[Ajuda] /equipar para org1 [GM] GF
#1

Galera, sou novato nessa бrea de Pawn, e nunca precisei vir pedir a ajuda de vcs, mas to com um problema aki que nao to conseguindo resolver, sei q deve ter algo errado, por isso vim pedir ajuda pela primeira vez depois de mais de um ano de cadastro no forum... ^^

Sequinte, da forma que estб eu entro de lider da org e consigo me equipar de boa, e me promovo para cargo 1 e pego os equipamentos certos, assim com qualquer cargo (de 1 a 6), sу que quando convido outro player (/convidar) ele vem de cargo 1 e pega os equipamentos certos, mas apos /promover pra cargo 2-6 ele continua equipando como cargo 1.
Resumindo: Player convidado sу equipa como cargo 1 mesmo depois de /promover de (2 a 6).

Desde jб agradeзo a atenзгo.

pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
    {
        if(PlayerInfo[playerid][pJailed] != 0)
        {
            SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
            return 1;
        }
        if (IsACop(playerid))
        {
            new tmpcar = GetPlayerVehicleID(playerid);
            GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
            if(IsAEnforcerCar(tmpcar)||PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
            {
                if(OnFitted[playerid] == 1)
                {
                    ResetPlayerWeapons(playerid);
                    OnFitted[playerid] = 0;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pRank] == 1)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 1.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 100);
                    GivePlayerWeapon(playerid, 24, 100);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 29, 400);
                    GivePlayerWeapon(playerid, 41, 400);
                    GivePlayerWeapon(playerid, 17, 10);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pRank] == 2)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 2.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 120);
                    GivePlayerWeapon(playerid, 24, 120);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 450);
                    GivePlayerWeapon(playerid, 41, 450);
                    GivePlayerWeapon(playerid, 17, 20);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pRank] == 3)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 3.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 150);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 500);
                    GivePlayerWeapon(playerid, 31, 500);
                    GivePlayerWeapon(playerid, 41, 500);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 4, 0);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pRank] == 4)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 4.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 170);
                    GivePlayerWeapon(playerid, 24, 170);
                    GivePlayerWeapon(playerid, 29, 550);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 550);
                    GivePlayerWeapon(playerid, 4, 0);
                    GivePlayerWeapon(playerid, 34, 7);
                    GivePlayerWeapon(playerid, 16, 1);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pRank] == 5)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 5.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 190);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 34, 10);
                    GivePlayerWeapon(playerid, 16, 2);
                    GivePlayerWeapon(playerid, 4, 0);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pRank] == 6)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 6.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 210);
                    GivePlayerWeapon(playerid, 24, 210);
                    GivePlayerWeapon(playerid, 29, 800);
                    GivePlayerWeapon(playerid, 31, 800);
                    GivePlayerWeapon(playerid, 41, 800);
                    GivePlayerWeapon(playerid, 34, 15);
                    GivePlayerWeapon(playerid, 4, 0);
                    GivePlayerWeapon(playerid, 16, 3);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pLeader] == 1)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de Lнder.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 210);
                    GivePlayerWeapon(playerid, 24, 300);
                    GivePlayerWeapon(playerid, 29, 800);
                    GivePlayerWeapon(playerid, 31, 800);
                    GivePlayerWeapon(playerid, 41, 800);
                    GivePlayerWeapon(playerid, 34, 20);
                    GivePlayerWeapon(playerid, 4, 0);
                    GivePlayerWeapon(playerid, 16, 5);
                    SetPlayerArmour(playerid,100);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
            }
            else
                {
                    SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no lugar de equipar de sua HQ.");
                }
        }
        else
            {
                SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й um Oficial.");
                return 1;
            }
    }
Reply
#2

Poste seu /promover.

@EDIT

Tente isto \/

pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
{
    if(PlayerInfo[playerid][pJailed] != 0) return SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
    if(IsACop(playerid))
    {
        new tmpcar = GetPlayerVehicleID(playerid);
        GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
        if(IsAEnforcerCar(tmpcar)||PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
        {
            if(OnFitted[playerid] == 1)
            {
                ResetPlayerWeapons(playerid);
                OnFitted[playerid] = 0;
                return 1;
            }
            if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 1)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 1.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 100);
                GivePlayerWeapon(playerid, 24, 100);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 31, 400);
                GivePlayerWeapon(playerid, 29, 400);
                GivePlayerWeapon(playerid, 41, 400);
                GivePlayerWeapon(playerid, 17, 10);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 2)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 2.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 120);
                GivePlayerWeapon(playerid, 24, 120);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 29, 450);
                GivePlayerWeapon(playerid, 31, 450);
                GivePlayerWeapon(playerid, 41, 450);
                GivePlayerWeapon(playerid, 17, 20);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 3)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 3.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 150);
                GivePlayerWeapon(playerid, 24, 150);
                GivePlayerWeapon(playerid, 29, 500);
                GivePlayerWeapon(playerid, 31, 500);
                GivePlayerWeapon(playerid, 41, 500);
                GivePlayerWeapon(playerid, 17, 30);
                GivePlayerWeapon(playerid, 4, 0);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 4)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 4.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 170);
                GivePlayerWeapon(playerid, 24, 170);
                GivePlayerWeapon(playerid, 29, 550);
                GivePlayerWeapon(playerid, 31, 550);
                GivePlayerWeapon(playerid, 41, 550);
                GivePlayerWeapon(playerid, 4, 0);
                GivePlayerWeapon(playerid, 34, 7);
                GivePlayerWeapon(playerid, 16, 1);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 5)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 5.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 190);
                GivePlayerWeapon(playerid, 24, 190);
                GivePlayerWeapon(playerid, 29, 600);
                GivePlayerWeapon(playerid, 31, 600);
                GivePlayerWeapon(playerid, 41, 600);
                GivePlayerWeapon(playerid, 34, 10);
                GivePlayerWeapon(playerid, 16, 2);
                GivePlayerWeapon(playerid, 4, 0);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 6)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 6.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 210);
                GivePlayerWeapon(playerid, 24, 210);
                GivePlayerWeapon(playerid, 29, 800);
                GivePlayerWeapon(playerid, 31, 800);
                GivePlayerWeapon(playerid, 41, 800);
                GivePlayerWeapon(playerid, 34, 15);
                GivePlayerWeapon(playerid, 4, 0);
                GivePlayerWeapon(playerid, 16, 3);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pLeader] == 1)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de Lнder.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 210);
                GivePlayerWeapon(playerid, 24, 300);
                GivePlayerWeapon(playerid, 29, 800);
                GivePlayerWeapon(playerid, 31, 800);
                GivePlayerWeapon(playerid, 41, 800);
                GivePlayerWeapon(playerid, 34, 20);
                GivePlayerWeapon(playerid, 4, 0);
                GivePlayerWeapon(playerid, 16, 5);
                SetPlayerArmour(playerid,100);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
        }
        else return SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no lugar de equipar de sua HQ.");
    }
    else return SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й um Oficial.");
    return 1;
}
Reply
#3

Ok, ta aqui o /promover, mas creio q nao tenha nada de errado nele.

pawn Код:
if(strcmp(cmd, "/promover", true) == 0)
    {
        if(IsPlayerConnected(playerid))
        {
            tmp = strtok(cmdtext, idx);
            if(!strlen(tmp))
            {
                SendClientMessage(playerid, COLOR_GRAD2, "USE: /promover [Player ID/Parte do Nick] [Cargo(1-6)]");
                return 1;
            }
            new para1;
            new level;
            para1 = ReturnUser(tmp);
            tmp = strtok(cmdtext, idx);
            level = strval(tmp);
            if(level > 6 || level < 1) { SendClientMessage(playerid, COLOR_GREY, "   O Cargo nгo pode ser menor que 1 ou superior а 6!"); return 1; }
            if (PlayerInfo[playerid][pLeader] >= 1)
            {
                if(IsPlayerConnected(para1))
                {
                    if(para1 != INVALID_PLAYER_ID)
                    {
                        GetPlayerName(para1, giveplayer, sizeof(giveplayer));
                        GetPlayerName(playerid, sendername, sizeof(sendername));
                        PlayerInfo[para1][pRank] = level;
                        format(string, sizeof(string), "   Vocк foi promovido а um Cargo diferente pelo lнder %s", sendername);
                        SendClientMessage(para1, COLOR_LIGHTBLUE, string);
                        format(string, sizeof(string), "   Vocк colocou %s no Cargo %d.", giveplayer,level);
                        SendClientMessage(playerid, COLOR_LIGHTBLUE, string);
                    }
                }
            }
            else
            {
                SendClientMessage(playerid, COLOR_GRAD1, "   Vocк nгo estб autorizado a usar este comando(Apenas Lнderes)!");
            }
        }
        return 1;
    }
Reply
#4

Quote:
Originally Posted by Macintosh
Посмотреть сообщение
Poste seu /promover.

@EDIT

Tente isto \/

pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
{
    if(PlayerInfo[playerid][pJailed] != 0) return SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
    if(IsACop(playerid))
    {
        new tmpcar = GetPlayerVehicleID(playerid);
        GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
        if(IsAEnforcerCar(tmpcar)||PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
        {
            if(OnFitted[playerid] == 1)
            {
                ResetPlayerWeapons(playerid);
                OnFitted[playerid] = 0;
                return 1;
            }
            if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 1)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 1.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 100);
                GivePlayerWeapon(playerid, 24, 100);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 31, 400);
                GivePlayerWeapon(playerid, 29, 400);
                GivePlayerWeapon(playerid, 41, 400);
                GivePlayerWeapon(playerid, 17, 10);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 2)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 2.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 120);
                GivePlayerWeapon(playerid, 24, 120);
                GivePlayerWeapon(playerid, 3, 0);
                GivePlayerWeapon(playerid, 29, 450);
                GivePlayerWeapon(playerid, 31, 450);
                GivePlayerWeapon(playerid, 41, 450);
                GivePlayerWeapon(playerid, 17, 20);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 3)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 3.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 150);
                GivePlayerWeapon(playerid, 24, 150);
                GivePlayerWeapon(playerid, 29, 500);
                GivePlayerWeapon(playerid, 31, 500);
                GivePlayerWeapon(playerid, 41, 500);
                GivePlayerWeapon(playerid, 17, 30);
                GivePlayerWeapon(playerid, 4, 0);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 4)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 4.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 170);
                GivePlayerWeapon(playerid, 24, 170);
                GivePlayerWeapon(playerid, 29, 550);
                GivePlayerWeapon(playerid, 31, 550);
                GivePlayerWeapon(playerid, 41, 550);
                GivePlayerWeapon(playerid, 4, 0);
                GivePlayerWeapon(playerid, 34, 7);
                GivePlayerWeapon(playerid, 16, 1);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 5)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 5.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 190);
                GivePlayerWeapon(playerid, 24, 190);
                GivePlayerWeapon(playerid, 29, 600);
                GivePlayerWeapon(playerid, 31, 600);
                GivePlayerWeapon(playerid, 41, 600);
                GivePlayerWeapon(playerid, 34, 10);
                GivePlayerWeapon(playerid, 16, 2);
                GivePlayerWeapon(playerid, 4, 0);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 6)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 6.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 210);
                GivePlayerWeapon(playerid, 24, 210);
                GivePlayerWeapon(playerid, 29, 800);
                GivePlayerWeapon(playerid, 31, 800);
                GivePlayerWeapon(playerid, 41, 800);
                GivePlayerWeapon(playerid, 34, 15);
                GivePlayerWeapon(playerid, 4, 0);
                GivePlayerWeapon(playerid, 16, 3);
                SetPlayerArmour(playerid,99);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
            else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pLeader] == 1)
            {
                format(string, sizeof(string), "PMSF: %s pega seus equipamentos de Lнder.",sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                GivePlayerWeapon(playerid, 25, 210);
                GivePlayerWeapon(playerid, 24, 300);
                GivePlayerWeapon(playerid, 29, 800);
                GivePlayerWeapon(playerid, 31, 800);
                GivePlayerWeapon(playerid, 41, 800);
                GivePlayerWeapon(playerid, 34, 20);
                GivePlayerWeapon(playerid, 4, 0);
                GivePlayerWeapon(playerid, 16, 5);
                SetPlayerArmour(playerid,100);
                SetPlayerHealth(playerid,100);
                OnFitted[playerid] = 1;
                return 1;
            }
        }
        else return SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no lugar de equipar de sua HQ.");
    }
    else return SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й um Oficial.");
    return 1;
}
Olб Macintosh, eu acabei de testar o comando, e nao funcionou o /equipar, me retornou mensagem de nao ser oficial e nao estar no locar de equipar direito, mas no local nao equipa e nem retorna nada...
Reply
#5

Vк o edit do meu primeiro post /\
Reply
#6

Quote:
Originally Posted by Macintosh
Посмотреть сообщение
Vк o edit do meu primeiro post /\
Sim, ja respondi ele no post acima ^^
Reply
#7

Quote:
Originally Posted by ChrisRay
Посмотреть сообщение
Sim, ja respondi ele no post acima ^^
Vк se isto funciona.

pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
{
    new tmpcar = GetPlayerVehicleID(playerid);
    if(PlayerInfo[playerid][pJailed] != 0) return SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
    if(!IsACop(playerid)) return return SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й um Oficial.");
    if(!IsAEnforcerCar(tmpcar) || !PlayerToPoint(3, playerid,255.3,77.4,1003.6) || !PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] == 255) return SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no lugar de equipar de sua HQ.");
    GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
    if(OnFitted[playerid] == 1)
    {
        ResetPlayerWeapons(playerid);
        OnFitted[playerid] = 0;
        return 1;
    }
    if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 1)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 1.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 100);
        GivePlayerWeapon(playerid, 24, 100);
        GivePlayerWeapon(playerid, 3, 0);
        GivePlayerWeapon(playerid, 31, 400);
        GivePlayerWeapon(playerid, 29, 400);
        GivePlayerWeapon(playerid, 41, 400);
        GivePlayerWeapon(playerid, 17, 10);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 2)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 2.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 120);
        GivePlayerWeapon(playerid, 24, 120);
        GivePlayerWeapon(playerid, 3, 0);
        GivePlayerWeapon(playerid, 29, 450);
        GivePlayerWeapon(playerid, 31, 450);
        GivePlayerWeapon(playerid, 41, 450);
        GivePlayerWeapon(playerid, 17, 20);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 3)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 3.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 150);
        GivePlayerWeapon(playerid, 24, 150);
        GivePlayerWeapon(playerid, 29, 500);
        GivePlayerWeapon(playerid, 31, 500);
        GivePlayerWeapon(playerid, 41, 500);
        GivePlayerWeapon(playerid, 17, 30);
        GivePlayerWeapon(playerid, 4, 0);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 4)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 4.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 170);
        GivePlayerWeapon(playerid, 24, 170);
        GivePlayerWeapon(playerid, 29, 550);
        GivePlayerWeapon(playerid, 31, 550);
        GivePlayerWeapon(playerid, 41, 550);
        GivePlayerWeapon(playerid, 4, 0);
        GivePlayerWeapon(playerid, 34, 7);
        GivePlayerWeapon(playerid, 16, 1);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 5)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 5.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 190);
        GivePlayerWeapon(playerid, 24, 190);
        GivePlayerWeapon(playerid, 29, 600);
        GivePlayerWeapon(playerid, 31, 600);
        GivePlayerWeapon(playerid, 41, 600);
        GivePlayerWeapon(playerid, 34, 10);
        GivePlayerWeapon(playerid, 16, 2);
        GivePlayerWeapon(playerid, 4, 0);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 6)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 6.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 210);
        GivePlayerWeapon(playerid, 24, 210);
        GivePlayerWeapon(playerid, 29, 800);
        GivePlayerWeapon(playerid, 31, 800);
        GivePlayerWeapon(playerid, 41, 800);
        GivePlayerWeapon(playerid, 34, 15);
        GivePlayerWeapon(playerid, 4, 0);
        GivePlayerWeapon(playerid, 16, 3);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pLeader] == 1)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de Lнder.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 210);
        GivePlayerWeapon(playerid, 24, 300);
        GivePlayerWeapon(playerid, 29, 800);
        GivePlayerWeapon(playerid, 31, 800);
        GivePlayerWeapon(playerid, 41, 800);
        GivePlayerWeapon(playerid, 34, 20);
        GivePlayerWeapon(playerid, 4, 0);
        GivePlayerWeapon(playerid, 16, 5);
        SetPlayerArmour(playerid,100);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    return 1;
}
Reply
#8

Quote:
Originally Posted by Macintosh
Посмотреть сообщение
Vк se isto funciona.

pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
{
    new tmpcar = GetPlayerVehicleID(playerid);
    if(PlayerInfo[playerid][pJailed] != 0) return SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
    if(!IsACop(playerid)) return return SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й um Oficial.");
    if(!IsAEnforcerCar(tmpcar) || !PlayerToPoint(3, playerid,255.3,77.4,1003.6) || !PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] == 255) return SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no lugar de equipar de sua HQ.");
    GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
    if(OnFitted[playerid] == 1)
    {
        ResetPlayerWeapons(playerid);
        OnFitted[playerid] = 0;
        return 1;
    }
    if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 1)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 1.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 100);
        GivePlayerWeapon(playerid, 24, 100);
        GivePlayerWeapon(playerid, 3, 0);
        GivePlayerWeapon(playerid, 31, 400);
        GivePlayerWeapon(playerid, 29, 400);
        GivePlayerWeapon(playerid, 41, 400);
        GivePlayerWeapon(playerid, 17, 10);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 2)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 2.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 120);
        GivePlayerWeapon(playerid, 24, 120);
        GivePlayerWeapon(playerid, 3, 0);
        GivePlayerWeapon(playerid, 29, 450);
        GivePlayerWeapon(playerid, 31, 450);
        GivePlayerWeapon(playerid, 41, 450);
        GivePlayerWeapon(playerid, 17, 20);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 3)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 3.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 150);
        GivePlayerWeapon(playerid, 24, 150);
        GivePlayerWeapon(playerid, 29, 500);
        GivePlayerWeapon(playerid, 31, 500);
        GivePlayerWeapon(playerid, 41, 500);
        GivePlayerWeapon(playerid, 17, 30);
        GivePlayerWeapon(playerid, 4, 0);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 4)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 4.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 170);
        GivePlayerWeapon(playerid, 24, 170);
        GivePlayerWeapon(playerid, 29, 550);
        GivePlayerWeapon(playerid, 31, 550);
        GivePlayerWeapon(playerid, 41, 550);
        GivePlayerWeapon(playerid, 4, 0);
        GivePlayerWeapon(playerid, 34, 7);
        GivePlayerWeapon(playerid, 16, 1);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 5)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 5.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 190);
        GivePlayerWeapon(playerid, 24, 190);
        GivePlayerWeapon(playerid, 29, 600);
        GivePlayerWeapon(playerid, 31, 600);
        GivePlayerWeapon(playerid, 41, 600);
        GivePlayerWeapon(playerid, 34, 10);
        GivePlayerWeapon(playerid, 16, 2);
        GivePlayerWeapon(playerid, 4, 0);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 6)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 6.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 210);
        GivePlayerWeapon(playerid, 24, 210);
        GivePlayerWeapon(playerid, 29, 800);
        GivePlayerWeapon(playerid, 31, 800);
        GivePlayerWeapon(playerid, 41, 800);
        GivePlayerWeapon(playerid, 34, 15);
        GivePlayerWeapon(playerid, 4, 0);
        GivePlayerWeapon(playerid, 16, 3);
        SetPlayerArmour(playerid,99);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    else if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pLeader] == 1)
    {
        format(string, sizeof(string), "PMSF: %s pega seus equipamentos de Lнder.",sendername);
        ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
        GivePlayerWeapon(playerid, 25, 210);
        GivePlayerWeapon(playerid, 24, 300);
        GivePlayerWeapon(playerid, 29, 800);
        GivePlayerWeapon(playerid, 31, 800);
        GivePlayerWeapon(playerid, 41, 800);
        GivePlayerWeapon(playerid, 34, 20);
        GivePlayerWeapon(playerid, 4, 0);
        GivePlayerWeapon(playerid, 16, 5);
        SetPlayerArmour(playerid,100);
        SetPlayerHealth(playerid,100);
        OnFitted[playerid] = 1;
        return 1;
    }
    return 1;
}
Teve um erro mas era uma return a mais na if (IsACop...) mas mesmo assim nao ta funcionando, dessa forma nao equipa, em qualquer lugar diz q nao to no lugar de equipar da hq.
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#9

Caro Macintosh, esse ultimo q vc mandou ficou 99% sу foi eu fazer um pequeno ajuste, pois o lider nao tava equipando, vou por como ficou agora q estб funcionando. ^^
pawn Код:
if(strcmp(cmd, "/equipar", true) == 0)
    {
        if(PlayerInfo[playerid][pJailed] != 0)
        {
            SendClientMessage(playerid,COLOR_GREY," Vocк nгo pode equipar na cadeia!");
            return 1;
        }
        if (IsACop(playerid))
        {
            new tmpcar = GetPlayerVehicleID(playerid);
            GetPlayerName(playerid, sendername, MAX_PLAYER_NAME);
            if(IsAEnforcerCar(tmpcar)||PlayerToPoint(3, playerid,255.3,77.4,1003.6) || PlayerToPoint(3,playerid,-1616.1294,681.1594,7.1875) || PlayerInfo[playerid][pLocal] != 255)
            {
                if(OnFitted[playerid] == 1)
                {
                    ResetPlayerWeapons(playerid);
                    OnFitted[playerid] = 0;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 1)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 1.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 100);
                    GivePlayerWeapon(playerid, 24, 100);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 31, 400);
                    GivePlayerWeapon(playerid, 29, 400);
                    GivePlayerWeapon(playerid, 41, 400);
                    GivePlayerWeapon(playerid, 17, 10);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 2)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 2.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 120);
                    GivePlayerWeapon(playerid, 24, 120);
                    GivePlayerWeapon(playerid, 3, 0);
                    GivePlayerWeapon(playerid, 29, 450);
                    GivePlayerWeapon(playerid, 31, 450);
                    GivePlayerWeapon(playerid, 41, 450);
                    GivePlayerWeapon(playerid, 17, 20);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 3)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 3.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 150);
                    GivePlayerWeapon(playerid, 24, 150);
                    GivePlayerWeapon(playerid, 29, 500);
                    GivePlayerWeapon(playerid, 31, 500);
                    GivePlayerWeapon(playerid, 41, 500);
                    GivePlayerWeapon(playerid, 17, 30);
                    GivePlayerWeapon(playerid, 4, 0);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 4)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 4.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 170);
                    GivePlayerWeapon(playerid, 24, 170);
                    GivePlayerWeapon(playerid, 29, 550);
                    GivePlayerWeapon(playerid, 31, 550);
                    GivePlayerWeapon(playerid, 41, 550);
                    GivePlayerWeapon(playerid, 4, 0);
                    GivePlayerWeapon(playerid, 34, 7);
                    GivePlayerWeapon(playerid, 16, 1);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 5)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 5.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 190);
                    GivePlayerWeapon(playerid, 24, 190);
                    GivePlayerWeapon(playerid, 29, 600);
                    GivePlayerWeapon(playerid, 31, 600);
                    GivePlayerWeapon(playerid, 41, 600);
                    GivePlayerWeapon(playerid, 34, 10);
                    GivePlayerWeapon(playerid, 16, 2);
                    GivePlayerWeapon(playerid, 4, 0);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pMember] == 1 && PlayerInfo[playerid][pRank] == 6)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de cargo 6.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 210);
                    GivePlayerWeapon(playerid, 24, 210);
                    GivePlayerWeapon(playerid, 29, 800);
                    GivePlayerWeapon(playerid, 31, 800);
                    GivePlayerWeapon(playerid, 41, 800);
                    GivePlayerWeapon(playerid, 34, 15);
                    GivePlayerWeapon(playerid, 4, 0);
                    GivePlayerWeapon(playerid, 16, 3);
                    SetPlayerArmour(playerid,99);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
                if(PlayerInfo[playerid][pLeader] == 1)
                {
                    format(string, sizeof(string), "PMSF: %s pega seus equipamentos de Lнder.",sendername);
                    ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                    GivePlayerWeapon(playerid, 25, 210);
                    GivePlayerWeapon(playerid, 24, 300);
                    GivePlayerWeapon(playerid, 29, 800);
                    GivePlayerWeapon(playerid, 31, 800);
                    GivePlayerWeapon(playerid, 41, 800);
                    GivePlayerWeapon(playerid, 34, 20);
                    GivePlayerWeapon(playerid, 4, 0);
                    GivePlayerWeapon(playerid, 16, 5);
                    SetPlayerArmour(playerid,100);
                    SetPlayerHealth(playerid,100);
                    OnFitted[playerid] = 1;
                    return 1;
                }
            }
            else
                {
                    SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo estб no lugar de equipar de sua HQ.");
                }
        }
        else
            {
                SendClientMessage(playerid, COLOR_LIGHTRED, "Vocк nгo й um Oficial.");
                return 1;
            }
    }
Foi sу alterar a if que correspindia ao lider e tirar o pMember deixando apenas o pLeader ^^
Muito obrigado mesmo, ganhou reputaзгo ^^
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#10

=) obrigado.
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