if(strcmp(cmd, "/fishslap", true) == 0)
{
for (new i;i<MAX_PLAYERS;i++)
{
tmp = strtok(cmdtext, idx);
if(!IsPlayerConnected(i)) return SendClientMessage(playerid, -1, "[ERROR]: That player is not connected !");
if(gTeam[playerid] == CIVILIAN || gTeam[playerid] == GAZA)
{
new Float

,Float:y,Float:z;
GetPlayerPos(i, x, y, z);
if(IsPlayerConnected(i) && IsPlayerInRangeOfPoint(playerid,5,x,y,z))
{
if(playerid != i)
{
if(IsPlayerSpawned(playerid))
{
if(IsPlayerSpawned(i))
{
if(!IsPlayerInAnyVehicle(playerid))
{
if(!IsPlayerInAnyVehicle(i))
{
new Float:health;
if(GetPVarInt(playerid,"CMDABUSE1")>GetTickCount() ) return SendClientMessage(playerid,0xFF0000AA,"Please Wait Before Fish Slapping Someone Again.");
SetPVarInt(playerid,"CMDABUSE1",GetTickCount()+600 00);
SetPlayerPos(i, x, y, z+1.5);
GetPlayerHealth(i,health);
SetPlayerHealth(i, health-5);
PlayerPlaySound(i,1190,0.0,0.0,0.0);
PlayerPlaySound(playerid,1190,0.0,0.0,0.0);
SendClientMessage(playerid,COLOR_YELLOW,"You Have Used Fishslap.");
SendClientMessage(i,0xFF0000AA,"You Have Been Fishslapped.");
SetPlayerWantedLevel(playerid,GetPlayerWantedLevel (playerid)+ 1);
return 1;
}
else
{
new errormsg[250];
new blown[MAX_PLAYER_NAME];
GetPlayerName(i, blown, sizeof(blown));
format(errormsg, sizeof(errormsg), "%s[ID:%d] is in a Vehicle. You cannot fishslap the person inside a vehicle.", blown, strval(tmp));
SendClientMessage(playerid, ERROR, errormsg);
return true;
}
}
else return SendClientMessage(playerid, ERROR, "You cannot fishslap anyone from inside a vehicle.");
}
else
{
new errormsg[250];
new blown[MAX_PLAYER_NAME];
GetPlayerName(i, blown, sizeof(blown));
format(errormsg, sizeof(errormsg), "%s[ID:%d] is dead.", blown, strval(tmp));
SendClientMessage(playerid, ERROR, errormsg);
return true;
}
}
else return SendClientMessage(playerid,0xFF0000AA,"Cannot Fishslap When Your Dead.");
}
else return SendClientMessage(playerid,0xFF0000AA,"You Cannot Slap YourSelf!");
}
else return SendClientMessage(playerid,0xFF0000AA,"Nobody Is Close Enough To Fishslap.");
}
else return SendClientMessage(playerid,0xFF0000AA,"Only Civilians Can Fishslap People.");
}
}