27.07.2011, 15:12
Olб galera do FORUM SA-MP, eu tenho um comando para VIP /vehv abri um Menu com carros para ele escolher, mais gostaria de saber se tem como botar para quando ele sair do carro o veнculo ser deletado automaticamente?
Se tiver como serб que poderiгo ajudar ? Porque os VIP's fica criando carro e nгo dele :@ Vou postar a base do Meu OnPlayerSelectedMenuRow.
AGRADEЗO DESDE JБ POR TENTAR AJUDAR !
Se tiver como serб que poderiгo ajudar ? Porque os VIP's fica criando carro e nгo dele :@ Vou postar a base do Meu OnPlayerSelectedMenuRow.
PHP код:
else if(Current == VehicleVIP)
{
switch(row)
{
case 0:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(571,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 1:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(465,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 2:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(441,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 3:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(564,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 4:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(560,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 5:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(565,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 6:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(506,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 7:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(494,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 8:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(429,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 9:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(444,X,Y,Z,Angle,0,0,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 10:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(424,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
case 11:
{
GetPlayerPos(playerid,X,Y,Z);
GetPlayerFacingAngle(playerid,Angle);
carid = CreateVehicle(522,X,Y,Z,Angle,-1,-1,50000);
PutPlayerInVehicle(playerid,carid,0);
TogglePlayerControllable(playerid,1);
if(GetPlayerInterior(playerid)) LinkVehicleToInterior(carid,GetPlayerInterior(playerid));
SetVehicleVirtualWorld(carid,GetPlayerVirtualWorld(playerid));
}
}
OnPlayerExitedMenu(playerid);
}