15.11.2011, 10:36
Hey i was wondering if i could get an example of faction restricted gates thanks!!!!
if(PlayerFaction == WHATEVER YOU NEED)
{
MoveObject(...);
}
GetPlayerPos( playerid, Positions[0][0], Positions[0][1], Positions[0][2]); GetDynamicObjectPos(LSPDGate, Positions[1][0], Positions[1][1], Positions[1][2]); GetDynamicObjectPos(LSPDGate2, Positions[4][0], Positions[4][1], Positions[4][2]); GetDynamicObjectPos(SFPDGate1, Positions[6][0], Positions[6][1], Positions[6][2]); GetDynamicObjectPos(SFPDGate2, Positions[7][0], Positions[7][1], Positions[7][2]); GetDynamicObjectPos(SFPDGate3, Positions[8][0], Positions[8][1], Positions[8][2]); GetDynamicObjectPos(FBIGate1, Positions[2][0], Positions[2][1], Positions[2][2]); GetDynamicObjectPos(FBIGate2, Positions[3][0], Positions[3][1], Positions[3][2]); GetDynamicObjectPos(NGGate, Positions[5][0], Positions[5][1], Positions[5][2]); GetDynamicObjectPos(SASDGate1, Positions[9][0], Positions[9][1], Positions[9][2]); GetDynamicObjectPos(SASDGate2, Positions[10][0], Positions[10][1], Positions[10][2]); GetDynamicObjectPos(SASDGate3, Positions[11][0], Positions[11][1], Positions[11][2]); GetDynamicObjectPos(nationalGATE, Positions[12][0], Positions[12][1], Positions[12][2]); GetDynamicObjectPos(nationalGATE2, Positions[13][0], Positions[13][1], Positions[13][2]); |
FBIGate1 = CreateDynamicObject(971, 320.40628051758, -1487.9129638672, 26.900407791138, 0.000000, 0.000000, 144.85501098633); // FBIGate2 = CreateDynamicObject(971, 283.96463012695, -1543.154296875, 27.167940139771, 0.000000, 0.000000, 326.25500488281); // LSPDGate = CreateDynamicObject(968, 1544.6943359375, -1630.73046875, 13.27956199646, 0.000000, 90, 90); // LSPDGate2 = CreateDynamicObject(971, 1588.6428222656, -1638.02734375, 15.240161895752, 0, 0, 181.03271484375); LSPDGate3 = CreateDynamicObject(989, 3072.402588, -1965.360107, 11.784605, 0.0000, 0.0000, 195.0926); |
if(PlayerFaction == FACTION1 || PlayerFaction == FACTION2) // this means: if the player faction is FACTION1 or FACTION2
{
MoveObject(...);
}