11.11.2011, 09:51
Hi guys,
When i updated my mod to RC8, i face to face with a little problem.
i have some 'dead' system when players die.. when their hp's goes '0' they crack and cant move anywhere in 3 min.
Everything were fine but today when i, or anyone die 'crack' animation does not work.
When i use drugs, or smoke it works well, we can see the animation. But when die, it doesnt work. Player just waiting on food position.
also i removed my 'gl_actions.amx' and remove it from server.cfg.
firstly i thought that cause is this. but when i removed gl_actions from FS and CFG smoke or drugs animations r still work. how ?
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
how mod can see it ? i removed gl_Actions..
and why just dead system's anim doesnt work ?
Part of mine 'die' system's code
thanks
When i updated my mod to RC8, i face to face with a little problem.
i have some 'dead' system when players die.. when their hp's goes '0' they crack and cant move anywhere in 3 min.
Everything were fine but today when i, or anyone die 'crack' animation does not work.
When i use drugs, or smoke it works well, we can see the animation. But when die, it doesnt work. Player just waiting on food position.
also i removed my 'gl_actions.amx' and remove it from server.cfg.
firstly i thought that cause is this. but when i removed gl_actions from FS and CFG smoke or drugs animations r still work. how ?
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
how mod can see it ? i removed gl_Actions..
and why just dead system's anim doesnt work ?
Part of mine 'die' system's code
Код:
if(IsPlayerNPC(playerid)) return 1; if(oldu[playerid] == 1) { SetPlayerPos(playerid, olumPos[1], olumPos[2], olumPos[3]); SetPlayerCameraPos(playerid, olumPos[1], olumPos[2], olumPos[3]+10); SetPlayerCameraLookAt(playerid, olumPos[1], olumPos[2], olumPos[3]); SetPlayerHealth(playerid, 10000); yyerdesin8[playerid] = SetTimerEx("yerdesin8", 60000, false, "d", playerid); yyerdesin7[playerid] = SetTimerEx("yerdesin7", 120000, false, "d", playerid); yyerdesin6[playerid] = SetTimerEx("yerdesin6", 180000, false, "d", playerid); yyerdesin5[playerid] = SetTimerEx("yerdesin5", 195000, false, "d", playerid); yyerdesin4[playerid] = SetTimerEx("yerdesin4", 196000, false, "d", playerid); yyerdesin3[playerid] = SetTimerEx("yerdesin3", 197000, false, "d", playerid); yyerdesin2[playerid] = SetTimerEx("yerdesin2", 198000, false, "d", playerid); yyerdesin1[playerid] = SetTimerEx("yerdesin1", 199000, false, "d", playerid); yyerdesin[playerid] = SetTimerEx("yerdesin", 200000, false, "d", playerid); //aanim[playerid] = SetTimerEx("anim", 1000, false, "d", playerid); TogglePlayerControllable(playerid, 0); //SetPlayerWeather(playerid, -30); SetPlayerTime(playerid, 10, 10); ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); TextDrawShowForPlayer(playerid, textdraw1); PlayerFixRadio(playerid); SendClientMessage(playerid, COLOR_RED, "Yaralandınız! Ьз dakika boyunca hareket edemeyeceksiniz."); new string[256]; new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* Yerde kıvranmaktadır. (( %s )).", sendername); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); return 1; }