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no OnPlayerTakeDamage called, and someone fake killed = detect?
/Discuss, dugi said that it would work, anyone willing to attempt it?
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Maybe someone did and will post here but the best way to know is: Many tests in all possible situations.
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I don't think there's any way to simulate a "fake kill" beacause it's an animation with like 1HP remaining.
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bump
@Dark734 since when the player has 1hp remaining?
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I'm not 100% sure which way fake-kill works. Is it the cheater fakes his own death? I assume it's that.
Perhaps OnPlayerUpdate could be used?
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why can't you use GetPlayerWeapon or IsPlayerInRangeOfPoint or even GetPlayerAmmo
OnPlayerTakeDamage will be called when they do the fake kill...?