faction restricted gates?
#1

Hey i was wondering if i could get an example of faction restricted gates thanks!!!!
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#2

pawn Код:
if(PlayerFaction == WHATEVER YOU NEED)
{
    MoveObject(...);
}
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#3

So thats it? no more just that? what if i want multiple factions
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#4

Quote:

GetPlayerPos( playerid, Positions[0][0], Positions[0][1], Positions[0][2]);
GetDynamicObjectPos(LSPDGate, Positions[1][0], Positions[1][1], Positions[1][2]);
GetDynamicObjectPos(LSPDGate2, Positions[4][0], Positions[4][1], Positions[4][2]);
GetDynamicObjectPos(SFPDGate1, Positions[6][0], Positions[6][1], Positions[6][2]);
GetDynamicObjectPos(SFPDGate2, Positions[7][0], Positions[7][1], Positions[7][2]);
GetDynamicObjectPos(SFPDGate3, Positions[8][0], Positions[8][1], Positions[8][2]);
GetDynamicObjectPos(FBIGate1, Positions[2][0], Positions[2][1], Positions[2][2]);
GetDynamicObjectPos(FBIGate2, Positions[3][0], Positions[3][1], Positions[3][2]);
GetDynamicObjectPos(NGGate, Positions[5][0], Positions[5][1], Positions[5][2]);
GetDynamicObjectPos(SASDGate1, Positions[9][0], Positions[9][1], Positions[9][2]);
GetDynamicObjectPos(SASDGate2, Positions[10][0], Positions[10][1], Positions[10][2]);
GetDynamicObjectPos(SASDGate3, Positions[11][0], Positions[11][1], Positions[11][2]);
GetDynamicObjectPos(nationalGATE, Positions[12][0], Positions[12][1], Positions[12][2]);
GetDynamicObjectPos(nationalGATE2, Positions[13][0], Positions[13][1], Positions[13][2]);

How do i find out that? or like this i was trying to edit it myself
Quote:

FBIGate1 = CreateDynamicObject(971, 320.40628051758, -1487.9129638672, 26.900407791138, 0.000000, 0.000000, 144.85501098633); //
FBIGate2 = CreateDynamicObject(971, 283.96463012695, -1543.154296875, 27.167940139771, 0.000000, 0.000000, 326.25500488281); //
LSPDGate = CreateDynamicObject(968, 1544.6943359375, -1630.73046875, 13.27956199646, 0.000000, 90, 90); //
LSPDGate2 = CreateDynamicObject(971, 1588.6428222656, -1638.02734375, 15.240161895752, 0, 0, 181.03271484375);
LSPDGate3 = CreateDynamicObject(989, 3072.402588, -1965.360107, 11.784605, 0.0000, 0.0000, 195.0926);

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#5

pawn Код:
if(PlayerFaction == FACTION1 || PlayerFaction == FACTION2) // this means: if the player faction is FACTION1 or FACTION2
{
    MoveObject(...);
}
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#6

Quote:
Originally Posted by Pharrel
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pawn Код:
if(PlayerFaction == FACTION1 || PlayerFaction == FACTION2) // this means: if the player faction is FACTION1 or FACTION2
{
    MoveObject(...);
}
I understand but i need help could you include the full script? thing
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