04.07.2011, 11:34
This is my script:
TOP OF SCRIPT
UNDER: ONPlayerClickPlayer (( The last call-back ))
After Complie:
How the server looks like in the SAMP list:
Server Mode Unknown.......
And inside the server: It's can to connect but The login system wont show up!
HELP!
TOP OF SCRIPT
pawn Код:
#include <a_samp>
#include <Dini>
#include <dudb>
#include <cps>
#include <zcmd> // zcmd
#include <sscanf2> // sscanf2 + plugin
pawn Код:
CMD:accent(playerid, params[])
{
new accent;
if(sscanf(params, "d", accent))
{
SendClientMessage(playerid, White, "USAGE: /accent [accent ID]");
SendClientMessage(playerid, Green, "Available Names: Normal [1], British [2], Asian [4], Scottish [6], Irish [7], Russian [8]");
SendClientMessage(playerid, Green, "Available Accents: American [9], Spanish [10], Southern [11], Italian [13], Gangsta [14], Australian [15]");
SendClientMessage(playerid, Green, "Available Accents: Arabic [16], Balkan [17], Canadian [18] Jamaican [19] Israeli [20]");
return 1;
}
switch(accent)
{
case 1:
{
pAccent[playerid] = 1;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Normal{FFFFFF} accent, use /accent to change it." );
}
case 2:
{
pAccent[playerid] = 2;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}British{FFFFFF} accent, use /accent to change it." );
}
case 3:
{
pAccent[playerid] = 3;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Japanese{FFFFFF} accent, use /accent to change it." );
}
case 4:
{
pAccent[playerid] = 4;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Chinese{FFFFFF} accent, use /accent to change it." );
}
case 5:
{
pAccent[playerid] = 5;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Korean{FFFFFF} accent, use /accent to change it." );
}
case 6:
{
pAccent[playerid] = 6;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Scottish{FFFFFF} accent, use /accent to change it." );
}
case 7:
{
pAccent[playerid] = 7;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Irish{FFFFFF} accent, use /accent to change it." );
}
case 8:
{
pAccent[playerid] = 8;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Russian{FFFFFF} accent, use /accent to change it." );
}
case 9:
{
pAccent[playerid] = 9;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}American{FFFFFF} accent, use /accent to change it." );
}
case 10:
{
pAccent[playerid] = 10;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Mexican{FFFFFF} accent, use /accent to change it." );
}
case 11:
{
pAccent[playerid] = 11;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Texan{FFFFFF} accent, use /accent to change it." );
}
case 12:
{
pAccent[playerid] = 12;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Cuban{FFFFFF} accent, use /accent to change it." );
}
case 13:
{
pAccent[playerid] = 13;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Italian{FFFFFF} accent, use /accent to change it." );
}
case 14:
{
pAccent[playerid] = 14;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Gangsta{FFFFFF} accent, use /accent to change it." );
}
case 15:
{
pAccent[playerid] = 15;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Australian{FFFFFF} accent, use /accent to change it." );
}
case 16:
{
pAccent[playerid] = 16;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Arabic{FFFFFF} accent, use /accent to change it." );
}
case 17:
{
pAccent[playerid] = 17;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Balkan{FFFFFF} accent, use /accent to change it." );
}
case 18:
{
pAccent[playerid] = 18;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Canadian{FFFFFF} accent, use /accent to change it." );
}
case 19:
{
pAccent[playerid] = 19;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Jamaican{FFFFFF} accent, use /accent to change it." );
}
case 20:
{
pAccent[playerid] = 20;
SendClientMessage(playerid, White, "You will now speak in the {FF33FF}Israeli{FFFFFF} accent, use /accent to change it." );
}
}
return 1;
}
CMD:enter(playerid, params[])
{
if(IsPlayerInRangeOfPoint(playerid, 4, 3357.1445, 423.6909, 131.0059))
{
SetPlayerPos(playerid, 3353.2861, 649.0029, 299.5688);
SetPlayerVirtualWorld(playerid, 3);
}
return 1;
}
Код:
warning 202: number of arguments does not match definition warning 202: number of arguments does not match definition warning 202: number of arguments does not match definition warning 204: symbol is assigned a value that is never used: "binco" warning 204: symbol is assigned a value that is never used: "burger" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 5 Warnings.
Server Mode Unknown.......
And inside the server: It's can to connect but The login system wont show up!
HELP!