21.12.2011, 20:39
The native GetPlayerPing(); does not show the correct ping.
For example a player has a 80 ping, starts to download a little, and the ping moves up to 400.
If you use GetPlayerPing(); it will show the last ping it was able to find (80 - which is incorrect).
This variation of ping, with a weak connection causes packet loss.
Possible fix?
For example a player has a 80 ping, starts to download a little, and the ping moves up to 400.
If you use GetPlayerPing(); it will show the last ping it was able to find (80 - which is incorrect).
This variation of ping, with a weak connection causes packet loss.
Possible fix?