[WTF] Says TAG MISMATCH!!! Dont know why :(
#1

Here is code:
pawn Код:
public OnPlayerDisconnect(playerid, reason)
{
    new Float:Facing_Angle;
    new name[MAX_PLAYER_NAME], file[256];
    new Float:POS_X, Float:POS_Y, Float:POS_Z;
    GetPlayerPos(playerid,POS_X,POS_Y,POS_Z);
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);
    if(gPlayerLogged[playerid] == 1)
    {
        dini_IntSet(file, "Skin", PlayerInfo[playerid][pSkin]);
        dini_IntSet(file, "Level", PlayerInfo[playerid][pLevel]);
        dini_IntSet(file, "Dollars", GetPlayerMoney(playerid));
        dini_IntSet(file, "Cents", GetPlayerCents(playerid));
        dini_IntSet(file, "Pos_x", POS_X);
        dini_IntSet(file, "Pos_y", POS_Y);
        dini_IntSet(file, "Pos_z", POS_Z);
        dini_IntSet(file, "Facing Ange", GetPlayerFacingAngle(playerid, Facing_Angle));
    }
    if(IsPlayerNPC(playerid)) return 1;
    gPlayerLogged[playerid] = 0;
    return 1;
}
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#2

Show the line with the error...
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#3

Because you're using IntSet to set a float. Use FloatSet.
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#4

here is the whole code:
pawn Код:
#include <a_samp>
#include <dini>
#include <dudb>
#include <colors>
#include <cents>
#pragma unused ret_memcpy

#define SERVER_USER_FILE "Info/Players/%s.ini"
#define Help_Dialog (63910)

enum pInfo
{
    pSkin,
    pDollars,
    pCents,
    pLevel,
    pPos_x,
    pPos_y,
    pPos_z,
    pFacing_Angle,
}

new PlayerInfo[MAX_PLAYERS][pInfo];
new gPlayerLogged[MAX_PLAYERS];

main()
{
    print("\n----------------------------------");
    print(" RPG SERVER");
    print("----------------------------------\n");
}

public OnGameModeInit()
{
    SetGameModeText("PRG 0.01");
    AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
    return 1;
}

public OnGameModeExit()
{
    return 1;
}

public OnPlayerRequestClass(playerid, classid)
{
    SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746);
    SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746);
    return 1;
}

public OnPlayerConnect(playerid)
{
    if(IsPlayerNPC(playerid)) return 1;
    gPlayerLogged[playerid] = 0;
    new name[MAX_PLAYER_NAME], file[256];
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);
    if (!dini_Exists(file))
    {
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "You Are Not Registered", "Write Your Pass Below And Get Registered", "Register", "Leave");
    }
    if(fexist(file))
    {
        ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "You Are Registered", "Write Your Pass Below And Login Onto Server", "Login", "Leave");
    }
    return 1;
}

public OnPlayerDisconnect(playerid, reason)
{
    new Float:Facing_Angle;
    new name[MAX_PLAYER_NAME], file[256];
    new Float:POS_X, Float:POS_Y, Float:POS_Z;
    GetPlayerPos(playerid,POS_X,POS_Y,POS_Z);
    GetPlayerName(playerid, name, sizeof(name));
    format(file, sizeof(file), SERVER_USER_FILE, name);
    if(gPlayerLogged[playerid] == 1)
    {
        dini_IntSet(file, "Skin", PlayerInfo[playerid][pSkin]);
        dini_IntSet(file, "Level", PlayerInfo[playerid][pLevel]);
        dini_IntSet(file, "Dollars", GetPlayerMoney(playerid));
        dini_IntSet(file, "Cents", GetPlayerCents(playerid));
        //dini_IntSet(file, "Pos_x", POS_X);
        //dini_IntSet(file, "Pos_y", POS_Y);
        //dini_IntSet(file, "Pos_z", POS_Z);
        dini_IntSet(file, "Facing Ange", GetPlayerFacingAngle(playerid, Facing_Angle));
    }
    if(IsPlayerNPC(playerid)) return 1;
    gPlayerLogged[playerid] = 0;
    return 1;
}

public OnPlayerSpawn(playerid)
{
    return 1;
}

public OnPlayerDeath(playerid, killerid, reason)
{
    return 1;
}

public OnVehicleSpawn(vehicleid)
{
    return 1;
}

public OnVehicleDeath(vehicleid, killerid)
{
    return 1;
}

public OnPlayerText(playerid, text[])
{
    return 1;
}

public OnPlayerCommandText(playerid, cmdtext[])
{
    if (strcmp("/help", cmdtext, true, 10) == 0)
    {
        ShowPlayerDialog(playerid, Help_Dialog, 0, "Help:", "", "close", "");
        return 1;
    }
    if (strcmp("/stats", cmdtext, true, 10) == 0)
    {
       
        return 1;
    }
    if (strcmp("/heal", cmdtext, true, 10) == 0)
    {
        SetPlayerHealth(playerid,100);
        return 1;
    }
    if (strcmp("/kill", cmdtext, true, 10) == 0)
    {
        SetPlayerHealth(playerid,0);
        return 1;
    }
    if (strcmp("/money", cmdtext, true, 10) == 0)
    {
        GivePlayerMoney(playerid,250,4);
        return 1;
    }
    return 0;
}

public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger)
{
    return 1;
}

public OnPlayerExitVehicle(playerid, vehicleid)
{
    return 1;
}

public OnPlayerStateChange(playerid, newstate, oldstate)
{
    return 1;
}

public OnPlayerEnterCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveCheckpoint(playerid)
{
    return 1;
}

public OnPlayerEnterRaceCheckpoint(playerid)
{
    return 1;
}

public OnPlayerLeaveRaceCheckpoint(playerid)
{
    return 1;
}

public OnRconCommand(cmd[])
{
    return 1;
}

public OnPlayerRequestSpawn(playerid)
{
    return 1;
}

public OnObjectMoved(objectid)
{
    return 1;
}

public OnPlayerObjectMoved(playerid, objectid)
{
    return 1;
}

public OnPlayerPickUpPickup(playerid, pickupid)
{
    return 1;
}

public OnVehicleMod(playerid, vehicleid, componentid)
{
    return 1;
}

public OnVehiclePaintjob(playerid, vehicleid, paintjobid)
{
    return 1;
}

public OnVehicleRespray(playerid, vehicleid, color1, color2)
{
    return 1;
}

public OnPlayerSelectedMenuRow(playerid, row)
{
    return 1;
}

public OnPlayerExitedMenu(playerid)
{
    return 1;
}

public OnPlayerInteriorChange(playerid, newinteriorid, oldinteriorid)
{
    return 1;
}

public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
    return 1;
}

public OnRconLoginAttempt(ip[], password[], success)
{
    return 1;
}

public OnPlayerUpdate(playerid)
{
    return 1;
}

public OnPlayerStreamIn(playerid, forplayerid)
{
    return 1;
}

public OnPlayerStreamOut(playerid, forplayerid)
{
    return 1;
}

public OnVehicleStreamIn(vehicleid, forplayerid)
{
    return 1;
}

public OnVehicleStreamOut(vehicleid, forplayerid)
{
    return 1;
}

public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
    if (dialogid == 1)
    {
        new name[MAX_PLAYER_NAME], file[256];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return
        ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "You Are Not Registered", "Write Your Pass Below And Get Registered", "Register", "Leave");
        dini_Create(file);
        dini_IntSet(file, "Password", udb_hash(inputtext));
        dini_IntSet(file, "Skin",PlayerInfo[playerid][pSkin] = 0);
        dini_IntSet(file, "Dollars",PlayerInfo[playerid][pDollars] = 0);
        dini_IntSet(file, "Cents",PlayerInfo[playerid][pCents] = 0);
        dini_IntSet(file, "Level",PlayerInfo[playerid][pLevel] = 0);
        dini_IntSet(file, "pPos_x",PlayerInfo[playerid][pPos_x] = 0);
        dini_IntSet(file, "pPos_y",PlayerInfo[playerid][pPos_y] = 0);
        dini_IntSet(file, "pPos_z",PlayerInfo[playerid][pPos_z] = 0);
        dini_IntSet(file, "Facing Ange",PlayerInfo[playerid][pFacing_Angle] = 0);
        GivePlayerMoney(playerid,100);
        gPlayerLogged[playerid] = 1;
    }
    if (dialogid == 2)
    {
        new name[MAX_PLAYER_NAME], file[256];
        GetPlayerName(playerid, name, sizeof(name));
        format(file, sizeof(file), SERVER_USER_FILE, name);
        if(!response) return Kick(playerid);
        if (!strlen(inputtext)) return ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "You Are Registered", "Write Your Pass Below And Login Onto Server", "Login", "Leave");
        new tmp;
        tmp = dini_Int(file, "Password");
        if(udb_hash(inputtext) != tmp) {
            SendClientMessage(playerid, COLOR_RED, "[SYSTEM MESSAGE]: Wrong Password Entered.");
            ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "You Are Registered", "Write Your Pass Below And Login Onto Server", "Login", "Leave");
        }
        else
        {
            gPlayerLogged[playerid] = 1;
            SetPlayerScore(playerid, PlayerInfo[playerid][pLevel]);
            GivePlayerMoney(playerid, dini_Int(file, "Dollars"),dini_Int(file, "Cents"));
            SendClientMessage(playerid,COLOR_RED, "[SYSTEM]: Successfully logged in!");
            //SetSpawnInfo(playerid, team, skin, Float:x, Float:y, Float:z, Float:Angle, weapon1, weapon1_ammo, weapon2, weapon2_ammo, weapon3, weapon3_ammo);
            SpawnPlayer(playerid);
        }
    }
    return 1;
}

public OnPlayerClickPlayer(playerid, clickedplayerid, source)
{
    return 1;
}
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#5

WORKS THANKS MAN
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#6

EDIT: Nvm
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#7

I read his message after posting it
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