Register - Login problem
#1

when player come on my server for first time, he need to register his account..

when he register his account he need to login and when that player write his password and need to spawn they have this picture:
http://i.imgur.com/ZgEOg.png

http://i.imgur.com/6OJeB.jpg

but when he logging for second or more time then he doesnt have this problem..

how to resolve this problem for first logging?
Reply
#2

Wow
The Photo It's White
Make My Sore Eyes
It's Maybe BUG's
Or You Have Software Camhack That can create problems When Moved Into Subway
if You Please Replace The Register Look at
Reply
#3

for first time i think that is because much object...

but i put spawn on place with around 15-20 objects so isnt because objects

i dont use ****** and camhock and nothing
Reply
#4

YEs The problem may be in:
Код:
but i put spawn on place with around 15-20 objects so isnt because objects
Change It In To Decent place
Reply
#5

no.. isnt problem in object... i try put spawn in sf where i dont have any car, any object, nothing but again samo thing

i only dont try tu put in interior
Reply
#6

Show Me Code
pawn Код:
OnPlayerConnect(playerid, Blah Blah);
And
pawn Код:
OnPlayerSpawn(playerid, Blah Blah);
Reply
#7

Код:
public OnPlayerConnect(playerid)
{
	ResetPlayerCash(playerid); 
	LapCount[playerid] = 0;
    PreloadAnimLib(playerid,"BOMBER");
    PreloadAnimLib(playerid,"RAPPING");
    PreloadAnimLib(playerid,"SHOP");
    PreloadAnimLib(playerid,"BEACH");
    PreloadAnimLib(playerid,"SMOKING");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"ON_LOOKERS");
    PreloadAnimLib(playerid,"DEALER");
    PreloadAnimLib(playerid,"CRACK");
    PreloadAnimLib(playerid,"CARRY");
    PreloadAnimLib(playerid,"COP_AMBIENT");
    PreloadAnimLib(playerid,"PARK");
    PreloadAnimLib(playerid,"INT_HOUSE");
    PreloadAnimLib(playerid,"FOOD");
    PreloadAnimLib(playerid,"PED");
	SetPlayerTime(playerid, 23, 0);
	IsInChat[playerid] = 0;
	BAM[playerid] = 0;
	BP[playerid] = 999;
	format(msgline1[playerid],88,"Prazno");
	format(msgline2[playerid],88,"Prazno");
	format(msgline3[playerid],88,"Prazno");

	if (!IsValidName(playerid))
    {
    	SendClientMessage(playerid, RED, "Vase ime nije pravilno. Ime mora biti u formatu: Ime_Prezime");
    	Kick(playerid);
    }

	//TextDrawShowForPlayer(playerid, gtxt);
	gActivePlayers[playerid]++;
	numplayers++;
	//SCM(playerid, COLOR_RED, "Modern| {FFFF00}Ako ti se ne pojavi login/register dialog koristi /login ili /register");
	HotDogPonuda[playerid] = 999;
	HotDogCijena[playerid] = 999;
	HotDogKomada[playerid] = 999;
	SladoledPonuda[playerid] = 999;
	SladoledCijena[playerid] = 999;
	SladoledKomada[playerid] = 999;
	PizzaPonuda[playerid] = 999;
	PizzaCijena[playerid] = 999;
	PizzaKomada[playerid] = 999;
	SelectChar[playerid] = 0; HidePM[playerid] = 0; PhoneOnline[playerid] = 0;
	SelectCharID[playerid] = 0; SelectCharPlace[playerid] = 0; ChosenSkin[playerid] = 0;
	GettingJob[playerid] = 0; GuardOffer[playerid] = 999; GuardPrice[playerid] = 0;
    ApprovedLawyer[playerid] = 0; CallLawyer[playerid] = 0; WantLawyer[playerid] = 0;
	KickPlayer[playerid] = 0; CurrentMoney[playerid] = 0; UsedFind[playerid] = 0;
	CP[playerid] = 0; Robbed[playerid] = 0; SpawnChange[playerid] = 1;
	CarOffer[playerid] = 999; CarPrice[playerid] = 0; CarID[playerid] = 0; CarCalls[playerid] = 0;
	RobbedTime[playerid] = 0; MoneyMessage[playerid] = 0; Condom[playerid] = 0;
	STDPlayer[playerid] = 0; SexOffer[playerid] = 999; SexPrice[playerid] = 0;
	RepairOffer[playerid] = 999; RepairPrice[playerid] = 0; RepairCar[playerid] = 0;
	TalkingLive[playerid] = 255; LiveOffer[playerid] = 999; TakingLesson[playerid] = 0;
	RefillOffer[playerid] = 999; RefillPrice[playerid] = 0; MapIconsShown[playerid] = 0;
	DrugOffer[playerid] = 999; PlayerCuffed[playerid] = 0; PlayerCuffedTime[playerid] = 0;
	DrugPrice[playerid] = 0; RegistrationStep[playerid] = 0; OnCK[playerid] = 999; GettingCK[playerid] = 999;
	DrugGram[playerid] = 0; ConnectedToPC[playerid] = 0; OrderReady[playerid] = 0;
	JailPrice[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0; MedicBill[playerid] = 0; GotHit[playerid] = 0;
	WantedPoints[playerid] = 0; GoChase[playerid] = 999; GetChased[playerid] = 999; PlacedNews[playerid] = 0;
	OnDuty[playerid] = 0; WantedLevel[playerid] = 0; TestFishes[playerid] = 0;
	BoxWaitTime[playerid] = 0; SchoolSpawn[playerid] = 0; ChangePos2[playerid][1] = 0;
	SafeTime[playerid] = 60; TransportDuty[playerid] = 0; PlayerTied[playerid] = 0;
	BusCallTime[playerid] = 0; TaxiCallTime[playerid] = 0; MedicCallTime[playerid] = 0; MechanicCallTime[playerid] = 0;
	FindTimePoints[playerid] = 0; FindTime[playerid] = 0; JobDuty[playerid] = 0;
	Mobile[playerid] = 255; /*Music[playerid] = 0;*/ BoxOffer[playerid] = 999; PlayerBoxing[playerid] = 0;
	 PlayerDrunk[playerid] = 0; PlayerDrunkTime[playerid] = 0;
	 FishCount[playerid] = 0;
	WritingPaper[playerid] = 0; WritingPaperNumber[playerid] = 999; WritingLine[playerid] = 0; BringingPaper[playerid] = 0; GotPaper[playerid] = 0;
	PaperOffer[playerid] = 999; ConsumingMoney[playerid] = 0;
    gLastCar[playerid] = 0; FirstSpawn[playerid] = 0;
	gOoc[playerid] = 0; gNews[playerid] = 0; BigEar[playerid] = 0; gDice[playerid] = 0; gFam[playerid] = 0;
	gSpeedo[playerid] = 0; gGas[playerid] = 0;
	gPlayerLogged[playerid] = 0; gPlayerLogTries[playerid] = 0; gPlayerAccount[playerid] = 0;
	gPlayerSpawned[playerid] = 0; PlayerKarting[playerid] = 0; PlayerInKart[playerid] = 0;
	PlayerTazeTime[playerid] = 0; PlayerStoned[playerid] = 0;
	StartTime[playerid] = 0; TicketOffer[playerid] = 999; TicketMoney[playerid] = 0;
	MatsHolding[playerid] = 0; TutTime[playerid] = 0;
	gPlayerMission[playerid] = 0; TaxiAccepted[playerid] = 999; BusAccepted[playerid] = 999;
	PlayerInfo[playerid][pCash] = dollah; GivePlayerCash(playerid, dollah); NoFuel[playerid] = 0;
	HireCar[playerid] = 1000; PlayersChannel[playerid] = 999;
	TransportValue[playerid] = 0; TransportMoney[playerid] = 0; TransportTime[playerid] = 0; TransportCost[playerid] = 0; TransportDriver[playerid] = 999;
	Locator[playerid] = 0; PlayerOnMission[playerid] = 0; MissionCheckpoint[playerid] = 0;
	WatchingTV[playerid] = 0; PlayerPaintballing[playerid] = 0; PlayerPaintballKills[playerid] = 0;
	
	ProposeOffer[playerid] = 999; MarryWitness[playerid] = 999; MarryWitnessOffer[playerid] = 999; MarriageCeremoney[playerid] = 0; ProposedTo[playerid] = 999; GotProposedBy[playerid] = 999; DivorceOffer[playerid] = 999;
	GivePlayerCash(playerid,PlayerInfo[playerid][pCash]);
	PlayerInfo[playerid][pLevel] = 0;
	PlayerInfo[playerid][pAdmin] = 0;
	PlayerInfo[playerid][pGameMaster] = 0;
	PlayerInfo[playerid][pADuty] = 0;
	PlayerInfo[playerid][pGMDuty] = 0;//PlayerInfo[playerid][pManjePoena] = 0;
	SetPVarInt(playerid, "DonatorRank", 0);SetPVarInt(playerid, "Ugovor", 0);//SetPVarInt(playerid, "ManjePPoena", 0);
	SetPVarInt(playerid, "Eventi", 0);
	PlayerInfo[playerid][gPupgrade] = 0;
	PlayerInfo[playerid][pConnectTime] = 0;
	PlayerInfo[playerid][pReg] = 0;
	PlayerInfo[playerid][pSex] = 0;
	PlayerInfo[playerid][pAge] = 0;
	PlayerInfo[playerid][pOrigin] = 0;
	PlayerInfo[playerid][pBeri] = -1;
	PlayerInfo[playerid][pExp] = 0;
	PlayerInfo[playerid][pAccount] = 0;
	PlayerInfo[playerid][pKredit] = -1;
	PlayerInfo[playerid][pCrimes] = 0;
	PlayerInfo[playerid][pDeaths] = 0;
	PlayerInfo[playerid][pArrested] = 0;
	PlayerInfo[playerid][pWantedDeaths] = 0;
	PlayerInfo[playerid][pPhoneBook] = 0;
	PlayerInfo[playerid][pKredit1] = 0;
	PlayerInfo[playerid][pLaptop] = 0;
	PlayerInfo[playerid][pPapiri] = 0;
	PlayerInfo[playerid][pOvjeraPapira] = 0;
	PlayerInfo[playerid][pImaNaocale] = 0;
	PlayerInfo[playerid][pBanovan] = 0;
	PlayerInfo[playerid][pBanovanNick] = 0;
	PlayerInfo[playerid][pImaKacigu] = 0;
	SetPVarInt(playerid, "Ratuje", 0);
	

	SetPVarInt(playerid, "Posao", 0);
	SetPVarInt(playerid, "KljucDionice", 0);
	SetPVarInt(playerid, "PosjedujeDionicu", 0);
	PlayerInfo[playerid][pPayCheck] = 0;
	PlayerInfo[playerid][pHeadValue] = 0;
	PlayerInfo[playerid][pJailed] = 0;
	PlayerInfo[playerid][pJailTime] = 0;
	PlayerInfo[playerid][pMuteTime] = 0;
	PlayerInfo[playerid][pMats] = 0;
	PlayerInfo[playerid][pDrugs] = 0;
	PlayerInfo[playerid][pLeader] = 0;
	PlayerInfo[playerid][pMember] = 0;
	
	PlayerInfo[playerid][pRank] = 0;
	PlayerInfo[playerid][pChar] = 0;
	PlayerInfo[playerid][pContractTime] = 0;
	PlayerInfo[playerid][pDetSkill] = 0;
	PlayerInfo[playerid][pSexSkill] = 0;
	PlayerInfo[playerid][pBoxSkill] = 0;
	PlayerInfo[playerid][pLawSkill] = 0;
	PlayerInfo[playerid][pMechSkill] = 0;
	PlayerInfo[playerid][pJackSkill] = 0;
	PlayerInfo[playerid][pCarSkill] = 0;
	PlayerInfo[playerid][pNewsSkill] = 0;
	PlayerInfo[playerid][pDrugsSkill] = 0;
	
	PlayerInfo[playerid][pSHealth] = 0.0;
	PlayerInfo[playerid][pHealth] = 50.0;
	PlayerInfo[playerid][pPos_x] = 2246.6;
	PlayerInfo[playerid][pPos_y] = -1161.9;
	PlayerInfo[playerid][pPos_z] = 1029.7;
	PlayerInfo[playerid][pInt] = 15;
	PlayerInfo[playerid][pLocal] = 255;
	PlayerInfo[playerid][pTeam] = 3;
	PlayerInfo[playerid][pModel] = 142;
	//new randphone = 1000 + random(8999);//minimum 1000  max 9999 //giving one at the start
	PlayerInfo[playerid][pPnumber] = -1;
	
	new plname[MAX_PLAYER_NAME+100], string[256]; 
	GetPlayerName(playerid, plname, sizeof(plname));
	format(string, sizeof(string), "Racuni/%s.ini", plname);
	if(fexist(string)) 
	{
		SetTimerEx("TextDrawpokazi",500, false, "i", playerid);
	}
	else
	{
		SetTimerEx("TextDrawregistracija1",500, false, "i", playerid);
	}
	PlayerInfo[playerid][pPhousekey] = 255;
	PlayerInfo[playerid][pPbiskey] = 255;
	PlayerInfo[playerid][pPsbiskey] = 255;
	PlayerInfo[playerid][pCarLic] = 0;
	PlayerInfo[playerid][pFlyLic] = 0;
	PlayerInfo[playerid][pBoatLic] = 0;
	PlayerInfo[playerid][pFishLic] = 0;
	PlayerInfo[playerid][pGunLic] = 0;
	PlayerInfo[playerid][pGun1] = 0;
	PlayerInfo[playerid][pGun2] = 0;
	PlayerInfo[playerid][pGun3] = 0;
	PlayerInfo[playerid][pGun4] = 0;
	PlayerInfo[playerid][pAmmo1] = 0;
	PlayerInfo[playerid][pAmmo2] = 0;
	PlayerInfo[playerid][pAmmo3] = 0;
	PlayerInfo[playerid][pAmmo4] = 0;
	PlayerInfo[playerid][pCarTime] = 0;
	PlayerInfo[playerid][pPayDay] = 0;
	PlayerInfo[playerid][pPayDayHad] = 0;
	PlayerInfo[playerid][pParkour] = 0;
	PlayerInfo[playerid][pAlcoholPerk] = 0;
	PlayerInfo[playerid][pDrugPerk] = 0;
	PlayerInfo[playerid][pMiserPerk] = 0;
	PlayerInfo[playerid][pPainPerk] = 0;
	PlayerInfo[playerid][pTraderPerk] = 0;
	SetPVarInt(playerid, "Tutorijal", 0);
	PlayerInfo[playerid][pPayDayPoeni] = 0;
	UlazInfo[playerid] = 0;
	SetPVarInt(playerid, "Upozorenja", 0);
	PlayerInfo[playerid][pFuel] = 0;
	PlayerInfo[playerid][pAdjustable] = 0;
	ClearCrime(playerid);
	TogglePlayerSpectating(playerid, false);
	ClearMarriage(playerid);
return 1;
}
Код:
public OnPlayerSpawn(playerid)
{
    SetPlayerSpawn(playerid);
    ResetPlayerWeapons(playerid);
	TextDrawShowForPlayer(playerid, ShadowsRandom);
   
    PlayerPlaySound(playerid, 1186, 0.0, 0.0, 0.0); // (blank sound) to shut the music up
    SetCameraBehindPlayer(playerid); //to prevent some bugs
	PreloadAnimLib(playerid,"BOMBER");
  //  TextDrawHideForPlayer(playerid, SpawnHealth1);
	InitLockDoors(playerid);
	STDPlayer[playerid] = 0;
	
	gTeam[playerid] = PlayerInfo[playerid][pTeam]; //Set the Team
	if (gTeam[playerid] == 4) //medic / criminal reset team
	{
		gTeam[playerid] = 3;
	}
	 
	if(gPlayerLogged[playerid] == 0)
	{
        Kick(playerid);
 	}
	if(gTeam[playerid] == 11 && PlayerInfo[playerid][pLeader] < 1)
	{
	    MedicBill[playerid] = 0;
	    new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi vise lider, sada si civil !");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SetPlayerSpawn(playerid);
		SpawnPlayer(playerid);
	}
 	
	gPlayerSpawned[playerid] = 1;
	/*new  ;
	format(newtext, sizeof(newtext), "  %d", PlayerInfo[playerid][pAccount]);
   	TextDrawSetString(gtxt, newtext);*/
	if(gTeam[playerid] == 5)
	{
	    if(PlayerInfo[playerid][pMember] < 1)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi vise clan organizacije, sada si civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetPlayerPos(playerid,825.93341064453, -1355.4177246094, 13.541137695313);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SetPlayerSpawn(playerid);
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 10)
	{
	    if(PlayerInfo[playerid][pMember] != 8)
	    {
	        MedicBill[playerid] = 0;
	        new rand = random(sizeof(CIV));
			SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi vise clan Agencije, sada si civil !");
			PlayerInfo[playerid][pTeam] = 3;
			gTeam[playerid] = 3;
            SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
			PlayerInfo[playerid][pModel] = CIV[rand];
			SetPlayerSpawn(playerid);
			SpawnPlayer(playerid);
		}
	}
	if(gTeam[playerid] == 2 && PlayerInfo[playerid][pMember] > 3)
	{
	    MedicBill[playerid] = 0;
		new rand = random(sizeof(CIV));
		SendClientMessage(playerid, COLOR_LIGHTRED, "Nisi vise dio Tima sada si civil!");
		PlayerInfo[playerid][pTeam] = 3;
		gTeam[playerid] = 3;
		SetSpawnInfo(playerid, gTeam[playerid], CIV[rand],0.0,0.0,0.0,0,0,0,0,0,0,0);
		PlayerInfo[playerid][pModel] = CIV[rand];
		SpawnPlayer(playerid);
	}
	if(gTeam[playerid] == 3)
	{
	    if(PlayerInfo[playerid][pMember] > 0 || PlayerInfo[playerid][pLeader] > 0)
	    {
			MedicBill[playerid] = 0;
			new model = PlayerInfo[playerid][pChar];
			if(PlayerInfo[playerid][pMember] == 1) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 2) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 3) { SetSpawnInfo(playerid, 2, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 2; gTeam[playerid] = 2; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 4) { SetSpawnInfo(playerid, 1, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 1; gTeam[playerid] = 1; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 5) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 6) { SetSpawnInfo(playerid, 5, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 5; gTeam[playerid] = 5; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 8) { SetSpawnInfo(playerid, 10, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 10; gTeam[playerid] = 10; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 9) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 10) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pMember] == 11) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 1) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 2) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 3) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 4) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 5) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 6) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 7) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 8) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 9) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 10) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
			else if(PlayerInfo[playerid][pLeader] == 11) { SetSpawnInfo(playerid, 11, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 11; gTeam[playerid] = 11; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 12) { SetSpawnInfo(playerid, 12, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 12; gTeam[playerid] = 12; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pMember] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 13; gTeam[playerid] = 13; PlayerInfo[playerid][pModel] = model; }
            else if(PlayerInfo[playerid][pLeader] == 13) { SetSpawnInfo(playerid, 13, model,0.0,0.0,0.0,0,0,0,0,0,0,0); PlayerInfo[playerid][pTeam] = 13; gTeam[playerid] = 13; PlayerInfo[playerid][pModel] = model; }
			//SetSpawnInfo(playerid, team, model,0.0,0.0,0.0,0,0,0,0,0,0,0);
			SpawnPlayer(playerid);
		}
	}
	if(PlayerInfo[playerid][pChar] > 0) { SetPlayerSkin(playerid, PlayerInfo[playerid][pChar]); }
	else { SetPlayerSkin(playerid, PlayerInfo[playerid][pModel]); }
	SetPlayerSpawn(playerid);
	SetPlayerToTeamColor(playerid);
	PlayerFixRadio(playerid);
	//UnistiSveIkone(playerid);
	if(MapIconsShown[playerid] != 1)
	{
	    
		for(new i = 0; i < sizeof(Businesses); i++)
		{
			if(Businesses[i][bType] == 1)
			{
			CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 56, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 30,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],56,COLOR_LIGHTRED);
			}
		
			if(Businesses[i][bType] == 2)
			{
			CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 45, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],45,COLOR_LIGHTRED);
			}
	
			if(Businesses[i][bType] == 5)
			{
			CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 36, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],36,COLOR_LIGHTRED);
			}
	
			if(Businesses[i][bType] == 7)
			{
			CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 6, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],6,COLOR_LIGHTRED);
			}
	
			if(Businesses[i][bType] == 10)
			{
			CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 54, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],54,COLOR_LIGHTRED);
			}
	
	
			if(Businesses[i][bType] == 4)
			{
			CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 50, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],50,COLOR_LIGHTRED);
			}
	
			if(Businesses[i][bType] == 9)
			{
			CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 48, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],48,COLOR_LIGHTRED);
			}
		
			if(Businesses[i][bType] == 3)
			{
			CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 49, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		   // SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],49,COLOR_LIGHTRED);
			}
		
			if(Businesses[i][bType] == 6)
			{
			CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 10, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],10,COLOR_LIGHTRED);
			}
		
			if(Businesses[i][bType] == 8)
			{
			CreateDynamicMapIcon(Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ], 14, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,Businesses[i][bExteriorX], Businesses[i][bExteriorY], Businesses[i][bExteriorZ],14,COLOR_LIGHTRED);
			}
		}
			for(new i = 0; i < sizeof(Businesses); i++)
		{
			if(SBusinesses[i][sbType] == 1)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 17, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 50,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],17,COLOR_LIGHTRED);
			}
		
			if(SBusinesses[i][sbType] == 4)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 31, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],31,COLOR_LIGHTRED);
			}
	
			if(SBusinesses[i][sbType] == 5)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 5, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],5,COLOR_LIGHTRED);
			}
	
			if(SBusinesses[i][sbType] == 6)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 27, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],27,COLOR_LIGHTRED);
			}
		
			if(SBusinesses[i][sbType] == 7)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 62, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		   // SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],62,COLOR_LIGHTRED);
			}
	
			if(SBusinesses[i][sbType] == 8)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 51, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],51,COLOR_LIGHTRED);
			}
	
			if(SBusinesses[i][sbType] == 9)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 55, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],55,COLOR_LIGHTRED);
			}
	
			if(SBusinesses[i][sbType] == 10)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 33, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 20,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],33,COLOR_LIGHTRED);
			}
	
			if(SBusinesses[i][sbType] == 11)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 11, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 70,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],11,COLOR_LIGHTRED);
			}
	
			if(SBusinesses[i][sbType] == 14)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 61, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 70,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],11,COLOR_LIGHTRED);
			}
			if(SBusinesses[i][sbType] == 16)
			{
			CreateDynamicMapIcon(SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ], 9, COLOR_LIGHTRED, -1,-1,-1, 450.0);
		    //SetPlayerMapIcon(playerid,i + 70,SBusinesses[i][sbExteriorX], SBusinesses[i][sbExteriorY], SBusinesses[i][sbExteriorZ],11,COLOR_LIGHTRED);
			}
		}
		MapIconsShown[playerid] = 1;
	}
	return 1;
}
Reply
#8

Where The Register?
XD
Reply
#9

This happens usally when the GameModeText is not set or the Player classes are not added
Reply
#10

what i need to do do resolve this?

delete all gametexts or ?
Reply


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