помогите убрать Ерорс
#1

Код:
D:\мая работа\vuezd.pwn(1) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(1) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(2) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(2) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(3) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(3) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(4) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(4) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(5) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(5) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(6) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(6) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(7) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(7) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(8) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(8) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(9) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(9) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(10) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(10) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(11) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(11) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(12) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(12) : error 010: invalid function or declaration
D:\мая работа\vuezd.pwn(13) : error 021: symbol already defined: "CreateObject"
D:\мая работа\vuezd.pwn(13) : error 010: invalid function or declaration


Я думаю здесь нужен стример ?
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#2

Я думаю нужно код дать что-бы сделать выводы.
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#3

например?
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#4

Что например..? Дай код с тех строк на которых ошибки.
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#5

Код:
CreateObject(1237,67.58451843,-1536.05993652,4.14151573,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (5)
CreateObject(1237,67.72763062,-1531.84826660,4.11522293,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (6)
CreateObject(1237,35.19674683,-1526.00427246,4.44320297,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (7)
CreateObject(1237,35.19868851,-1531.97448730,4.44380379,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (8)
CreateObject(996,36.26976013,-1532.13269043,5.18200016,0.00000000,0.00000000,352.00000000); //object(lhouse_barrier1) (1)
CreateObject(996,44.17446518,-1533.25830078,5.10861874,0.00000000,0.00000000,352.00000000); //object(lhouse_barrier1) (2)
CreateObject(996,52.26251984,-1534.36791992,5.03359413,0.00000000,0.00000000,352.00000000); //object(lhouse_barrier1) (6)
CreateObject(996,60.26285553,-1535.44189453,4.95935440,0.00000000,0.00000000,352.00000000); //object(lhouse_barrier1) (11)
CreateObject(994,35.14686966,-1525.80566406,4.43963909,0.00000000,0.00000000,268.00000000); //object(lhouse_barrier2) (8)
CreateObject(996,36.23603821,-1525.99462891,5.18342304,0.00000000,0.00000000,350.00000000); //object(lhouse_barrier1) (14)
CreateObject(996,44.28831482,-1527.36181641,5.10098362,0.00000000,0.00000000,350.00000000); //object(lhouse_barrier1) (16)
CreateObject(996,52.28266144,-1528.73913574,5.01925373,0.00000000,0.00000000,350.00000000); //object(lhouse_barrier1) (17)
CreateObject(996,60.11283112,-1530.19799805,4.93984509,0.00000000,0.00000000,350.00000000); //object(lhouse_barrier1) (18)
CreateObject(997,67.81324768,-1532.40686035,4.14352036,0.00000000,0.00000000,268.00000000); //object(lhouse_barrier3) (4)
CreateObject(869,36.91365051,-1530.24621582,4.87709284,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
CreateObject(869,37.33895111,-1527.76306152,4.87314606,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (2)
CreateObject(869,38.58412933,-1530.74658203,4.86159134,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
CreateObject(869,39.69388580,-1528.37194824,4.85129309,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (4)
CreateObject(869,41.47416687,-1531.16357422,4.83477306,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (5)
CreateObject(869,42.21735382,-1528.76684570,4.82787657,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (6)
CreateObject(869,43.91613770,-1531.44348145,4.81211233,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (7)
CreateObject(869,44.39727783,-1529.17407227,4.80764771,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (8)
CreateObject(869,46.37066650,-1531.81701660,4.78933525,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (9)
CreateObject(869,46.67871857,-1529.48193359,4.78762436,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (10)
CreateObject(869,49.33728790,-1532.12573242,4.76180601,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (11)
CreateObject(869,49.29721832,-1530.05322266,4.76155853,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (12)
CreateObject(869,51.89562988,-1532.66467285,4.73806572,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (13)
CreateObject(869,51.89274597,-1530.41284180,4.73450994,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (14)
CreateObject(869,54.87930298,-1533.05273438,4.71037865,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (15)
CreateObject(869,54.68998718,-1530.88159180,4.70583534,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (16)
CreateObject(869,57.65435791,-1533.36645508,4.68462706,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (17)
CreateObject(869,57.02586365,-1531.22375488,4.68160105,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (18)
CreateObject(869,60.47091675,-1533.78161621,4.65789318,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (19)
CreateObject(869,59.49317932,-1531.82141113,4.65738821,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (20)
CreateObject(869,62.92450714,-1534.25207520,4.63308859,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (21)
CreateObject(869,61.78425598,-1532.32043457,4.63457632,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (22)
CreateObject(869,63.46948242,-1532.45239258,4.61641932,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (23)
CreateObject(869,65.41179657,-1534.62036133,4.60730696,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (24)
CreateObject(869,65.12976837,-1533.00756836,4.60102272,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (25)
CreateObject(869,57.31954956,-1531.92419434,4.68240738,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (26)
CreateObject(869,60.59355164,-1532.03002930,4.64624977,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (27)
CreateObject(869,64.08264160,-1532.78576660,4.61148548,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (28)
CreateObject(869,65.81829071,-1533.15441895,4.59414911,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (29)
CreateObject(869,66.03454590,-1534.85742188,4.60170078,0.00000000,0.00000000,352.00000000); //object(veg_pflowerswee) (30)
CreateObject(9833,65.18653107,-1533.36120605,0.85517883,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
CreateObject(9833,51.61007690,-1531.62902832,0.93979311,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (2)
CreateObject(9833,37.58167648,-1529.25769043,0.84068346,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (3)
CreateObject(3534,65.48014069,-1533.36572266,5.45044470,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (2)
CreateObject(3534,51.94190216,-1531.58337402,5.58889532,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (5)
CreateObject(3534,38.03970337,-1529.26403809,5.71790218,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (6)
CreateObject(3666,35.00061035,-1541.86206055,4.76472569,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
CreateObject(3666,67.84363556,-1545.85717773,4.59224796,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
CreateObject(3666,67.84277344,-1545.85644531,4.59224796,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
CreateObject(3666,67.84277344,-1545.85644531,4.59224796,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)
CreateObject(3666,68.25408173,-1522.08349609,4.60317516,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
CreateObject(3666,35.41983032,-1517.94812012,4.76552963,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
CreateObject(1237,67.99011993,-1545.76354980,4.15965271,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (9)
CreateObject(1237,34.94765472,-1541.73193359,4.18442011,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (10)
CreateObject(1237,68.41572571,-1522.15979004,4.07401037,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (11)
CreateObject(1237,35.28799438,-1518.00964355,4.40937614,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (12)
CreateObject(3666,35.06967926,-1525.99279785,4.95151043,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (12)
CreateObject(3666,35.18319321,-1531.88757324,4.96275711,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (13)
CreateObject(3666,67.60813141,-1536.03344727,4.66823292,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (14)
CreateObject(3666,67.75080872,-1531.86315918,4.64215183,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
CreateObject(3524,35.08393860,-1517.00549316,7.68977118,0.00000000,0.00000000,264.00000000); //object(skullpillar01_lvs) (1)
CreateObject(3524,31.14331055,-1542.29528809,7.65774393,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (2)
CreateObject(3524,70.69004822,-1547.11376953,7.66382885,0.00000000,0.00000000,85.99597168); //object(skullpillar01_lvs) (3)
CreateObject(3524,74.66059875,-1521.75842285,7.65774393,0.00000000,0.00000000,85.99548340); //object(skullpillar01_lvs) (4)
CreateObject(3877,73.06655121,-1547.11657715,5.96443653,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (1)
CreateObject(3877,76.24272156,-1521.94128418,5.24792051,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (2)
CreateObject(3877,33.39896393,-1516.82128906,5.97459316,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (3)
CreateObject(3877,29.51005936,-1542.21386719,5.63608837,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (4)
CreateObject(7033,59.07881165,-1532.91967773,8.73242760,0.00000000,0.00000000,84.00000000); //object(vgnhsegate02) (1)
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#6

Как я понимаю, ты взял всё это тупо скопировал в скрипт, даже непонимая что делать...

Тебе это нужно засунуть в какую-то функцию, а не кинуть хз где.
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#7

я хочу заснуть это в мод
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#8

Код:
public OnGameModeInit()
{
    CreateObject(1237,67.58451843,-1536.05993652,4.14151573,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (5)
	CreateObject(1237,67.72763062,-1531.84826660,4.11522293,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (6)
	CreateObject(1237,35.19674683,-1526.00427246,4.44320297,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (7)
	CreateObject(1237,35.19868851,-1531.97448730,4.44380379,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (8)
	CreateObject(996,36.26976013,-1532.13269043,5.18200016,0.00000000,0.00000000,352.00000000); //object(lhouse_barrier1) (1)
	CreateObject(996,44.17446518,-1533.25830078,5.10861874,0.00000000,0.00000000,352.00000000); //object(lhouse_barrier1) (2)
	CreateObject(996,52.26251984,-1534.36791992,5.03359413,0.00000000,0.00000000,352.00000000); //object(lhouse_barrier1) (6)
	CreateObject(996,60.26285553,-1535.44189453,4.95935440,0.00000000,0.00000000,352.00000000); //object(lhouse_barrier1) (11)
	CreateObject(994,35.14686966,-1525.80566406,4.43963909,0.00000000,0.00000000,268.00000000); //object(lhouse_barrier2) (8)
	CreateObject(996,36.23603821,-1525.99462891,5.18342304,0.00000000,0.00000000,350.00000000); //object(lhouse_barrier1) (14)
	CreateObject(996,44.28831482,-1527.36181641,5.10098362,0.00000000,0.00000000,350.00000000); //object(lhouse_barrier1) (16)
	CreateObject(996,52.28266144,-1528.73913574,5.01925373,0.00000000,0.00000000,350.00000000); //object(lhouse_barrier1) (17)
	CreateObject(996,60.11283112,-1530.19799805,4.93984509,0.00000000,0.00000000,350.00000000); //object(lhouse_barrier1) (18)
	CreateObject(997,67.81324768,-1532.40686035,4.14352036,0.00000000,0.00000000,268.00000000); //object(lhouse_barrier3) (4)
	CreateObject(869,36.91365051,-1530.24621582,4.87709284,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (1)
	CreateObject(869,37.33895111,-1527.76306152,4.87314606,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (2)
	CreateObject(869,38.58412933,-1530.74658203,4.86159134,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (3)
	CreateObject(869,39.69388580,-1528.37194824,4.85129309,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (4)
	CreateObject(869,41.47416687,-1531.16357422,4.83477306,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (5)
	CreateObject(869,42.21735382,-1528.76684570,4.82787657,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (6)
	CreateObject(869,43.91613770,-1531.44348145,4.81211233,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (7)
	CreateObject(869,44.39727783,-1529.17407227,4.80764771,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (8)
	CreateObject(869,46.37066650,-1531.81701660,4.78933525,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (9)
	CreateObject(869,46.67871857,-1529.48193359,4.78762436,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (10)
	CreateObject(869,49.33728790,-1532.12573242,4.76180601,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (11)
	CreateObject(869,49.29721832,-1530.05322266,4.76155853,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (12)
	CreateObject(869,51.89562988,-1532.66467285,4.73806572,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (13)
	CreateObject(869,51.89274597,-1530.41284180,4.73450994,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (14)
	CreateObject(869,54.87930298,-1533.05273438,4.71037865,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (15)
	CreateObject(869,54.68998718,-1530.88159180,4.70583534,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (16)
	CreateObject(869,57.65435791,-1533.36645508,4.68462706,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (17)
	CreateObject(869,57.02586365,-1531.22375488,4.68160105,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (18)
	CreateObject(869,60.47091675,-1533.78161621,4.65789318,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (19)
	CreateObject(869,59.49317932,-1531.82141113,4.65738821,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (20)
	CreateObject(869,62.92450714,-1534.25207520,4.63308859,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (21)
	CreateObject(869,61.78425598,-1532.32043457,4.63457632,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (22)
	CreateObject(869,63.46948242,-1532.45239258,4.61641932,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (23)
	CreateObject(869,65.41179657,-1534.62036133,4.60730696,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (24)
	CreateObject(869,65.12976837,-1533.00756836,4.60102272,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (25)
	CreateObject(869,57.31954956,-1531.92419434,4.68240738,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (26)
	CreateObject(869,60.59355164,-1532.03002930,4.64624977,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (27)
	CreateObject(869,64.08264160,-1532.78576660,4.61148548,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (28)
	CreateObject(869,65.81829071,-1533.15441895,4.59414911,0.00000000,0.00000000,0.00000000); //object(veg_pflowerswee) (29)
	CreateObject(869,66.03454590,-1534.85742188,4.60170078,0.00000000,0.00000000,352.00000000); //object(veg_pflowerswee) (30)
	CreateObject(9833,65.18653107,-1533.36120605,0.85517883,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (1)
	CreateObject(9833,51.61007690,-1531.62902832,0.93979311,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (2)
	CreateObject(9833,37.58167648,-1529.25769043,0.84068346,0.00000000,0.00000000,0.00000000); //object(fountain_sfw) (3)
	CreateObject(3534,65.48014069,-1533.36572266,5.45044470,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (2)
	CreateObject(3534,51.94190216,-1531.58337402,5.58889532,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (5)
	CreateObject(3534,38.03970337,-1529.26403809,5.71790218,0.00000000,0.00000000,0.00000000); //object(trdlamp01) (6)
	CreateObject(3666,35.00061035,-1541.86206055,4.76472569,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (2)
	CreateObject(3666,67.84363556,-1545.85717773,4.59224796,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (3)
	CreateObject(3666,67.84277344,-1545.85644531,4.59224796,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (4)
	CreateObject(3666,67.84277344,-1545.85644531,4.59224796,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (5)
	CreateObject(3666,68.25408173,-1522.08349609,4.60317516,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (7)
	CreateObject(3666,35.41983032,-1517.94812012,4.76552963,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (8)
	CreateObject(1237,67.99011993,-1545.76354980,4.15965271,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (9)
	CreateObject(1237,34.94765472,-1541.73193359,4.18442011,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (10)
	CreateObject(1237,68.41572571,-1522.15979004,4.07401037,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (11)
	CreateObject(1237,35.28799438,-1518.00964355,4.40937614,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (12)
	CreateObject(3666,35.06967926,-1525.99279785,4.95151043,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (12)
	CreateObject(3666,35.18319321,-1531.88757324,4.96275711,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (13)
	CreateObject(3666,67.60813141,-1536.03344727,4.66823292,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (14)
	CreateObject(3666,67.75080872,-1531.86315918,4.64215183,0.00000000,0.00000000,0.00000000); //object(airuntest_las) (15)
	CreateObject(3524,35.08393860,-1517.00549316,7.68977118,0.00000000,0.00000000,264.00000000); //object(skullpillar01_lvs) (1)
	CreateObject(3524,31.14331055,-1542.29528809,7.65774393,0.00000000,0.00000000,263.99597168); //object(skullpillar01_lvs) (2)
	CreateObject(3524,70.69004822,-1547.11376953,7.66382885,0.00000000,0.00000000,85.99597168); //object(skullpillar01_lvs) (3)
	CreateObject(3524,74.66059875,-1521.75842285,7.65774393,0.00000000,0.00000000,85.99548340); //object(skullpillar01_lvs) (4)
	CreateObject(3877,73.06655121,-1547.11657715,5.96443653,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (1)
	CreateObject(3877,76.24272156,-1521.94128418,5.24792051,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (2)
	CreateObject(3877,33.39896393,-1516.82128906,5.97459316,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (3)
	CreateObject(3877,29.51005936,-1542.21386719,5.63608837,0.00000000,0.00000000,0.00000000); //object(sf_rooflite) (4)
	CreateObject(7033,59.07881165,-1532.91967773,8.73242760,0.00000000,0.00000000,84.00000000); //object(vgnhsegate02) (1)
}
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#9

Quote:
Originally Posted by CaHbKo
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Тебе это нужно засунуть в какую-то функцию, а не кинуть хз где.
Зачатки новых ошибок...

в OnPlayerUpdate вставляй, почему бы и нет то?
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#10

Quote:
Originally Posted by Miller
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Зачатки новых ошибок...

в OnPlayerUpdate вставляй, почему бы и нет то?
Я хотел дать ему в том же виде что и ты, но подумав я понял что это 'Зачатки ошибок...' Доказательство выше...

Парень, тебе надо учить скриптинг, а не тупо копировать всё что ты видишь... 'Already defined' значит 'уже определено', то есть функция УЖЕ СУЩЕСТВУЕТ, следовательно ты в данный момент создаёшь её по новой, а надо изменять УЖЕ СУЩЕСТВУЮЩЮЮ (OnGameModeInit).

Попробуй сам додумать.
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