[Ajuda] Contrato
#1

Queria por pra quando um hitman cumprisse contrato aparecesse apenas pros membros da org ver nao pro serve toodo q ele cumpriu Codigo :
PHP код:
if(PlayerInfo[playerid][pHeadValue] > 0)
    {
        if(
IsPlayerConnected(killerid))
        {
            if(
PlayerInfo[killerid][pMember] == 8)
            {
                if(
GoChase[killerid] == playerid)
                {
                    
ConsumingMoney[killerid] = 1;
                    new 
killer[MAX_PLAYER_NAME];
                    
GetPlayerName(killeridkillersizeof(killer));
                    
format(string,128,"O assassino %s cumpriu o contrato а cabeзa de %s e adquiriu um valor de R$%d",killer,name,PlayerInfo[playerid][pHeadValue]);
                    
GivePlayerGP(killeridPlayerInfo[playerid][pHeadValue]);
                    
SendClientMessageToAll(TEAM_GROVE_COLORstring);
                    
WantedPoints[killerid] += 1;
                    
SetPlayerCriminal(killerid,255"Homicнdio de primeiro grau");
                    
SetPlayerWantedLevel(killeridWantedPoints[killerid]);
                    
PlayerInfo[playerid][pHeadValue] = 0;
                    
GotHit[playerid] = 0;
                    
GetChased[playerid] = 999;
                    
GoChase[killerid] = 999;
                }
            }
        }
    } 
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#2

pawn Код:
for(new i = 0; i < MAX_PLAYERS; i++)
{
     if(PlayerInfo[i][pMember] == 8)
     {
     new string[128];
     format(string,128,"O assassino %s cumpriu o contrato а cabeзa de %s e adquiriu um valor de R$%d",killer,name,PlayerInfo[playerid][pHeadValue]);
     SendClientMessage(i,-1, string);
     }
}
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#3

substitui isso ai por akele gustavo ?
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#4

pawn Код:
if(PlayerInfo[playerid][pHeadValue] > 0)
    {
        if(IsPlayerConnected(killerid))
        {
            if(PlayerInfo[killerid][pMember] == 8)
            {
                if(GoChase[killerid] == playerid)
                {
                    ConsumingMoney[killerid] = 1;
                    new killer[MAX_PLAYER_NAME];
                    GetPlayerName(killerid, killer, sizeof(killer));
                    for(new i = 0; i < MAX_PLAYERS; i++)
                    {
                        if(PlayerInfo[i][pMember] == 8)
                        {
                        new string[128];
                        format(string,128,"O assassino %s cumpriu o contrato а cabeзa de %s e adquiriu um valor de R$%d",killer,name,PlayerInfo[playerid][pHeadValue]);
                        SendClientMessage(i,-1, string);
                        }
                    }
                    GivePlayerGP(killerid, PlayerInfo[playerid][pHeadValue]);
                    WantedPoints[killerid] += 1;
                    SetPlayerCriminal(killerid,255, "Homicнdio de primeiro grau");
                    SetPlayerWantedLevel(killerid, WantedPoints[killerid]);
                    PlayerInfo[playerid][pHeadValue] = 0;
                    GotHit[playerid] = 0;
                    GetChased[playerid] = 999;
                    GoChase[killerid] = 999;
                }
            }
        }
    }
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