22.07.2011, 12:19
Hello, today I scripted a Dialog for teleports, so on player connects then spawn a dialog shows and ask him where to spawn?
The dialog shows, when I choose a place, the game crashes + doesn't SetPlayerPos..
The dialog:
On Response:
What would the problem be?
The dialog shows, when I choose a place, the game crashes + doesn't SetPlayerPos..
Code:
SA-MP 0.3c-R3 Exception At Address: 0x007F0BF7 Registers: EAX: 0x00000000 EBX: 0x03614CC8 ECX: 0x1C1EA788 EDX: 0x1C1EA788 ESI: 0x00000000 EDI: 0x1C1EA798 EBP: 0x0AA452A4 ESP: 0x0022F1C0 EFLAGS: 0x00010246 Stack: +0000: 0x1C1EA798 0x1C335C48 0x006D3585 0x00000000 +0010: 0x1C1EA788 0x0ABCD830 0x1C335C48 0x1C1EA798 +0020: 0x13BD50E0 0x0AA452A4 0x00B3A4C4 0x0000000E +0030: 0x13BD50E0 0x1C1EA788 0x006DFA8B 0x03614CC8 +0040: 0x0AA452A4 0x00000000 0x00000000 0x13BD50E0 +0050: 0x0000000E 0xFFFFFFFF 0x000003EE 0x03614CC8 +0060: 0x006E3391 0x00000000 0x0000000E 0x000006E7 +0070: 0x00000001 0x0168C0A8 0x00000000 0x004985DF +0080: 0xFFFFFFFF 0x00000001 0x000006E7 0x0022F470 +0090: 0x00000000 0x0022F478 0x00000000 0x00533501 +00A0: 0x0022F278 0x141071D4 0x0022F26C 0x3B3A0B00 +00B0: 0xBE385BD0 0x3DF8C5B0 0x4519E0C1 0xC4D6D421 +00C0: 0x41561EED 0x0053426F 0x0022F290 0x13FCBF08 +00D0: 0x00000000 0xC4D6D421 0x41561EED 0x005449C0 +00E0: 0x00000000 0x00000000 0x42DA0000 0xC4D6D421 +00F0: 0x00000019 0x00B99A14 0x49742400 0xC9742400 +0100: 0xC9742400 0x49742400 0xC9742400 0x49742400 +0110: 0x00000000 0x00000001 0x0000006E 0x0000006D +0120: 0x0000001A 0x00000090 0x0000006D 0x00000019 +0130: 0x0AA7D6E4 0x4519A834 0xC4D66308 0x451A194E +0140: 0x00000000 0x0168C0A8 0x0168C0A8 0x00000000 +0150: 0x0048D370 0x00000806 0x00000000 0x0000053F +0160: 0x4519E0C1 0xC4D6D41F 0x415BB235 0x00533522 +0170: 0x0022F348 0x141071D4 0x0022F33C 0x3B3A0B00 +0180: 0xBE385BD0 0x3DF8C5B0 0x4519E0C1 0xC4D6D41F +0190: 0x415BB235 0x0053426F 0x0022F360 0x13FCBF08 +01A0: 0x00000000 0xC4D6D41F 0x415BB235 0x005449C0 +01B0: 0x00000000 0x00000000 0x42DA0000 0xC4D6D41F +01C0: 0x00000019 0x00B99A14 0x13BD50E0 0x0AA7D6F8 +01D0: 0x00544B97 0x0000000C 0x0022F40C 0x13BD50E0 +01E0: 0x00000000 0x0000021E 0x0000006E 0x0000006D +01F0: 0x0000001A 0x00000090 0x0000006D 0x00000019 +0200: 0x0AA7D6F8 0x4519A834 0xC4D66306 0x451A194E +0210: 0x00000000 0x0000021E 0x13BD50E0 0x0054281D +0220: 0x0000000C 0x13BD50E0 0x006A9D68 0x13BD50E0 +0230: 0x017578D8 0x034DD5CF 0x00000000 0x00000000 +0240: 0x00000000 0x00000000 0x13BD50E0 0x0000021E +0250: 0x0022F460 0x00838D7D 0xFFFFFFFF 0x00469EF7 +0260: 0x000006E7 0x0022F480 0x034E85AE 0x034E8764 +0270: 0x017578D8 0x000003EE 0x01000001 0x000003EE SCM Op: 0x6E7, lDbg: 1 Game Version: US 1.0 State Information: Ped Context: 0
The dialog:
pawn Code:
ShowPlayerDialog(playerid,1337,DIALOG_STYLE_LIST,"Spawn Menu","1. Las Venturas\r\n2. Los Santos\r\n3. San Fierro","Select", "Cancel");
On Response:
pawn Code:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
switch(1337) // Lookup the dialogid
{
case 1:
{
if(!response)
{
SendClientMessage(playerid, 0xFF0000FF, "Please select a spawn place.");
return 1; // We processed it
}
switch(listitem) // This is far more efficient than using an if-elseif-else structure
{
case 0: // Listitems start with 0, not 1
{
SetPlayerPos(playerid, 2001.7556,1544.1254,13.5859);
SetPlayerFacingAngle(playerid, 271.6154);
}
case 1:
{
SetPlayerPos(playerid, 2448.8062,-1705.2867,13.5123);
SetPlayerFacingAngle(playerid, 85.3487);
}
case 2:
{
SetPlayerPos(playerid, -1960.3412,266.8877,35.4688);
SetPlayerFacingAngle(playerid, 272.9387);
}
// Add the rest of your listitems for dialog 1 here
}
}
// Add the rest of your dialogs here
}
return 0; // If you put return 1 here the callback will not continue to be called in other scripts (filterscripts, etc.).
}
What would the problem be?