "~p~BRAVo~n~~w~Masina ta este mai infata la Dealership LS.", 5000, 3);
                    }
                    CarInfo[car][cModel] = model;
                    CarInfo[car][cVirWorld] = 0;
                    CarInfo[car][cPaintjob] = 999;

                    CarInfo[car][cColorOne] = 3;
                    CarInfo[car][cColorTwo] = 0;

                    CarInfo[car][cComponent0] = 0;
                    CarInfo[car][cComponent1] = 0;
                    CarInfo[car][cComponent2] = 0;
                    CarInfo[car][cComponent3] = 0;
                    CarInfo[car][cComponent4] = 0;
                    CarInfo[car][cComponent5] = 0;
                    CarInfo[car][cComponent6] = 0;
                    CarInfo[car][cComponent7] = 0;
                    CarInfo[car][cComponent8] = 0;
                    CarInfo[car][cComponent9] = 0;
                    CarInfo[car][cComponent10] = 0;
                    CarInfo[car][cComponent11] = 0;
                    CarInfo[car][cComponent12] = 0;
                    CarInfo[car][cComponent13] = 0;

                    DestroyVehicle(car);
                    ownedcar[car] = CreateVehicle(CarInfo[car][cModel],CarInfo[car][cLocationx],CarInfo[car][cLocationy],CarInfo[car][cLocationz],90.0,1,1,30000);
                    PlayerPlayMusic(playerid);
                    SendClientMessage(playerid, COLOR_GROVE, "Congratulations on your new purchase!");
                    SendClientMessage(playerid, COLOR_LIGHTRED, "Type /vehiclehelp to view the vehicle manual!");
                    gEngine[playerid] = 0;
                    engineOn[GetPlayerVehicleID(playerid)] = false;
                    SendClientMessage(playerid, COLOR_BLUE, "Remember to set the new Security Code of the Car!");
                    new pass[24];
                    format(pass, sizeof(pass),"%d%d%d",random(9),random(9),random(9));
                    CarInfo[car][cCode] = strval(pass);
                    OnPropUpdate(4,car);
                    OnPlayerUpdateEx(playerid);
                }
                else {
                    SendClientMessage(playerid, COLOR_WHITE, "* For security reasons, a Driving License is needed to buy a car!");
                    return 1;
                }
            }
            else {
                SendClientMessage(playerid, COLOR_GREY, "  You don't have enough cash with you ! ");
                return 1;
            }
        }
    }
    // Rest
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#5

ok..but i find a bug as you can see we can buy maxim 2 cars but if i go in cars and do /v buy in each i buy all the dealership cars...understand?
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#6

You bought a Gamemode with bugs and wait from others fix them for you. Why you don't ask help at the person who made this Gamemode. I can't help you anymore.
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