3 Scripting Questions
#1

Hello, SA-MP Scripters. I need your help with some filterscripts:

[SOLVED] Case 1: I have a IsPlayerInRangeOfPoint Problem. I have this script:

Code:
#include <a_samp>

new HavingBall[MAX_PLAYERS];
new Anim[MAX_PLAYERS];
new Ball;
new BallStatus;
new Baller;
new ShootingBall;
new BallBounce;

public OnFilterScriptInit()
{
        Baller = 999;
        DestroyObject(Ball);
        Ball = CreateObject(2114, 2782.3027,-2019.0826,13.5547-0.8, 0, 0, 96);
        return 1;
}

public OnFilterScriptExit()
{
        return 1;
}

public OnObjectMoved(objectid)
{
    new i = Baller;
    if(ShootingBall == 2)
    {
                BallDown2(i);
                return 1;
    }
    else if(ShootingBall == 3)
    {
                BallDown3(i);
                return 1;
    }
    else if(ShootingBall == 4)
    {
                BallDown4(i);
                return 1;
    }
    else if(ShootingBall == 5)
    {
                BallDown5(i);
                return 1;
    }
    else if(ShootingBall == 6)
    {
        ApplyAnimation(i,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
                HavingBall[i] = 1;
                Anim[i] = 0;
    }
    if(BallBounce == 1)
    {
        new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z+1.2, 4);
            BallBounce = 2;
        }
        else if(BallBounce == 2)
    {
        new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z-1.2, 4);
            BallBounce = 3;
        }
        else if(BallBounce == 3)
    {
        new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z+0.8, 3);
            BallBounce = 4;
        }
        else if(BallBounce == 4)
    {
        new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z-0.8, 3);
            BallBounce = 5;
        }
        else if(BallBounce == 5)
    {
        new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z+0.5, 2);
            BallBounce = 6;
        }
        else if(BallBounce == 6)
    {
        new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z-0.5, 2);
            BallBounce = 7;
        }
        else if(BallBounce == 7)
    {
        new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z+0.2, 1);
            BallBounce = 8;
        }
        else if(BallBounce == 8)
    {
        new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z-0.2, 1);
            BallBounce = 0;
        }
    if(!HavingBall[i]) return 1;
        new Keys, ud, lr;
        GetPlayerKeys(i, Keys, ud, lr);
    if(Anim[i])
    {
        switch(BallStatus)
            {
                        case 0:
                        {
                                BallStatus = 1;
                                new Float:x, Float:y, Float:z;
                                GetPlayerPos(i, x, y, z);
                                StopObject(Ball);
                                new Float:x2, Float:y2;
                            GetXYInFrontOfPlayer(i, x2, y2, 0.4);
                                MoveObject(Ball, x2, y2, z+0.1, 5.5);
                        }
                        case 1:
                        {
                        BallStatus = 0;
                        new Float:x, Float:y, Float:z;
                                GetPlayerPos(i, x, y, z);
                                StopObject(Ball);
                                new Float:x2, Float:y2;
                                GetXYInFrontOfPlayer(i, x2, y2, 0.4);
                                MoveObject(Ball, x2, y2, z-0.8, 5.5);
                        }
                }
                return 1;
    }
    if(Keys & KEY_SPRINT)
        {
        ApplyAnimation(i,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
        switch(BallStatus)
                {
                        case 0:
                        {
                                BallStatus = 1;
                                new Float:x, Float:y, Float:z;
                                GetPlayerPos(i, x, y, z);
                                StopObject(Ball);
                                new Float:x2, Float:y2;
                        GetXYInFrontOfPlayer(i, x2, y2, 1.5);
                                MoveObject(Ball, x2, y2, z+0.1, 8);
                        }
                        case 1:
                        {
                        BallStatus = 0;
                        new Float:x, Float:y, Float:z;
                                GetPlayerPos(i, x, y, z);
                                StopObject(Ball);
                                new Float:x2, Float:y2;
                                GetXYInFrontOfPlayer(i, x2, y2, 1.5);
                                MoveObject(Ball, x2, y2, z-0.8, 8);
                        }
                }
                return 1;
    }
    else
    {
        ApplyAnimation(i,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
    }
        switch(BallStatus)
        {
                case 0:
                {
                        BallStatus = 1;
                        new Float:x, Float:y, Float:z;
                        GetPlayerPos(i, x, y, z);
                        StopObject(Ball);
                        new Float:x2, Float:y2;
                    GetXYInFrontOfPlayer(i, x2, y2, 1.2);
                        MoveObject(Ball, x2, y2, z+0.1, 5);
                }
                case 1:
                {
                BallStatus = 0;
                new Float:x, Float:y, Float:z;
                        GetPlayerPos(i, x, y, z);
                        StopObject(Ball);
                        new Float:x2, Float:y2;
                        GetXYInFrontOfPlayer(i, x2, y2, 1.2);
                        MoveObject(Ball, x2, y2, z-0.8, 5);
                }
        }
    return 1;
}

public OnPlayerConnect(playerid)
{
        return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    HavingBall[playerid] = 0;
    Anim[playerid] = 0;
    if(HavingBall[playerid]) Baller = 999;
        return 1;
}

public OnPlayerSpawn(playerid)
{
        return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    HavingBall[playerid] = 0;
    if(HavingBall[playerid]) Baller = 999;
        return 1;
}

public OnVehicleSpawn(vehicleid)
{
        return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
        return 1;
}

public OnPlayerText(playerid, text[])
{
        return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
        if (strcmp("/basket", cmdtext, true, 6) == 0)
        {
                new Float:x, Float:y, Float:z;
                GetPlayerPos(playerid, x, y, z);
                DestroyObject(Ball);
                Ball = CreateObject(2114, x+random(3), y+random(3), z-0.8, 0, 0, 96);
                return 1;
        }
        return 0;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if ((newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH) && !IsPlayerInAnyVehicle(playerid))
        {
                if(HavingBall[playerid])
                {
            ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop",4.1,1,1,1,1,1);
                }
                else
                {
            ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
                }
                Anim[playerid] = 1;
        }
        if (!(newkeys & KEY_CROUCH) && (oldkeys & KEY_CROUCH) && !IsPlayerInAnyVehicle(playerid))
        {
                ClearAnimations(playerid);
                Anim[playerid] = 0;
        }
        if(newkeys & KEY_FIRE && !IsPlayerInAnyVehicle(playerid))
        {
        if(!HavingBall[playerid])
                {
                        new Float:x, Float:y, Float:z;
                        GetObjectPos(Ball, x, y, z);
                        if(IsPlayerInRangeOfPoint(playerid, 1.5, x, y, z))
                        {
                                HavingBall[playerid] = 1;
                                ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
                                if(Baller != 999)
                                {
                                        HavingBall[Baller] = 0;
                                        ClearAnimations(Baller);
                                        ApplyAnimation(Baller, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
                                }
                                Baller = playerid;
                                BallStatus = 1;
                                new Float:x2, Float:y2;
                                GetXYInFrontOfPlayer(playerid, x2, y2, 0.8);
                                GetPlayerPos(playerid, x, y, z);
                                StopObject(Ball);
                                MoveObject(Ball, x2, y2, z, 2.5);
                                Anim[playerid] = 0;
                                BallBounce = 0;
                        }
                }
                else
                {
            if(IsPlayerInRangeOfPoint(playerid, 2, 2795.5237,-2019.6152,13.5547))
                        {
                                MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 7.5);
                                SetPlayerPos(playerid, 2795.5237,-2019.6152,13.5547);
                                ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
                                HavingBall[playerid] = 0;
                                SetTimerEx("ClearAnim", 1100, 0, "d", playerid);
                                SetTimerEx("BallDown2", 1100, 0, "d", playerid);
                                return 1;
                        }
            else if(IsPlayerInRangeOfPoint(playerid, 4, 2795.5237,-2019.6152,13.5547) && IsPlayerFacingPoint(playerid, 20, 2795.5237,-2019.6152,13.5547))
                        {
                                new rand = random(1);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 10.5+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 2;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss(playerid);
                                return 1;
                        }
            else if(IsPlayerInRangeOfPoint(playerid, 7, 2795.5237,-2019.6152,13.5547) && IsPlayerFacingPoint(playerid, 20, 2795.5237,-2019.6152,13.5547))
                        {
                                new rand = random(2);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 11.0+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 2;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss(playerid);
                                return 1;
                        }
                        else if(IsPlayerInRangeOfPoint(playerid, 10, 2795.5237,-2019.6152,13.5547) && IsPlayerFacingPoint(playerid, 20, 2795.5237,-2019.6152,13.5547))
                        {
                                new rand = random(3);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 11.5+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 2;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss(playerid);
                                return 1;
                        }
                        else if(IsPlayerInRangeOfPoint(playerid, 2, 2768.3669,-2019.6644,13.5547))
                        {
                                MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 7.5);
                                SetPlayerPos(playerid, 2768.3669,-2019.6644,13.5547);
                                ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
                                HavingBall[playerid] = 0;
                                SetTimerEx("ClearAnim", 800, 0, "d", playerid);
                                SetTimerEx("BallDown3", 1100, 0, "d", playerid);
                                return 1;
                        }
            else if(IsPlayerInRangeOfPoint(playerid, 4, 2768.3669,-2019.6644,13.5547) && IsPlayerFacingPoint(playerid, 20, 2768.3669,-2019.6644,13.5547))
                        {
                                new rand = random(1);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 10.5+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 3;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss2(playerid);
                                return 1;
                        }
            else if(IsPlayerInRangeOfPoint(playerid, 7, 2768.3669,-2019.6644,13.5547) && IsPlayerFacingPoint(playerid, 20, 2768.3669,-2019.6644,13.5547))
                        {
                                new rand = random(2);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 11.0+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 3;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss2(playerid);
                                return 1;
                        }
                        else if(IsPlayerInRangeOfPoint(playerid, 10, 2768.3669,-2019.6644,13.5547) && IsPlayerFacingPoint(playerid, 20, 2768.3669,-2019.6644,13.5547))
                        {
                                new rand = random(3);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 11.5+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 3;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                ShootMiss2(playerid);
                                return 1;
                        }
                        for(new i; i < MAX_PLAYERS; i++)
                        {
                                if(IsPlayerConnected(i))
                                {
                                        if(IsPlayerFacingPlayer(playerid, i, 15))
                                        {
                                                new Float:x, Float:y, Float:z;
                                                GetPlayerPos(i, x, y, z);
                                                if(IsPlayerInRangeOfPoint(playeri	d, 20.0, x, y, z))
                                                {
                                                        Baller = i;
                                                        HavingBall[playerid] = 0;
                                                        ClearAnimations(playerid);
                                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
                                                        SetTimerEx("ClearAnim", 700, 0, "d", playerid);
                                                        MoveObject(Ball, x, y, z, 13+random(4));
                                                        Anim[i] = 0;
                                                        ShootingBall = 6;
                                                        ApplyAnimation(i,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
                                                        return 1;
                                                }
                                        }
                                }
                        }
                        new Float:x, Float:y, Float:z;
                        GetPlayerPos(playerid, x, y, z);
                        HavingBall[playerid] = 0;
                        new Float:x2, Float:y2;
                        GetXYInFrontOfPlayer(playerid, x2, y2, 6.0);
                        SetTimerEx("BallDown", 600, 0, "df", playerid, z);
                        MoveObject(Ball, x2, y2, z+random(8)+3, 10.0+random(4));
                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                        ShootingBall = 0;
                }
        }
        return 1;
}

stock IsPlayerFacingPoint(playerid, Float:dOffset, Float:pX, Float:pY, Float:pZ)
{
        #pragma unused pZ
        new
                Float:X,
                Float:Y,
                Float:Z,
                Float:pA,
                Float:ang;

        if(!IsPlayerConnected(playerid)) return 0;

        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, pA);

        if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
        else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
        else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

        if(AngleInRangeOfAngle(-ang, pA, dOffset)) return true;

        return false;

}

stock IsPlayerFacingPlayer(playerid, targetid, Float:dOffset)
{

        new
                Float:pX,
                Float:pY,
                Float:pZ,
                Float:pA,
                Float:X,
                Float:Y,
                Float:Z,
                Float:ang;

        if(!IsPlayerConnected(playerid) || !IsPlayerConnected(targetid)) return 0;

        GetPlayerPos(targetid, pX, pY, pZ);
        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, pA);

        if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
        else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
        else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

        if(AngleInRangeOfAngle(-ang, pA, dOffset)) return true;

        return false;

}

stock AngleInRangeOfAngle(Float:a1, Float:a2, Float:range)
{

        a1 -= a2;
        if((a1 < range) && (a1 > -range)) return true;

        return false;

}

forward BallDown(playerid, Float:oldz);
public BallDown(playerid, Float:oldz)
{
    new Float:x, Float:y, Float:z;
        GetObjectPos(Ball, x, y, z);
        new Float:a;
        new Float:x2, Float:y2;
        GetPlayerPos(playerid, x2, y2, a);
        GetPlayerFacingAngle(playerid, a);
        x2 += (16 * floatsin(-a, degrees));
        y2 += (16 * floatcos(-a, degrees));
        MoveObject(Ball, x2, y2, oldz-0.8, 10.0+random(3));
        Baller = 999;
        ShootingBall = 0;
        BallBounce = 1;
        return 1;
}

forward BallDown2(playerid);
public BallDown2(playerid)
{
        MoveObject(Ball, 2795.5237,-2019.6152,13.5547-0.8, 10.0+random(3));
        Baller = 999;
        ShootingBall = 0;
        GameTextForPlayer(playerid, "Encesta!", 3000, 3);
        BallBounce = 1;
        return 1;
}

forward BallDown3(playerid);
public BallDown3(playerid)
{
        MoveObject(Ball, 2768.3669,-2019.6644,13.5547-0.8, 10.0+random(3));
        Baller = 999;
        ShootingBall = 0;
        GameTextForPlayer(playerid, "Encesta!", 3000, 3);
        BallBounce = 1;
        return 1;
}

forward BallDown4(playerid);
public BallDown4(playerid)
{
        MoveObject(Ball, 2795.5237+random(5),-2019.6152+random(5),13.5547-0.8, 10.0+random(3));
        Baller = 999;
        ShootingBall = 0;
        GameTextForPlayer(playerid, "Pelota Mala!", 3000, 3);
        BallBounce = 1;
        return 1;
}

forward BallDown5(playerid);
public BallDown5(playerid)
{
        MoveObject(Ball, 2768.3669+random(5),-2019.6644+random(5),13.5547-0.8, 10.0+random(3));
        Baller = 999;
        ShootingBall = 0;
        GameTextForPlayer(playerid, "Pelota Mala!", 3000, 3);
        BallBounce = 1;
        return 1;
}

forward ShootMiss(playerid);
public ShootMiss(playerid)
{
        MoveObject(Ball, 2794.9612+random(2), -2019.5415+random(2), 15.5075+random(2), 12.5+random(4));
        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
        ShootingBall = 4;
        HavingBall[playerid] = 0;
        return 1;
}

forward ShootMiss2(playerid);
public ShootMiss2(playerid)
{
        MoveObject(Ball, 2768.6289+random(2),-2019.7227+random(2),15.6287+random(2), 12.5+random(4));
        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
        ShootingBall = 5;
        HavingBall[playerid] = 0;
        return 1;
}

forward ClearAnim(playerid);
public ClearAnim(playerid)
{
        ClearAnimations(playerid);
        return 1;
}

GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
        new Float:a;
        GetPlayerPos(playerid, x, y, a);
        GetPlayerFacingAngle(playerid, a);
        if (GetPlayerVehicleID(playerid))
        {
            GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
        }
        x += (distance * floatsin(-a, degrees));
        y += (distance * floatcos(-a, degrees));
}
And, the problem is... It is a filterscript, and when I try to compile, it says me 13 errors, and cannot compile:

Code:
C:\Users\...\Desktop\Basket.pwn(50) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(56) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(63) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(70) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(77) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(84) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(91) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(98) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(105) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(110) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(112) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(123) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(124) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(130) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(137) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(151) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(152) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(158) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(165) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(171) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(180) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(181) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(187) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(194) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(207) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(219) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(264) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(275) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Users\...\Desktop\Basket.pwn(299) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Users\...\Desktop\Basket.pwn(309) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Users\...\Desktop\Basket.pwn(323) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Users\...\Desktop\Basket.pwn(337) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Users\...\Desktop\Basket.pwn(351) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Users\...\Desktop\Basket.pwn(361) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(361) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Users\...\Desktop\Basket.pwn(375) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Users\...\Desktop\Basket.pwn(389) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Users\...\Desktop\Basket.pwn(400) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(401) : warning 217: loose indentation
C:\Users/...\Desktop\Basket.pwn(403) : warning 217: loose indentation
C:\Users\...\Desktop\Basket.pwn(411) : error 017: undefined symbol "IsPlayerInRangeOfPoint"
C:\Users\...\Desktop\Basket.pwn(411) : error 017: undefined symbol "d"
C:\Users\...\Desktop\Basket.pwn(411) : error 029: invalid expression, assumed zero
C:\Users\...\Desktop\Basket.pwn(411) : fatal error 107: too many error messages on one line

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


13 Errors.
_______________

2 Case:

Another FS...

Code:
#define FILTERSCRIPT

#define YELLOW 0xFFFF00FF
#define RED 0xFF0000FF
#define WHITE 0xFFFFFFFF
#define ORANGE 0xF97804FF
#define BLUE 0x0000FFFF

#if defined FILTERSCRIPT

new Float:HockeySpawns[10][4] =
{
{1370.3741, 2130.7910, 11.0156},
{1355.2581, 2129.7195, 11.0156},
{1336.2168, 2129.4036, 11.0156},
{1346.3798, 2144.0493, 11.0156},
{1363.4307, 2144.9565, 11.0156},
{1363.3607, 2150.4619, 11.0156},
{1344.9474, 2151.8689, 11.0156},
{1337.5403, 2170.5913, 11.0234},
{1352.0214, 2170.1721, 11.0156},
{1371.2192, 2171.7070, 11.0234}
};

//------------------------------------------------------------------------------
//--------------------------------Hockey Defines--------------------------------
//------------------------------------------------------------------------------

new PlaysHockey[MAX_PLAYERS];
new HasPuck[MAX_PLAYERS];

new Puck;

//------------------------------------------------------------------------------
//------------------------------IsObjectInArea----------------------------------
//------------------------------------------------------------------------------

stock IsObjectInArea(objectid, Float:max_x, Float:min_x, Float:max_y, Float:min_y)
{
        new Float:X, Float:Y, Float:Z;
        GetObjectPos(objectid, X, Y, Z);
        if(X <= max_x && X >= min_x && Y <= max_y && Y >= min_y) return 1;
        return 0;
}

//------------------------------------------------------------------------------
//--------------------------GetDistanceBetweenPlayers---------------------------
//------------------------------------------------------------------------------

stock GetDistanceBetweenPlayers(playerid, playerid2)
{
        new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
        new Float:tmpdis;
        GetPlayerPos(playerid, x1, y1, z1);
        GetPlayerPos(playerid2, x2, y2, z2);
        tmpdis =

floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs

(floatsub(z2,z1)),2));
        return floatround(tmpdis);
}

//------------------------------------------------------------------------------
//----------------------------GetXYInFrontOfPlayer------------------------------
//------------------------------------------------------------------------------

stock Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
    new Float:a;
    GetPlayerPos(playerid, x, y, a);
    if (IsPlayerInAnyVehicle(playerid))
        GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
    else
        GetPlayerFacingAngle(playerid, a);
    x += (distance * floatsin(-a, degrees));
    y += (distance * floatcos(-a, degrees));
    return a;
}

//------------------------------------------------------------------------------
//--------------------------------PlayerToPoint---------------------------------
//------------------------------------------------------------------------------

forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        tempposx = (oldposx -x);
        tempposy = (oldposy -y);
        tempposz = (oldposz -z);
        if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
        {
                return 1;
        }
        return 0;
}

//------------------------------------------------------------------------------
//--------------------------------ObjectToPoint---------------------------------
//------------------------------------------------------------------------------

forward ObjectToPoint(Float:radi, objectid, Float:x, Float:y, Float:z);
public ObjectToPoint(Float:radi, objectid, Float:x, Float:y, Float:z)
{
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetObjectPos(objectid, oldposx, oldposy, oldposz);
        tempposx = (oldposx -x);
        tempposy = (oldposy -y);
        tempposz = (oldposz -z);
        if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
        {
                return 1;
        }
        return 0;
}

public OnFilterScriptInit()
{
        print("\n--------------------------------------");
        print("         -$- Hockey Filterscript -$-                ");
        print("                           -| Found|-                                 ");
        print("                  -$- In SA-MP Forums -$-                        ");
        print("                            LOADED                                  ");
        print("--------------------------------------\n");
        Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0); // The puck
        SetTimer("IsInArea", 1000, 1);
        CreateObject(3453, 1401.088989, 2105.528076, 16.736935, 0.0000, 0.0000, 0.0000);
        CreateObject(3452, 1371.763550, 2099.182129, 16.751028, 0.0000, 0.0000, 0.0000);
        CreateObject(3452, 1342.358398, 2099.221680, 16.765057, 0.0000, 0.0000, 0.0000);
        CreateObject(3453, 1312.165405, 2104.721436, 16.790056, 0.0000, 0.0000, 270.0000);
        CreateObject(3452, 1305.804199, 2134.033691, 16.797857, 0.0000, 0.0000, 270.0000);
        CreateObject(3452, 1305.818848, 2163.626221, 16.797857, 0.0000, 0.0000, 270.0000);
        CreateObject(3453, 1311.314209, 2201.489258, 16.797861, 0.0000, 0.0000, 180.0000);
        CreateObject(3452, 1305.795776, 2190.516357, 16.834555, 0.0000, 0.0000, 270.0000);
        CreateObject(4604, 1314.277222, 2124.585205, -18.819553, 91.1003, 0.0000, 90.0000);
        CreateObject(4604, 1389.221436, 2107.730713, -18.784601, 91.1003, 0.0000, 180.0000);
        CreateObject(983, 1352.813477, 2113.017578, 10.699176, 0.0000, 0.0000, 270.0000);
        CreateObject(983, 1352.812622, 2113.029541, 11.974175, 0.0000, 0.0000, 270.0000);
        CreateObject(983, 1349.593140, 2113.612305, 9.424180, 91.1003, 0.0000, 180.0000);
        CreateObject(983, 1349.604858, 2114.856934, 9.399184, 91.1003, 0.0000, 180.0000);
        CreateObject(983, 1356.029663, 2113.634033, 9.424177, 91.1003, 0.0000, 180.0000);
        CreateObject(983, 1356.014282, 2114.889893, 9.399177, 91.1003, 0.0000, 180.0000);
        CreateObject(983, 1352.806763, 2113.684326, 12.624177, 0.0000, 269.7592, 270.0000);
        CreateObject(983, 1352.648926, 2189.771240, 10.706992, 0.0000, 0.0000, 270.0000);
        CreateObject(983, 1352.646362, 2189.770264, 11.956988, 0.0000, 0.0000, 270.0000);
        CreateObject(983, 1355.813599, 2189.051514, 9.382001, 89.3814, 0.0000, 0.0000);
        CreateObject(983, 1355.812744, 2187.832275, 9.381993, 90.2409, 0.0000, 0.0000);
        CreateObject(983, 1349.442017, 2189.087891, 9.357001, 90.2409, 0.0000, 0.0000);
        CreateObject(983, 1349.440186, 2187.826660, 9.356994, 89.3814, 0.0000, 0.0000);
        CreateObject(983, 1352.645996, 2189.153320, 12.531980, 0.0000, 270.6186, 270.0000);
        CreateObject(983, 1352.651245, 2187.899658, 12.506980, 0.0000, 270.6186, 270.0000);
        CreateObject(983, 1352.808350, 2114.929443, 12.624185, 0.0000, 269.7591, 270.0000);
        CreateObject(3917, 1376.498901, 2133.413818, 3.568188, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1363.439453, 2133.407715, 3.568184, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1350.394165, 2133.401611, 3.568187, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1337.359619, 2133.409424, 3.568185, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1324.290527, 2133.428223, 3.568192, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1311.237915, 2133.441895, 3.568180, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1298.169556, 2133.442383, 3.575999, 0.0000, 0.0000, 270.0000);
        CreateObject(3915, 1306.331055, 2139.025146, 10.214546, 0.0000, 0.0000, 180.0000);
        CreateObject(3915, 1305.669189, 2180.461182, 10.251822, 0.0000, 0.0000, 180.0000);
        CreateObject(3915, 1301.370728, 2142.775146, 10.246323, 0.0000, 0.0000, 180.0000);
        CreateObject(3915, 1356.260620, 2208.066650, 10.217566, 0.0000, 0.0000, 90.0000);
        CreateObject(3915, 1397.616821, 2208.144775, 10.234627, 0.0000, 0.0000, 90.0000);
        CreateObject(18553, 1360.226685, 2192.344727, 11.315384, 0.0000, 0.0000, 270.0000);
        CreateObject(18553, 1363.993042, 2192.386230, 11.817675, 0.0000, 0.0000, 269.1406);
        CreateObject(18553, 1367.853638, 2192.401123, 11.817675, 0.0000, 0.0000, 269.1406);
        CreateObject(18553, 1371.749512, 2192.417236, 11.315384, 0.0000, 0.0000, 269.1406);
        CreateObject(18553, 1375.637451, 2192.418701, 11.817675, 0.0000, 0.0000, 269.1406);
        CreateObject(18553, 1377.774292, 2192.407715, 11.315384, 0.0000, 0.0000, 269.1406);
        CreateObject(18553, 1390.935547, 2177.283936, 11.315384, 0.0000, 0.0000, 180.0000);
        CreateObject(18553, 1390.992310, 2173.429688, 11.799865, 0.0000, 0.0000, 180.0000);
        CreateObject(18553, 1391.050781, 2169.548096, 11.817675, 0.0000, 0.0000, 180.0000);
        CreateObject(18553, 1391.061035, 2165.691406, 11.315384, 0.0000, 0.0000, 178.2812);
        CreateObject(18553, 1391.010010, 2161.809570, 11.817675, 0.0000, 0.0000, 178.2812);
        CreateObject(18553, 1390.958252, 2159.749512, 11.315384, 0.0000, 0.0000, 178.2812);
        CreateObject(3915, 1406.385986, 2155.359863, 10.238678, 0.0000, 0.0000, 0.0000);
        CreateObject(3915, 1406.347778, 2125.243652, 10.215340, 0.0000, 0.0000, 0.0000);
        CreateObject(3917, 1353.004150, 2143.817383, 3.568182, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1339.965210, 2143.811279, 3.568185, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1326.960571, 2143.790771, 3.568186, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1330.618530, 2154.208008, 3.568189, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1352.989502, 2154.223633, 3.568186, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1343.205688, 2154.219971, 3.568185, 0.0000, 0.0000, 270.0000);
        CreateObject(3915, 1405.131226, 2159.961914, 10.259634, 0.0000, 0.0000, 0.0000);
        CreateObject(3915, 1306.640747, 2158.529053, 10.251812, 0.0000, 0.0000, 180.0000);
        CreateObject(3915, 1355.376221, 2207.078613, 10.226799, 0.0000, 0.0000, 90.0000);
        CreateObject(3917, 1351.689209, 2164.618164, 3.568186, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1374.472046, 2160.467285, 3.568184, 0.0000, 0.0000, 180.0000);
        CreateObject(3917, 1364.061523, 2160.480469, 3.568187, 0.0000, 0.0000, 180.0000);
        CreateObject(3917, 1380.708862, 2134.976074, 3.568181, 0.0000, 0.0000, 90.0001);
        CreateObject(3917, 1360.087280, 2137.629395, 3.568186, 0.0000, 0.0000, 90.0001);
        CreateObject(3917, 1360.101074, 2148.047119, 3.568183, 0.0000, 0.0000, 90.0001);
        CreateObject(3917, 1374.768066, 2173.506104, 3.568182, 0.0000, 0.0000, 180.0000);
        CreateObject(3917, 1351.980103, 2185.395508, 3.575994, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1351.665894, 2189.833740, 3.575998, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1338.864624, 2189.740234, 3.593189, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1328.149536, 2194.850586, 3.576000, 0.0000, 0.0000, 270.0000);
        return 1;
}

public OnFilterScriptExit()
{
        print("\n--------------------------------------");
        print("         -$- Hockey Filterscript -$-                ");
        print("                           -| Found |-                                 ");
        print("                  -$- In SA-MP Forums -$-                        ");
        print("                           UNLOADED                                 ");
        print("--------------------------------------\n");
        return 1;
}

#else

main()
{
        print("\n--------------------------------------");
        print("         -$- Hockey Filterscript -$-                ");
        print("                           -| Found |-                                 ");
        print("                  -$- In SA-MP Forums -$-                        ");
        print("                            LOADED                                  ");
        print("--------------------------------------\n");
}

#endif


public OnPlayerConnect(playerid)
{
        ApplyAnimation(playerid, "SKATE", "null", 0.0, 0, 0, 0, 0, 0); // Pre-loads the skate anim.
        return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
        if (strcmp("/rpuck", cmdtext, true, 10) == 0) // Respawns the puck.
        {
                DestroyObject(Puck);
                Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);
                SendClientMessageToAll(RED, "~ The puck went out of the hockey zone and has been respawned!"); // They threw the puck outta the hockey zone and has been respawned!
                return 1;
        }

        if (strcmp("/hhelp", cmdtext, true, 10) == 0) // Hockey help
        {
            SendClientMessage(playerid, RED, "----------------------------------------------");
            SendClientMessage(playerid, YELLOW, "SA-MP Forums Hockey Filterscript");
            SendClientMessage(playerid, YELLOW, "|- Help -|");
            SendClientMessage(playerid, RED, "----------------------------------------------");
            SendClientMessage(playerid, WHITE, "This filterscript has been found by [iTG]RockStar.");
            SendClientMessage(playerid, WHITE, "To hit the puck, go near it and press the fire button to shoot it.");
            SendClientMessage(playerid, WHITE, "To shoot it harder, hold the fire button while near the puck.");
            SendClientMessage(playerid, WHITE, "To lead the puck, press sprint while near it.");
            SendClientMessage(playerid, WHITE, "If the puck gets outta the zone, type /rpuck to respawn it.");
            SendClientMessage(playerid, RED, "----------------------------------------------");
                return 1;
        }

        if (strcmp("/hskate", cmdtext, true, 10) == 0) // The skate anim if it stops.
        {
                if(PlaysHockey[playerid] == 1)
                {
                ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1);
        }
        else if(PlaysHockey[playerid] == 0)
                {
                        SendClientMessage(playerid, RED, "You have to be in a hockey match to use this skate animation. Type /hockey!");
                }
                return 1;
        }

        if (strcmp("/hockey", cmdtext, true, 10) == 0) // To join the hockey.
        {
                new rand = random(sizeof(HockeySpawns));
                SetPlayerPos(playerid, HockeySpawns[rand][0], HockeySpawns[rand][1], HockeySpawns[rand][2]);
                ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1);
                GivePlayerWeapon(playerid, 2, 1);
                SendClientMessage(playerid, YELLOW, "You have joined the hockey match!");
                PlaysHockey[playerid] = 1;
                return 1;
        }

        if (strcmp("/leavehockey", cmdtext, true, 10) == 0) // To leave the hockey.
        {
            new name[MAX_PLAYER_NAME];
            new string[128];

            if(PlaysHockey[playerid] == 0)
            {
                SendClientMessage(playerid, RED, "You're not even participating in a match, dummy!"); // The dude failed.
                GetPlayerName(playerid, name, sizeof(name));
                printf("%s failed", name);
                }
                else if(PlaysHockey[playerid] == 1)
                {
                    SpawnPlayer(playerid);
                    SendClientMessage(playerid, YELLOW, "You have left the hockey match!"); // The player has successfully left the hockey match.
                format(string, sizeof(string), "~ %s has left the hockey match.", name);
                    PlaysHockey[playerid] = 0;
                    ResetPlayerWeapons(playerid);
                }
                return 1;
        }
        return 0;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

////////////////////////////////////////////////////////////////////////////////

    if (newkeys == KEY_FIRE) // The fire button
    {
        new Float:X, Float:Y, Float:Z, Float:X2, Float:Y2;
                GetObjectPos(Puck, X, Y, Z);
                GetXYInFrontOfPlayer(playerid, X2, Y2, 10.0);

        if(PlaysHockey[playerid] == 1 && PlayerToPoint(5.0, playerid, X, Y, Z)) // If the player is near the puck, hit.
        {
                        MoveObject(Puck, X2, Y2, Z, 10);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
            ApplyAnimation(playerid, "BASEBALL", "Bat_3", 10, 0, 1, 1, 0, 0); // This animation looks like you'd hit a puck.
                SetTimerEx("BackToSkating", 1000, 0, "i", playerid);
                }

                if(ObjectToPoint(10.0, Puck, 1352.8638, 2187.5947, 11.0234)) // The puck is in blue goal!
                {
                        PuckInBlueGoal(playerid);
                }

                if(ObjectToPoint(10.0, Puck, 1352.5548, 2114.6733, 11.0156)) // The puck is in red goal!
                {
                        PuckInRedGoal(playerid);
                }
        }

////////////////////////////////////////////////////////////////////////////////

    if (newkeys == KEY_SPRINT) // The sprint button
    {
        new Float:X, Float:Y, Float:Z, Float:X2, Float:Y2;
                GetObjectPos(Puck, X, Y, Z);
                GetXYInFrontOfPlayer(playerid, X2, Y2, 5.0);

        if(PlaysHockey[playerid] == 1 && PlayerToPoint(5.0, playerid, X, Y, Z) && HasPuck[playerid] == 0) // If the player is near the puck, attach.
        {
            AttachObjectToPlayer(Puck, playerid, 0, 3.0, -1.45, 0, 0, 0);
            HasPuck[playerid] = 1;
                }

                else if(PlaysHockey[playerid] == 1 && HasPuck[playerid] == 1)
                {
                        GetXYInFrontOfPlayer(playerid, X2, Y2, 3.0);
                    GetPlayerPos(playerid, X, Y, Z);
                        DestroyObject(Puck);
                        Puck = CreateObject(1319, X2, Y2, Z-1.45, 0, 0, 0);
            HasPuck[playerid] = 0;
                }
    }
        return 1;
}

forward BackToSkating(playerid);
public BackToSkating(playerid)
{
        if(PlaysHockey[playerid] == 1)
        {
    ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1); // Let's skate again!
    }
}

forward PuckInRedGoal(playerid);
public PuckInRedGoal(playerid)
{
        GameTextForPlayer(playerid, "~g~GOAL!", 5000, 5);
        DestroyObject(Puck);
        Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);
}

forward PuckInBlueGoal(playerid);
public PuckInBlueGoal(playerid)
{
        GameTextForPlayer(playerid, "~g~GOAL!", 5000, 5);
        DestroyObject(Puck);
        Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);
}

forward IsInArea();
public IsInArea()
{
    if(IsObjectInArea(Puck, 1394.741455, 1315.215942, 2196.875244, 2108.698242))
        {
            return 1;
        }
        else
        {
        DestroyObject(Puck);
        Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);
        SendClientMessageToAll(RED, "~ The puck went out of the hockey zone and has been respawned!"); // They threw the puck outta the hockey zone and has been respawned!
        }
        return 1;
}
Code:
error 070: rational number support was not enabled
error 017: undefined symbol "MAX_PLAYERS"
error 009: invalid array size (negative, zero or out of bounds)
error 017: undefined symbol "MAX_PLAYERS"
error 009: invalid array size (negative, zero or out of bounds)
error 017: undefined symbol "GetObjectPos"
warning 203: symbol is never used: "Z"
warning 203: symbol is never used: "objectid"
error 017: undefined symbol "GetPlayerPos"
undefined symbol "IsPlayerInAnyVehicle"
undefined symbol "GetVehicleZAngle"
error 017: undefined symbol "GetPlayerFacingAngle"
undefined symbol "floatsin"
undefined symbol "floatcos"
warning 203: symbol is never used: "playerid"
error 017: undefined symbol "GetPlayerPos"
error 017: undefined symbol "GetObjectPos"
warning 235: public function lacks forward declaration (symbol "OnFilterScriptInit")
error 017: undefined symbol "print"
error 017: undefined symbol "print"
error 017: undefined symbol "print"
error 017: undefined symbol "print"
error 017: undefined symbol "print"
error 017: undefined symbol "print"
error 017: undefined symbol "CreateObject"
error 017: undefined symbol "SetTimer"
error 017: undefined symbol "CreateObject"
error 017: undefined symbol "CreateObject"
error 017: undefined symbol "CreateObject"
error 017: undefined symbol "CreateObject"

Compilation aborted.Pawn compiler 3.2.3664	 	 	Copyright © 1997-2006, ITB CompuPhase


26 Errors.
How can I fix this 3 scripts? I need your help now, please. I need you changing the 3 scripts to the good way for I can compile the .PWN file to .AMX file. I need it without bugs and errors. Thank you for the support guys.

-Pleasee
Reply
#2

https://sampforum.blast.hk/showthread.php?tid=281276
Reply
#3

I do not know scripting well. I do not need know what is the error, I need know how to fix the error. I think is better you fixing the scripts I have. Anyways, thank you very much for the information, Yamoo. Pleasee.
Reply
#4

Can you please put the script into [pawn] [/ pawn] instead of [code] [ /code], it'll be easier (without the spaces).

I'll do the first one then I'm off to bed mate, sorry.
Reply
#5

For the first script.

pawn Code:
#include <a_samp>

new HavingBall[MAX_PLAYERS];
new Anim[MAX_PLAYERS];
new Ball;
new BallStatus;
new Baller;
new ShootingBall;
new BallBounce;

public OnFilterScriptInit()
{
        Baller = 999;
        DestroyObject(Ball);
        Ball = CreateObject(2114, 2782.3027,-2019.0826,13.5547-0.8, 0, 0, 96);
        return 1;
}

public OnFilterScriptExit()
{
        return 1;
}

public OnObjectMoved(objectid)
{
    new i = Baller;
    if(ShootingBall == 2)
    {
                BallDown2(i);
                return 1;
    }
    else if(ShootingBall == 3)
    {
                BallDown3(i);
                return 1;
    }
    else if(ShootingBall == 4)
    {
                BallDown4(i);
                return 1;
    }
    else if(ShootingBall == 5)
    {
                BallDown5(i);
                return 1;
    }
    else if(ShootingBall == 6)
    {
                ApplyAnimation(i,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
                HavingBall[i] = 1;
                Anim[i] = 0;
    }
    if(BallBounce == 1)
    {
            new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z+1.2, 4);
            BallBounce = 2;
    }
    else if(BallBounce == 2)
    {
            new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z-1.2, 4);
            BallBounce = 3;
    }
    else if(BallBounce == 3)
    {
            new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z+0.8, 3);
            BallBounce = 4;
    }
    else if(BallBounce == 4)
    {
            new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z-0.8, 3);
            BallBounce = 5;
    }
    else if(BallBounce == 5)
    {
            new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z+0.5, 2);
            BallBounce = 6;
    }
    else if(BallBounce == 6)
    {
            new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z-0.5, 2);
            BallBounce = 7;
    }
    else if(BallBounce == 7)
    {
            new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z+0.2, 1);
            BallBounce = 8;
    }
    else if(BallBounce == 8)
    {
            new Float:x, Float:y, Float:z;
            GetObjectPos(Ball, x, y, z);
            MoveObject(Ball, x, y, z-0.2, 1);
            BallBounce = 0;
    }
    if(!HavingBall[i]) return 1;
    new Keys, ud, lr;
    GetPlayerKeys(i, Keys, ud, lr);
    if(Anim[i])
    {
        switch(BallStatus)
            {
                        case 0:
                        {
                                BallStatus = 1;
                                new Float:x, Float:y, Float:z;
                                GetPlayerPos(i, x, y, z);
                                StopObject(Ball);
                                new Float:x2, Float:y2;
                                GetXYInFrontOfPlayer(i, x2, y2, 0.4);
                                MoveObject(Ball, x2, y2, z+0.1, 5.5);
                        }
                        case 1:
                        {
                                BallStatus = 0;
                                new Float:x, Float:y, Float:z;
                                GetPlayerPos(i, x, y, z);
                                StopObject(Ball);
                                new Float:x2, Float:y2;
                                GetXYInFrontOfPlayer(i, x2, y2, 0.4);
                                MoveObject(Ball, x2, y2, z-0.8, 5.5);
                        }
                }
        return 1;
    }
    if(Keys & KEY_SPRINT)
        {
    ApplyAnimation(i,"BSKTBALL","BBALL_run",4.1,1,1,1,1,1);
    switch(BallStatus)
                {
                        case 0:
                        {
                                BallStatus = 1;
                                new Float:x, Float:y, Float:z;
                                GetPlayerPos(i, x, y, z);
                                StopObject(Ball);
                                new Float:x2, Float:y2;
                                GetXYInFrontOfPlayer(i, x2, y2, 1.5);
                                MoveObject(Ball, x2, y2, z+0.1, 8);
                        }
                        case 1:
                        {
                                BallStatus = 0;
                                new Float:x, Float:y, Float:z;
                                GetPlayerPos(i, x, y, z);
                                StopObject(Ball);
                                new Float:x2, Float:y2;
                                GetXYInFrontOfPlayer(i, x2, y2, 1.5);
                                MoveObject(Ball, x2, y2, z-0.8, 8);
                    }
            }
    return 1;
}
    else
    {
        ApplyAnimation(i,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
    }
    switch(BallStatus)
                {
                case 0:
                {
                        BallStatus = 1;
                        new Float:x, Float:y, Float:z;
                        GetPlayerPos(i, x, y, z);
                        StopObject(Ball);
                        new Float:x2, Float:y2;
                        GetXYInFrontOfPlayer(i, x2, y2, 1.2);
                        MoveObject(Ball, x2, y2, z+0.1, 5);
                }
                case 1:
                {
                        BallStatus = 0;
                        new Float:x, Float:y, Float:z;
                        GetPlayerPos(i, x, y, z);
                        StopObject(Ball);
                        new Float:x2, Float:y2;
                        GetXYInFrontOfPlayer(i, x2, y2, 1.2);
                        MoveObject(Ball, x2, y2, z-0.8, 5);
                    }
            }
    return 1;
}

public OnPlayerConnect(playerid)
{
        return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
        HavingBall[playerid] = 0;
        Anim[playerid] = 0;
        if(HavingBall[playerid]) Baller = 999;
        return 1;
}

public OnPlayerSpawn(playerid)
{
        return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
        HavingBall[playerid] = 0;
        if(HavingBall[playerid]) Baller = 999;
        return 1;
}

public OnVehicleSpawn(vehicleid)
{
        return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
        return 1;
}

public OnPlayerText(playerid, text[])
{
        return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
        if (strcmp("/basket", cmdtext, true, 6) == 0)
        {
                new Float:x, Float:y, Float:z;
                GetPlayerPos(playerid, x, y, z);
                DestroyObject(Ball);
                Ball = CreateObject(2114, x+random(3), y+random(3), z-0.8, 0, 0, 96);
                return 1;
        }
        return 0;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    if ((newkeys & KEY_CROUCH) && !(oldkeys & KEY_CROUCH) && !IsPlayerInAnyVehicle(playerid))
        {
                if(HavingBall[playerid])
                {
            ApplyAnimation(playerid,"BSKTBALL","BBALL_idleloop",4.1,1,1,1,1,1);
                }
                else
                {
            ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
                }
                Anim[playerid] = 1;
        }
    if (!(newkeys & KEY_CROUCH) && (oldkeys & KEY_CROUCH) && !IsPlayerInAnyVehicle(playerid))
        {
                ClearAnimations(playerid);
                Anim[playerid] = 0;
        }
    if(newkeys & KEY_FIRE && !IsPlayerInAnyVehicle(playerid))
        {
        if(!HavingBall[playerid])
                {
                        new Float:x, Float:y, Float:z;
                        GetObjectPos(Ball, x, y, z);
                        if(IsPlayerInRangeOfPoint(playerid, 1.5, x, y, z))
                        {
                                HavingBall[playerid] = 1;
                                ApplyAnimation(playerid,"BSKTBALL","BBALL_pickup",4.0,0,0,0,0,0);
                                if(Baller != 999)
                                {
                                        HavingBall[Baller] = 0;
                                        ClearAnimations(Baller);
                                        ApplyAnimation(Baller, "CARRY", "crry_prtial", 1.0, 0, 0, 0, 0, 0);
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_walk",4.1,1,1,1,1,1);
                                }
                                Baller = playerid;
                                BallStatus = 1;
                                new Float:x2, Float:y2;
                                GetXYInFrontOfPlayer(playerid, x2, y2, 0.8);
                                GetPlayerPos(playerid, x, y, z);
                                StopObject(Ball);
                                MoveObject(Ball, x2, y2, z, 2.5);
                                Anim[playerid] = 0;
                                BallBounce = 0;
                        }
                }
                else
                {
            if(IsPlayerInRangeOfPoint(playerid, 2, 2795.5237,-2019.6152,13.5547))
                        {
                                MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 7.5);
                                SetPlayerPos(playerid, 2795.5237,-2019.6152,13.5547);
                                ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
                                HavingBall[playerid] = 0;
                                SetTimerEx("ClearAnim", 1100, 0, "d", playerid);
                                SetTimerEx("BallDown2", 1100, 0, "d", playerid);
                                return 1;
                        }
            else if(IsPlayerInRangeOfPoint(playerid, 4, 2795.5237,-2019.6152,13.5547) && IsPlayerFacingPoint(playerid, 20, 2795.5237,-2019.6152,13.5547))
                        {
                                new rand = random(1);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 10.5+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 2;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss(playerid);
                                return 1;
                        }
            else if(IsPlayerInRangeOfPoint(playerid, 7, 2795.5237,-2019.6152,13.5547) && IsPlayerFacingPoint(playerid, 20, 2795.5237,-2019.6152,13.5547))
                        {
                                new rand = random(2);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 11.0+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 2;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss(playerid);
                                return 1;
                        }
                        else if(IsPlayerInRangeOfPoint(playerid, 10, 2795.5237,-2019.6152,13.5547) && IsPlayerFacingPoint(playerid, 20, 2795.5237,-2019.6152,13.5547))
                        {
                                new rand = random(3);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2794.9612,-2019.5415,15.5075, 11.5+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 2;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss(playerid);
                                return 1;
                        }
                        else if(IsPlayerInRangeOfPoint(playerid, 2, 2768.3669,-2019.6644,13.5547))
                        {
                                MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 7.5);
                                SetPlayerPos(playerid, 2768.3669,-2019.6644,13.5547);
                                ApplyAnimation(playerid,"BSKTBALL","BBALL_Dnk",4.0,1,0,0,0,0);
                                HavingBall[playerid] = 0;
                                SetTimerEx("ClearAnim", 800, 0, "d", playerid);
                                SetTimerEx("BallDown3", 1100, 0, "d", playerid);
                                return 1;
                        }
                        else if(IsPlayerInRangeOfPoint(playerid, 4, 2768.3669,-2019.6644,13.5547) && IsPlayerFacingPoint(playerid, 20, 2768.3669,-2019.6644,13.5547))
                        {
                                new rand = random(1);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 10.5+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 3;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss2(playerid);
                                return 1;
                        }
                        else if(IsPlayerInRangeOfPoint(playerid, 7, 2768.3669,-2019.6644,13.5547) && IsPlayerFacingPoint(playerid, 20, 2768.3669,-2019.6644,13.5547))
                        {
                                new rand = random(2);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 11.0+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 3;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss2(playerid);
                                return 1;
                        }
                        else if(IsPlayerInRangeOfPoint(playerid, 10, 2768.3669,-2019.6644,13.5547) && IsPlayerFacingPoint(playerid, 20, 2768.3669,-2019.6644,13.5547))
                        {
                                new rand = random(3);
                                if(rand == 0)
                                {
                                        MoveObject(Ball, 2768.6289,-2019.7227,15.6287, 11.5+random(4));
                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
                                        ShootingBall = 3;
                                        HavingBall[playerid] = 0;
                                        return 1;
                                }
                                ShootMiss2(playerid);
                                return 1;
                        }
            for(new i; i < MAX_PLAYERS; i++)
                        {
                                if(IsPlayerConnected(i))
                                {
                                        if(IsPlayerFacingPlayer(playerid, i, 15))
                                        {
                                                new Float:x, Float:y, Float:z;
                                                GetPlayerPos(i, x, y, z);
                                                if(IsPlayerInRangeOfPoint(playerid, 20.0, x, y, z))
                                                {
                                                        Baller = i;
                                                        HavingBall[playerid] = 0;
                                                        ClearAnimations(playerid);
                                                        ApplyAnimation(playerid,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
                                                        SetTimerEx("ClearAnim", 700, 0, "d", playerid);
                                                        MoveObject(Ball, x, y, z, 13+random(4));
                                                        Anim[i] = 0;
                                                        ShootingBall = 6;
                                                        ApplyAnimation(i,"BSKTBALL","BBALL_def_loop",4.0,1,0,0,0,0);
                                                        return 1;
                                                }
                                        }
                                }
                        }
            new Float:x, Float:y, Float:z;
            GetPlayerPos(playerid, x, y, z);
            HavingBall[playerid] = 0;
            new Float:x2, Float:y2;
            GetXYInFrontOfPlayer(playerid, x2, y2, 6.0);
            SetTimerEx("BallDown", 600, 0, "df", playerid, z);
            MoveObject(Ball, x2, y2, z+random(8)+3, 10.0+random(4));
            ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
            ShootingBall = 0;
            }
    }
    return 1;
}
stock IsPlayerFacingPoint(playerid, Float:dOffset, Float:pX, Float:pY, Float:pZ)
{
        #pragma unused pZ
        new
                Float:X,
                Float:Y,
                Float:Z,
                Float:pA,
                Float:ang;

        if(!IsPlayerConnected(playerid)) return 0;

        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, pA);

        if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
        else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
        else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

        if(AngleInRangeOfAngle(-ang, pA, dOffset)) return true;

        return false;

}

stock IsPlayerFacingPlayer(playerid, targetid, Float:dOffset)
{

        new
                Float:pX,
                Float:pY,
                Float:pZ,
                Float:pA,
                Float:X,
                Float:Y,
                Float:Z,
                Float:ang;

        if(!IsPlayerConnected(playerid) || !IsPlayerConnected(targetid)) return 0;

        GetPlayerPos(targetid, pX, pY, pZ);
        GetPlayerPos(playerid, X, Y, Z);
        GetPlayerFacingAngle(playerid, pA);

        if( Y > pY ) ang = (-acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);
        else if( Y < pY && X < pX ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 450.0);
        else if( Y < pY ) ang = (acos((X - pX) / floatsqroot((X - pX)*(X - pX) + (Y - pY)*(Y - pY))) - 90.0);

        if(AngleInRangeOfAngle(-ang, pA, dOffset)) return true;

        return false;

}

stock AngleInRangeOfAngle(Float:a1, Float:a2, Float:range)
{

        a1 -= a2;
        if((a1 < range) && (a1 > -range)) return true;

        return false;

}

forward BallDown(playerid, Float:oldz);
public BallDown(playerid, Float:oldz)
{
        new Float:x, Float:y, Float:z;
        GetObjectPos(Ball, x, y, z);
        new Float:a;
        new Float:x2, Float:y2;
        GetPlayerPos(playerid, x2, y2, a);
        GetPlayerFacingAngle(playerid, a);
        x2 += (16 * floatsin(-a, degrees));
        y2 += (16 * floatcos(-a, degrees));
        MoveObject(Ball, x2, y2, oldz-0.8, 10.0+random(3));
        Baller = 999;
        ShootingBall = 0;
        BallBounce = 1;
        return 1;
}

forward BallDown2(playerid);
public BallDown2(playerid)
{
        MoveObject(Ball, 2795.5237,-2019.6152,13.5547-0.8, 10.0+random(3));
        Baller = 999;
        ShootingBall = 0;
        GameTextForPlayer(playerid, "Encesta!", 3000, 3);
        BallBounce = 1;
        return 1;
}

forward BallDown3(playerid);
public BallDown3(playerid)
{
        MoveObject(Ball, 2768.3669,-2019.6644,13.5547-0.8, 10.0+random(3));
        Baller = 999;
        ShootingBall = 0;
        GameTextForPlayer(playerid, "Encesta!", 3000, 3);
        BallBounce = 1;
        return 1;
}

forward BallDown4(playerid);
public BallDown4(playerid)
{
        MoveObject(Ball, 2795.5237+random(5),-2019.6152+random(5),13.5547-0.8, 10.0+random(3));
        Baller = 999;
        ShootingBall = 0;
        GameTextForPlayer(playerid, "Pelota Mala!", 3000, 3);
        BallBounce = 1;
        return 1;
}

forward BallDown5(playerid);
public BallDown5(playerid)
{
        MoveObject(Ball, 2768.3669+random(5),-2019.6644+random(5),13.5547-0.8, 10.0+random(3));
        Baller = 999;
        ShootingBall = 0;
        GameTextForPlayer(playerid, "Pelota Mala!", 3000, 3);
        BallBounce = 1;
        return 1;
}

forward ShootMiss(playerid);
public ShootMiss(playerid)
{
        MoveObject(Ball, 2794.9612+random(2), -2019.5415+random(2), 15.5075+random(2), 12.5+random(4));
        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
        ShootingBall = 4;
        HavingBall[playerid] = 0;
        return 1;
}

forward ShootMiss2(playerid);
public ShootMiss2(playerid)
{
        MoveObject(Ball, 2768.6289+random(2),-2019.7227+random(2),15.6287+random(2), 12.5+random(4));
        ApplyAnimation(playerid,"BSKTBALL","BBALL_Jump_Shot",4.0,0,0,0,0,0);
        ShootingBall = 5;
        HavingBall[playerid] = 0;
        return 1;
}

forward ClearAnim(playerid);
public ClearAnim(playerid)
{
        ClearAnimations(playerid);
        return 1;
}

GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
        new Float:a;
        GetPlayerPos(playerid, x, y, a);
        GetPlayerFacingAngle(playerid, a);
        if (GetPlayerVehicleID(playerid))
        {
            GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
        }
        x += (distance * floatsin(-a, degrees));
        y += (distance * floatcos(-a, degrees));
}
Reply
#6

Thank you for your support. And sorry for using when I could use . Thank you very much for helping me, Yamoo. I will give you +1 of Reputation later, because I am too off to bed. Good night Yamoo. Bye.
Reply
#7

um the last one lacks only this include
pawn Code:
#include <a_samp>
Reply
#8

LOL, You are using 0.3a Server.

Update http://www.sa-mp.com/download.php

The third one isn't using <a_samp> lol.


1.Extract the sa-mp folder from the downloaded package.
2.Copy all your gamemodes, filterscripts and other things to your new folder.
3.Try to recompile it.
Reply
#9

No, is not that. I have a 0.3c SA-MP Server.
Reply
#10

Those "warning 217: loose indentation" are for the identation. For example:

WARNING: THIS IS WRONG
pawn Code:
CMD:test(playerid, params[])
{
 SendClientMessage(playerid, COLOR_WHITE, "Hello");
          SendClientMessage(playerid, COLOR_WHITE, "Hello");
    SendClientMessage(playerid, COLOR_WHITE, "Hello");
return 1;

}
THIS IS CORRECT

pawn Code:
CMD:test(playerid, params[])
{
    SendClientMessage(playerid, COLOR_WHITE, "Hello");
    SendClientMessage(playerid, COLOR_WHITE, "Hello");
    SendClientMessage(playerid, COLOR_WHITE, "Hello");
    return 1;
}
To keep it short, you need to use the TABS correct.
Reply
#11

Quote:
Originally Posted by Pleasee
View Post
No, is not that. I have a 0.3c SA-MP Server.
What IDE (Code Editor, Integrated Development Environment) are you using ?
If you are using pawno, make sure you opened the one that's near the 0.3c Includes folder.
Sorry if I can't explain better.
Reply
#12

Try put #include <a_samp> in the last FS. It's a leack of include. The include, defines the functions, without it, the error will show.
Reply
#13

Case 3; You forgot an include #include <a_samp> along with some loose lines.

Fixed version.
pawn Code:
#include <a_samp>

#define FILTERSCRIPT

#define YELLOW 0xFFFF00FF
#define RED 0xFF0000FF
#define WHITE 0xFFFFFFFF
#define ORANGE 0xF97804FF
#define BLUE 0x0000FFFF

#if defined FILTERSCRIPT

new Float:HockeySpawns[10][4] =
{
{1370.3741, 2130.7910, 11.0156},
{1355.2581, 2129.7195, 11.0156},
{1336.2168, 2129.4036, 11.0156},
{1346.3798, 2144.0493, 11.0156},
{1363.4307, 2144.9565, 11.0156},
{1363.3607, 2150.4619, 11.0156},
{1344.9474, 2151.8689, 11.0156},
{1337.5403, 2170.5913, 11.0234},
{1352.0214, 2170.1721, 11.0156},
{1371.2192, 2171.7070, 11.0234}
};

//------------------------------------------------------------------------------
//--------------------------------Hockey Defines--------------------------------
//------------------------------------------------------------------------------

new PlaysHockey[MAX_PLAYERS];
new HasPuck[MAX_PLAYERS];

new Puck;

//------------------------------------------------------------------------------
//------------------------------IsObjectInArea----------------------------------
//------------------------------------------------------------------------------

stock IsObjectInArea(objectid, Float:max_x, Float:min_x, Float:max_y, Float:min_y)
{
        new Float:X, Float:Y, Float:Z;
        GetObjectPos(objectid, X, Y, Z);
        if(X <= max_x && X >= min_x && Y <= max_y && Y >= min_y) return 1;
        return 0;
}

//------------------------------------------------------------------------------
//--------------------------GetDistanceBetweenPlayers---------------------------
//------------------------------------------------------------------------------

stock GetDistanceBetweenPlayers(playerid, playerid2)
{
        new Float:x1,Float:y1,Float:z1,Float:x2,Float:y2,Float:z2;
        new Float:tmpdis;
        GetPlayerPos(playerid, x1, y1, z1);
        GetPlayerPos(playerid2, x2, y2, z2);
        tmpdis =

floatsqroot(floatpower(floatabs(floatsub(x2,x1)),2)+floatpower(floatabs(floatsub(y2,y1)),2)+floatpower(floatabs

(floatsub(z2,z1)),2));
        return floatround(tmpdis);
}

//------------------------------------------------------------------------------
//----------------------------GetXYInFrontOfPlayer------------------------------
//------------------------------------------------------------------------------

stock Float:GetXYInFrontOfPlayer(playerid, &Float:x, &Float:y, Float:distance)
{
    new Float:a;
    GetPlayerPos(playerid, x, y, a);
    if (IsPlayerInAnyVehicle(playerid))
        GetVehicleZAngle(GetPlayerVehicleID(playerid), a);
    else
        GetPlayerFacingAngle(playerid, a);
    x += (distance * floatsin(-a, degrees));
    y += (distance * floatcos(-a, degrees));
    return a;
}

//------------------------------------------------------------------------------
//--------------------------------PlayerToPoint---------------------------------
//------------------------------------------------------------------------------

forward PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z);
public PlayerToPoint(Float:radi, playerid, Float:x, Float:y, Float:z)
{
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetPlayerPos(playerid, oldposx, oldposy, oldposz);
        tempposx = (oldposx -x);
        tempposy = (oldposy -y);
        tempposz = (oldposz -z);
        if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
        {
                return 1;
        }
        return 0;
}

//------------------------------------------------------------------------------
//--------------------------------ObjectToPoint---------------------------------
//------------------------------------------------------------------------------

forward ObjectToPoint(Float:radi, objectid, Float:x, Float:y, Float:z);
public ObjectToPoint(Float:radi, objectid, Float:x, Float:y, Float:z)
{
        new Float:oldposx, Float:oldposy, Float:oldposz;
        new Float:tempposx, Float:tempposy, Float:tempposz;
        GetObjectPos(objectid, oldposx, oldposy, oldposz);
        tempposx = (oldposx -x);
        tempposy = (oldposy -y);
        tempposz = (oldposz -z);
        if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
        {
                return 1;
        }
        return 0;
}

public OnFilterScriptInit()
{
        print("\n--------------------------------------");
        print("         -$- Hockey Filterscript -$-                ");
        print("                           -| Found|-                                 ");
        print("                  -$- In SA-MP Forums -$-                        ");
        print("                            LOADED                                  ");
        print("--------------------------------------\n");
        Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0); // The puck
        SetTimer("IsInArea", 1000, 1);
        CreateObject(3453, 1401.088989, 2105.528076, 16.736935, 0.0000, 0.0000, 0.0000);
        CreateObject(3452, 1371.763550, 2099.182129, 16.751028, 0.0000, 0.0000, 0.0000);
        CreateObject(3452, 1342.358398, 2099.221680, 16.765057, 0.0000, 0.0000, 0.0000);
        CreateObject(3453, 1312.165405, 2104.721436, 16.790056, 0.0000, 0.0000, 270.0000);
        CreateObject(3452, 1305.804199, 2134.033691, 16.797857, 0.0000, 0.0000, 270.0000);
        CreateObject(3452, 1305.818848, 2163.626221, 16.797857, 0.0000, 0.0000, 270.0000);
        CreateObject(3453, 1311.314209, 2201.489258, 16.797861, 0.0000, 0.0000, 180.0000);
        CreateObject(3452, 1305.795776, 2190.516357, 16.834555, 0.0000, 0.0000, 270.0000);
        CreateObject(4604, 1314.277222, 2124.585205, -18.819553, 91.1003, 0.0000, 90.0000);
        CreateObject(4604, 1389.221436, 2107.730713, -18.784601, 91.1003, 0.0000, 180.0000);
        CreateObject(983, 1352.813477, 2113.017578, 10.699176, 0.0000, 0.0000, 270.0000);
        CreateObject(983, 1352.812622, 2113.029541, 11.974175, 0.0000, 0.0000, 270.0000);
        CreateObject(983, 1349.593140, 2113.612305, 9.424180, 91.1003, 0.0000, 180.0000);
        CreateObject(983, 1349.604858, 2114.856934, 9.399184, 91.1003, 0.0000, 180.0000);
        CreateObject(983, 1356.029663, 2113.634033, 9.424177, 91.1003, 0.0000, 180.0000);
        CreateObject(983, 1356.014282, 2114.889893, 9.399177, 91.1003, 0.0000, 180.0000);
        CreateObject(983, 1352.806763, 2113.684326, 12.624177, 0.0000, 269.7592, 270.0000);
        CreateObject(983, 1352.648926, 2189.771240, 10.706992, 0.0000, 0.0000, 270.0000);
        CreateObject(983, 1352.646362, 2189.770264, 11.956988, 0.0000, 0.0000, 270.0000);
        CreateObject(983, 1355.813599, 2189.051514, 9.382001, 89.3814, 0.0000, 0.0000);
        CreateObject(983, 1355.812744, 2187.832275, 9.381993, 90.2409, 0.0000, 0.0000);
        CreateObject(983, 1349.442017, 2189.087891, 9.357001, 90.2409, 0.0000, 0.0000);
        CreateObject(983, 1349.440186, 2187.826660, 9.356994, 89.3814, 0.0000, 0.0000);
        CreateObject(983, 1352.645996, 2189.153320, 12.531980, 0.0000, 270.6186, 270.0000);
        CreateObject(983, 1352.651245, 2187.899658, 12.506980, 0.0000, 270.6186, 270.0000);
        CreateObject(983, 1352.808350, 2114.929443, 12.624185, 0.0000, 269.7591, 270.0000);
        CreateObject(3917, 1376.498901, 2133.413818, 3.568188, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1363.439453, 2133.407715, 3.568184, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1350.394165, 2133.401611, 3.568187, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1337.359619, 2133.409424, 3.568185, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1324.290527, 2133.428223, 3.568192, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1311.237915, 2133.441895, 3.568180, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1298.169556, 2133.442383, 3.575999, 0.0000, 0.0000, 270.0000);
        CreateObject(3915, 1306.331055, 2139.025146, 10.214546, 0.0000, 0.0000, 180.0000);
        CreateObject(3915, 1305.669189, 2180.461182, 10.251822, 0.0000, 0.0000, 180.0000);
        CreateObject(3915, 1301.370728, 2142.775146, 10.246323, 0.0000, 0.0000, 180.0000);
        CreateObject(3915, 1356.260620, 2208.066650, 10.217566, 0.0000, 0.0000, 90.0000);
        CreateObject(3915, 1397.616821, 2208.144775, 10.234627, 0.0000, 0.0000, 90.0000);
        CreateObject(18553, 1360.226685, 2192.344727, 11.315384, 0.0000, 0.0000, 270.0000);
        CreateObject(18553, 1363.993042, 2192.386230, 11.817675, 0.0000, 0.0000, 269.1406);
        CreateObject(18553, 1367.853638, 2192.401123, 11.817675, 0.0000, 0.0000, 269.1406);
        CreateObject(18553, 1371.749512, 2192.417236, 11.315384, 0.0000, 0.0000, 269.1406);
        CreateObject(18553, 1375.637451, 2192.418701, 11.817675, 0.0000, 0.0000, 269.1406);
        CreateObject(18553, 1377.774292, 2192.407715, 11.315384, 0.0000, 0.0000, 269.1406);
        CreateObject(18553, 1390.935547, 2177.283936, 11.315384, 0.0000, 0.0000, 180.0000);
        CreateObject(18553, 1390.992310, 2173.429688, 11.799865, 0.0000, 0.0000, 180.0000);
        CreateObject(18553, 1391.050781, 2169.548096, 11.817675, 0.0000, 0.0000, 180.0000);
        CreateObject(18553, 1391.061035, 2165.691406, 11.315384, 0.0000, 0.0000, 178.2812);
        CreateObject(18553, 1391.010010, 2161.809570, 11.817675, 0.0000, 0.0000, 178.2812);
        CreateObject(18553, 1390.958252, 2159.749512, 11.315384, 0.0000, 0.0000, 178.2812);
        CreateObject(3915, 1406.385986, 2155.359863, 10.238678, 0.0000, 0.0000, 0.0000);
        CreateObject(3915, 1406.347778, 2125.243652, 10.215340, 0.0000, 0.0000, 0.0000);
        CreateObject(3917, 1353.004150, 2143.817383, 3.568182, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1339.965210, 2143.811279, 3.568185, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1326.960571, 2143.790771, 3.568186, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1330.618530, 2154.208008, 3.568189, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1352.989502, 2154.223633, 3.568186, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1343.205688, 2154.219971, 3.568185, 0.0000, 0.0000, 270.0000);
        CreateObject(3915, 1405.131226, 2159.961914, 10.259634, 0.0000, 0.0000, 0.0000);
        CreateObject(3915, 1306.640747, 2158.529053, 10.251812, 0.0000, 0.0000, 180.0000);
        CreateObject(3915, 1355.376221, 2207.078613, 10.226799, 0.0000, 0.0000, 90.0000);
        CreateObject(3917, 1351.689209, 2164.618164, 3.568186, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1374.472046, 2160.467285, 3.568184, 0.0000, 0.0000, 180.0000);
        CreateObject(3917, 1364.061523, 2160.480469, 3.568187, 0.0000, 0.0000, 180.0000);
        CreateObject(3917, 1380.708862, 2134.976074, 3.568181, 0.0000, 0.0000, 90.0001);
        CreateObject(3917, 1360.087280, 2137.629395, 3.568186, 0.0000, 0.0000, 90.0001);
        CreateObject(3917, 1360.101074, 2148.047119, 3.568183, 0.0000, 0.0000, 90.0001);
        CreateObject(3917, 1374.768066, 2173.506104, 3.568182, 0.0000, 0.0000, 180.0000);
        CreateObject(3917, 1351.980103, 2185.395508, 3.575994, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1351.665894, 2189.833740, 3.575998, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1338.864624, 2189.740234, 3.593189, 0.0000, 0.0000, 270.0000);
        CreateObject(3917, 1328.149536, 2194.850586, 3.576000, 0.0000, 0.0000, 270.0000);
        return 1;
}

public OnFilterScriptExit()
{
        print("\n--------------------------------------");
        print("         -$- Hockey Filterscript -$-                ");
        print("                           -| Found |-                                 ");
        print("                  -$- In SA-MP Forums -$-                        ");
        print("                           UNLOADED                                 ");
        print("--------------------------------------\n");
        return 1;
}

#else

main()
{
        print("\n--------------------------------------");
        print("         -$- Hockey Filterscript -$-                ");
        print("                           -| Found |-                                 ");
        print("                  -$- In SA-MP Forums -$-                        ");
        print("                            LOADED                                  ");
        print("--------------------------------------\n");
}

#endif


public OnPlayerConnect(playerid)
{
        ApplyAnimation(playerid, "SKATE", "null", 0.0, 0, 0, 0, 0, 0); // Pre-loads the skate anim.
        return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
        if (strcmp("/rpuck", cmdtext, true, 10) == 0) // Respawns the puck.
        {
                DestroyObject(Puck);
                Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);
                SendClientMessageToAll(RED, "~ The puck went out of the hockey zone and has been respawned!"); // They threw the puck outta the hockey zone and has been respawned!
                return 1;
        }

        if (strcmp("/hhelp", cmdtext, true, 10) == 0) // Hockey help
        {
            SendClientMessage(playerid, RED, "----------------------------------------------");
            SendClientMessage(playerid, YELLOW, "SA-MP Forums Hockey Filterscript");
            SendClientMessage(playerid, YELLOW, "|- Help -|");
            SendClientMessage(playerid, RED, "----------------------------------------------");
            SendClientMessage(playerid, WHITE, "This filterscript has been found by [iTG]RockStar.");
            SendClientMessage(playerid, WHITE, "To hit the puck, go near it and press the fire button to shoot it.");
            SendClientMessage(playerid, WHITE, "To shoot it harder, hold the fire button while near the puck.");
            SendClientMessage(playerid, WHITE, "To lead the puck, press sprint while near it.");
            SendClientMessage(playerid, WHITE, "If the puck gets outta the zone, type /rpuck to respawn it.");
            SendClientMessage(playerid, RED, "----------------------------------------------");
            return 1;
        }

        if (strcmp("/hskate", cmdtext, true, 10) == 0) // The skate anim if it stops.
        {
                if(PlaysHockey[playerid] == 1)
                {
                ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1);
        }
                        else if(PlaysHockey[playerid] == 0)
                        {
                        SendClientMessage(playerid, RED, "You have to be in a hockey match to use this skate animation. Type /hockey!");
                }
                return 1;
        }

        if (strcmp("/hockey", cmdtext, true, 10) == 0) // To join the hockey.
        {
                new rand = random(sizeof(HockeySpawns));
                SetPlayerPos(playerid, HockeySpawns[rand][0], HockeySpawns[rand][1], HockeySpawns[rand][2]);
                ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1);
                GivePlayerWeapon(playerid, 2, 1);
                SendClientMessage(playerid, YELLOW, "You have joined the hockey match!");
                PlaysHockey[playerid] = 1;
                return 1;
        }

        if (strcmp("/leavehockey", cmdtext, true, 10) == 0) // To leave the hockey.
        {
            new name[MAX_PLAYER_NAME];
            new string[128];

            if(PlaysHockey[playerid] == 0)
            {
                SendClientMessage(playerid, RED, "You're not even participating in a match, dummy!"); // The dude failed.
                GetPlayerName(playerid, name, sizeof(name));
                printf("%s failed", name);
                }
                else if(PlaysHockey[playerid] == 1)
                {
                    SpawnPlayer(playerid);
                    SendClientMessage(playerid, YELLOW, "You have left the hockey match!"); // The player has successfully left the hockey match.
                    format(string, sizeof(string), "~ %s has left the hockey match.", name);
                    PlaysHockey[playerid] = 0;
                    ResetPlayerWeapons(playerid);
                }
            return 1;
        }
        return 0;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{

////////////////////////////////////////////////////////////////////////////////

    if (newkeys == KEY_FIRE) // The fire button
    {
                new Float:X, Float:Y, Float:Z, Float:X2, Float:Y2;
                GetObjectPos(Puck, X, Y, Z);
                GetXYInFrontOfPlayer(playerid, X2, Y2, 10.0);

                if(PlaysHockey[playerid] == 1 && PlayerToPoint(5.0, playerid, X, Y, Z)) // If the player is near the puck, hit.
        {
                        MoveObject(Puck, X2, Y2, Z, 10);
                        SetPlayerSpecialAction(playerid, SPECIAL_ACTION_NONE);
                        ApplyAnimation(playerid, "BASEBALL", "Bat_3", 10, 0, 1, 1, 0, 0); // This animation looks like you'd hit a puck.
                        SetTimerEx("BackToSkating", 1000, 0, "i", playerid);
                }

                if(ObjectToPoint(10.0, Puck, 1352.8638, 2187.5947, 11.0234)) // The puck is in blue goal!
                {
                        PuckInBlueGoal(playerid);
                }

                if(ObjectToPoint(10.0, Puck, 1352.5548, 2114.6733, 11.0156)) // The puck is in red goal!
                {
                        PuckInRedGoal(playerid);
                }
        }

////////////////////////////////////////////////////////////////////////////////

    if (newkeys == KEY_SPRINT) // The sprint button
    {
                new Float:X, Float:Y, Float:Z, Float:X2, Float:Y2;
                GetObjectPos(Puck, X, Y, Z);
                GetXYInFrontOfPlayer(playerid, X2, Y2, 5.0);

                if(PlaysHockey[playerid] == 1 && PlayerToPoint(5.0, playerid, X, Y, Z) && HasPuck[playerid] == 0) // If the player is near the puck, attach.
        {
            AttachObjectToPlayer(Puck, playerid, 0, 3.0, -1.45, 0, 0, 0);
            HasPuck[playerid] = 1;
                }

                else if(PlaysHockey[playerid] == 1 && HasPuck[playerid] == 1)
                {
                        GetXYInFrontOfPlayer(playerid, X2, Y2, 3.0);
                        GetPlayerPos(playerid, X, Y, Z);
                        DestroyObject(Puck);
                        Puck = CreateObject(1319, X2, Y2, Z-1.45, 0, 0, 0);
                        HasPuck[playerid] = 0;
                }
    }
    return 1;
}

forward BackToSkating(playerid);
public BackToSkating(playerid)
{
        if(PlaysHockey[playerid] == 1)
        {
    ApplyAnimation(playerid, "SKATE", "skate_sprint", 4.1, 1, 1, 1, 1, 1); // Let's skate again!
    }
}

forward PuckInRedGoal(playerid);
public PuckInRedGoal(playerid)
{
        GameTextForPlayer(playerid, "~g~GOAL!", 5000, 5);
        DestroyObject(Puck);
        Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);
}

forward PuckInBlueGoal(playerid);
public PuckInBlueGoal(playerid)
{
        GameTextForPlayer(playerid, "~g~GOAL!", 5000, 5);
        DestroyObject(Puck);
        Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);
}

forward IsInArea();
public IsInArea()
{
    if(IsObjectInArea(Puck, 1394.741455, 1315.215942, 2196.875244, 2108.698242))
        {
            return 1;
        }
        else
        {
        DestroyObject(Puck);
        Puck = CreateObject(1319, 1353.296509, 2149.911621, 9.537497, 0, 0, 0);
        SendClientMessageToAll(RED, "~ The puck went out of the hockey zone and has been respawned!"); // They threw the puck outta the hockey zone and has been respawned!
        }
    return 1;
}
Case 2 seems to be fine for me

pawn Code:
#include <a_samp>
#define DIALOGCLAN 1000
#define TAGCLAN "[ITS]" // example [ITS]
#define PASSWORDCLAN "password" //Enter the clan password
#define ROSA                 0xFF66FFAA
#define BLU_CHIARO           0x00BFFFAA

public OnFilterScriptInit()
{
    print("\n------------------------------------------");
    print(" Anti fakeclan system by [ITS]StatickShock");
    print("------------------------------------------\n");
    return 1;
}

public OnPlayerConnect(playerid)
{
    new stringa[500];
    new nome[24];
    GetPlayerName(playerid, nome, 24);
    if(strfind(nome, TAGCLAN, true) == 0)
    {
        format(stringa, sizeof(stringa), "{FFFFFF}Welcome {FF4444}%s{FFFFFF}!\nYou must confirm the clan password {FF4444}%s{FFFFFF}.\n{FFFFFF}Enter the clan password and confirm.", nome);
        ShowPlayerDialog(playerid, DIALOGCLAN, DIALOG_STYLE_INPUT, "{33AA33}Clan", stringa, "Confirm", "Exit");
    }
    else
    {
        SendClientMessage(playerid, BLU_CHIARO, "Welcome!");
    }
    return 1;
}


public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{

    {
        new stringa[500];
        if(dialogid == DIALOGCLAN)
        {
            if(response)
            {
                if(!strlen(inputtext))
                {
                    new nome[24];
                    GetPlayerName(playerid, nome, 24);
                    format(stringa, sizeof stringa, "{FF4444}Error:{FFFFFF} Insert a password.\n\n{FFFFFF}Welcome {FF4444}%s{FFFFFF}!\nYou must confirm the clan password {FF4444}%s{FFFFFF}.\n{FFFFFF}Enter the clan password and confirm.", nome);
                    ShowPlayerDialog(playerid, DIALOGCLAN, DIALOG_STYLE_INPUT, "{33AA33}Account:", stringa, "Confirm", "Exit");
                    return 0;
                }
                if(!strcmp(inputtext, PASSWORDCLAN, false))
                {
                    new nome[24];
                    GetPlayerName(playerid, nome, 24);
                    format(stringa, sizeof(stringa), "** {FFFFFF}%s{00BFFF} has confirmed to be part of the clan.", nome);
                    SendClientMessageToAll(BLU_CHIARO, stringa);
                    SendClientMessage(playerid, BLU_CHIARO, "You have confirmed to be part of the clan!");
                    PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0);
                    return 1;
                }
                else
                {
                    new nome[24];
                    GetPlayerName(playerid, nome, 24);
                    format(stringa, sizeof(stringa), "** {FFFFFF}%s{00BFFF} has been kicked from the Server. [Reason: {FFFFFF}Failed login attempt in the clan{00BFFF}]", nome);
                    SendClientMessageToAll(BLU_CHIARO, stringa);
                    SendClientMessage(playerid, ROSA, "*** {FFFFFF}You have been kicked. Reason: {FF66FF}Failed login attempt in the clan{FFFFFF}.");
                    Kick(playerid);
                }
            }
            else if(!response)
            {
                new nome[24];
                GetPlayerName(playerid, nome, 24);
                SendClientMessage(playerid, ROSA, "*** {FFFFFF}You have been kicked. Reason: {FF66FF}Failed login attempt in the clan{FFFFFF}.");
                format(stringa, sizeof(stringa), "** {FFFFFF}%s{00BFFF} has been kicked from the Server. [Reason: {FFFFFF}Failed login attempt in the clan{00BFFF}]", nome);
                SendClientMessageToAll(BLU_CHIARO, stringa);
                Kick(playerid);
                PlayerPlaySound(playerid, 1085, 0.0, 0.0, 0.0);
            }
        }
        return 1;
    }
}
Reply
#14

You fixed the Case 3, Yamoo! Thank you very much!
Reply
#15

Quote:
Originally Posted by Pleasee
View Post
You fixed the Case 3, Yamoo! Thank you very much!
Him?? Look at the previous posts...
Reply
#16

Man, with all respect, I said "Can you give me the right script please"? And a man said a example, and you said something I do not know. Anyways, thank you very much for your support.
Reply
#17

Sasino, there was also loose indentions also in case 3. So he would of had to ask again for help; so do it all in one.
Reply
#18

I am waiting for the other script!
Reply
#19

The /other/ script seems to be fine for me.
Reply
#20

Ah, sorry. What is that script doing here? I proved it and works. Thank you very much Yamoo and the others for the support.
Reply


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