[HELP] Seatbelts
#1

Hello!

I made little seatbelt system, but it only affects the driver. Here's the script:
pawn Код:
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{    
    if(Seatbelt[playerid] == 0)
    {
        GetVehicleHealth(vehicleid, vehhealthup[playerid]);
        new Float:health;
        GetPlayerHealth(playerid,health);
        health = health - ((vehhealth[playerid] - vehhealthup[playerid])/10);
        SetPlayerHealth(playerid, health);
        GetVehicleHealth(vehicleid, vehhealth[playerid]);
    }
    else if(Seatbelt[playerid] == 1)
    {
        new str[128];
        GetPlayerName(playerid, str, sizeof(str));
        format(str, sizeof(str), "* Seatbelt saves (( %s ))", str);
        ProxDetector(10.0, playerid, str, COLOR_PINK,COLOR_PINK,COLOR_PINK,COLOR_PINK,COLOR_PINK);
    }
    return 1;
}
How could I make it work for all players sitting in the car without overloading server a lot? Any ideas?
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#2

Only with a loop:
Код:
public OnVehicleDamageStatusUpdate( vehicleid, playerid )
{    
	new Float:health, str[ 128 ];
	for( new i; i < MAX_PLAYERS; i ++ )
	{
		if( !IsPlayerInVehicle( i, vehicleid ) )
			continue;

		switch( Seatbelt[ playerid ] )
		{
			case 0:
			{
				GetVehicleHealth( vehicleid, vehhealthup[ playerid ] );
				GetPlayerHealth( playerid, health );
				health = health - ( ( vehhealth[ playerid ] - vehhealthup[ playerid ] ) / 10 );
				SetPlayerHealth( playerid, health );
				GetVehicleHealth( vehicleid, vehhealth[ playerid ] );
			}
			case 1:
			{
				GetPlayerName( playerid, str, 128 );
				format( str, 128, "* Seatbelt saves (( %s ))", str );
				ProxDetector( 10.0, playerid, str, COLOR_PINK, COLOR_PINK, COLOR_PINK, COLOR_PINK, COLOR_PINK );
			}
		}
	}
	return 1;
}
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