SSCANF2 or IsPlayerConnected, bug on linux.
#1

Hi!

Few days ago i was playing on my movie server on windows. Everything was okay with all commands which checked if player is connected. (!IsPlayerConnected), but when i started this server on linux everything crashed. I don't know if this is problem with sscanf, which divides 'd' player board, or something has changed in IsPlayerConnected function. I have the newest version of this plugin.

Server sent information, that player is not connected, but he, or she is connected and this is not me!

Thanks in advance for quick reply.
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#2

Do you use 0.3c or 0.3d?

If you're using the lastest sscanf plugin on a 0.3c server it will be fucked up because the lasted plugin is made for 0.3d
If you use 0.3d then you have to try to download the lastest plugin and try again. because it should work.
I'm using the lastest sscanf plugin on a linux server (0.3d) too and it works fine for me
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#3

I'm using 0.3d. Okay, I will try.

P.S. If i made any mistakes - sorry, I'm from poland.
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#4

My bet is that you're using 0.3d R2. Well sscanf 2.0 was made of 0.3d ONLY so downgrade your server to 0.3d and it should work fine. This problem happened to me today.
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