12.07.2011, 11:38
I have problem, when i press "S" my car jump, but i want that my car jump with "SHIFT" or "H"
Here is code:
Here is code:
pawn Код:
public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
{
if(PRESSED(KEY_FIRE))
{
new vehid = GetPlayerVehicleID(playerid);
new model = GetVehicleModel(vehid);
if(model == 522 || model == 461 || model == 463 || model == 468 || model == 523)
{
new Float:Velocity[3];
GetVehicleVelocity(vehid, Velocity[0], Velocity[1], Velocity[2]);
if(Velocity[0] <1.3 && Velocity[1] < 1.3 && Velocity[0] > -1.3 && Velocity[1] > -1.3)
{
SetVehicleVelocity(vehid, Velocity[0]*2, Velocity[1]*2, 0.0);
if(countpos[playerid] == 0)
{
countpos[playerid] = 1;
if(model != 468)
{
Flame[playerid][0] = CreateObject(18693, 0.0, 0.0, 0.0, 0.0, 0, 0, 0);
Flame[playerid][1] = CreateObject(18693, 0.0, 0.0, 0.0, 0.0, 0, 0, 0);
if(model == 522)
{
AttachObjectToVehicle(Flame[playerid][0], vehid, 0.194999, 0.439999, 0.044999, 86.429962, 0.000000, 0.000000);
AttachObjectToVehicle(Flame[playerid][1], vehid, -0.204999, 0.439999, 0.044999, 86.429962, 0.000000, 0.000000);
}
else if(model == 461)
{
AttachObjectToVehicle(Flame[playerid][0], vehid, -0.354999, 0.374999, -0.164999, 84.419967, 3.645001, 0.000000);
AttachObjectToVehicle(Flame[playerid][1], vehid, 0.135000, 0.374999, -0.164999, 84.419967, 3.645001, 0.000000);
}
else if(model == 463)
{
AttachObjectToVehicle(Flame[playerid][0], vehid, 0.164999, 0.909999, -0.379999, 86.429962, 3.645001, 0.000000);
AttachObjectToVehicle(Flame[playerid][1], vehid, -0.419999, 0.909999, -0.379999, 86.429962, 3.645001, 0.000000);
}
else if(model == 523)
{
AttachObjectToVehicle(Flame[playerid][0], vehid, -0.345999, 0.459999, -0.141999, 89.444953, 3.645001, 0.000000);
AttachObjectToVehicle(Flame[playerid][1], vehid, 0.119000, 0.459999, -0.141999, 89.444953, 3.645001, 0.000000);
}
}
else
{
Flame[playerid][0] = CreateObject(18693, 0.0, 0.0, 0.0, 0.0, 0, 0, 0);
AttachObjectToVehicle(Flame[playerid][0], vehid, -0.095999, 0.734999, 0.159999, 90.449951, 3.645001, 0.000000);
}
}
}
}
}
if (PRESSED(KEY_JUMP))
{
if(IsPlayerInAnyVehicle(playerid))
SetVehicleVelocity(GetPlayerVehicleID(playerid), 0.0, 0.0, 0.2);
}
}