19.12.2011, 05:16
Ola pessoal, gostaria que me ajudassem.
Quando os Cops equipam, se eles equiparem varias vezes vai aumentando a muniзгo deles, atй ficar infinita. Gostaria que a municao nao aumentasse e sim ficasse como eu quero.
Esse й o comando
Se puderem ajudar agradeco
Quando os Cops equipam, se eles equiparem varias vezes vai aumentando a muniзгo deles, atй ficar infinita. Gostaria que a municao nao aumentasse e sim ficasse como eu quero.
Esse й o comando
pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
{
if(PlayerToPoint(2, playerid,246.3115,121.0975,1003.2301) || PlayerToPoint(2, playerid,262.0182,71.0734,1003.2422) || PlayerToPoint(2, playerid,1073.1307,-345.5887,73.9922) || PlayerToPoint(2, playerid,211.2608,185.8552,1003.0313) || PlayerToPoint(2, playerid,-1335.7773,500.0176,11.3047) || PlayerToPoint(2, playerid,616.8616,-592.8971,17.2330))
{
if(PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pLider] == 2 || PlayerInfo[playerid][pLider] == 16 || PlayerInfo[playerid][pLider] == 11 || PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pMembro] == 2 || PlayerInfo[playerid][pMembro] == 16 || PlayerInfo[playerid][pMembro] == 11 || PlayerInfo[playerid][pLider] == 3 || PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 24 || PlayerInfo[playerid][pMembro] == 24)
{
if(PlayerInfo[playerid][pCargo] == 6)
{
format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 25, 500);
GivePlayerWeapon(playerid, 24, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 10);
GivePlayerWeapon(playerid, 34, 100);
GivePlayerWeapon(playerid, 42, 4999);
}
if(PlayerInfo[playerid][pCargo] == 5)
{
format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 25, 140);
GivePlayerWeapon(playerid, 24, 170);
GivePlayerWeapon(playerid, 29, 510);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 34, 80);
GivePlayerWeapon(playerid, 17, 50);
GivePlayerWeapon(playerid, 41, 500);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 42, 4999);
}
if(PlayerInfo[playerid][pCargo] == 4)
{
format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 25, 120);
GivePlayerWeapon(playerid, 24, 360);
GivePlayerWeapon(playerid, 29, 490);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 31, 400);
GivePlayerWeapon(playerid, 34, 50);
GivePlayerWeapon(playerid, 17, 40);
GivePlayerWeapon(playerid, 41, 400);
GivePlayerWeapon(playerid, 42, 4999);
}
if(PlayerInfo[playerid][pCargo] == 3)
{
format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 25, 190);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 29, 450);
GivePlayerWeapon(playerid, 35, 5);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 30);
GivePlayerWeapon(playerid, 42, 4999);
GivePlayerWeapon(playerid, 3, 0);
}
if(PlayerInfo[playerid][pCargo] == 2)
{
format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 25, 80);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 3, 0);
GivePlayerWeapon(playerid, 29, 300);
GivePlayerWeapon(playerid, 31, 300);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 20);
GivePlayerWeapon(playerid, 42, 4999);
}
if(PlayerInfo[playerid][pCargo] == 1)
{
format(string, sizeof(string), "* Policial %s pega seus equipamentos.", PlayerName(playerid));
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
SetPlayerArmour(playerid, 100.0);
SetPlayerHealth(playerid, 100.0);
GivePlayerWeapon(playerid, 25, 190);
GivePlayerWeapon(playerid, 24, 150);
GivePlayerWeapon(playerid, 29, 450);
GivePlayerWeapon(playerid, 31, 550);
GivePlayerWeapon(playerid, 41, 300);
GivePlayerWeapon(playerid, 17, 30);
GivePlayerWeapon(playerid, 42, 4999);
GivePlayerWeapon(playerid, 3, 0);
}
}
}
return 1;
}
