24.07.2011, 20:30
Hello!
i am using this code as a FS
This is a random message.But it isnt showing when a player spawn and when i enter in any vehicle then it will show.Why it is like that?
is that onplayerspawn problem? If yes ,here is the code
Please anyone help me
i am using this code as a FS
pawn Code:
#include <a_samp>
new Text:ShadowsRandom;
forward RandomMessage();
public OnFilterScriptInit()
{
print("\n--------------------------------------");
print(" RandomMessages by Shadow");
print("--------------------------------------\n");
SetTimer("RandomMessage",3000,1);
ShadowsRandom = TextDrawCreate(18.000000,428.000000,"YoUnG Generation's RolePlay!");
TextDrawAlignment(ShadowsRandom,0);
TextDrawBackgroundColor(ShadowsRandom,0x000000ff);
TextDrawFont(ShadowsRandom,2);
TextDrawLetterSize(ShadowsRandom,0.199999,0.899999);
TextDrawColor(ShadowsRandom,0xffffffff);
TextDrawSetOutline(ShadowsRandom,1);
TextDrawSetProportional(ShadowsRandom,1);
TextDrawSetShadow(ShadowsRandom,1);
return 1;
}
new RandomMessages[][] =
{
"YoUnG Generations Fun Time Server!",
"For teleport commands,type /telehelp",
"For Vehicle commands,type /vmenu",
"For House commands ,type /hmenu",
"For Business commands ,type /bmenu",
"For Admin/Account commadns, type /lhelp",
"For Vehicle Ramp commands, type /ramphelp",
"For cellphone commands ,type /cellhelp",
"Asking for ADMIN or PROMOTION will reduce your chance",
"Use /dshop to buy new skins from the shop",
"For Bank commands, type /bankhelp",
"For Medic commands, type /medichelp",
"For Criminal commands, type /crimehelp",
"For Gang commands, type /ganghelp",
"For Law commands, type /lawhelp",
"Have you seen a hacker? /report ID Reason",
"To join Formula One Race, type /f1track",
"Join our forum at rbtdm.webs.com",
"Add this server to your Favorites, 173.234.170.199:3359"
};
public RandomMessage()
{
TextDrawSetString(ShadowsRandom, RandomMessages[random(sizeof(RandomMessages))]);
return 1;
}
public OnPlayerSpawn(playerid)
{
TextDrawShowForPlayer(playerid, ShadowsRandom);
return 1;
}
is that onplayerspawn problem? If yes ,here is the code
pawn Code:
public OnPlayerSpawn(playerid){
if(PlayerInfo[playerid][Jailed] == 1) return SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment!");
FullyConnected[playerid]=true;
NoTeleportCheck[playerid]=3;
JB_PlayerInfo[playerid][JB_pFreezed]=false;
KZI_OnPlayerSpawn( playerid );
//hide spawn info
TextDrawHideForPlayer(playerid, worker0);
TextDrawHideForPlayer(playerid, worker1);
TextDrawHideForPlayer(playerid, pimp0);
TextDrawHideForPlayer(playerid, pimp1);
TextDrawHideForPlayer(playerid, golfer0);
TextDrawHideForPlayer(playerid, golfer1);
TextDrawHideForPlayer(playerid, triad0);
TextDrawHideForPlayer(playerid, triad1);
TextDrawHideForPlayer(playerid, army0);
TextDrawHideForPlayer(playerid, army1);
TextDrawHideForPlayer(playerid, mechanic0);
TextDrawHideForPlayer(playerid, mechanic1);
TextDrawHideForPlayer(playerid, medic0);
TextDrawHideForPlayer(playerid, medic1);
TextDrawHideForPlayer(playerid, swat0);
TextDrawHideForPlayer(playerid, swat1);
TextDrawHideForPlayer(playerid, chicken0);
TextDrawHideForPlayer(playerid, chicken1);
TextDrawHideForPlayer(playerid, toreno0);
TextDrawHideForPlayer(playerid, toreno1);
TextDrawHideForPlayer(playerid, pilot0);
TextDrawHideForPlayer(playerid, pilot1);
TextDrawHideForPlayer(playerid, nang0);
TextDrawHideForPlayer(playerid, nang1);
TextDrawShowForPlayer(playerid, ShadowsRandom);
Player_PutInGang( playerid, gangT[ playerid ] );
Player_SetToGangColor( playerid );
if(ServerInfo[Locked] == 1 && PlayerInfo[playerid][AllowedIn] == false){
GameTextForPlayer(playerid,"~r~Server Locked~n~You must enter password before spawning~n~/password <password>",4000,3);
SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
return 1;}
if(ServerInfo[MustRegister] == 1 && PlayerInfo[playerid][Registered] == 0){
new params[128];
GameTextForPlayer(playerid,"~r~Before you can play, you must register!",4000,3);
ShowPlayerDialog(playerid, DIALOGID0+1, DIALOG_STYLE_INPUT,"Password", params, "OK", "Cancel");
SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
return 1;}
PlayerInfo[playerid][Spawned] = 1;
if(PlayerInfo[playerid][Frozen] == 1) {
TogglePlayerControllable(playerid,false); return SendClientMessage(playerid,red,"You cant escape your punishment. You Are Still Frozen");}
if(PlayerInfo[playerid][Jailed] == 1) {
SetTimerEx("JailPlayer",3000,0,"d",playerid); return SendClientMessage(playerid,red,"You cant escape your punishment. You Are Still In Jail");}
if(ServerInfo[AdminOnlySkins] == 1) {
if( (GetPlayerSkin(playerid) == ServerInfo[AdminSkin]) || (GetPlayerSkin(playerid) == ServerInfo[AdminSkin2]) ) {
if(PlayerInfo[playerid][Level] >= 1)
GameTextForPlayer(playerid,"~b~Welcome~n~~w~Admin",3000,1);
else {
GameTextForPlayer(playerid,"~r~This Skin Is For~n~Administrators~n~Only",4000,1);
SetTimerEx("DelayKillPlayer", 2500,0,"d",playerid);
return 1;}}}
if((dUserINT(PlayerName2(playerid)).("UseSkin")) == 1)
if((PlayerInfo[playerid][Level] >= 1) && (PlayerInfo[playerid][LoggedIn] == 1))
SetPlayerSkin(playerid,(dUserINT(PlayerName2(playerid)).("FavSkin")) );
if(ServerInfo[GiveWeap] == 1) {
if(PlayerInfo[playerid][LoggedIn] == 1) {
PlayerInfo[playerid][TimesSpawned]++;
if(PlayerInfo[playerid][TimesSpawned] == 1){
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap1"), dUserINT(PlayerName2(playerid)).("weap1ammo") );
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap2"), dUserINT(PlayerName2(playerid)).("weap2ammo") );
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap3"), dUserINT(PlayerName2(playerid)).("weap3ammo") );
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap4"), dUserINT(PlayerName2(playerid)).("weap4ammo") );
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap5"), dUserINT(PlayerName2(playerid)).("weap5ammo") );
GivePlayerWeapon(playerid, dUserINT(PlayerName2(playerid)).("weap6"), dUserINT(PlayerName2(playerid)).("weap6ammo") );}}}
if(PlayerInfo[playerid][LoggedIn] == 0) {
SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------------------------------------------------------------------------------------------------------------");
SendClientMessage(playerid,COLOR_YELLOW, "You have not logged in yet!");
SendClientMessage(playerid,COLOR_YELLOW, "Please register your current player name with '/register [password]' and login with '/login [password]'");
SendClientMessage(playerid, COLOR_BRIGHTRED, "-----------------------------------------------------------------------------------------------------------------------");}
if(PlayerInfo[playerid][Level] >0) {
HasPGP[playerid] = 1;
HasAirP[playerid] = 1;}
SetPlayerColor(playerid,COLOR_GREY);
switch(PlayerInfo[playerid][team]) {
case TEAM_WORKER: {
GivePlayerWeapon(playerid,22,200);
GivePlayerWeapon(playerid,6,1);
GivePlayerWeapon(playerid,30,360);
SetPlayerColor(playerid,COLOR_GREEN);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_PIMP: {
GivePlayerWeapon(playerid,26,100);
GivePlayerWeapon(playerid,29,360);
GivePlayerWeapon(playerid,15,1);
SetPlayerColor(playerid,COLOR_RED);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_GOLFER: {
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,32,300);
GivePlayerWeapon(playerid,2,1);
SetPlayerColor(playerid,COLOR_YELLOW);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_TRIAD: {
GivePlayerWeapon(playerid,32,300);
GivePlayerWeapon(playerid,30,400);
GivePlayerWeapon(playerid, 8, 1);
SetPlayerColor(playerid,COLOR_PINK);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_ARMY: {
GivePlayerWeapon(playerid,26,80);
GivePlayerWeapon(playerid,31,300);
GivePlayerWeapon(playerid,23,170);
SetPlayerColor(playerid,COLOR_DARKGREEN);
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_MECHANIC: {
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_LIGHTBLUE);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_MEDIC: {
GivePlayerWeapon(playerid,26,100);
GivePlayerWeapon(playerid,23,170);
GivePlayerWeapon(playerid,9,1);
SetPlayerColor(playerid,COLOR_BRIGHTRED);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_SWAT: {
GivePlayerWeapon(playerid,29,360);
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,3,1);
SetPlayerColor(playerid,COLOR_ORANGE);
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
LawEnforcementRadio[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_CHICKEN: {
GivePlayerWeapon(playerid, 18, 8);
SetPlayerColor(playerid,COLOR_DARKYELLOW);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_TORENO: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,28,400);
SetPlayerColor(playerid,COLOR_SKIN);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_PILOT: {
GivePlayerWeapon(playerid, 46, 1);
SetPlayerColor(playerid,COLOR_DARKGREY);
HasAirP[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_DANANG: {
GivePlayerWeapon(playerid,24,70);
GivePlayerWeapon(playerid,27,77);
GivePlayerWeapon(playerid,28,300);
SetPlayerColor(playerid,COLOR_DARKRED);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LVBALLA: {
GivePlayerWeapon(playerid,32,100);
GivePlayerWeapon(playerid,25,100);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_BRIGHTRED);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVGROVE: {
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_DARKGREEN);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVVAGO: {
GivePlayerWeapon(playerid,31,200);
GivePlayerWeapon(playerid,32,100);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_LIGHTBLUE);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVAZTEC: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_BLUE);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVTRIAD: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_YELLOW);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVMEDIC: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_RED);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVFIRE: {
GivePlayerWeapon(playerid,27,100);
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_ORANGE);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVCOP: {
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,31,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_DARKBLUE);
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVARMY: {
GivePlayerWeapon(playerid,24,100);
GivePlayerWeapon(playerid,31,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_BROWN);
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LVCIV: {
GivePlayerWeapon(playerid,28,200);
GivePlayerWeapon(playerid,30,200);
GivePlayerWeapon(playerid,4,1);
SetPlayerColor(playerid,COLOR_WHITE);
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}
SetPlayerRandomSpawn(playerid);}
case TEAM_LSCOP: {
SetPlayerColor(playerid,COLOR_BLUE); //BLUE
hastazer[playerid] =1;
HasLawEnforcementRadio[playerid] =1;
LawEnforcementRadio[playerid] =1;
HasPGP[playerid] =1;
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LSGROVE: {
SetPlayerColor(playerid,COLOR_GREEN); //GREEN
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LSVAGO: {
SetPlayerColor(playerid,COLOR_YELLOW); //YELLOW
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LSAZTECA: {
SetPlayerColor(playerid,COLOR_LIGHTBLUE); //LIGHT BLUE
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LSBALLA: {
SetPlayerColor(playerid,COLOR_PURPLE); //Dark Red
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}
case TEAM_LSPIZZABOY: {
SetPlayerColor(playerid,COLOR_ORANGE); //ORANGE
if(PlayerInfo[playerid][Jailed] == 1) {
SetPlayerInterior(playerid,6);
TogglePlayerControllable(playerid,0);
SetPlayerPos(playerid,265.1273,77.6823,1001.0391);
SetPlayerFacingAngle(playerid,271.3259);
SendClientMessage(playerid,COLOR_BRIGHTRED,"You cannot escape your punishment...Welcome back to jail!!!");
return 1;}}}
SetPlayerInterior(playerid, 0);
GameTextForPlayer(playerid,"~red~Pwn them all!", 2000, 3);
PlayerPlaySound(playerid,SOUND_OFF,-1421.1034,1488.5735,11.8084);
IsSpawned[playerid] = 1;
SpawnPlayerAtHouse(playerid);
SetPlayerHealth(playerid,99999);
SendClientMessage(playerid, 0xFF0000AA, "INFO:You are Spawn-Kill protected for the next 5 seconds...");
SetTimerEx("AntiSpawnKill",5000,false,"i",playerid);
Antikill[playerid] = true;
return 1;}
