27.09.2011, 19:19
Some one gave me a suggestion to use KillerPoints, So I made it so when A player kills another player they get 1 Killerpoint, and then when they get enough KPS they can save up for a reward (Such as a minigun with 150 ammo, hunter, tank) but I need it so when they buy an item the Killerpoints get substracted from their current killerpoints, heres an example command
pawn Код:
CMD:buyhunter(playerid,params[]){
if(PlayerInfo[playerid][pKillPoints] < 75) return SendClientMessage(playerid,COLOR_WHITE,"You do not have enough 'KPS'");
new Float:x,Float:y,Float:z;
GetPlayerPos(playerid,x,y,z);
CreateVehicle(425,x+3.0,y,z,0,-1,-1,5);
new string[128],i;
new name[MAX_PLAYER_NAME];
GetPlayerName(i,name,sizeof(name));
format(string,sizeof(string),"%s has just purchased a Hunter, WATCH OUT!",name);
SendClientMessage(playerid,COLOR_RED,string);
return 1;
}