04.09.2011, 12:26
pawn Код:
public OnPropUpdate()
{
new idx;
new File: file2;
while (idx < sizeof(HouseInfo)) {
new coordsstring[255];
format(coordsstring, sizeof(coordsstring), "%f,%f,%f,%f,%f,%f,%d,%d,%d,%d,%d,%d,%s,%s,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d,%d\n\r",
HouseInfo[idx][hEntrancex],
HouseInfo[idx][hEntrancey],
HouseInfo[idx][hEntrancez],
HouseInfo[idx][hExitx],
HouseInfo[idx][hExity],
HouseInfo[idx][hExitz],
HouseInfo[idx][hHealthx],
HouseInfo[idx][hHealthy],
HouseInfo[idx][hHealthz],
HouseInfo[idx][hArmourx],
HouseInfo[idx][hArmoury],
HouseInfo[idx][hArmourz],
HouseInfo[idx][hOwner],
HouseInfo[idx][hDiscription],
HouseInfo[idx][hValue],
HouseInfo[idx][hHel],
HouseInfo[idx][hArm],
HouseInfo[idx][hInt],
HouseInfo[idx][hLock],
HouseInfo[idx][hOwned],
HouseInfo[idx][hRooms],
HouseInfo[idx][hRent],
HouseInfo[idx][hRentabil],
HouseInfo[idx][hTakings],
HouseInfo[idx][hVec],
HouseInfo[idx][hVcol1],
HouseInfo[idx][hVcol2],
HouseInfo[idx][hDate],
HouseInfo[idx][hLevel],
HouseInfo[idx][hWorld],
HouseInfo[idx][hOutWorld],
HouseInfo[idx][hOutInt],
HouseInfo[idx][hOTaken]);
HouseInfo[idx][hWorld] = idx;
if(idx == 0) {
file2 = fopen("cfgs/property.cfg", io_write);
}
else {
file2 = fopen("cfgs/property.cfg", io_append);
}
fwrite(file2, coordsstring);
idx++;
fclose(file2);
}
return 1;
}
But each time that someone moves a house ingame, in the property.cfg, it's getting messy.
Any reason ?