OnPlayerStateChange
#1

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
   new newcar = GetPlayerVehicleID(playerid);
    if(oldstate == PLAYER_STATE_ONFOOT)
        {
  if(newstate == PLAYER_STATE_DRIVER || PLAYER_STATE_PASSENGER)
   {
   if(VehicleInfo[newcar][vMemeber] == gTeam[playerid]) //
        {
    RemovePlayerFromVehicle(playerid);
        }
    }
}
    return 1;
}
doesn't removes player from vehicle
please help :S
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#2

pawn Код:
public OnPlayerStateChange(playerid, newstate, oldstate)
{
    new newcar = GetPlayerVehicleID(playerid);
    if(newstate == PLAYER_STATE_DRIVER || PLAYER_STATE_PASSENGER)
    {
        if(VehicleInfo[newcar][vMemeber] == gTeam[playerid])
        {
            RemovePlayerFromVehicle(playerid);
        }
    }
    return 1;
}
Also what is stored in this variable VehicleInfo[newcar][vMemeber]?
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