Pawno crashes ?
#1

Hello , i just added that to OnPlayer OnPlayerKeyStateChange..And its crashes

Код:
if(newkeys & KEY_SECONDARY_ATTACK)
	{
	    if(IsPlayerConnected(playerid))
		{
		    new Float:shax, Float:shay, Float:shaz;
			new Float:shbx, Float:shby, Float:shbz;
			new Float:shcx, Float:shcy, Float:shcz;
			GetVehiclePos(138, shax, shay, shaz);
			GetVehiclePos(139, shbx, shby, shbz);
			GetVehiclePos(140, shcx, shcy, shcz);
			for(new i = 0;i < sizeof(EntranceRef);i++)
			{
		  		if(
					IsPlayerInRangeOfPoint(playerid,2,Entrances[i][outside_x],Entrances[i][outside_y],Entrances[i][outside_z])
					&&
					GetPlayerVirtualWorld(playerid) == Entrances[i][outside_w]
				)
				{
					SetPlayerPos(playerid,Entrances[i][inside_x],Entrances[i][inside_y],Entrances[i][inside_z]);
					SetPlayerFacingAngle(playerid,Entrances[i][inside_a]);
					SetPlayerInterior(playerid,Entrances[i][inside_i]);
					SetPlayerVirtualWorld(playerid,Entrances[i][inside_w]);
					SetCameraBehindPlayer(playerid);
					return 1;
				}
			}
			for(new i = 0; i < MAX_PLAYERS; i++)
			{
				if(PlayerInfo[i][pHouseAccepted] > 0)
				{
					if(IsPlayerInRangeOfPoint(playerid, 3, PlayerInfo[i][pHouseX], PlayerInfo[i][pHouseY], PlayerInfo[i][pHouseZ]))
					{
						if(PlayerInfo[i][pHouseLocked] == 0)
					 	{
							GetPlayerPos(playerid,PlayerInfo[playerid][pHouseExitX],PlayerInfo[playerid][pHouseExitY],PlayerInfo[playerid][pHouseExitZ]);
							GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pHouseExitR]);
						  	GetPlayerName(playerid, sendername, sizeof(sendername));
							if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the house.");
							else format(string, sizeof(string), "* %s has entered the house.", sendername);
							ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
							SetPlayerVirtualWorld(playerid, i+1);
							PutPlayerInHouse(playerid, PlayerInfo[i][pHouseLevel]);
		               		PlayerInfo[playerid][pLocal] = i;
					    	PlayerInfo[playerid][pVirtualWorld] = i+1;
						}
						else
						{
							SendClientMessage(playerid, COLOR_GREY, "   That house is currently locked !");
						}
						return 1;
					}
				}
			}
			for(new b = 0; b < sizeof(BizInfo); b++)
			{
				if(IsPlayerInRangeOfPoint(playerid,2.0,BizInfo[b][bOutsideX], BizInfo[b][bOutsideY], BizInfo[b][bOutsideZ]))
				{
					if(BizInfo[b][bLocked]) return SendClientMessage(playerid,COLOR_GREY,"   This business is closed, come back later.");
					if(PlayerInfo[playerid][pBizKey] != b && BizInfo[b][bEntryFee] > 0)
					{
						if(GetMoney(playerid) >= BizInfo[b][bEntryFee])
						{
							GiveMoney(playerid,-BizInfo[b][bEntryFee]);
							BizInfo[b][bTill] += BizInfo[b][bEntryFee];
							format(string, sizeof(string), "~r~-$%d", BizInfo[b][bEntryFee]);
							GameTextForPlayer(playerid, string, 5000, 1);
						}
					}
					if(BizInfo[b][bType] == 1) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buygun to buy a weapon from this business.");
	 			 	else if(BizInfo[b][bType] == 2) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy food from this business.");
	 			 	else if(BizInfo[b][bType] == 3 || BizInfo[b][bType] == 5) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy items from this business.");
                   	else if(BizInfo[b][bType] == 4) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /drink to buy a drink from this business.");
					else if(BizInfo[b][bType] == 6) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy clothes from this business.");
					SetPlayerVirtualWorld(playerid, b);
			   		SetPlayerInterior(playerid, BizInfo[b][bInsideInt]);
		   			SetPlayerPos(playerid, BizInfo[b][bInsideX],BizInfo[b][bInsideY],BizInfo[b][bInsideZ]);
		   			SetPlayerFacingAngle(playerid,BizInfo[b][bInsideAng]);
		   			SetCameraBehindPlayer(playerid);
				}
			}
/*			if(IsPlayerInRangeOfPoint(playerid, 5.0, 1173.0393,-1321.4241,15.3972)) // all saints
			{
				SetPlayerInterior(playerid, 0);
				PlayerInfo[playerid][pInt] = 0;
				SetPlayerPos(playerid, 4060.2734,-196.4038,59.2456);
				SetPlayerFacingAngle(playerid, 3.4612);
				SetCameraBehindPlayer(playerid);
			}*/
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 626.9839,-571.7693,17.9207)) // sasp
			{
				SetPlayerInterior(playerid, 6);
				PlayerInfo[playerid][pInt] = 6;
				SetPlayerPos(playerid, 246.7394,62.9422,1003.6406);
				SetPlayerFacingAngle(playerid, 3.4612);
				SetCameraBehindPlayer(playerid);
				SASP[playerid] = 1;
			}
			if(IsPlayerInRangeOfPoint(playerid, 3.0, 1555.0618,-1675.6725,16.1953)) // lspd
			{
				SetPlayerInterior(playerid, 6);
				PlayerInfo[playerid][pInt] = 6;
				SetPlayerPos(playerid, 246.7394,62.9422,1003.6406);
				SetPlayerFacingAngle(playerid, 3.4612);
				SetCameraBehindPlayer(playerid);
				SASP[playerid] = 0;
			}
			if(IsPlayerInRangeOfPoint(playerid, 3.0, 1481.3351,-1771.8021,18.7958)) // cityhall
			{
				SetPlayerInterior(playerid, 3);
				PlayerInfo[playerid][pInt] = 3;
				SetPlayerPos(playerid, 389.3329,173.7999,1008.3828);
				SetPlayerFacingAngle(playerid, 3.4612);
				SetCameraBehindPlayer(playerid);
			}
			if(IsPlayerInRangeOfPoint(playerid, 3.0, 2229.8533,-1721.3005,13.5617)) // gym
			{
				SetPlayerInterior(playerid, 5);
				PlayerInfo[playerid][pInt] = 5;
				SetPlayerPos(playerid, 772.4289,-5.2205,1000.7289);
				SetPlayerFacingAngle(playerid, 3.4612);
				SetCameraBehindPlayer(playerid);
			}
			// Nick Exo's Shit
			if(IsPlayerInRangeOfPoint(playerid, 2, 2127.51, 2379.54, 10.82)) // Outside -> Casino
			{
				SetPlayerPos(playerid, 2018.60, 1017.88, 996.87);
				SetPlayerInterior(playerid, 10);
				PlayerInfo[playerid][pInt] = 10;
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle(playerid, 90.0);
				GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
			}
			if(IsPlayerInRangeOfPoint(playerid, 2, 2102.55, 2425.19, 60.81)) // Roof -> Casino
			{
				SetPlayerPos(playerid, 1963.58, 1062.94, 994.46);
				SetPlayerInterior(playerid, 10);
				PlayerInfo[playerid][pInt] = 10;
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle(playerid, 149.07);
				GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
			}
			if(IsPlayerInRangeOfPoint(playerid, 2, 2124.05, 2404.77, 52.05)) // Office -> Casino
			{
				SetPlayerPos(playerid, 1963.49, 972.88, 994.46);
				SetPlayerInterior(playerid, 10);
				PlayerInfo[playerid][pInt] = 10;
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle(playerid, 27.18);
				GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
			}
			if(IsPlayerInRangeOfPoint(playerid, 2, 2124.05, 2404.77, 52.05)) // Office -> Casino
			{
				SetPlayerPos(playerid, 1963.49, 972.88, 994.46);
				SetPlayerInterior(playerid, 10);
				PlayerInfo[playerid][pInt] = 10;
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle(playerid, 27.18);
				GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
			}
			// LBCC Shit
			if(IsPlayerInRangeOfPoint(playerid, 2, 2851.94, -1366.00, 14.17)) // Outside -> House
			{
				SetPlayerPos(playerid, 2841.45, -1346.88, 959.74);
				SetPlayerInterior(playerid, 1);
				PlayerInfo[playerid][pInt] = 1;
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle(playerid, 270.0);
			}
			if(IsPlayerInRangeOfPoint(playerid, 2, 2877.84, -1336.29, 965.66)) // House -> Office
			{
				SetPlayerPos(playerid, 1226.54, -813.24, 1084.00);
				SetPlayerInterior(playerid, 5);
				PlayerInfo[playerid][pInt] = 5;
				PlayerInfo[playerid][pVirtualWorld] = 20;
				SetPlayerVirtualWorld(playerid, 20);
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle(playerid, 0.0);
			}
			if(IsPlayerInRangeOfPoint(playerid, 3.0, 1519.02, -1453.92, 14.20)) // VIP Club
			{
			    if(PlayerInfo[playerid][pDonateRank] >= 1)
				{
					SetPlayerInterior(playerid, 69);
					PlayerInfo[playerid][pInt] = 69;
					SetPlayerPos(playerid, 1532.51, -1461.23, 1037.01);
					GameTextForPlayer(playerid, "~p~vip club", 5000, 1);
					SetPlayerFacingAngle(playerid, 180.0);
					SetCameraBehindPlayer(playerid);
				}
			}
			if(IsPlayerInRangeOfPoint(playerid, 3.0, 2275.39, -930.02, 28.04)) // VIP Black Market
			{
			    if(PlayerInfo[playerid][pDonateRank] >= 2)
				{
					SetPlayerInterior(playerid, 7);
					PlayerInfo[playerid][pInt] = 7;
					SetPlayerPos(playerid, 315.70, -143.01, 999.60);
					GameTextForPlayer(playerid, "~r~blackmarket", 5000, 1);
					SendClientMessage(playerid, COLOR_LIGHTBLUE, "   Use /purchase to purchase some weapons.");
					SetPlayerFacingAngle(playerid, 0.0);
					SetCameraBehindPlayer(playerid);
				}
			}
			if(IsPlayerInRangeOfPoint(playerid, 3, 1310.0685,-1367.6198,13.5382))
			{
				PaintballPlayers ++;
				PlayerPaintballing[playerid] = 1;
				new rand = random(sizeof(PaintballSpawns));
				SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
				SetCameraBehindPlayer(playerid);
				TogglePlayerControllable(playerid, 0);
			}
			if(IsPlayerInRangeOfPoint(playerid,3.0,1241.4700,-871.8169,42.8828)) //Hitmen
			{
				if(PlayerInfo[playerid][pMember] != 8) return 1;
				SetPlayerInterior(playerid, 6);
				SetPlayerVirtualWorld(playerid,666);
				SetPlayerPos(playerid, 289.0340,-109.5871,1003.6828);
				SetPlayerFacingAngle(playerid, 92.2975);
				GameTextForPlayer(playerid, "~w~Headquarters", 5000, 1);
				SetCameraBehindPlayer(playerid);
			}
			if(IsPlayerInRangeOfPoint(playerid,3.0,681.5620,-474.2185,16.5363)) //Outlaws HQ
			{
				SetPlayerInterior(playerid, 1);
				SetPlayerPos(playerid, 678.2614,-464.6447,-25.6172);
				SetPlayerFacingAngle( playerid, 0.0000);
				GameTextForPlayer(playerid, "~w~The Welcome Pump", 5000, 1);
				PlayerInfo[playerid][pInt] = 1;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,8.0,shax,shay,shaz)) //Shamal 1
			{
				if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
				else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				SetPlayerVirtualWorld(playerid, 1337);
				SetPlayerInterior(playerid,1);
				SetPlayerPos(playerid,2.57, 33.14, 1200);
				GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
				GivePlayerGun(playerid, 46);
			}
			else if(IsPlayerInRangeOfPoint(playerid,8.0,shbx,shby,shbz)) //Shamal 2
			{
				if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
				else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				SetPlayerVirtualWorld(playerid, 1338);
				SetPlayerInterior(playerid,1);
				SetPlayerPos(playerid,2.57, 33.14, 1200);
				GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
				GivePlayerGun(playerid, 46);
			}
			else if(IsPlayerInRangeOfPoint(playerid,8.0,shcx,shcy,shcz)) //Shamal 3
			{
				if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
				else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
				ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
				SetPlayerVirtualWorld(playerid, 1339);
				SetPlayerInterior(playerid,1);
				SetPlayerPos(playerid,2.57, 33.14, 1200);
				GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
				GivePlayerGun(playerid, 46);
			}
			else if(IsPlayerInRangeOfPoint(playerid, 3, 2625.9407, -1112.6112, 67.9953)) // East Coast Families Enter (Front)
			{
				SetPlayerPos(playerid, 2807.4290, -1165.7354, 1025.5703);
				SetPlayerInterior(playerid, 8);
				PlayerInfo[playerid][pInt] = 8;
				SetPlayerVirtualWorld(playerid, 10);
				PlayerInfo[playerid][pVirtualWorld] = 10;
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle( playerid, 180.0);
				GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
			}
			else if(IsPlayerInRangeOfPoint(playerid, 3, 2611.2366, -1111.1881, 68.2453)) // East Coast Families Enter (Back)
			{
				SetPlayerPos(playerid, 2807.1748, -1171.8784, 1025.5703);
				SetPlayerInterior(playerid, 8);
				PlayerInfo[playerid][pInt] = 8;
				SetPlayerVirtualWorld(playerid, 10);
				PlayerInfo[playerid][pVirtualWorld] = 10;
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle( playerid, 0.0);
				GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
			}
			else if(IsPlayerInRangeOfPoint(playerid, 1.5, 2618.9412, -1118.4761, 67.9953)) // East Coast Families Enter (Side)
			{
   				SetPlayerPos(playerid, 2819.5872,-1172.9215,1025.5703);
				SetPlayerInterior(playerid, 8);
				PlayerInfo[playerid][pInt] = 8;
				SetPlayerVirtualWorld(playerid, 10);
				PlayerInfo[playerid][pVirtualWorld] = 10;
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle(playerid, 90.0);
				GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
			}
			else if(IsPlayerInRangeOfPoint(playerid, 1.5, 2616.8911, -1118.1410, 70.8499)) // East Coast Families Enter (Window)
			{
				SetPlayerPos(playerid, 2817.0349,-1165.4685,1029.1719);
				SetPlayerInterior(playerid, 8);
				PlayerInfo[playerid][pInt] = 8;
				SetPlayerVirtualWorld(playerid, 10);
				PlayerInfo[playerid][pVirtualWorld] = 10;
				SetCameraBehindPlayer(playerid);
				SetPlayerFacingAngle(playerid, 180.0);
				GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,611.0699,-583.6415,18.1517)) //SAST
			{
				SetPlayerInterior(playerid, 5);
				SetPlayerPos(playerid, 322.2817,303.3415,999.1484);
				SetPlayerFacingAngle(playerid, 0.0000);
				GameTextForPlayer(playerid, "~w~Colonel's Office", 5000, 1);
				PlayerInfo[playerid][pInt] = 5;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,1777.4604,-1664.0137,14.4343)) //FBI HQ
			{
				SetPlayerInterior(playerid, 10);
				SetPlayerPos(playerid, 246.40,110.84,1003.22);
				SetPlayerFacingAngle(playerid, 0.0000);
	         	GameTextForPlayer(playerid, "~w~Federal Bureau ~n~of Investigation", 5000, 1);
	       		PlayerInfo[playerid][pInt] = 10;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1498.4185,-2182.5278,14.1682)) //FIRE DEPARTMENT ENTERANCE
			{
				SetPlayerInterior(playerid, 3);
				SetPlayerPos(playerid, 368.0984,162.2898,1019.9844);
				PlayerInfo[playerid][pInt] = 3;
				GameTextForPlayer(playerid, "~r~LSFMD~n~~w~Head Quarters", 5000, 1);
	          	SetPlayerFacingAngle(playerid, 90.0);
	         	SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1172.6975, -1325.3914, 15.4019)) //HOSPITAL GROUND ENTER
			{
				SetPlayerInterior(playerid, 70);
				SetPlayerPos(playerid, 1199.0801,-1366.3083,1017.8790);
				PlayerInfo[playerid][pInt] = 70;
				GameTextForPlayer(playerid, "~r~All Saints ~n~~w~Medical Center", 5000, 1);
	          	SetPlayerFacingAngle(playerid, 271.3973);
	        	SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1154.5345, -1343.6583, 26.6953)) //HOSPITAL ROOF ENTER
			{
				SetPlayerInterior(playerid, 70);
				SetPlayerPos(playerid, 1216.2145,-1379.2618,1029.4714);
				PlayerInfo[playerid][pInt] = 70;
				GameTextForPlayer(playerid, "~r~All Saints ~n~~w~Medical Center", 5000, 1);
	          	SetPlayerFacingAngle(playerid, 1.0922);
	        	SetCameraBehindPlayer(playerid);
			}
		   	else if(IsPlayerInRangeOfPoint(playerid, 3, 1564.8468,-1666.1549,28.3956)) //LSPD Roof-LSPD Enterance
			{
				SetPlayerInterior(playerid, 6);
				SetPlayerPos(playerid,242.7468,66.3155,1003.6406);
				SetCameraBehindPlayer(playerid);
				GameTextForPlayer(playerid, "~w~Los Santos~n~~r~Police Department", 5000, 1);
   				SetPlayerFacingAngle(playerid, 270.0);
				PlayerInfo[playerid][pInt] = 6;
		  	}
		  	else if(IsPlayerInRangeOfPoint(playerid, 3, 1895.2286,-2021.3555,13.5469)) // Latin Kings
			{
				SetPlayerPos(playerid, 2569.4885,-1301.9822,1044.1250);
				SetCameraBehindPlayer(playerid);
				SetPlayerInterior(playerid, 2);
				PlayerInfo[playerid][pInt] = 2;
				GameTextForPlayer(playerid, "~w~South Side Locotes", 5000, 1);
				SetPlayerFacingAngle(playerid, 90.0000);
		 	}
		 	else if(IsPlayerInRangeOfPoint(playerid, 3, 2073.2996,-1583.2520,13.4744)) // Idlewood Rydas
			{
				SetPlayerPos(playerid, 446.7476, 507.4956, 1001.4195);
				SetCameraBehindPlayer(playerid);
				SetPlayerInterior(playerid, 12);
				PlayerInfo[playerid][pInt] = 12;
				SetPlayerVirtualWorld(playerid, 299);
				PlayerInfo[playerid][pVirtualWorld] = 299;
				GameTextForPlayer(playerid, "~w~Idlewood Rydas", 5000, 1);
				SetPlayerFacingAngle(playerid, 0.0000);
		  	}
		  	else if(IsPlayerInRangeOfPoint(playerid, 3, 2447.8350,-1962.6876,13.5469)) //Los Santos Export Depot
			{
				SetPlayerPos(playerid,2573.0928,-1302.0148,1044.1250);
				SetCameraBehindPlayer(playerid);
				PlayerInfo[playerid][pInt] = 2;
				SetPlayerInterior(playerid, 2);
				GameTextForPlayer(playerid, "~w~Los Santos ~n~Export Depot HQ", 5000, 1);
				SetPlayerFacingAngle(playerid, 270.0000);
		   	}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,1038.2180,-1340.5763,13.7432)) //Donut Store
			{
				SetPlayerInterior(playerid, 17);
	          	SetPlayerPos(playerid, 377.1611,-191.6544,1000.6328);
				SetPlayerFacingAngle(playerid, 0.0000);
	          	GameTextForPlayer(playerid, "~w~Jim's Sticky Ring", 5000, 1);
	          	PlayerInfo[playerid][pInt] = 17;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,51.9720,-292.6349,1.7031)) //Drug Factory
			{
				SetPlayerInterior(playerid, 1);
				SetPlayerPos(playerid, 2205.2314,1551.5662,1008.4103);
				SetPlayerFacingAngle(playerid, 270.7354);
	          	GameTextForPlayer(playerid, "~w~Drug Factory", 5000, 1);
	           	PlayerInfo[playerid][pInt] = 1;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,2000.0439,-1114.1256,27.1250)) //Ballas HQ
			{
				SetPlayerVirtualWorld(playerid, 1);
				SetPlayerInterior(playerid, 2);
				SetPlayerPos(playerid, 2464.8630,-1698.3715,1013.5078);
				SetPlayerFacingAngle(playerid, 90.0000);
	          	GameTextForPlayer(playerid, "~w~Ballas Crib", 5000, 1);
	          	PlayerInfo[playerid][pInt] = 2;
	          	PlayerInfo[playerid][pVirtualWorld] = 1;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,1997.8634,-1104.3289,26.7813)) //Ballas HQ 2
			{
				SetPlayerVirtualWorld(playerid, 1);
				SetPlayerInterior(playerid, 2);
				SetPlayerPos(playerid, 2451.2813,-1685.8804,1013.5078);
				SetPlayerFacingAngle(playerid, 180.0000);
    			GameTextForPlayer(playerid, "~w~Ballas Crib", 5000, 1);
    			PlayerInfo[playerid][pInt] = 2;
    			PlayerInfo[playerid][pVirtualWorld] = 1;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,161.8696,-25.7349,1.5781)) //The White Commandos
			{
				SetPlayerVirtualWorld(playerid, 1);
				SetPlayerInterior(playerid, 1);
				SetPlayerPos(playerid, 965.0615,2108.0691,1011.0303);
				SetPlayerFacingAngle(playerid, 91.4560);
    			GameTextForPlayer(playerid, "~w~White Commandos HQ", 5000, 1);
    			PlayerInfo[playerid][pInt] = 1;
    			PlayerInfo[playerid][pVirtualWorld] = 1;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,2481.7625,-1331.9703,28.3025)) //Vagos HQ
			{
				SetPlayerVirtualWorld(playerid, 1);
				SetPlayerPos(playerid, 1086.0775,2121.3428,10.8203);
				SetPlayerFacingAngle(playerid, 179.6025);
    			GameTextForPlayer(playerid, "~w~Vagos HQ", 5000, 1);
    			PlayerInfo[playerid][pVirtualWorld] = 1;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,-2624.4866,1412.2788,7.0938)) //San Fierro Street Racers HQ
			{
				SetPlayerVirtualWorld(playerid, 1);
				SetPlayerInterior(playerid, 3);
				SetPlayerPos(playerid, -2634.8577,1409.7426,906.4609);
				SetPlayerFacingAngle(playerid, 100.0325);
    			GameTextForPlayer(playerid, "~w~Vagos HQ", 5000, 1);
    			PlayerInfo[playerid][pVirtualWorld] = 1;
    			PlayerInfo[playerid][pInt] = 3;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,2756.3127,-1182.7612,69.4033)) //The Walton Cartels HQ
			{
				SetPlayerInterior(playerid, 12);
				SetPlayerPos(playerid, 1142.8920,6.3150,1000.6797);
				SetPlayerFacingAngle(playerid, 90.0000);
	           	GameTextForPlayer(playerid, "~w~The Walton ~n~Cartels HQ", 5000, 1);
	          	PlayerInfo[playerid][pInt] = 12;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,1191.2216,-1652.8029,13.9285)) //Triads HQ
			{
				SetPlayerInterior(playerid, 6);
				SetPlayerPos(playerid, 763.1277,-49.8147,1000.5859);
				SetPlayerFacingAngle(playerid, 0.0000);
	       		GameTextForPlayer(playerid, "~w~Yakuza Dojo", 5000, 1);
	         	PlayerInfo[playerid][pInt] = 6;
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,2183.1687,-2668.6416,17.8828)) //South Side Renegades HQ
			{
				SetPlayerInterior(playerid, 18);
				PlayerInfo[playerid][pInt] = 18;
				SetPlayerPos(playerid, 1249.7102,-28.1984,1001.0362);
				SetPlayerFacingAngle(playerid, 270.0);
	           	GameTextForPlayer(playerid, "~w~South Side~n~Renegades", 5000, 1);
				SetCameraBehindPlayer(playerid);
				PlayerInfo[playerid][pVirtualWorld] = 299;
				SetPlayerVirtualWorld(playerid, 299);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0, 1244.7333, 205.3294, 19.6454)) // Donut Store Enterance
			{
		      	SetPlayerVirtualWorld(playerid, 3);
				SetPlayerInterior(playerid, 17);
		   		SetPlayerPos(playerid, 377.1611,-191.6544,1000.6328);
		   		SetPlayerFacingAngle(playerid, 0.0000);
		    	PlayerInfo[playerid][pInt] = 17;
				PlayerInfo[playerid][pVirtualWorld] = 3;
		    	GameTextForPlayer(playerid, "~w~Montgomery ~n~~r~Cafe", 5000, 1);
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0, 233.2956,1840.2114,17.6406)) // Cafeteria Enterance
	       	{
				SetPlayerInterior(playerid, 4);
		   		SetPlayerPos(playerid, 459.2668, -88.6474, 999.5547);
		   		SetPlayerFacingAngle(playerid, 89.9299);
		    	PlayerInfo[playerid][pInt] = 4;
		    	GameTextForPlayer(playerid, "~w~Cafeteria", 5000, 1);
				SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,201.3625,1869.4546,13.1406)) //Prison
			{
				SetPlayerInterior(playerid, 69);
				SetPlayerPos(playerid, 1804.9424,-1576.6188,1636.9736);
	          	GameTextForPlayer(playerid, "~w~Detention Facility", 5000, 1);
	         	SetPlayerFacingAngle(playerid, 90.0000);
	        	PlayerInfo[playerid][pInt] = 69;
	         	SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0, 2232.89, -1333.48, 23.98)) //Church
			{
				SetPlayerInterior(playerid, 69);
				PlayerInfo[playerid][pInt] = 69;
				SetPlayerPos(playerid, -1269.07, 77.78, 992.04);
	          	GameTextForPlayer(playerid, "~w~Los Santos Chapel", 5000, 1);
	         	SetPlayerFacingAngle(playerid, 180.0000);
	         	SetCameraBehindPlayer(playerid);
			}
			else if (IsPlayerInRangeOfPoint(playerid, 2.5, 1462.611450,-1012.072937,26.843750)) // Bank Enter
			{
				SetPlayerPos(playerid, 2305.688964,-16.088100,26.749565);
				GameTextForPlayer(playerid, "~w~Los Santos Bank", 5000, 1);
				SetPlayerFacingAngle(playerid, 270.0000);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,177.0772,1840.2100,17.6406)) //Infirmary
			{
				SetPlayerPos(playerid, 268.7222,1862.8405,8.7578);
	           	GameTextForPlayer(playerid, "~w~Infirmary", 5000, 1);
	          	SetPlayerFacingAngle(playerid, 180.0);
	         	SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,141.6423,1875.4824,17.8434)) //Locker Room
			{
				SetPlayerInterior(playerid, 18);
				SetPlayerPos(playerid, -217.7308,1402.6931,27.7734);
	       		GameTextForPlayer(playerid, "~w~Locker Room", 5000, 1);
	     		SetPlayerFacingAngle(playerid, 90.0000);
	          	PlayerInfo[playerid][pInt] = 18;
	          	SetCameraBehindPlayer(playerid);
			}
			else if(IsPlayerInRangeOfPoint(playerid,3.0,2695.6235,-1704.6960,11.8438))
			{
				SetPlayerInterior(playerid,7);
				SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
				GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);
				PlayerInfo[playerid][pInt] = 7;
			}
			else if(IsPlayerInRangeOfPoint(playerid,8.0,-2111.5686,-443.9720,38.7344))
			{
				SetPlayerInterior(playerid,4);
				SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
				GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1);
				PlayerInfo[playerid][pInt] = 4;

			}
			else if(IsPlayerInRangeOfPoint(playerid,8.0,-2080.3079,-406.0309,38.7344))
			{
				SetPlayerInterior(playerid,14);
				SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
				GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1);
				PlayerInfo[playerid][pInt] = 14;
			}
		}
	}
	return 1;
}
Cant find problem..??
Reply
#2

That bug Pisses me off aswell
Reply
#3

Quote:
Originally Posted by seanny
Посмотреть сообщение
That bug Pisses me off aswell
Bug? He forget a bracket somewhere. Try this:
pawn Код:
if(newkeys & KEY_SECONDARY_ATTACK)
    {
        if(IsPlayerConnected(playerid))
        {
            new Float:shax, Float:shay, Float:shaz;
            new Float:shbx, Float:shby, Float:shbz;
            new Float:shcx, Float:shcy, Float:shcz;
            GetVehiclePos(138, shax, shay, shaz);
            GetVehiclePos(139, shbx, shby, shbz);
            GetVehiclePos(140, shcx, shcy, shcz);
            for(new i = 0;i < sizeof(EntranceRef);i++)
            {
                if(
                    IsPlayerInRangeOfPoint(playerid,2,Entrances[i][outside_x],Entrances[i][outside_y],Entrances[i][outside_z])
                    &&
                    GetPlayerVirtualWorld(playerid) == Entrances[i][outside_w]
                )
                {
                    SetPlayerPos(playerid,Entrances[i][inside_x],Entrances[i][inside_y],Entrances[i][inside_z]);
                    SetPlayerFacingAngle(playerid,Entrances[i][inside_a]);
                    SetPlayerInterior(playerid,Entrances[i][inside_i]);
                    SetPlayerVirtualWorld(playerid,Entrances[i][inside_w]);
                    SetCameraBehindPlayer(playerid);
                    return 1;
                }
            }
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                if(PlayerInfo[i][pHouseAccepted] > 0)
                {
                    if(IsPlayerInRangeOfPoint(playerid, 3, PlayerInfo[i][pHouseX], PlayerInfo[i][pHouseY], PlayerInfo[i][pHouseZ]))
                    {
                        if(PlayerInfo[i][pHouseLocked] == 0)
                        {
                            GetPlayerPos(playerid,PlayerInfo[playerid][pHouseExitX],PlayerInfo[playerid][pHouseExitY],PlayerInfo[playerid][pHouseExitZ]);
                            GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pHouseExitR]);
                            GetPlayerName(playerid, sendername, sizeof(sendername));
                            if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the house.");
                            else format(string, sizeof(string), "* %s has entered the house.", sendername);
                            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                            SetPlayerVirtualWorld(playerid, i+1);
                            PutPlayerInHouse(playerid, PlayerInfo[i][pHouseLevel]);
                            PlayerInfo[playerid][pLocal] = i;
                            PlayerInfo[playerid][pVirtualWorld] = i+1;
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   That house is currently locked !");
                        }
                        return 1;
                    }
                }
            }
            for(new b = 0; b < sizeof(BizInfo); b++)
            {
                if(IsPlayerInRangeOfPoint(playerid,2.0,BizInfo[b][bOutsideX], BizInfo[b][bOutsideY], BizInfo[b][bOutsideZ]))
                {
                    if(BizInfo[b][bLocked]) return SendClientMessage(playerid,COLOR_GREY,"   This business is closed, come back later.");
                    if(PlayerInfo[playerid][pBizKey] != b && BizInfo[b][bEntryFee] > 0)
                    {
                        if(GetMoney(playerid) >= BizInfo[b][bEntryFee])
                        {
                            GiveMoney(playerid,-BizInfo[b][bEntryFee]);
                            BizInfo[b][bTill] += BizInfo[b][bEntryFee];
                            format(string, sizeof(string), "~r~-$%d", BizInfo[b][bEntryFee]);
                            GameTextForPlayer(playerid, string, 5000, 1);
                        }
                    }
                    if(BizInfo[b][bType] == 1) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buygun to buy a weapon from this business.");
                    else if(BizInfo[b][bType] == 2) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy food from this business.");
                    else if(BizInfo[b][bType] == 3 || BizInfo[b][bType] == 5) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy items from this business.");
                    else if(BizInfo[b][bType] == 4) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /drink to buy a drink from this business.");
                    else if(BizInfo[b][bType] == 6) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy clothes from this business.");
                    SetPlayerVirtualWorld(playerid, b);
                    SetPlayerInterior(playerid, BizInfo[b][bInsideInt]);
                    SetPlayerPos(playerid, BizInfo[b][bInsideX],BizInfo[b][bInsideY],BizInfo[b][bInsideZ]);
                    SetPlayerFacingAngle(playerid,BizInfo[b][bInsideAng]);
                    SetCameraBehindPlayer(playerid);
                }
            }
/*          if(IsPlayerInRangeOfPoint(playerid, 5.0, 1173.0393,-1321.4241,15.3972)) // all saints
            {
                SetPlayerInterior(playerid, 0);
                PlayerInfo[playerid][pInt] = 0;
                SetPlayerPos(playerid, 4060.2734,-196.4038,59.2456);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
            }*/

            if(IsPlayerInRangeOfPoint(playerid, 3.0, 626.9839,-571.7693,17.9207)) // sasp
            {
                SetPlayerInterior(playerid, 6);
                PlayerInfo[playerid][pInt] = 6;
                SetPlayerPos(playerid, 246.7394,62.9422,1003.6406);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
                SASP[playerid] = 1;
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1555.0618,-1675.6725,16.1953)) // lspd
            {
                SetPlayerInterior(playerid, 6);
                PlayerInfo[playerid][pInt] = 6;
                SetPlayerPos(playerid, 246.7394,62.9422,1003.6406);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
                SASP[playerid] = 0;
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1481.3351,-1771.8021,18.7958)) // cityhall
            {
                SetPlayerInterior(playerid, 3);
                PlayerInfo[playerid][pInt] = 3;
                SetPlayerPos(playerid, 389.3329,173.7999,1008.3828);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 2229.8533,-1721.3005,13.5617)) // gym
            {
                SetPlayerInterior(playerid, 5);
                PlayerInfo[playerid][pInt] = 5;
                SetPlayerPos(playerid, 772.4289,-5.2205,1000.7289);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
            }
            // Nick Exo's Shit
            if(IsPlayerInRangeOfPoint(playerid, 2, 2127.51, 2379.54, 10.82)) // Outside -> Casino
            {
                SetPlayerPos(playerid, 2018.60, 1017.88, 996.87);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 90.0);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2102.55, 2425.19, 60.81)) // Roof -> Casino
            {
                SetPlayerPos(playerid, 1963.58, 1062.94, 994.46);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 149.07);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2124.05, 2404.77, 52.05)) // Office -> Casino
            {
                SetPlayerPos(playerid, 1963.49, 972.88, 994.46);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 27.18);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2124.05, 2404.77, 52.05)) // Office -> Casino
            {
                SetPlayerPos(playerid, 1963.49, 972.88, 994.46);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 27.18);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            // LBCC Shit
            if(IsPlayerInRangeOfPoint(playerid, 2, 2851.94, -1366.00, 14.17)) // Outside -> House
            {
                SetPlayerPos(playerid, 2841.45, -1346.88, 959.74);
                SetPlayerInterior(playerid, 1);
                PlayerInfo[playerid][pInt] = 1;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 270.0);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2877.84, -1336.29, 965.66)) // House -> Office
            {
                SetPlayerPos(playerid, 1226.54, -813.24, 1084.00);
                SetPlayerInterior(playerid, 5);
                PlayerInfo[playerid][pInt] = 5;
                PlayerInfo[playerid][pVirtualWorld] = 20;
                SetPlayerVirtualWorld(playerid, 20);
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 0.0);
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1519.02, -1453.92, 14.20)) // VIP Club
            {
                if(PlayerInfo[playerid][pDonateRank] >= 1)
                {
                    SetPlayerInterior(playerid, 69);
                    PlayerInfo[playerid][pInt] = 69;
                    SetPlayerPos(playerid, 1532.51, -1461.23, 1037.01);
                    GameTextForPlayer(playerid, "~p~vip club", 5000, 1);
                    SetPlayerFacingAngle(playerid, 180.0);
                    SetCameraBehindPlayer(playerid);
                }
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 2275.39, -930.02, 28.04)) // VIP Black Market
            {
                if(PlayerInfo[playerid][pDonateRank] >= 2)
                {
                    SetPlayerInterior(playerid, 7);
                    PlayerInfo[playerid][pInt] = 7;
                    SetPlayerPos(playerid, 315.70, -143.01, 999.60);
                    GameTextForPlayer(playerid, "~r~blackmarket", 5000, 1);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, "   Use /purchase to purchase some weapons.");
                    SetPlayerFacingAngle(playerid, 0.0);
                    SetCameraBehindPlayer(playerid);
                }
            }
            if(IsPlayerInRangeOfPoint(playerid, 3, 1310.0685,-1367.6198,13.5382))
            {
                PaintballPlayers ++;
                PlayerPaintballing[playerid] = 1;
                new rand = random(sizeof(PaintballSpawns));
                SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
                SetCameraBehindPlayer(playerid);
                TogglePlayerControllable(playerid, 0);
            }
            if(IsPlayerInRangeOfPoint(playerid,3.0,1241.4700,-871.8169,42.8828)) //Hitmen
            {
                if(PlayerInfo[playerid][pMember] != 8) return 1;
                SetPlayerInterior(playerid, 6);
                SetPlayerVirtualWorld(playerid,666);
                SetPlayerPos(playerid, 289.0340,-109.5871,1003.6828);
                SetPlayerFacingAngle(playerid, 92.2975);
                GameTextForPlayer(playerid, "~w~Headquarters", 5000, 1);
                SetCameraBehindPlayer(playerid);
            }
            if(IsPlayerInRangeOfPoint(playerid,3.0,681.5620,-474.2185,16.5363)) //Outlaws HQ
            {
                SetPlayerInterior(playerid, 1);
                SetPlayerPos(playerid, 678.2614,-464.6447,-25.6172);
                SetPlayerFacingAngle( playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~The Welcome Pump", 5000, 1);
                PlayerInfo[playerid][pInt] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,shax,shay,shaz)) //Shamal 1
            {
                if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
                else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerVirtualWorld(playerid, 1337);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,2.57, 33.14, 1200);
                GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
                GivePlayerGun(playerid, 46);
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,shbx,shby,shbz)) //Shamal 2
            {
                if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
                else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerVirtualWorld(playerid, 1338);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,2.57, 33.14, 1200);
                GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
                GivePlayerGun(playerid, 46);
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,shcx,shcy,shcz)) //Shamal 3
            {
                if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
                else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerVirtualWorld(playerid, 1339);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,2.57, 33.14, 1200);
                GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
                GivePlayerGun(playerid, 46);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2625.9407, -1112.6112, 67.9953)) // East Coast Families Enter (Front)
            {
                SetPlayerPos(playerid, 2807.4290, -1165.7354, 1025.5703);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle( playerid, 180.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2611.2366, -1111.1881, 68.2453)) // East Coast Families Enter (Back)
            {
                SetPlayerPos(playerid, 2807.1748, -1171.8784, 1025.5703);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle( playerid, 0.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 1.5, 2618.9412, -1118.4761, 67.9953)) // East Coast Families Enter (Side)
            {
                SetPlayerPos(playerid, 2819.5872,-1172.9215,1025.5703);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 90.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 1.5, 2616.8911, -1118.1410, 70.8499)) // East Coast Families Enter (Window)
            {
                SetPlayerPos(playerid, 2817.0349,-1165.4685,1029.1719);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 180.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,611.0699,-583.6415,18.1517)) //SAST
            {
                SetPlayerInterior(playerid, 5);
                SetPlayerPos(playerid, 322.2817,303.3415,999.1484);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Colonel's Office", 5000, 1);
                PlayerInfo[playerid][pInt] = 5;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1777.4604,-1664.0137,14.4343)) //FBI HQ
            {
                SetPlayerInterior(playerid, 10);
                SetPlayerPos(playerid, 246.40,110.84,1003.22);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Federal Bureau ~n~of Investigation", 5000, 1);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1498.4185,-2182.5278,14.1682)) //FIRE DEPARTMENT ENTERANCE
            {
                SetPlayerInterior(playerid, 3);
                SetPlayerPos(playerid, 368.0984,162.2898,1019.9844);
                PlayerInfo[playerid][pInt] = 3;
                GameTextForPlayer(playerid, "~r~LSFMD~n~~w~Head Quarters", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1172.6975, -1325.3914, 15.4019)) //HOSPITAL GROUND ENTER
            {
                SetPlayerInterior(playerid, 70);
                SetPlayerPos(playerid, 1199.0801,-1366.3083,1017.8790);
                PlayerInfo[playerid][pInt] = 70;
                GameTextForPlayer(playerid, "~r~All Saints ~n~~w~Medical Center", 5000, 1);
                SetPlayerFacingAngle(playerid, 271.3973);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1154.5345, -1343.6583, 26.6953)) //HOSPITAL ROOF ENTER
            {
                SetPlayerInterior(playerid, 70);
                SetPlayerPos(playerid, 1216.2145,-1379.2618,1029.4714);
                PlayerInfo[playerid][pInt] = 70;
                GameTextForPlayer(playerid, "~r~All Saints ~n~~w~Medical Center", 5000, 1);
                SetPlayerFacingAngle(playerid, 1.0922);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 1564.8468,-1666.1549,28.3956)) //LSPD Roof-LSPD Enterance
            {
                SetPlayerInterior(playerid, 6);
                SetPlayerPos(playerid,242.7468,66.3155,1003.6406);
                SetCameraBehindPlayer(playerid);
                GameTextForPlayer(playerid, "~w~Los Santos~n~~r~Police Department", 5000, 1);
                SetPlayerFacingAngle(playerid, 270.0);
                PlayerInfo[playerid][pInt] = 6;
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 1895.2286,-2021.3555,13.5469)) // Latin Kings
            {
                SetPlayerPos(playerid, 2569.4885,-1301.9822,1044.1250);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 2);
                PlayerInfo[playerid][pInt] = 2;
                GameTextForPlayer(playerid, "~w~South Side Locotes", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2073.2996,-1583.2520,13.4744)) // Idlewood Rydas
            {
                SetPlayerPos(playerid, 446.7476, 507.4956, 1001.4195);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 12);
                PlayerInfo[playerid][pInt] = 12;
                SetPlayerVirtualWorld(playerid, 299);
                PlayerInfo[playerid][pVirtualWorld] = 299;
                GameTextForPlayer(playerid, "~w~Idlewood Rydas", 5000, 1);
                SetPlayerFacingAngle(playerid, 0.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2447.8350,-1962.6876,13.5469)) //Los Santos Export Depot
            {
                SetPlayerPos(playerid,2573.0928,-1302.0148,1044.1250);
                SetCameraBehindPlayer(playerid);
                PlayerInfo[playerid][pInt] = 2;
                SetPlayerInterior(playerid, 2);
                GameTextForPlayer(playerid, "~w~Los Santos ~n~Export Depot HQ", 5000, 1);
                SetPlayerFacingAngle(playerid, 270.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1038.2180,-1340.5763,13.7432)) //Donut Store
            {
                SetPlayerInterior(playerid, 17);
                SetPlayerPos(playerid, 377.1611,-191.6544,1000.6328);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Jim's Sticky Ring", 5000, 1);
                PlayerInfo[playerid][pInt] = 17;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,51.9720,-292.6349,1.7031)) //Drug Factory
            {
                SetPlayerInterior(playerid, 1);
                SetPlayerPos(playerid, 2205.2314,1551.5662,1008.4103);
                SetPlayerFacingAngle(playerid, 270.7354);
                GameTextForPlayer(playerid, "~w~Drug Factory", 5000, 1);
                PlayerInfo[playerid][pInt] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2000.0439,-1114.1256,27.1250)) //Ballas HQ
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 2);
                SetPlayerPos(playerid, 2464.8630,-1698.3715,1013.5078);
                SetPlayerFacingAngle(playerid, 90.0000);
                GameTextForPlayer(playerid, "~w~Ballas Crib", 5000, 1);
                PlayerInfo[playerid][pInt] = 2;
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1997.8634,-1104.3289,26.7813)) //Ballas HQ 2
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 2);
                SetPlayerPos(playerid, 2451.2813,-1685.8804,1013.5078);
                SetPlayerFacingAngle(playerid, 180.0000);
                GameTextForPlayer(playerid, "~w~Ballas Crib", 5000, 1);
                PlayerInfo[playerid][pInt] = 2;
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,161.8696,-25.7349,1.5781)) //The White Commandos
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 1);
                SetPlayerPos(playerid, 965.0615,2108.0691,1011.0303);
                SetPlayerFacingAngle(playerid, 91.4560);
                GameTextForPlayer(playerid, "~w~White Commandos HQ", 5000, 1);
                PlayerInfo[playerid][pInt] = 1;
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2481.7625,-1331.9703,28.3025)) //Vagos HQ
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerPos(playerid, 1086.0775,2121.3428,10.8203);
                SetPlayerFacingAngle(playerid, 179.6025);
                GameTextForPlayer(playerid, "~w~Vagos HQ", 5000, 1);
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,-2624.4866,1412.2788,7.0938)) //San Fierro Street Racers HQ
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 3);
                SetPlayerPos(playerid, -2634.8577,1409.7426,906.4609);
                SetPlayerFacingAngle(playerid, 100.0325);
                GameTextForPlayer(playerid, "~w~Vagos HQ", 5000, 1);
                PlayerInfo[playerid][pVirtualWorld] = 1;
                PlayerInfo[playerid][pInt] = 3;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2756.3127,-1182.7612,69.4033)) //The Walton Cartels HQ
            {
                SetPlayerInterior(playerid, 12);
                SetPlayerPos(playerid, 1142.8920,6.3150,1000.6797);
                SetPlayerFacingAngle(playerid, 90.0000);
                GameTextForPlayer(playerid, "~w~The Walton ~n~Cartels HQ", 5000, 1);
                PlayerInfo[playerid][pInt] = 12;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1191.2216,-1652.8029,13.9285)) //Triads HQ
            {
                SetPlayerInterior(playerid, 6);
                SetPlayerPos(playerid, 763.1277,-49.8147,1000.5859);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Yakuza Dojo", 5000, 1);
                PlayerInfo[playerid][pInt] = 6;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2183.1687,-2668.6416,17.8828)) //South Side Renegades HQ
            {
                SetPlayerInterior(playerid, 18);
                PlayerInfo[playerid][pInt] = 18;
                SetPlayerPos(playerid, 1249.7102,-28.1984,1001.0362);
                SetPlayerFacingAngle(playerid, 270.0);
                GameTextForPlayer(playerid, "~w~South Side~n~Renegades", 5000, 1);
                SetCameraBehindPlayer(playerid);
                PlayerInfo[playerid][pVirtualWorld] = 299;
                SetPlayerVirtualWorld(playerid, 299);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0, 1244.7333, 205.3294, 19.6454)) // Donut Store Enterance
            {
                SetPlayerVirtualWorld(playerid, 3);
                SetPlayerInterior(playerid, 17);
                SetPlayerPos(playerid, 377.1611,-191.6544,1000.6328);
                SetPlayerFacingAngle(playerid, 0.0000);
                PlayerInfo[playerid][pInt] = 17;
                PlayerInfo[playerid][pVirtualWorld] = 3;
                GameTextForPlayer(playerid, "~w~Montgomery ~n~~r~Cafe", 5000, 1);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0, 233.2956,1840.2114,17.6406)) // Cafeteria Enterance
            {
                SetPlayerInterior(playerid, 4);
                SetPlayerPos(playerid, 459.2668, -88.6474, 999.5547);
                SetPlayerFacingAngle(playerid, 89.9299);
                PlayerInfo[playerid][pInt] = 4;
                GameTextForPlayer(playerid, "~w~Cafeteria", 5000, 1);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,201.3625,1869.4546,13.1406)) //Prison
            {
                SetPlayerInterior(playerid, 69);
                SetPlayerPos(playerid, 1804.9424,-1576.6188,1636.9736);
                GameTextForPlayer(playerid, "~w~Detention Facility", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0000);
                PlayerInfo[playerid][pInt] = 69;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0, 2232.89, -1333.48, 23.98)) //Church
            {
                SetPlayerInterior(playerid, 69);
                PlayerInfo[playerid][pInt] = 69;
                SetPlayerPos(playerid, -1269.07, 77.78, 992.04);
                GameTextForPlayer(playerid, "~w~Los Santos Chapel", 5000, 1);
                SetPlayerFacingAngle(playerid, 180.0000);
                SetCameraBehindPlayer(playerid);
            }
            else if (IsPlayerInRangeOfPoint(playerid, 2.5, 1462.611450,-1012.072937,26.843750)) // Bank Enter
            {
                SetPlayerPos(playerid, 2305.688964,-16.088100,26.749565);
                GameTextForPlayer(playerid, "~w~Los Santos Bank", 5000, 1);
                SetPlayerFacingAngle(playerid, 270.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,177.0772,1840.2100,17.6406)) //Infirmary
            {
                SetPlayerPos(playerid, 268.7222,1862.8405,8.7578);
                GameTextForPlayer(playerid, "~w~Infirmary", 5000, 1);
                SetPlayerFacingAngle(playerid, 180.0);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,141.6423,1875.4824,17.8434)) //Locker Room
            {
                SetPlayerInterior(playerid, 18);
                SetPlayerPos(playerid, -217.7308,1402.6931,27.7734);
                GameTextForPlayer(playerid, "~w~Locker Room", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0000);
                PlayerInfo[playerid][pInt] = 18;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2695.6235,-1704.6960,11.8438))
            {
                SetPlayerInterior(playerid,7);
                SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
                GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);
                PlayerInfo[playerid][pInt] = 7;
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,-2111.5686,-443.9720,38.7344))
            {
                SetPlayerInterior(playerid,4);
                SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
                GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1);
                PlayerInfo[playerid][pInt] = 4;
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,-2080.3079,-406.0309,38.7344))
            {
                SetPlayerInterior(playerid,14);
                SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
                GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1);
                PlayerInfo[playerid][pInt] = 14;
            }
        }
    return 1;
}
Reply
#4

Quote:
Originally Posted by seanny
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That bug Pisses me off aswell
that's not a bug...

Quote:
Originally Posted by Kingunit
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Bug? He forget a bracket somewhere. Try this:
pawn Код:
if(newkeys & KEY_SECONDARY_ATTACK)
    {
        if(IsPlayerConnected(playerid))
        {
            new Float:shax, Float:shay, Float:shaz;
            new Float:shbx, Float:shby, Float:shbz;
            new Float:shcx, Float:shcy, Float:shcz;
            GetVehiclePos(138, shax, shay, shaz);
            GetVehiclePos(139, shbx, shby, shbz);
            GetVehiclePos(140, shcx, shcy, shcz);
            for(new i = 0;i < sizeof(EntranceRef);i++)
            {
                if(
                    IsPlayerInRangeOfPoint(playerid,2,Entrances[i][outside_x],Entrances[i][outside_y],Entrances[i][outside_z])
                    &&
                    GetPlayerVirtualWorld(playerid) == Entrances[i][outside_w]
                )
                {
                    SetPlayerPos(playerid,Entrances[i][inside_x],Entrances[i][inside_y],Entrances[i][inside_z]);
                    SetPlayerFacingAngle(playerid,Entrances[i][inside_a]);
                    SetPlayerInterior(playerid,Entrances[i][inside_i]);
                    SetPlayerVirtualWorld(playerid,Entrances[i][inside_w]);
                    SetCameraBehindPlayer(playerid);
                    return 1;
                }
            }
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                if(PlayerInfo[i][pHouseAccepted] > 0)
                {
                    if(IsPlayerInRangeOfPoint(playerid, 3, PlayerInfo[i][pHouseX], PlayerInfo[i][pHouseY], PlayerInfo[i][pHouseZ]))
                    {
                        if(PlayerInfo[i][pHouseLocked] == 0)
                        {
                            GetPlayerPos(playerid,PlayerInfo[playerid][pHouseExitX],PlayerInfo[playerid][pHouseExitY],PlayerInfo[playerid][pHouseExitZ]);
                            GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pHouseExitR]);
                            GetPlayerName(playerid, sendername, sizeof(sendername));
                            if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the house.");
                            else format(string, sizeof(string), "* %s has entered the house.", sendername);
                            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                            SetPlayerVirtualWorld(playerid, i+1);
                            PutPlayerInHouse(playerid, PlayerInfo[i][pHouseLevel]);
                            PlayerInfo[playerid][pLocal] = i;
                            PlayerInfo[playerid][pVirtualWorld] = i+1;
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   That house is currently locked !");
                        }
                        return 1;
                    }
                }
            }
            for(new b = 0; b < sizeof(BizInfo); b++)
            {
                if(IsPlayerInRangeOfPoint(playerid,2.0,BizInfo[b][bOutsideX], BizInfo[b][bOutsideY], BizInfo[b][bOutsideZ]))
                {
                    if(BizInfo[b][bLocked]) return SendClientMessage(playerid,COLOR_GREY,"   This business is closed, come back later.");
                    if(PlayerInfo[playerid][pBizKey] != b && BizInfo[b][bEntryFee] > 0)
                    {
                        if(GetMoney(playerid) >= BizInfo[b][bEntryFee])
                        {
                            GiveMoney(playerid,-BizInfo[b][bEntryFee]);
                            BizInfo[b][bTill] += BizInfo[b][bEntryFee];
                            format(string, sizeof(string), "~r~-$%d", BizInfo[b][bEntryFee]);
                            GameTextForPlayer(playerid, string, 5000, 1);
                        }
                    }
                    if(BizInfo[b][bType] == 1) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buygun to buy a weapon from this business.");
                    else if(BizInfo[b][bType] == 2) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy food from this business.");
                    else if(BizInfo[b][bType] == 3 || BizInfo[b][bType] == 5) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy items from this business.");
                    else if(BizInfo[b][bType] == 4) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /drink to buy a drink from this business.");
                    else if(BizInfo[b][bType] == 6) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy clothes from this business.");
                    SetPlayerVirtualWorld(playerid, b);
                    SetPlayerInterior(playerid, BizInfo[b][bInsideInt]);
                    SetPlayerPos(playerid, BizInfo[b][bInsideX],BizInfo[b][bInsideY],BizInfo[b][bInsideZ]);
                    SetPlayerFacingAngle(playerid,BizInfo[b][bInsideAng]);
                    SetCameraBehindPlayer(playerid);
                }
            }
/*          if(IsPlayerInRangeOfPoint(playerid, 5.0, 1173.0393,-1321.4241,15.3972)) // all saints
            {
                SetPlayerInterior(playerid, 0);
                PlayerInfo[playerid][pInt] = 0;
                SetPlayerPos(playerid, 4060.2734,-196.4038,59.2456);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
            }*/

            if(IsPlayerInRangeOfPoint(playerid, 3.0, 626.9839,-571.7693,17.9207)) // sasp
            {
                SetPlayerInterior(playerid, 6);
                PlayerInfo[playerid][pInt] = 6;
                SetPlayerPos(playerid, 246.7394,62.9422,1003.6406);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
                SASP[playerid] = 1;
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1555.0618,-1675.6725,16.1953)) // lspd
            {
                SetPlayerInterior(playerid, 6);
                PlayerInfo[playerid][pInt] = 6;
                SetPlayerPos(playerid, 246.7394,62.9422,1003.6406);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
                SASP[playerid] = 0;
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1481.3351,-1771.8021,18.7958)) // cityhall
            {
                SetPlayerInterior(playerid, 3);
                PlayerInfo[playerid][pInt] = 3;
                SetPlayerPos(playerid, 389.3329,173.7999,1008.3828);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 2229.8533,-1721.3005,13.5617)) // gym
            {
                SetPlayerInterior(playerid, 5);
                PlayerInfo[playerid][pInt] = 5;
                SetPlayerPos(playerid, 772.4289,-5.2205,1000.7289);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
            }
            // Nick Exo's Shit
            if(IsPlayerInRangeOfPoint(playerid, 2, 2127.51, 2379.54, 10.82)) // Outside -> Casino
            {
                SetPlayerPos(playerid, 2018.60, 1017.88, 996.87);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 90.0);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2102.55, 2425.19, 60.81)) // Roof -> Casino
            {
                SetPlayerPos(playerid, 1963.58, 1062.94, 994.46);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 149.07);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2124.05, 2404.77, 52.05)) // Office -> Casino
            {
                SetPlayerPos(playerid, 1963.49, 972.88, 994.46);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 27.18);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2124.05, 2404.77, 52.05)) // Office -> Casino
            {
                SetPlayerPos(playerid, 1963.49, 972.88, 994.46);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 27.18);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            // LBCC Shit
            if(IsPlayerInRangeOfPoint(playerid, 2, 2851.94, -1366.00, 14.17)) // Outside -> House
            {
                SetPlayerPos(playerid, 2841.45, -1346.88, 959.74);
                SetPlayerInterior(playerid, 1);
                PlayerInfo[playerid][pInt] = 1;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 270.0);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2877.84, -1336.29, 965.66)) // House -> Office
            {
                SetPlayerPos(playerid, 1226.54, -813.24, 1084.00);
                SetPlayerInterior(playerid, 5);
                PlayerInfo[playerid][pInt] = 5;
                PlayerInfo[playerid][pVirtualWorld] = 20;
                SetPlayerVirtualWorld(playerid, 20);
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 0.0);
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1519.02, -1453.92, 14.20)) // VIP Club
            {
                if(PlayerInfo[playerid][pDonateRank] >= 1)
                {
                    SetPlayerInterior(playerid, 69);
                    PlayerInfo[playerid][pInt] = 69;
                    SetPlayerPos(playerid, 1532.51, -1461.23, 1037.01);
                    GameTextForPlayer(playerid, "~p~vip club", 5000, 1);
                    SetPlayerFacingAngle(playerid, 180.0);
                    SetCameraBehindPlayer(playerid);
                }
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 2275.39, -930.02, 28.04)) // VIP Black Market
            {
                if(PlayerInfo[playerid][pDonateRank] >= 2)
                {
                    SetPlayerInterior(playerid, 7);
                    PlayerInfo[playerid][pInt] = 7;
                    SetPlayerPos(playerid, 315.70, -143.01, 999.60);
                    GameTextForPlayer(playerid, "~r~blackmarket", 5000, 1);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, "   Use /purchase to purchase some weapons.");
                    SetPlayerFacingAngle(playerid, 0.0);
                    SetCameraBehindPlayer(playerid);
                }
            }
            if(IsPlayerInRangeOfPoint(playerid, 3, 1310.0685,-1367.6198,13.5382))
            {
                PaintballPlayers ++;
                PlayerPaintballing[playerid] = 1;
                new rand = random(sizeof(PaintballSpawns));
                SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
                SetCameraBehindPlayer(playerid);
                TogglePlayerControllable(playerid, 0);
            }
            if(IsPlayerInRangeOfPoint(playerid,3.0,1241.4700,-871.8169,42.8828)) //Hitmen
            {
                if(PlayerInfo[playerid][pMember] != 8) return 1;
                SetPlayerInterior(playerid, 6);
                SetPlayerVirtualWorld(playerid,666);
                SetPlayerPos(playerid, 289.0340,-109.5871,1003.6828);
                SetPlayerFacingAngle(playerid, 92.2975);
                GameTextForPlayer(playerid, "~w~Headquarters", 5000, 1);
                SetCameraBehindPlayer(playerid);
            }
            if(IsPlayerInRangeOfPoint(playerid,3.0,681.5620,-474.2185,16.5363)) //Outlaws HQ
            {
                SetPlayerInterior(playerid, 1);
                SetPlayerPos(playerid, 678.2614,-464.6447,-25.6172);
                SetPlayerFacingAngle( playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~The Welcome Pump", 5000, 1);
                PlayerInfo[playerid][pInt] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,shax,shay,shaz)) //Shamal 1
            {
                if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
                else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerVirtualWorld(playerid, 1337);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,2.57, 33.14, 1200);
                GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
                GivePlayerGun(playerid, 46);
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,shbx,shby,shbz)) //Shamal 2
            {
                if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
                else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerVirtualWorld(playerid, 1338);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,2.57, 33.14, 1200);
                GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
                GivePlayerGun(playerid, 46);
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,shcx,shcy,shcz)) //Shamal 3
            {
                if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
                else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerVirtualWorld(playerid, 1339);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,2.57, 33.14, 1200);
                GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
                GivePlayerGun(playerid, 46);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2625.9407, -1112.6112, 67.9953)) // East Coast Families Enter (Front)
            {
                SetPlayerPos(playerid, 2807.4290, -1165.7354, 1025.5703);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle( playerid, 180.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2611.2366, -1111.1881, 68.2453)) // East Coast Families Enter (Back)
            {
                SetPlayerPos(playerid, 2807.1748, -1171.8784, 1025.5703);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle( playerid, 0.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 1.5, 2618.9412, -1118.4761, 67.9953)) // East Coast Families Enter (Side)
            {
                SetPlayerPos(playerid, 2819.5872,-1172.9215,1025.5703);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 90.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 1.5, 2616.8911, -1118.1410, 70.8499)) // East Coast Families Enter (Window)
            {
                SetPlayerPos(playerid, 2817.0349,-1165.4685,1029.1719);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 180.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,611.0699,-583.6415,18.1517)) //SAST
            {
                SetPlayerInterior(playerid, 5);
                SetPlayerPos(playerid, 322.2817,303.3415,999.1484);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Colonel's Office", 5000, 1);
                PlayerInfo[playerid][pInt] = 5;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1777.4604,-1664.0137,14.4343)) //FBI HQ
            {
                SetPlayerInterior(playerid, 10);
                SetPlayerPos(playerid, 246.40,110.84,1003.22);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Federal Bureau ~n~of Investigation", 5000, 1);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1498.4185,-2182.5278,14.1682)) //FIRE DEPARTMENT ENTERANCE
            {
                SetPlayerInterior(playerid, 3);
                SetPlayerPos(playerid, 368.0984,162.2898,1019.9844);
                PlayerInfo[playerid][pInt] = 3;
                GameTextForPlayer(playerid, "~r~LSFMD~n~~w~Head Quarters", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1172.6975, -1325.3914, 15.4019)) //HOSPITAL GROUND ENTER
            {
                SetPlayerInterior(playerid, 70);
                SetPlayerPos(playerid, 1199.0801,-1366.3083,1017.8790);
                PlayerInfo[playerid][pInt] = 70;
                GameTextForPlayer(playerid, "~r~All Saints ~n~~w~Medical Center", 5000, 1);
                SetPlayerFacingAngle(playerid, 271.3973);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1154.5345, -1343.6583, 26.6953)) //HOSPITAL ROOF ENTER
            {
                SetPlayerInterior(playerid, 70);
                SetPlayerPos(playerid, 1216.2145,-1379.2618,1029.4714);
                PlayerInfo[playerid][pInt] = 70;
                GameTextForPlayer(playerid, "~r~All Saints ~n~~w~Medical Center", 5000, 1);
                SetPlayerFacingAngle(playerid, 1.0922);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 1564.8468,-1666.1549,28.3956)) //LSPD Roof-LSPD Enterance
            {
                SetPlayerInterior(playerid, 6);
                SetPlayerPos(playerid,242.7468,66.3155,1003.6406);
                SetCameraBehindPlayer(playerid);
                GameTextForPlayer(playerid, "~w~Los Santos~n~~r~Police Department", 5000, 1);
                SetPlayerFacingAngle(playerid, 270.0);
                PlayerInfo[playerid][pInt] = 6;
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 1895.2286,-2021.3555,13.5469)) // Latin Kings
            {
                SetPlayerPos(playerid, 2569.4885,-1301.9822,1044.1250);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 2);
                PlayerInfo[playerid][pInt] = 2;
                GameTextForPlayer(playerid, "~w~South Side Locotes", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2073.2996,-1583.2520,13.4744)) // Idlewood Rydas
            {
                SetPlayerPos(playerid, 446.7476, 507.4956, 1001.4195);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 12);
                PlayerInfo[playerid][pInt] = 12;
                SetPlayerVirtualWorld(playerid, 299);
                PlayerInfo[playerid][pVirtualWorld] = 299;
                GameTextForPlayer(playerid, "~w~Idlewood Rydas", 5000, 1);
                SetPlayerFacingAngle(playerid, 0.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2447.8350,-1962.6876,13.5469)) //Los Santos Export Depot
            {
                SetPlayerPos(playerid,2573.0928,-1302.0148,1044.1250);
                SetCameraBehindPlayer(playerid);
                PlayerInfo[playerid][pInt] = 2;
                SetPlayerInterior(playerid, 2);
                GameTextForPlayer(playerid, "~w~Los Santos ~n~Export Depot HQ", 5000, 1);
                SetPlayerFacingAngle(playerid, 270.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1038.2180,-1340.5763,13.7432)) //Donut Store
            {
                SetPlayerInterior(playerid, 17);
                SetPlayerPos(playerid, 377.1611,-191.6544,1000.6328);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Jim's Sticky Ring", 5000, 1);
                PlayerInfo[playerid][pInt] = 17;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,51.9720,-292.6349,1.7031)) //Drug Factory
            {
                SetPlayerInterior(playerid, 1);
                SetPlayerPos(playerid, 2205.2314,1551.5662,1008.4103);
                SetPlayerFacingAngle(playerid, 270.7354);
                GameTextForPlayer(playerid, "~w~Drug Factory", 5000, 1);
                PlayerInfo[playerid][pInt] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2000.0439,-1114.1256,27.1250)) //Ballas HQ
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 2);
                SetPlayerPos(playerid, 2464.8630,-1698.3715,1013.5078);
                SetPlayerFacingAngle(playerid, 90.0000);
                GameTextForPlayer(playerid, "~w~Ballas Crib", 5000, 1);
                PlayerInfo[playerid][pInt] = 2;
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1997.8634,-1104.3289,26.7813)) //Ballas HQ 2
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 2);
                SetPlayerPos(playerid, 2451.2813,-1685.8804,1013.5078);
                SetPlayerFacingAngle(playerid, 180.0000);
                GameTextForPlayer(playerid, "~w~Ballas Crib", 5000, 1);
                PlayerInfo[playerid][pInt] = 2;
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,161.8696,-25.7349,1.5781)) //The White Commandos
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 1);
                SetPlayerPos(playerid, 965.0615,2108.0691,1011.0303);
                SetPlayerFacingAngle(playerid, 91.4560);
                GameTextForPlayer(playerid, "~w~White Commandos HQ", 5000, 1);
                PlayerInfo[playerid][pInt] = 1;
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2481.7625,-1331.9703,28.3025)) //Vagos HQ
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerPos(playerid, 1086.0775,2121.3428,10.8203);
                SetPlayerFacingAngle(playerid, 179.6025);
                GameTextForPlayer(playerid, "~w~Vagos HQ", 5000, 1);
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,-2624.4866,1412.2788,7.0938)) //San Fierro Street Racers HQ
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 3);
                SetPlayerPos(playerid, -2634.8577,1409.7426,906.4609);
                SetPlayerFacingAngle(playerid, 100.0325);
                GameTextForPlayer(playerid, "~w~Vagos HQ", 5000, 1);
                PlayerInfo[playerid][pVirtualWorld] = 1;
                PlayerInfo[playerid][pInt] = 3;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2756.3127,-1182.7612,69.4033)) //The Walton Cartels HQ
            {
                SetPlayerInterior(playerid, 12);
                SetPlayerPos(playerid, 1142.8920,6.3150,1000.6797);
                SetPlayerFacingAngle(playerid, 90.0000);
                GameTextForPlayer(playerid, "~w~The Walton ~n~Cartels HQ", 5000, 1);
                PlayerInfo[playerid][pInt] = 12;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1191.2216,-1652.8029,13.9285)) //Triads HQ
            {
                SetPlayerInterior(playerid, 6);
                SetPlayerPos(playerid, 763.1277,-49.8147,1000.5859);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Yakuza Dojo", 5000, 1);
                PlayerInfo[playerid][pInt] = 6;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2183.1687,-2668.6416,17.8828)) //South Side Renegades HQ
            {
                SetPlayerInterior(playerid, 18);
                PlayerInfo[playerid][pInt] = 18;
                SetPlayerPos(playerid, 1249.7102,-28.1984,1001.0362);
                SetPlayerFacingAngle(playerid, 270.0);
                GameTextForPlayer(playerid, "~w~South Side~n~Renegades", 5000, 1);
                SetCameraBehindPlayer(playerid);
                PlayerInfo[playerid][pVirtualWorld] = 299;
                SetPlayerVirtualWorld(playerid, 299);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0, 1244.7333, 205.3294, 19.6454)) // Donut Store Enterance
            {
                SetPlayerVirtualWorld(playerid, 3);
                SetPlayerInterior(playerid, 17);
                SetPlayerPos(playerid, 377.1611,-191.6544,1000.6328);
                SetPlayerFacingAngle(playerid, 0.0000);
                PlayerInfo[playerid][pInt] = 17;
                PlayerInfo[playerid][pVirtualWorld] = 3;
                GameTextForPlayer(playerid, "~w~Montgomery ~n~~r~Cafe", 5000, 1);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0, 233.2956,1840.2114,17.6406)) // Cafeteria Enterance
            {
                SetPlayerInterior(playerid, 4);
                SetPlayerPos(playerid, 459.2668, -88.6474, 999.5547);
                SetPlayerFacingAngle(playerid, 89.9299);
                PlayerInfo[playerid][pInt] = 4;
                GameTextForPlayer(playerid, "~w~Cafeteria", 5000, 1);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,201.3625,1869.4546,13.1406)) //Prison
            {
                SetPlayerInterior(playerid, 69);
                SetPlayerPos(playerid, 1804.9424,-1576.6188,1636.9736);
                GameTextForPlayer(playerid, "~w~Detention Facility", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0000);
                PlayerInfo[playerid][pInt] = 69;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0, 2232.89, -1333.48, 23.98)) //Church
            {
                SetPlayerInterior(playerid, 69);
                PlayerInfo[playerid][pInt] = 69;
                SetPlayerPos(playerid, -1269.07, 77.78, 992.04);
                GameTextForPlayer(playerid, "~w~Los Santos Chapel", 5000, 1);
                SetPlayerFacingAngle(playerid, 180.0000);
                SetCameraBehindPlayer(playerid);
            }
            else if (IsPlayerInRangeOfPoint(playerid, 2.5, 1462.611450,-1012.072937,26.843750)) // Bank Enter
            {
                SetPlayerPos(playerid, 2305.688964,-16.088100,26.749565);
                GameTextForPlayer(playerid, "~w~Los Santos Bank", 5000, 1);
                SetPlayerFacingAngle(playerid, 270.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,177.0772,1840.2100,17.6406)) //Infirmary
            {
                SetPlayerPos(playerid, 268.7222,1862.8405,8.7578);
                GameTextForPlayer(playerid, "~w~Infirmary", 5000, 1);
                SetPlayerFacingAngle(playerid, 180.0);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,141.6423,1875.4824,17.8434)) //Locker Room
            {
                SetPlayerInterior(playerid, 18);
                SetPlayerPos(playerid, -217.7308,1402.6931,27.7734);
                GameTextForPlayer(playerid, "~w~Locker Room", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0000);
                PlayerInfo[playerid][pInt] = 18;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2695.6235,-1704.6960,11.8438))
            {
                SetPlayerInterior(playerid,7);
                SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
                GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);
                PlayerInfo[playerid][pInt] = 7;
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,-2111.5686,-443.9720,38.7344))
            {
                SetPlayerInterior(playerid,4);
                SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
                GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1);
                PlayerInfo[playerid][pInt] = 4;
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,-2080.3079,-406.0309,38.7344))
            {
                SetPlayerInterior(playerid,14);
                SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
                GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1);
                PlayerInfo[playerid][pInt] = 14;
            }
        }
    return 1;
}
OR he can use this,

https://sampforum.blast.hk/showthread.php?tid=171429
Reply
#5

Yeah, my Programmer Notepad is marking a missing bracket in red. That's more usefull then running another program
Reply
#6

Код:
MISSING BRACKET: The { bracket on line 6774 does not have a pair!
MISSING BRACKET: The { bracket on line 8021 does not have a pair!
MISSING BRACKET: The { bracket on line 8029 does not have a pair!
MISSING BRACKET: The { bracket on line 8041 does not have a pair!
MISSING BRACKET: The { bracket on line 8078 does not have a pair!
MISSING BRACKET: The { bracket on line 8090 does not have a pair!
MISSING BRACKET: The { bracket on line 8102 does not have a pair!
MISSING BRACKET: The { bracket on line 8114 does not have a pair!
MISSING BRACKET: The { bracket on line 8126 does not have a pair!
MISSING BRACKET: The { bracket on line 21044 does not have a pair!
MISSING BRACKET: The { bracket on line 39960 does not have a pair!
MISSING BRACKET: The { bracket on line 39962 does not have a pair!
MISSING BRACKET: The { bracket on line 39964 does not have a pair!
MISSING BRACKET: The { bracket on line 39966 does not have a pair!
MISSING BRACKET: The { bracket on line 39984 does not have a pair!
MISSING BRACKET: The { bracket on line 39985 does not have a pair!
MISSING BRACKET: The { bracket on line 39986 does not have a pair!
MISSING BRACKET: The { bracket on line 39987 does not have a pair!
MISSING BRACKET: The { bracket on line 39988 does not have a pair!
MISSING BRACKET: The { bracket on line 39989 does not have a pair!
Result: 
Opening angle brackets ({): 10623 
Closing angle brackets (}): 10603 
20 angle brackets without pair! Fix it!
Wtfff ? If i remove
Код:
if(newkeys & KEY_SECONDARY_ATTACK)
    {
        if(IsPlayerConnected(playerid))
        {
            new Float:shax, Float:shay, Float:shaz;
            new Float:shbx, Float:shby, Float:shbz;
            new Float:shcx, Float:shcy, Float:shcz;
            GetVehiclePos(138, shax, shay, shaz);
            GetVehiclePos(139, shbx, shby, shbz);
            GetVehiclePos(140, shcx, shcy, shcz);
            for(new i = 0;i < sizeof(EntranceRef);i++)
            {
                if(
                    IsPlayerInRangeOfPoint(playerid,2,Entrances[i][outside_x],Entrances[i][outside_y],Entrances[i][outside_z])
                    &&
                    GetPlayerVirtualWorld(playerid) == Entrances[i][outside_w]
                )
                {
                    SetPlayerPos(playerid,Entrances[i][inside_x],Entrances[i][inside_y],Entrances[i][inside_z]);
                    SetPlayerFacingAngle(playerid,Entrances[i][inside_a]);
                    SetPlayerInterior(playerid,Entrances[i][inside_i]);
                    SetPlayerVirtualWorld(playerid,Entrances[i][inside_w]);
                    SetCameraBehindPlayer(playerid);
                    return 1;
                }
            }
            for(new i = 0; i < MAX_PLAYERS; i++)
            {
                if(PlayerInfo[i][pHouseAccepted] > 0)
                {
                    if(IsPlayerInRangeOfPoint(playerid, 3, PlayerInfo[i][pHouseX], PlayerInfo[i][pHouseY], PlayerInfo[i][pHouseZ]))
                    {
                        if(PlayerInfo[i][pHouseLocked] == 0)
                        {
                            GetPlayerPos(playerid,PlayerInfo[playerid][pHouseExitX],PlayerInfo[playerid][pHouseExitY],PlayerInfo[playerid][pHouseExitZ]);
                            GetPlayerFacingAngle(playerid, PlayerInfo[playerid][pHouseExitR]);
                            GetPlayerName(playerid, sendername, sizeof(sendername));
                            if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the house.");
                            else format(string, sizeof(string), "* %s has entered the house.", sendername);
                            ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                            SetPlayerVirtualWorld(playerid, i+1);
                            PutPlayerInHouse(playerid, PlayerInfo[i][pHouseLevel]);
                            PlayerInfo[playerid][pLocal] = i;
                            PlayerInfo[playerid][pVirtualWorld] = i+1;
                        }
                        else
                        {
                            SendClientMessage(playerid, COLOR_GREY, "   That house is currently locked !");
                        }
                        return 1;
                    }
                }
            }
            for(new b = 0; b < sizeof(BizInfo); b++)
            {
                if(IsPlayerInRangeOfPoint(playerid,2.0,BizInfo[b][bOutsideX], BizInfo[b][bOutsideY], BizInfo[b][bOutsideZ]))
                {
                    if(BizInfo[b][bLocked]) return SendClientMessage(playerid,COLOR_GREY,"   This business is closed, come back later.");
                    if(PlayerInfo[playerid][pBizKey] != b && BizInfo[b][bEntryFee] > 0)
                    {
                        if(GetMoney(playerid) >= BizInfo[b][bEntryFee])
                        {
                            GiveMoney(playerid,-BizInfo[b][bEntryFee]);
                            BizInfo[b][bTill] += BizInfo[b][bEntryFee];
                            format(string, sizeof(string), "~r~-$%d", BizInfo[b][bEntryFee]);
                            GameTextForPlayer(playerid, string, 5000, 1);
                        }
                    }
                    if(BizInfo[b][bType] == 1) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buygun to buy a weapon from this business.");
                    else if(BizInfo[b][bType] == 2) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy food from this business.");
                    else if(BizInfo[b][bType] == 3 || BizInfo[b][bType] == 5) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy items from this business.");
                    else if(BizInfo[b][bType] == 4) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /drink to buy a drink from this business.");
                    else if(BizInfo[b][bType] == 6) SendClientMessage(playerid,COLOR_LIGHTBLUE,"   Use /buy to buy clothes from this business.");
                    SetPlayerVirtualWorld(playerid, b);
                    SetPlayerInterior(playerid, BizInfo[b][bInsideInt]);
                    SetPlayerPos(playerid, BizInfo[b][bInsideX],BizInfo[b][bInsideY],BizInfo[b][bInsideZ]);
                    SetPlayerFacingAngle(playerid,BizInfo[b][bInsideAng]);
                    SetCameraBehindPlayer(playerid);
                }
            }
/*          if(IsPlayerInRangeOfPoint(playerid, 5.0, 1173.0393,-1321.4241,15.3972)) // all saints
            {
                SetPlayerInterior(playerid, 0);
                PlayerInfo[playerid][pInt] = 0;
                SetPlayerPos(playerid, 4060.2734,-196.4038,59.2456);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
            }*/
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 626.9839,-571.7693,17.9207)) // sasp
            {
                SetPlayerInterior(playerid, 6);
                PlayerInfo[playerid][pInt] = 6;
                SetPlayerPos(playerid, 246.7394,62.9422,1003.6406);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
                SASP[playerid] = 1;
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1555.0618,-1675.6725,16.1953)) // lspd
            {
                SetPlayerInterior(playerid, 6);
                PlayerInfo[playerid][pInt] = 6;
                SetPlayerPos(playerid, 246.7394,62.9422,1003.6406);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
                SASP[playerid] = 0;
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1481.3351,-1771.8021,18.7958)) // cityhall
            {
                SetPlayerInterior(playerid, 3);
                PlayerInfo[playerid][pInt] = 3;
                SetPlayerPos(playerid, 389.3329,173.7999,1008.3828);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 2229.8533,-1721.3005,13.5617)) // gym
            {
                SetPlayerInterior(playerid, 5);
                PlayerInfo[playerid][pInt] = 5;
                SetPlayerPos(playerid, 772.4289,-5.2205,1000.7289);
                SetPlayerFacingAngle(playerid, 3.4612);
                SetCameraBehindPlayer(playerid);
            }
            // Nick Exo's Shit
            if(IsPlayerInRangeOfPoint(playerid, 2, 2127.51, 2379.54, 10.82)) // Outside -> Casino
            {
                SetPlayerPos(playerid, 2018.60, 1017.88, 996.87);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 90.0);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2102.55, 2425.19, 60.81)) // Roof -> Casino
            {
                SetPlayerPos(playerid, 1963.58, 1062.94, 994.46);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 149.07);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2124.05, 2404.77, 52.05)) // Office -> Casino
            {
                SetPlayerPos(playerid, 1963.49, 972.88, 994.46);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 27.18);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2124.05, 2404.77, 52.05)) // Office -> Casino
            {
                SetPlayerPos(playerid, 1963.49, 972.88, 994.46);
                SetPlayerInterior(playerid, 10);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 27.18);
                GameTextForPlayer(playerid, "~w~exo's casino", 2000, 1);
            }
            // LBCC Shit
            if(IsPlayerInRangeOfPoint(playerid, 2, 2851.94, -1366.00, 14.17)) // Outside -> House
            {
                SetPlayerPos(playerid, 2841.45, -1346.88, 959.74);
                SetPlayerInterior(playerid, 1);
                PlayerInfo[playerid][pInt] = 1;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 270.0);
            }
            if(IsPlayerInRangeOfPoint(playerid, 2, 2877.84, -1336.29, 965.66)) // House -> Office
            {
                SetPlayerPos(playerid, 1226.54, -813.24, 1084.00);
                SetPlayerInterior(playerid, 5);
                PlayerInfo[playerid][pInt] = 5;
                PlayerInfo[playerid][pVirtualWorld] = 20;
                SetPlayerVirtualWorld(playerid, 20);
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 0.0);
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 1519.02, -1453.92, 14.20)) // VIP Club
            {
                if(PlayerInfo[playerid][pDonateRank] >= 1)
                {
                    SetPlayerInterior(playerid, 69);
                    PlayerInfo[playerid][pInt] = 69;
                    SetPlayerPos(playerid, 1532.51, -1461.23, 1037.01);
                    GameTextForPlayer(playerid, "~p~vip club", 5000, 1);
                    SetPlayerFacingAngle(playerid, 180.0);
                    SetCameraBehindPlayer(playerid);
                }
            }
            if(IsPlayerInRangeOfPoint(playerid, 3.0, 2275.39, -930.02, 28.04)) // VIP Black Market
            {
                if(PlayerInfo[playerid][pDonateRank] >= 2)
                {
                    SetPlayerInterior(playerid, 7);
                    PlayerInfo[playerid][pInt] = 7;
                    SetPlayerPos(playerid, 315.70, -143.01, 999.60);
                    GameTextForPlayer(playerid, "~r~blackmarket", 5000, 1);
                    SendClientMessage(playerid, COLOR_LIGHTBLUE, "   Use /purchase to purchase some weapons.");
                    SetPlayerFacingAngle(playerid, 0.0);
                    SetCameraBehindPlayer(playerid);
                }
            }
            if(IsPlayerInRangeOfPoint(playerid, 3, 1310.0685,-1367.6198,13.5382))
            {
                PaintballPlayers ++;
                PlayerPaintballing[playerid] = 1;
                new rand = random(sizeof(PaintballSpawns));
                SetPlayerPos(playerid, PaintballSpawns[rand][0], PaintballSpawns[rand][1], PaintballSpawns[rand][2]);
                SetCameraBehindPlayer(playerid);
                TogglePlayerControllable(playerid, 0);
            }
            if(IsPlayerInRangeOfPoint(playerid,3.0,1241.4700,-871.8169,42.8828)) //Hitmen
            {
                if(PlayerInfo[playerid][pMember] != 8) return 1;
                SetPlayerInterior(playerid, 6);
                SetPlayerVirtualWorld(playerid,666);
                SetPlayerPos(playerid, 289.0340,-109.5871,1003.6828);
                SetPlayerFacingAngle(playerid, 92.2975);
                GameTextForPlayer(playerid, "~w~Headquarters", 5000, 1);
                SetCameraBehindPlayer(playerid);
            }
            if(IsPlayerInRangeOfPoint(playerid,3.0,681.5620,-474.2185,16.5363)) //Outlaws HQ
            {
                SetPlayerInterior(playerid, 1);
                SetPlayerPos(playerid, 678.2614,-464.6447,-25.6172);
                SetPlayerFacingAngle( playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~The Welcome Pump", 5000, 1);
                PlayerInfo[playerid][pInt] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,shax,shay,shaz)) //Shamal 1
            {
                if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
                else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerVirtualWorld(playerid, 1337);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,2.57, 33.14, 1200);
                GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
                GivePlayerGun(playerid, 46);
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,shbx,shby,shbz)) //Shamal 2
            {
                if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
                else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerVirtualWorld(playerid, 1338);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,2.57, 33.14, 1200);
                GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
                GivePlayerGun(playerid, 46);
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,shcx,shcy,shcz)) //Shamal 3
            {
                if(PlayerInfo[playerid][pMask] == 1) format(string, sizeof(string), "* Stanger has entered the shamal.");
                else format(string, sizeof(string), "* %s has entered the shamal.", sendername);
                ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
                SetPlayerVirtualWorld(playerid, 1339);
                SetPlayerInterior(playerid,1);
                SetPlayerPos(playerid,2.57, 33.14, 1200);
                GameTextForPlayer(playerid, "~w~Shamal", 5000, 1);
                GivePlayerGun(playerid, 46);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2625.9407, -1112.6112, 67.9953)) // East Coast Families Enter (Front)
            {
                SetPlayerPos(playerid, 2807.4290, -1165.7354, 1025.5703);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle( playerid, 180.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2611.2366, -1111.1881, 68.2453)) // East Coast Families Enter (Back)
            {
                SetPlayerPos(playerid, 2807.1748, -1171.8784, 1025.5703);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle( playerid, 0.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 1.5, 2618.9412, -1118.4761, 67.9953)) // East Coast Families Enter (Side)
            {
                SetPlayerPos(playerid, 2819.5872,-1172.9215,1025.5703);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 90.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 1.5, 2616.8911, -1118.1410, 70.8499)) // East Coast Families Enter (Window)
            {
                SetPlayerPos(playerid, 2817.0349,-1165.4685,1029.1719);
                SetPlayerInterior(playerid, 8);
                PlayerInfo[playerid][pInt] = 8;
                SetPlayerVirtualWorld(playerid, 10);
                PlayerInfo[playerid][pVirtualWorld] = 10;
                SetCameraBehindPlayer(playerid);
                SetPlayerFacingAngle(playerid, 180.0);
                GameTextForPlayer(playerid,"~w~East Coast ~n~Families~n~Crib", 3000, 1);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,611.0699,-583.6415,18.1517)) //SAST
            {
                SetPlayerInterior(playerid, 5);
                SetPlayerPos(playerid, 322.2817,303.3415,999.1484);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Colonel's Office", 5000, 1);
                PlayerInfo[playerid][pInt] = 5;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1777.4604,-1664.0137,14.4343)) //FBI HQ
            {
                SetPlayerInterior(playerid, 10);
                SetPlayerPos(playerid, 246.40,110.84,1003.22);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Federal Bureau ~n~of Investigation", 5000, 1);
                PlayerInfo[playerid][pInt] = 10;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1498.4185,-2182.5278,14.1682)) //FIRE DEPARTMENT ENTERANCE
            {
                SetPlayerInterior(playerid, 3);
                SetPlayerPos(playerid, 368.0984,162.2898,1019.9844);
                PlayerInfo[playerid][pInt] = 3;
                GameTextForPlayer(playerid, "~r~LSFMD~n~~w~Head Quarters", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1172.6975, -1325.3914, 15.4019)) //HOSPITAL GROUND ENTER
            {
                SetPlayerInterior(playerid, 70);
                SetPlayerPos(playerid, 1199.0801,-1366.3083,1017.8790);
                PlayerInfo[playerid][pInt] = 70;
                GameTextForPlayer(playerid, "~r~All Saints ~n~~w~Medical Center", 5000, 1);
                SetPlayerFacingAngle(playerid, 271.3973);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3.0, 1154.5345, -1343.6583, 26.6953)) //HOSPITAL ROOF ENTER
            {
                SetPlayerInterior(playerid, 70);
                SetPlayerPos(playerid, 1216.2145,-1379.2618,1029.4714);
                PlayerInfo[playerid][pInt] = 70;
                GameTextForPlayer(playerid, "~r~All Saints ~n~~w~Medical Center", 5000, 1);
                SetPlayerFacingAngle(playerid, 1.0922);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 1564.8468,-1666.1549,28.3956)) //LSPD Roof-LSPD Enterance
            {
                SetPlayerInterior(playerid, 6);
                SetPlayerPos(playerid,242.7468,66.3155,1003.6406);
                SetCameraBehindPlayer(playerid);
                GameTextForPlayer(playerid, "~w~Los Santos~n~~r~Police Department", 5000, 1);
                SetPlayerFacingAngle(playerid, 270.0);
                PlayerInfo[playerid][pInt] = 6;
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 1895.2286,-2021.3555,13.5469)) // Latin Kings
            {
                SetPlayerPos(playerid, 2569.4885,-1301.9822,1044.1250);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 2);
                PlayerInfo[playerid][pInt] = 2;
                GameTextForPlayer(playerid, "~w~South Side Locotes", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2073.2996,-1583.2520,13.4744)) // Idlewood Rydas
            {
                SetPlayerPos(playerid, 446.7476, 507.4956, 1001.4195);
                SetCameraBehindPlayer(playerid);
                SetPlayerInterior(playerid, 12);
                PlayerInfo[playerid][pInt] = 12;
                SetPlayerVirtualWorld(playerid, 299);
                PlayerInfo[playerid][pVirtualWorld] = 299;
                GameTextForPlayer(playerid, "~w~Idlewood Rydas", 5000, 1);
                SetPlayerFacingAngle(playerid, 0.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid, 3, 2447.8350,-1962.6876,13.5469)) //Los Santos Export Depot
            {
                SetPlayerPos(playerid,2573.0928,-1302.0148,1044.1250);
                SetCameraBehindPlayer(playerid);
                PlayerInfo[playerid][pInt] = 2;
                SetPlayerInterior(playerid, 2);
                GameTextForPlayer(playerid, "~w~Los Santos ~n~Export Depot HQ", 5000, 1);
                SetPlayerFacingAngle(playerid, 270.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1038.2180,-1340.5763,13.7432)) //Donut Store
            {
                SetPlayerInterior(playerid, 17);
                SetPlayerPos(playerid, 377.1611,-191.6544,1000.6328);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Jim's Sticky Ring", 5000, 1);
                PlayerInfo[playerid][pInt] = 17;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,51.9720,-292.6349,1.7031)) //Drug Factory
            {
                SetPlayerInterior(playerid, 1);
                SetPlayerPos(playerid, 2205.2314,1551.5662,1008.4103);
                SetPlayerFacingAngle(playerid, 270.7354);
                GameTextForPlayer(playerid, "~w~Drug Factory", 5000, 1);
                PlayerInfo[playerid][pInt] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2000.0439,-1114.1256,27.1250)) //Ballas HQ
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 2);
                SetPlayerPos(playerid, 2464.8630,-1698.3715,1013.5078);
                SetPlayerFacingAngle(playerid, 90.0000);
                GameTextForPlayer(playerid, "~w~Ballas Crib", 5000, 1);
                PlayerInfo[playerid][pInt] = 2;
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1997.8634,-1104.3289,26.7813)) //Ballas HQ 2
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 2);
                SetPlayerPos(playerid, 2451.2813,-1685.8804,1013.5078);
                SetPlayerFacingAngle(playerid, 180.0000);
                GameTextForPlayer(playerid, "~w~Ballas Crib", 5000, 1);
                PlayerInfo[playerid][pInt] = 2;
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,161.8696,-25.7349,1.5781)) //The White Commandos
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 1);
                SetPlayerPos(playerid, 965.0615,2108.0691,1011.0303);
                SetPlayerFacingAngle(playerid, 91.4560);
                GameTextForPlayer(playerid, "~w~White Commandos HQ", 5000, 1);
                PlayerInfo[playerid][pInt] = 1;
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2481.7625,-1331.9703,28.3025)) //Vagos HQ
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerPos(playerid, 1086.0775,2121.3428,10.8203);
                SetPlayerFacingAngle(playerid, 179.6025);
                GameTextForPlayer(playerid, "~w~Vagos HQ", 5000, 1);
                PlayerInfo[playerid][pVirtualWorld] = 1;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,-2624.4866,1412.2788,7.0938)) //San Fierro Street Racers HQ
            {
                SetPlayerVirtualWorld(playerid, 1);
                SetPlayerInterior(playerid, 3);
                SetPlayerPos(playerid, -2634.8577,1409.7426,906.4609);
                SetPlayerFacingAngle(playerid, 100.0325);
                GameTextForPlayer(playerid, "~w~Vagos HQ", 5000, 1);
                PlayerInfo[playerid][pVirtualWorld] = 1;
                PlayerInfo[playerid][pInt] = 3;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2756.3127,-1182.7612,69.4033)) //The Walton Cartels HQ
            {
                SetPlayerInterior(playerid, 12);
                SetPlayerPos(playerid, 1142.8920,6.3150,1000.6797);
                SetPlayerFacingAngle(playerid, 90.0000);
                GameTextForPlayer(playerid, "~w~The Walton ~n~Cartels HQ", 5000, 1);
                PlayerInfo[playerid][pInt] = 12;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,1191.2216,-1652.8029,13.9285)) //Triads HQ
            {
                SetPlayerInterior(playerid, 6);
                SetPlayerPos(playerid, 763.1277,-49.8147,1000.5859);
                SetPlayerFacingAngle(playerid, 0.0000);
                GameTextForPlayer(playerid, "~w~Yakuza Dojo", 5000, 1);
                PlayerInfo[playerid][pInt] = 6;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2183.1687,-2668.6416,17.8828)) //South Side Renegades HQ
            {
                SetPlayerInterior(playerid, 18);
                PlayerInfo[playerid][pInt] = 18;
                SetPlayerPos(playerid, 1249.7102,-28.1984,1001.0362);
                SetPlayerFacingAngle(playerid, 270.0);
                GameTextForPlayer(playerid, "~w~South Side~n~Renegades", 5000, 1);
                SetCameraBehindPlayer(playerid);
                PlayerInfo[playerid][pVirtualWorld] = 299;
                SetPlayerVirtualWorld(playerid, 299);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0, 1244.7333, 205.3294, 19.6454)) // Donut Store Enterance
            {
                SetPlayerVirtualWorld(playerid, 3);
                SetPlayerInterior(playerid, 17);
                SetPlayerPos(playerid, 377.1611,-191.6544,1000.6328);
                SetPlayerFacingAngle(playerid, 0.0000);
                PlayerInfo[playerid][pInt] = 17;
                PlayerInfo[playerid][pVirtualWorld] = 3;
                GameTextForPlayer(playerid, "~w~Montgomery ~n~~r~Cafe", 5000, 1);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0, 233.2956,1840.2114,17.6406)) // Cafeteria Enterance
            {
                SetPlayerInterior(playerid, 4);
                SetPlayerPos(playerid, 459.2668, -88.6474, 999.5547);
                SetPlayerFacingAngle(playerid, 89.9299);
                PlayerInfo[playerid][pInt] = 4;
                GameTextForPlayer(playerid, "~w~Cafeteria", 5000, 1);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,201.3625,1869.4546,13.1406)) //Prison
            {
                SetPlayerInterior(playerid, 69);
                SetPlayerPos(playerid, 1804.9424,-1576.6188,1636.9736);
                GameTextForPlayer(playerid, "~w~Detention Facility", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0000);
                PlayerInfo[playerid][pInt] = 69;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0, 2232.89, -1333.48, 23.98)) //Church
            {
                SetPlayerInterior(playerid, 69);
                PlayerInfo[playerid][pInt] = 69;
                SetPlayerPos(playerid, -1269.07, 77.78, 992.04);
                GameTextForPlayer(playerid, "~w~Los Santos Chapel", 5000, 1);
                SetPlayerFacingAngle(playerid, 180.0000);
                SetCameraBehindPlayer(playerid);
            }
            else if (IsPlayerInRangeOfPoint(playerid, 2.5, 1462.611450,-1012.072937,26.843750)) // Bank Enter
            {
                SetPlayerPos(playerid, 2305.688964,-16.088100,26.749565);
                GameTextForPlayer(playerid, "~w~Los Santos Bank", 5000, 1);
                SetPlayerFacingAngle(playerid, 270.0000);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,177.0772,1840.2100,17.6406)) //Infirmary
            {
                SetPlayerPos(playerid, 268.7222,1862.8405,8.7578);
                GameTextForPlayer(playerid, "~w~Infirmary", 5000, 1);
                SetPlayerFacingAngle(playerid, 180.0);
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,141.6423,1875.4824,17.8434)) //Locker Room
            {
                SetPlayerInterior(playerid, 18);
                SetPlayerPos(playerid, -217.7308,1402.6931,27.7734);
                GameTextForPlayer(playerid, "~w~Locker Room", 5000, 1);
                SetPlayerFacingAngle(playerid, 90.0000);
                PlayerInfo[playerid][pInt] = 18;
                SetCameraBehindPlayer(playerid);
            }
            else if(IsPlayerInRangeOfPoint(playerid,3.0,2695.6235,-1704.6960,11.8438))
            {
                SetPlayerInterior(playerid,7);
                SetPlayerPos(playerid,-1404.5299,-259.0602,1043.6563);
                GameTextForPlayer(playerid, "~w~Welcome to the 8ball Track", 5000, 1);
                PlayerInfo[playerid][pInt] = 7;
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,-2111.5686,-443.9720,38.7344))
            {
                SetPlayerInterior(playerid,4);
                SetPlayerPos(playerid,-1443.0554,-581.1879,1055.0472);
                GameTextForPlayer(playerid, "~w~Welcome to the Dirt Track", 5000, 1);
                PlayerInfo[playerid][pInt] = 4;
            }
            else if(IsPlayerInRangeOfPoint(playerid,8.0,-2080.3079,-406.0309,38.7344))
            {
                SetPlayerInterior(playerid,14);
                SetPlayerPos(playerid,-1464.7732,1557.5533,1052.5313);
                GameTextForPlayer(playerid, "~w~Welcome to the Stunting Track", 5000, 1);
                PlayerInfo[playerid][pInt] = 14;
            }
        }
    return 1;
}
Then it wont crash and dont show any errors/warning and this code is on lines 13000-14000 something
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