firefighter problem
#1

pawn Код:
stock IsPlayerAimingAtFire(playerid, fireid)
{
    new Float:x = fireInfo[fireid][fireX];
    new Float:y = fireInfo[fireid][fireY];
    new Float:z = fireInfo[fireid][fireZ];
    if(!IsPlayerInAnyVehicle(playerid))
    {
        if(IsPlayerAimingAt(playerid, x, y, z-0.75, 1)) return 1;
        if(IsPlayerAimingAt(playerid, x, y, z+0.25, 1)) return 1;
    }
    else
    {
        if(IsPlayerAimingAt(playerid, x, y, z - 3.0, 1)) return 1;
    }
    return 0;
}
does someone have a better code? when im inside a vehicle i can only put out the fire when the firetruck z-angle is same way as a fire. but i want it to put out a fire at any vehicle z-rot (but the player must aim with the water conon at the fire)


Код:
^*^ = fire
|<<o_o<<| = firetruck



Works
^*^      |<<o_o<<| 

Dont work
   ^*^

|<<o_o<<|
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#2

Try using something like this:
Код:
stock IsPlayerLookingAtPoint(playerid,Float:X,Float:Y,Float:Z,Float:ViewWidth,Float:ViewHeight)
{
	new Float:cx,Float:cy,Float:cz,Float:pa1,Float:pa2,Float:ca1,Float:ca2,Float:px,Float:py,Float:pz;
	GetPlayerCameraFrontVector(playerid,cx,cy,cz);
	GetPlayerPos(playerid,px,py,pz);
	pz+=2.0;
	cx=floatadd(cx,px);
	cy=floatadd(cy,py);
	cz=floatadd(cz,pz);
	pa1=atan2(X-px,Y-py);
	if(pa1>360)pa1=floatsub(pa1,360);
	if(pa1<0)pa1=floatadd(pa1,360);
	pa2=atan2(Y-py,Z-pz);
	if(pa2>360)pa2=floatsub(pa2,360);
	if(pa2<0)pa2=floatadd(pa2,360);
	ca1=atan2(cx-px,cy-py);
	if(ca1>360)ca1=floatsub(ca1,360);
	if(ca1<0)ca1=floatadd(ca1,360);
	ca2=atan2(cy-py,cz-pz);
	if(ca2>360)ca2=floatsub(ca2,360);
	if(ca2<0)ca2=floatadd(ca2,360);
	if((ca1>(pa1-ViewWidth))&&(ca1<(pa1+ViewWidth))&&(ca2>(pa2-ViewHeight))&&(ca2<(pa2+ViewHeight)))return 1;
	if((pa1-ViewWidth)<0)
	{
	    ca1-=360.0;
		if((ca1>(pa1-ViewWidth))&&(ca1<(pa1+ViewWidth))&&(ca2>(pa2-ViewHeight))&&(ca2<(pa2+ViewHeight)))return 1;
	}
	if((pa1+ViewWidth)>360)
	{
	    ca1+=360.0;
		if((ca1>(pa1-ViewWidth))&&(ca1<(pa1+ViewWidth))&&(ca2>(pa2-ViewHeight))&&(ca2<(pa2+ViewHeight)))return 1;
	}
	return 0;
}
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