19.12.2011, 03:27
Bueno tengo un problema con el guardado de tuning, se guarda bien, en su archivo y lo carga bien cuando reinicia, pero el problema es que cuando uso el /v estacionar, se quita el tuning ya que vuelve a crear el coche, miren este es el guardado de tuning
y este es el de "estacionar"
Como pueden ver tiene la funcion de destruir y volver a crear el coche para que guarde la posicion, pero esto hace que no pueda guardar el tuning, ojala me puedan ayuda
pawn Код:
#include <a_samp>
forward Starting();
forward LoadComponents(vehicleid);
forward LoadMods();
forward SaveMods();
forward split(const strsrc[], strdest[][], delimiter);
new VehiclesMod[MAX_VEHICLES][11];
strtok(const string[], &index)
{
new length = strlen(string);
while ((index < length) && (string[index] <= ' '))
{
index++;
}
new offset = index;
new result[20];
while ((index < length) && (string[index] > ' ') && ((index - offset) < (sizeof(result) - 1)))
{
result[index - offset] = string[index];
index++;
}
result[index - offset] = EOS;
return result;
}
public OnFilterScriptInit()
{
LoadMods();
Starting();
return 1;
}
public Starting()
{
for(new v = 0; v < MAX_VEHICLES; v++)
{
LoadComponents(v);
}
}
public OnVehicleSpawn(vehicleid)
{
LoadMods();
LoadComponents(vehicleid);
return 1;
}
public OnVehicleMod(playerid,vehicleid,componentid)
{
SaveMods();
if(VehiclesMod[vehicleid][0] == 0)
{
VehiclesMod[vehicleid][0] = componentid;
}
else if(VehiclesMod[vehicleid][1] == 0)
{
VehiclesMod[vehicleid][1] = componentid;
}
else if(VehiclesMod[vehicleid][2] == 0)
{
VehiclesMod[vehicleid][2] = componentid;
}
else if(VehiclesMod[vehicleid][3] == 0)
{
VehiclesMod[vehicleid][3] = componentid;
}
else if(VehiclesMod[vehicleid][4] == 0)
{
VehiclesMod[vehicleid][4] = componentid;
}
else if(VehiclesMod[vehicleid][5] == 0)
{
VehiclesMod[vehicleid][5] = componentid;
}
else if(VehiclesMod[vehicleid][6] == 0)
{
VehiclesMod[vehicleid][6] = componentid;
}
else if(VehiclesMod[vehicleid][7] == 0)
{
VehiclesMod[vehicleid][7] = componentid;
}
else if(VehiclesMod[vehicleid][8] == 0)
{
VehiclesMod[vehicleid][8] = componentid;
}
else if(VehiclesMod[vehicleid][9] == 0)
{
VehiclesMod[vehicleid][9] = componentid;
}
else
{
SendClientMessage(playerid,0xFFFFFF96,"Your vehicle mods are full.");
}
return 1;
}
public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
VehiclesMod[vehicleid][10] = paintjobid;
SaveMods();
return 1;
}
public LoadComponents(vehicleid)
{
if(VehiclesMod[vehicleid][0] >= 1000 && VehiclesMod[vehicleid][0] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][0])) != VehiclesMod[vehicleid][0])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][0]);
}
}
if(VehiclesMod[vehicleid][1] >= 1000 && VehiclesMod[vehicleid][1] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][1])) != VehiclesMod[vehicleid][1])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][1]);
}
}
if(VehiclesMod[vehicleid][2] >= 1000 && VehiclesMod[vehicleid][2] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][2])) != VehiclesMod[vehicleid][2])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][2]);
}
}
if(VehiclesMod[vehicleid][3] >= 1000 && VehiclesMod[vehicleid][3] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][3])) != VehiclesMod[vehicleid][3])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][3]);
}
}
if(VehiclesMod[vehicleid][4] >= 1000 && VehiclesMod[vehicleid][4] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][4])) != VehiclesMod[vehicleid][4])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][4]);
}
}
if(VehiclesMod[vehicleid][5] >= 1000 && VehiclesMod[vehicleid][5] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][5])) != VehiclesMod[vehicleid][5])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][5]);
}
}
if(VehiclesMod[vehicleid][6] >= 1000 && VehiclesMod[vehicleid][6] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][6])) != VehiclesMod[vehicleid][6])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][6]);
}
}
if(VehiclesMod[vehicleid][7] >= 1000 && VehiclesMod[vehicleid][7] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][7])) != VehiclesMod[vehicleid][7])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][7]);
}
}
if(VehiclesMod[vehicleid][8] >= 1000 && VehiclesMod[vehicleid][8] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][8])) != VehiclesMod[vehicleid][8])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][8]);
}
}
if(VehiclesMod[vehicleid][9] >= 1000 && VehiclesMod[vehicleid][9] <= 1193)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][9])) != VehiclesMod[vehicleid][9])
{
AddVehicleComponent(vehicleid,VehiclesMod[vehicleid][9]);
}
}
if(VehiclesMod[vehicleid][10] > 0)
{
if(GetVehicleComponentInSlot(vehicleid,GetVehicleComponentType(VehiclesMod[vehicleid][10])) != VehiclesMod[vehicleid][10])
{
ChangeVehiclePaintjob(vehicleid,VehiclesMod[vehicleid][10]);
}
}
return 1;
}
public LoadMods()
{
new arrCoords[11][64];
new strFromFile2[256];
new File: file = fopen("carmods.cfg", io_read);
if (file)
{
new idx;
while((idx < MAX_VEHICLES))
{
fread(file, strFromFile2);
split(strFromFile2, arrCoords, '|');
VehiclesMod[idx][0] = strval(arrCoords[0]);
VehiclesMod[idx][1] = strval(arrCoords[1]);
VehiclesMod[idx][2] = strval(arrCoords[2]);
VehiclesMod[idx][3] = strval(arrCoords[3]);
VehiclesMod[idx][4] = strval(arrCoords[4]);
VehiclesMod[idx][5] = strval(arrCoords[5]);
VehiclesMod[idx][6] = strval(arrCoords[6]);
VehiclesMod[idx][7] = strval(arrCoords[7]);
VehiclesMod[idx][8] = strval(arrCoords[8]);
VehiclesMod[idx][9] = strval(arrCoords[9]);
VehiclesMod[idx][10] = strval(arrCoords[10]);
idx++;
}
fclose(file);
}
return 1;
}
public SaveMods()
{
new idx;
new File: file2;
while((idx < MAX_VEHICLES))
{
new coordsstring[256];
format(coordsstring, sizeof(coordsstring), "%d|%d|%d|%d|%d|%d|%d|%d|%d|%d|%d\n",
VehiclesMod[idx][0],
VehiclesMod[idx][1],
VehiclesMod[idx][2],
VehiclesMod[idx][3],
VehiclesMod[idx][4],
VehiclesMod[idx][5],
VehiclesMod[idx][6],
VehiclesMod[idx][7],
VehiclesMod[idx][8],
VehiclesMod[idx][9],
VehiclesMod[idx][10]);
if(idx == 0)
{
file2 = fopen("carmods.cfg", io_write);
}
else
{
file2 = fopen("carmods.cfg", io_append);
}
fwrite(file2, coordsstring);
idx++;
fclose(file2);
}
return 1;
}
stock PointOverString(string[], argument, schar)
{
new length = strlen(string), arg, result[128], index;
for (new i = 0; i < length; i++)
{
if (string[i] == schar || i == length || string[i + 1] == 10)
{
arg++;
if (arg == argument + 1)
{
result[i-index] = EOS;
return result;
}
else if (arg == argument)
index = i+1;
}
else if (arg == argument)
result[i - index] = string[i];
}
return result;
}
public split(const strsrc[], strdest[][], delimiter)
{
new i, li;
new aNum;
new len;
while(i <= strlen(strsrc)){
if(strsrc[i]==delimiter || i==strlen(strsrc)){
len = strmid(strdest[aNum], strsrc, li, i, 128);
strdest[aNum][len] = 0;
li = i+1;
aNum++;
}
i++;
}
return 1;
}
y este es el de "estacionar"
pawn Код:
else if(strcmp(x_nr,"Estacionar",true) == 0)
{
new Float:x,Float:y,Float:z;
new Float:health;
new Float:a;
new carid;
new getcarid;
if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey]) { carid = PlayerInfo[playerid][pPcarkey]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey2]) { carid = PlayerInfo[playerid][pPcarkey2]; }
else if(GetPlayerVehicleID(playerid) == PlayerInfo[playerid][pPcarkey3]) { carid = PlayerInfo[playerid][pPcarkey3]; }
else { return 1; }
getcarid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
GetVehicleHealth(carid, health)
if(IsPlayerInVehicle(playerid,carid) && CarInfo[carid][cOwned] == 1)
{
if(PlayerInfo[playerid][pPcarkey] == 999 && PlayerInfo[playerid][pPcarkey2] == 999 && PlayerInfo[playerid][pPcarkey3] == 999)
{
SendClientMessage(playerid, COLOR_GREY, "No Tienes un Coche.");
return 1;
}
if(health < 1000) return SendClientMessage(playerid, COLOR_GREY, "Tu vehнculo estб daсado!");
if(getcarid == carid)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ Estacionaste el Vehiculo En Esta Posicion. ~n~");
GameTextForPlayer(playerid, "Tu Coche se Mantendra en Este Lugar, Hasta Que Lo Parkees en Otro Lugar..", 10000, 3);
OnPropUpdate();
PlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],CarInfo[carid][VehiclesMod],60000);
TogglePlayerControllable(playerid, 1);
return 1;
}
}
}
Como pueden ver tiene la funcion de destruir y volver a crear el coche para que guarde la posicion, pero esto hace que no pueda guardar el tuning, ojala me puedan ayuda