[Map] Mini Favela [1.0]
#1

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Bom meu primeiro mapa, antes de mais nada gostaria de deixar claro que ele й bem simples, mas vou melhorar com o tempo!
Sei que algumas modificaзхes podem passar despercebidas nas imagens mostradas mas, acredito que nгo seja a quantidade de objectos que faзa a qualidade do mapa e sim a forma que eles foram distribuнdos.
Em breve farei mapas maiores com mais objectos!!

Update!

Nesta nova versгo deixei o mapa maior com mais casas e novos objetos acho que ficou melhorzinho!
Segue abaixo as novas imagens!!

Imagens







Objetos

PHP код:
CreateObject(1457,2600.83422852,-922.19799805,80.63041687,0.00000000,0.00000000,0.00000000); //object(dyn_outhouse_2) (1)
CreateObject(1458,2597.48608398,-923.10772705,79.28117371,0.00000000,0.00000000,0.00000000); //object(dyn_cart) (1)
CreateObject(9228,2583.59814453,-924.52777100,82.21501160,356.00000000,0.00000000,268.00000000); //object(moresfnshit22) (2)
CreateObject(9238,2603.20239258,-939.56799316,81.06353760,0.00000000,0.00000000,226.00000000); //object(moresfnshit28) (1)
CreateObject(9323,2609.22143555,-923.56182861,80.22161102,357.25000000,0.00000000,263.75000000); //object(moresfnshit29) (2)
CreateObject(9328,2567.89282227,-925.72698975,83.27304840,0.00000000,0.00000000,94.00000000); //object(moresfnshit31) (1)
CreateObject(11501,2551.85449219,-925.22656250,82.59632111,1.99951172,0.00000000,0.00000000); //object(des_westrn9_03) (1)
CreateObject(11503,2565.50585938,-950.02246094,81.85062408,0.00000000,0.00000000,10.99731445); //object(des_westrn11_05) (1)
CreateObject(11503,2548.60620117,-943.84851074,82.01137543,354.00000000,0.00000000,196.00000000); //object(des_westrn11_05) (2)
CreateObject(11501,2541.43750000,-945.37243652,81.79968262,354.00000000,0.00000000,190.00000000); //object(des_westrn9_03) (2)
CreateObject(11503,2533.30078125,-944.23168945,82.56826019,354.00000000,0.00000000,180.00000000); //object(des_westrn11_05) (3)
CreateObject(5837,2603.88842773,-1038.99609375,70.29562378,0.00000000,0.00000000,150.00000000); //object(ci_guardhouse1) (2)
CreateObject(1237,2602.41040039,-1042.00305176,68.57812500,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (1)
CreateObject(1237,2603.60449219,-1052.01159668,68.57812500,0.00000000,0.00000000,0.00000000); //object(strtbarrier01) (2)
CreateObject(1459,2610.95825195,-1051.13671875,69.02600861,0.00000000,0.00000000,274.00000000); //object(dyn_roadbarrier_6) (1)
CreateObject(1459,2611.41235352,-1044.83251953,69.02600861,0.00000000,0.00000000,273.99902344); //object(dyn_roadbarrier_6) (2)
CreateObject(1459,2612.43969727,-1048.27185059,69.02600861,0.00000000,0.00000000,273.99902344); //object(dyn_roadbarrier_6) (3)
CreateObject(11501,2566.59179688,-991.53710938,79.25463104,5.99853516,0.00000000,0.00000000); //object(des_westrn9_03) (3)
CreateObject(11503,2576.07226562,-995.75390625,78.28037262,13.99658203,0.00000000,0.00000000); //object(des_westrn11_05) (4)
CreateObject(11503,2583.77709961,-1000.06573486,77.10943604,8.00000000,0.00000000,0.00000000); //object(des_westrn11_05) (5)
CreateObject(11501,2548.44018555,-976.48822021,80.82314301,0.00000000,0.00000000,170.00000000); //object(des_westrn9_03) (4)
CreateObject(1342,2553.18847656,-978.17327881,81.76586914,0.00000000,0.00000000,0.00000000); //object(noodlecart_prop) (1)
CreateObject(1342,2589.13598633,-1056.26538086,69.44775391,0.00000000,0.00000000,92.00000000); //object(noodlecart_prop) (2)
CreateObject(3459,2592.94555664,-1033.55200195,75.57599640,0.00000000,0.00000000,0.00000000); //object(vgntelepole1) (1)
CreateObject(850,2595.78076172,-1050.17102051,68.52555847,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_1) (1)
CreateObject(850,2592.25390625,-1045.08203125,68.52555847,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_1) (2)
CreateObject(850,2577.00585938,-984.87799072,79.68001556,0.00000000,0.00000000,0.00000000); //object(cj_urb_rub_1) (3)
CreateObject(3302,2581.48852539,-988.56982422,78.97219849,0.00000000,0.00000000,0.00000000); //object(cxrf_corpanel) (1)
CreateObject(3092,2582.96240234,-982.86926270,80.01169586,82.00000000,180.00000000,76.00000000); //object(dead_tied_cop) (2)
CreateObject(3006,2568.63525391,-974.59423828,80.49072266,0.00000000,0.00000000,0.00000000); //object(smash_box_brk) (1)
CreateObject(1439,2589.17480469,-1038.49804688,68.57812500,0.00000000,0.00000000,0.00000000); //object(dyn_dumpster_1) (1)
CreateObject(1440,2586.49853516,-1039.07434082,69.09724426,0.00000000,0.00000000,0.00000000); //object(dyn_box_pile_3) (1)
CreateObject(1365,2583.07617188,-1051.54711914,69.55697632,0.00000000,0.00000000,0.00000000); //object(cj_big_skip1) (1)
CreateObject(1358,2570.69238281,-1043.95715332,69.67358398,0.00000000,0.00000000,0.00000000); //object(cj_skip_rubbish) (1)
CreateObject(3594,2580.60839844,-1041.20019531,69.20930481,0.00000000,0.00000000,0.00000000); //object(la_fuckcar1) (1)
CreateObject(3594,2599.44433594,-982.88769531,80.41475677,3.99902344,0.00000000,0.00000000); //object(la_fuckcar1) (2)
CreateObject(3594,2574.17163086,-968.68865967,81.31685638,0.00000000,0.00000000,0.00000000); //object(la_fuckcar1) (3)
CreateObject(3601,2606.59912109,-1026.57092285,76.94702911,0.00000000,0.00000000,0.00000000); //object(hillhouse04_la) (1)
CreateObject(3602,2606.21093750,-1009.73376465,78.87416840,0.00000000,0.00000000,0.00000000); //object(hillhouse05_la) (1)
CreateObject(3642,2599.20971680,-995.28771973,78.67947388,358.00000000,0.00000000,286.00000000); //object(glenphouse03_lax) (1)
CreateObject(3601,2585.55273438,-1013.94824219,77.26541901,0.00000000,0.00000000,0.00000000); //object(hillhouse04_la) (3)
CreateObject(11501,2567.81542969,-1005.16894531,75.30469513,19.99511719,0.00000000,0.00000000); //object(des_westrn9_03) (3)
CreateObject(3597,2637.23803711,-984.16497803,82.58085632,0.00000000,0.00000000,196.00000000); //object(dingbat01bex_la) (2)
CreateObject(3601,2654.22656250,-972.51672363,85.85789490,0.00000000,0.00000000,208.00000000); //object(hillhouse04_la) (4)
CreateObject(3596,2671.80297852,-968.96295166,78.34653473,356.00000000,0.00000000,218.00000000); //object(dingbat02aex_la) (1)
CreateObject(3590,2652.21508789,-951.26654053,79.86464691,0.00000000,0.00000000,34.00000000); //object(compfukhouse2) (1)
CreateObject(3639,2636.45581055,-955.75164795,81.82657623,0.00000000,0.00000000,216.00000000); //object(glenphouse01_lax) (1)
CreateObject(3651,2610.93359375,-965.67871094,82.41555786,0.00000000,0.00000000,291.99462891); //object(ganghous04_lax) (1)
CreateObject(3649,2614.64770508,-936.60369873,81.04069519,0.00000000,0.00000000,98.00000000); //object(ganghous01_lax) (2)
CreateObject(3642,2627.35205078,-933.34265137,79.91357422,0.00000000,0.00000000,12.00000000); //object(glenphouse03_lax) (2)
CreateObject(3648,2664.47778320,-942.59667969,76.95941925,16.00000000,0.00000000,142.00000000); //object(ganghous02_lax) (1)
CreateObject(3649,2638.65185547,-927.76690674,79.29450989,6.00000000,0.00000000,106.00000000); //object(ganghous01_lax) (1)
CreateObject(11503,2601.49877930,-970.99365234,80.75534058,357.99658203,0.00000000,12.00000000); //object(des_westrn11_05) (4)
CreateObject(3655,2681.76684570,-936.74365234,74.60039520,350.00000000,0.00000000,324.00000000); //object(ganghous03_lax) (1)
CreateObject(3648,2663.87475586,-919.85906982,74.43259430,10.00000000,0.00000000,112.00000000); //object(ganghous02_lax) (2)
CreateObject(3661,2688.63720703,-900.72186279,67.31956482,344.00000000,0.00000000,306.00000000); //object(projects01_lax) (1)
CreateObject(3601,2698.82714844,-924.90698242,70.09467316,354.00000000,0.00000000,248.00000000); //object(hillhouse04_la) (2)
CreateObject(3597,2717.02709961,-919.67901611,59.74869919,358.00000000,0.00000000,224.00000000); //object(dingbat01bex_la) (1)
CreateObject(3250,2591.03784180,-913.13629150,78.20190430,358.00000000,0.00000000,0.00000000); //object(des_westrn9_) (1)
CreateObject(3285,2537.06201172,-928.88403320,85.52748108,14.00000000,0.00000000,0.00000000); //object(conhoos4) (1)
CreateObject(3601,2532.83447266,-989.73803711,82.54049683,12.00000000,0.00000000,0.00000000); //object(hillhouse04_la) (5)
CreateObject(3597,2551.40600586,-1002.86322021,77.17898560,12.00000000,0.00000000,0.00000000); //object(dingbat01bex_la) (3)
CreateObject(3642,2560.79125977,-971.62078857,83.68033600,0.00000000,0.00000000,0.00000000); //object(glenphouse03_lax) (3)
CreateObject(2062,2609.86083984,-982.13647461,80.42076111,0.00000000,0.00000000,0.00000000); //object(cj_oildrum2) (1)
CreateObject(1431,2610.70239258,-981.58575439,80.40481567,0.00000000,0.00000000,302.00000000); //object(dyn_box_pile) (1)
CreateObject(3594,2645.86083984,-963.31109619,79.04035187,0.00000000,0.00000000,0.00000000); //object(la_fuckcar1) (5)
CreateObject(1219,2593.08569336,-1007.45208740,74.77336884,10.00000000,0.00000000,0.00000000); //object(palette) (1)
CreateObject(12957,2592.44433594,-1038.24816895,69.40634155,0.00000000,0.00000000,0.00000000); //object(sw_pickupwreck01) (1)
CreateObject(1440,2598.96020508,-1019.72784424,72.45294952,22.00000000,0.00000000,0.00000000); //object(dyn_box_pile_3) (2)
CreateObject(3502,2548.80908203,-1047.63903809,66.86759949,0.00000000,0.00000000,0.00000000); //object(vgsn_con_tube) (1)
CreateObject(3502,2548.78491211,-1047.45922852,66.81759644,0.00000000,0.00000000,180.00000000); //object(vgsn_con_tube) (2) 
Carros

PHP код:
AddStaticVehicleEx(596,2601.73583984,-1045.49169922,69.08405304,44.00000000,-1,1,15); //Police Car (LSPD)
AddStaticVehicleEx(596,2599.42285156,-1047.60351562,69.08405304,43.99475098,-1,-1,15); //Police Car (LSPD) 

Lucas OutLawz

Sei que esta bem simples por isso coloquei no titulo "mini", mas isso ai , tentarei melhorar, aceito sugestхes construtivas!!
Reply
#2

Bem, realmente ficou muito simples, vocк apenas adicionou alguns objetos para "enfeitar" o que jб existia.
Minha dica para vocк й utilizar a бrea da imagem abaixo e adicionar novas casas, vб colocando uma por cima da outra ou adicione as com mais de 2 e/ou 3 andares, faзa ruas estreitas e algumas vielas, alguns postes com vбrios fios de eletrecidade, contrua uma nova em vez de apenas complementar a jб existente.
IMG: http://i52.tinypic.com/11u8bwy.png

Atenciosamente,
Falcon.


Ps: demorou mais tempo para fazer o mapa ou para editar as imagens para o tуpico ?
Reply
#3

Obrigado pela dica, irei melhorar, e irei por em praticar suas dicas !
Obrigado novamente!
Reply
#4

Ficou a desejar, mais estб bom. Faltou muitos objectos para completar a meta.
Reply
#5

Belo tуpico e bela ediзгo. Й um bom mapa .
Reply
#6

Dei uma atualizada acho que ficou um pouco melhor, agradeзo os comentбrios !
Reply
#7

Como deve ser o primeiro trabalho estб bom, mais ficou muito simples, mesmo assim, continue nesse caminho que darб muito certo.

Bom
Reply
#8

Estarei tentando evoluir cada vez mais!
Reply
#9

VAlew manolo! Vou trocar os carros.. vou por uns pancadгo... depois te mando por MSG os pankad!
Reply
#10

й , minha opniao , nao ficou muito ruim, nem muito bom, ta Razoavel, como o falcon disse, vc so completo o que jah tinha, use a ideia dele e vai ficar mt legal!



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