Every password works?!
#1

Recently discovered that every password works in the login dialogue for any account

Here's the "public OnPlayerLogin(playerid,password[])" part

Код:
public OnPlayerLogin(playerid,password[])
{
	new tmp2[256];
    new string2[64];
	new playername2[MAX_PLAYER_NAME];
    GetPlayerName(playerid, playername2, sizeof(playername2));
	format(string2, sizeof(string2), "users/%s.ini", playername2);
	new File: UserFile = fopen(string2, io_read);
	if ( UserFile )
	{
	    new PassData[256];
	    new keytmp[256], valtmp[256];
	    fread( UserFile , PassData , sizeof( PassData ) );
	    keytmp = ini_GetKey( PassData );
	    if( strcmp( keytmp , "Key" , true ) == 0 )
		{
			valtmp = ini_GetValue( PassData );
			strmid(PlayerInfo[playerid][pKey], valtmp, 0, strlen(valtmp)-1, 255);
		}
		if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
		{
			    new key[ 256 ] , val[ 256 ];
			    new Data[ 256 ];
			    while ( fread( UserFile , Data , sizeof( Data ) ) )
				{
					key = ini_GetKey( Data );
					if( strcmp( key , "Level" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLevel] = strval( val ); }
			    	if( strcmp( key , "AdminLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdmin] = strval( val ); }
		    		if( strcmp( key , "GMLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGM] = strval( val ); }
			        if( strcmp( key , "DonateRank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDonateRank] = strval( val ); }
			        if( strcmp( key , "UpgradePoints" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][gPupgrade] = strval( val ); }
			        if( strcmp( key , "ConnectedTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pConnectTime] = strval( val ); }
			        if( strcmp( key , "Registered" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pReg] = strval( val ); }
			        if( strcmp( key , "Sex" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSex] = strval( val ); }
			        if( strcmp( key , "Age" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAge] = strval( val ); }
                    if( strcmp( key , "CK" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCK] = strval( val ); }
			        if( strcmp( key , "Muted" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMuted] = strval( val ); }
			        if( strcmp( key , "Respect" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pExp] = strval( val ); }
			        if( strcmp( key , "Money" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCash] = strval( val ); }
			        if( strcmp( key , "Bank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAccount] = strval( val ); }
			        if( strcmp( key , "Crimes" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrimes] = strval( val ); }
			        if( strcmp( key , "Kills" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pKills] = strval( val ); }
			        if( strcmp( key , "Deaths" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDeaths] = strval( val ); }
			        if( strcmp( key , "Arrested" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pArrested] = strval( val ); }
			        if( strcmp( key , "WantedLevel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWantedLevel] = strval( val ); }
			        if( strcmp( key , "Phonebook" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhoneBook] = strval( val ); }
			        if( strcmp( key , "LottoNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLottoNr] = strval( val ); }
			        if( strcmp( key , "Job" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJob] = strval( val ); }
			        if( strcmp( key , "GunSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunSkill] = strval( val ); }
			        if( strcmp( key , "Goods" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGoods] = strval( val ); }
			        if( strcmp( key , "Paycheck" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayCheck] = strval( val ); }
			        if( strcmp( key , "HeadValue" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHeadValue] = strval( val ); }
			        if( strcmp( key , "Jailed" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailed] = strval( val ); }
			        if( strcmp( key , "JailTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJailTime] = strval( val ); }
			        if( strcmp( key , "Materials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMats] = strval( val ); }
                    if( strcmp( key , "SMaterials" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSMats] = strval( val ); }
					if( strcmp( key , "Pot" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPot] = strval( val ); }
			        if( strcmp( key , "Drugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugs] = strval( val ); }
			        if( strcmp( key , "Crack" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCrack] = strval( val ); }
			        if( strcmp( key , "Meth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMeth] = strval( val ); }
                    if( strcmp( key , "SDrugs" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSDrugs] = strval( val ); }
				    if( strcmp( key , "Leader" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLeader] = strval( val ); }
			        if( strcmp( key , "Member" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMember] = strval( val ); }
			        if( strcmp( key , "FMember" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFMember] = strval( val ); }
			        if( strcmp( key , "Rank" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRank] = strval( val ); }
			        if( strcmp( key , "Char" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pChar] = strval( val ); }
			        if( strcmp( key , "ContractTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pContractTime] = strval( val ); }
			        if( strcmp( key , "SexSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSexSkill] = strval( val ); }
			        if( strcmp( key , "BoxSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoxSkill] = strval( val ); }
			        if( strcmp( key , "LawSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLawSkill] = strval( val ); }
			        if( strcmp( key , "MechSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMechSkill] = strval( val ); }
			        if( strcmp( key , "JackSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pJackSkill] = strval( val ); }
			        if( strcmp( key , "CarSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarSkill] = strval( val ); }
			        if( strcmp( key , "NewsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pNewsSkill] = strval( val ); }
			        if( strcmp( key , "DrugsSkill" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugsSkill] = strval( val ); }
			        if( strcmp( key , "pSHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pSHealth] = floatstr( val ); }
			        if( strcmp( key , "pHealth" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHealth] = floatstr( val ); }
			        if( strcmp( key , "Int" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pInt] = strval( val ); }
			        if( strcmp( key , "Local" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLocal] = strval( val ); }
			        if( strcmp( key , "Team" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTeam] = strval( val ); }
			        if( strcmp( key , "Model" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pModel] = strval( val ); }
			        if( strcmp( key , "PhoneNr" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPnumber] = strval( val ); }
			        if( strcmp( key , "House" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPhousekey] = strval( val ); }
			        if( strcmp( key , "Bizz" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPbiskey] = strval( val ); }
			        if( strcmp( key , "Pos_x" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_x] = floatstr( val ); }
			        if( strcmp( key , "Pos_y" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_y] = floatstr( val ); }
			        if( strcmp( key , "Pos_z" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPos_z] = floatstr( val ); }
			        if( strcmp( key , "CarLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarLic] = strval( val ); }
                    if( strcmp( key , "FlyLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFlyLic] = strval( val ); }
					if( strcmp( key , "BoatLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBoatLic] = strval( val ); }
					if( strcmp( key , "MInsure" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMInsure] = strval( val ); }
			        if( strcmp( key , "Car" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey] = strval( val ); }
			        if( strcmp( key , "Car2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey2] = strval( val ); }
			        if( strcmp( key , "Car3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPcarkey3] = strval( val ); }
			        if( strcmp( key , "GunLic" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGunLic] = strval( val ); }
			        if( strcmp( key , "Gun1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun1] = strval( val ); }
			        if( strcmp( key , "Gun2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun2] = strval( val ); }
			        if( strcmp( key , "Gun3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun3] = strval( val ); }
			        if( strcmp( key , "Gun4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pGun4] = strval( val ); }
			        if( strcmp( key , "Ammo1" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo1] = strval( val ); }
			        if( strcmp( key , "Ammo2" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo2] = strval( val ); }
			        if( strcmp( key , "Ammo3" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo3] = strval( val ); }
			        if( strcmp( key , "Ammo4" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAmmo4] = strval( val ); }
			        if( strcmp( key , "CarTime" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCarTime] = strval( val ); }
			        if( strcmp( key , "PayDay" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDay] = strval( val ); }
			        if( strcmp( key , "PayDayHad" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPayDayHad] = strval( val ); }
			        if( strcmp( key , "CDPlayer" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pCDPlayer] = strval( val ); }
			        if( strcmp( key , "Wins" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWins] = strval( val ); }
			        if( strcmp( key , "Loses" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pLoses] = strval( val ); }
			        if( strcmp( key , "AlcoholPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAlcoholPerk] = strval( val ); }
			        if( strcmp( key , "DrugPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pDrugPerk] = strval( val ); }
			        if( strcmp( key , "MiserPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMiserPerk] = strval( val ); }
			        if( strcmp( key , "PainPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pPainPerk] = strval( val ); }
			        if( strcmp( key , "TraderPerk" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTraderPerk] = strval( val ); }
			        if( strcmp( key , "Tutorial" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pTut] = strval( val ); }
			        if( strcmp( key , "Mission" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMissionNr] = strval( val ); }
			        if( strcmp( key , "Warnings" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pWarns] = strval( val ); }
			        if( strcmp( key , "Adjustable" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pAdjustable] = strval( val ); }
			        if( strcmp( key , "Fuel" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pFuel] = strval( val ); }
			        if( strcmp( key , "Married" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pMarried] = strval( val ); }
			        if( strcmp( key , "MarriedTo" , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerInfo[playerid][pMarriedTo], val, 0, strlen(val)-1, 255); }
			        if( strcmp( key , "BadgeNumber" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pBadgeNumber] = strval( val ); }
			        if( strcmp( key , "Warrant" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRoadblock] = strval( val ); }
			        if( strcmp( key , "Helper" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pHelper] = strval( val ); }
                    if( strcmp( key , "playerrob" , true ) == 0 ) { val = ini_GetValue( Data ); playerrob[playerid] = strval( val ); }
                    if( strcmp( key , "felon" , true ) == 0 ) { val = ini_GetValue( Data ); felon[playerid] = strval( val ); }
                    if( strcmp( key , "StreetRep" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pStreetRep] = strval( val ); }
					if( strcmp( key , "RepHandOut" , true ) == 0 ) { val = ini_GetValue( Data ); PlayerInfo[playerid][pRepHandOut] = strval( val ); }
					for(new v = 0; v < MAX_PLAYERVEHICLES; v++)
	                {
	                	new string[128];
						format(string, 128, "pv%dPosX",v);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosX] = floatstr( val ); }
						format(string, 128, "pv%dPosY",v);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosY] = floatstr( val ); }
						format(string, 128, "pv%dPosZ",v);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosZ] = floatstr( val ); }
						format(string, 128, "pv%dPosAngle",v);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPosAngle] = floatstr( val ); }
						format(string, 128, "pv%dModelId",v);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvModelId] = strval( val ); }
						format(string, 128, "pv%dLock",v);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvLock] = strval( val ); }
						format(string, 128, "pv%dLocked",v);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvLocked] = strval( val ); }
						format(string, 128, "pv%dPaintJob",v);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvPaintJob] = strval( val ); }
						format(string, 128, "pv%dColor1",v);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvColor1] = strval( val ); }
						format(string, 128, "pv%dColor2",v);
						if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvColor2] = strval( val ); }
						for(new m = 0; m < MAX_MODS; m++)
	                    {
                            format(string, 128, "pv%dMod%d", v, m);
                            if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); PlayerVehicleInfo[playerid][v][pvMods][m] = strval( val ); }
	                    }
	                    format(string, 128, "pv%dAllowedPlayer",v);
	                    if( strcmp( key , string , true ) == 0 ) { val = ini_GetValue( Data ); strmid(PlayerVehicleInfo[playerid][v][pvAllowPlayer], val, 0, strlen(val)-1, 255); }

	                }

				}//end while
                fclose(UserFile);//close the file after everything has been read in the while
		}
		else
		{
			new loginstring[128];
			new loginname[64];
			GetPlayerName(playerid,loginname,sizeof(loginname));
			format(loginstring,sizeof(loginstring),"ERROR: Incorrect passowrd!\n \nPlease enter the correct password:",loginname);
			ShowPlayerDialog(playerid,12347,DIALOG_STYLE_INPUT,"Login",loginstring,"Login","Exit");
	        fclose(UserFile);
	        gPlayerLogTries[playerid] += 1;
	        if(gPlayerLogTries[playerid] == 4) { Kick(playerid); }
	        return 1;
		}
		PlayerInfo[playerid][pAdjustable] = 0;
		ResetPlayerMoney(playerid);
		ConsumingMoney[playerid] = 1;
		GivePlayerMoney(playerid,PlayerInfo[playerid][pCash]);
		CurrentMoney[playerid] = PlayerInfo[playerid][pCash];
		if(PlayerInfo[playerid][pReg] == 0)
		{
			PlayerInfo[playerid][pLevel] = 0;
			PlayerInfo[playerid][pSHealth] = 0.0;
			PlayerInfo[playerid][pHealth] = 50.0;
			PlayerInfo[playerid][pPos_x] = 2246.6;
			PlayerInfo[playerid][pPos_y] = -1161.9;
			PlayerInfo[playerid][pPos_z] = 1029.7;
			PlayerInfo[playerid][pInt] = 15;
            PlayerInfo[playerid][pPcarkey] = 999;
			PlayerInfo[playerid][pPcarkey2] = 999;
			PlayerInfo[playerid][pPcarkey3] = 999;
			PlayerInfo[playerid][pLocal] = 255;
			PlayerInfo[playerid][pTeam] = 3;
	//		PlayerInfo[playerid][pModel] = 137;
			new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start
			PlayerInfo[playerid][pPnumber] = randphone;
			PlayerInfo[playerid][pPhousekey] = 255;
			PlayerInfo[playerid][pPbiskey] = 255;
			PlayerInfo[playerid][pAccount] = 500;
			PlayerInfo[playerid][pReg] = 1;
			GivePlayerMoney(playerid, 50);
		}
		if(PlayerInfo[playerid][pLevel] == -999) //autoban
		{
			Ban(playerid);
		}
		else if(PlayerInfo[playerid][pCK] > 0)
		{
		    Kick(playerid);
		}
		ClearChatbox(playerid, 8);
		SendClientMessage(playerid, COLOR_GREEN, "=================================================");
		format(string2, sizeof(string2), "Welcome to Micro Life Roleplay, %s.",playername2);
		SendClientMessage(playerid, COLOR_WHITE,string2);
		SendClientMessage(playerid, COLOR_GREEN, "=================================================");
		SendClientMessage(playerid, COLOR_WHITE, "Forum: Coming soon.");
		SendClientMessage(playerid, COLOR_WHITE, "Ventrilo: Coming soon.");
		SendClientMessage(playerid, COLOR_WHITE, "Other: Request your stats on the forum");
		if (PlayerInfo[playerid][pAdmin] > 0)
		{
		    format(string2, sizeof(string2), "Status: You are logged in as a Level %d Admin.",PlayerInfo[playerid][pAdmin]);
			SendClientMessage(playerid, COLOR_LIGHTBLUE,string2);
		}
		SendClientMessage(playerid, COLOR_GREEN, "=================================================");
		SendClientMessage(playerid, COLOR_WHITE, " ");
		printf("%s has logged in.",playername2);
		SetSpawnInfo(playerid, PlayerInfo[playerid][pTeam], PlayerInfo[playerid][pModel], PlayerInfo[playerid][pPos_x], PlayerInfo[playerid][pPos_y], PlayerInfo[playerid][pPos_z], 1.0, -1, -1, -1, -1, -1, -1);
		if(gTeam[playerid] == 0)
		{
			gTeam[playerid] = 3;
		}
		else
		{
			gTeam[playerid] = PlayerInfo[playerid][pTeam];
		}
		gPlayerLogged[playerid] = 1;
		//GivePlayerMoney(playerid, PlayerInfo[playerid][pCash]);
		SpawnPlayer(playerid);
		format(tmp2, sizeof(tmp2), "~g~Welcome Back ~n~~r~   %s", playername2);
		DateProp(playerid);
		GameTextForPlayer(playerid, tmp2, 5000, 3);
		SendClientMessage(playerid, COLOR_YELLOW, motd);
		LoadPlayerVehicles(playerid);
		if(PlayerInfo[playerid][pFMember] < 255)
		{
		    format(tmp2, sizeof(tmp2), "Family MOTD: %s.", FamilyInfo[PlayerInfo[playerid][pFMember]][FamilyMOTD]);
		    SendClientMessage(playerid, COLOR_YELLOW, tmp2);
		}
	}
	return 1;
}
Reply
#2

I see you check loginname, I don't see a password check? lol.
Reply
#3

Yea can you make that for me please?
Reply
#4

Quote:
Originally Posted by TheNavigator
Посмотреть сообщение
Yea can you make that for me please?
Can you do it myself?
You will never learn if others do that for you!
Reply
#5

I just want a hint or something
Reply
#6

Quote:
Originally Posted by GrimR
Посмотреть сообщение
I see you check loginname, I don't see a password check? lol.
if(strcmp(PlayerInfo[playerid][pKey],password, true ) == 0 )
Reply
#7

I noticed this line,
pawn Код:
keytmp = ini_GetKey( PassData );//invalid
Then,
pawn Код:
if( strcmp( keytmp , "Key" , true ) == 0 )
If Keytmp is a string then you cannot assign it a value using the equals sign. (as in the whole array) You would need to pass the array by reference similar to the "GetPlayerName" function.
Reply
#8

I don't understand that

I'm kinda new to PAWN scripting, although I can script on C, so can you explain it a little please?
Reply
#9

In pawn you cannot assign strings using the equals operator because the equals operator is not overloaded. You must use functions to assign strings to arrays (unless your initializing the array). You need to use functions like "strcat" or "format".
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#10

Okay. Can you explain more please? Sorry for annoying you though :/
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