26.07.2011, 19:53
Hello, it's again me.. I have a question about dini: what are the limits of this system? I have and I still continue to develloping a gamemode from scratch and I call dini in a lot of callbacks:
In:
OnGameModeInit : 2
OnPlayerConnect: 2, with IP detection.
OnPlayerSpawn: 2
OnPlayerDeath: 4
Personnal menus: ~6
Commands: I don't know, maybe 25..
Registration System: 2.
I have maybe forget some fonctions, but it's the most part of them.
For the moment, it work, but, with more players, can I run it without problems? I have created a dynamical stats system saving so, I don't know. And, if it isn't a good solution (dini), can you suggest me a faster system? For the moment my gamemode have 3500 lines.
Thank's.
In:
OnGameModeInit : 2
OnPlayerConnect: 2, with IP detection.
OnPlayerSpawn: 2
OnPlayerDeath: 4
Personnal menus: ~6
Commands: I don't know, maybe 25..
Registration System: 2.
I have maybe forget some fonctions, but it's the most part of them.
For the moment, it work, but, with more players, can I run it without problems? I have created a dynamical stats system saving so, I don't know. And, if it isn't a good solution (dini), can you suggest me a faster system? For the moment my gamemode have 3500 lines.
Thank's.