15.06.2011, 10:10
Hey. I'm trying to make it so when you type /enter you get frozen for some seconds and then get auto-unfreezed.
Can somebody help me?
Can somebody help me?
Код:
//===============================[Enter]================================================= if(strcmp(cmd, "/enter", true) == 0) { if(IsPlayerConnected(playerid)) { for(new h = 0; h < sizeof(HouseInfo); h++) { if(IsPlayerInRangeOfPoint(playerid, 5.0, HouseInfo[h][hEntrancex], HouseInfo[h][hEntrancey], HouseInfo[h][hEntrancez])) { if(strcmp(playername, HouseInfo[h][hOwner], true) == 0) { new Level = HouseInfo[h][hLevel]; if(HouseInfo[h][hLock] == 1 && strcmp(HouseInfo[h][hOwner],PlayerName(playerid), false ) != 0) return SendClientMessage(playerid, COLOR_WHITE, "[HOUSE]: This house has been locked by the owner."); SetPlayerPos(playerid, HousesCoords[Level][0], HousesCoords[Level][1], HousesCoords[Level][2]); SetPlayerInterior(playerid, HousesLevels[Level][0]); SetPlayerVirtualWorld(playerid, HouseInfo[h][hWorld]); HouseEntered[playerid] = h; } else { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } } } for(new i = 0; i < sizeof(BizzInfo); i++) { if (PlayerToPoint(3, playerid,BizzInfo[i][bEntranceX], BizzInfo[i][bEntranceY], BizzInfo[i][bEntranceZ])) { ////printf("Found House :%d",i); if((strcmp(playername, BizzInfo[i][bOwner], true) == 0) || GetPlayerPCash(playerid) >= BizzInfo[i][bEntranceCost] || BizzInfo[i][bEntranceCost]==0) { if(AdminDuty[playerid] != 1) { if(BizzInfo[i][bLocked] == 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } GivePlayerPCash(playerid,-BizzInfo[i][bEntranceCost]); format(string, sizeof(string), "~r~-$%d~n~~w~/exit", BizzInfo[i][bEntranceCost]); BizzInfo[i][bTill] += BizzInfo[i][bEntranceCost]; BizzInfo[i][bProducts]--; OnPropUpdate(); GameTextForPlayer(playerid, string, 5000, 3); } SetPlayerInterior(playerid,BizzInfo[i][bInterior]); SetPlayerPos(playerid,BizzInfo[i][bExitX],BizzInfo[i][bExitY],BizzInfo[i][bExitZ]); PlayerInfo[playerid][pInt] = BizzInfo[i][bInterior]; HouseEntered[playerid] = i; PlayerInfo[playerid][pLocal] = i+99; SetPlayerVirtualWorld(playerid,i); //PayLog(string); } } } for(new i = 0; i < sizeof(SBizzInfo); i++) { if (PlayerToPoint(3, playerid,SBizzInfo[i][sbEntranceX], SBizzInfo[i][sbEntranceY], SBizzInfo[i][sbEntranceZ])) { if(GetPlayerPCash(playerid) >= SBizzInfo[i][sbEntranceCost] || SBizzInfo[i][sbEntranceCost]==0) { if(SBizzInfo[i][sbLocked] == 1 && AdminDuty[playerid] != 1) { GameTextForPlayer(playerid, "~r~Closed", 5000, 1); return 1; } GivePlayerPCash(playerid,-SBizzInfo[i][sbEntranceCost]); SBizzInfo[i][sbProducts]--; SBizzInfo[i][sbTill] += SBizzInfo[i][sbEntranceCost]; OnPropUpdate(); } else { GameTextForPlayer(playerid, "~r~You don't have the cash", 5000, 1); } } } for(new i = 0; i < sizeof(IntInfo); i++) { if (PlayerToPoint(3, playerid,IntInfo[i][iEntrancex], IntInfo[i][iEntrancey], IntInfo[i][iEntrancez])) { if(IntInfo[i][iType] == 5) { if(PlayerInfo[playerid][pMember] != 1 && AdminDuty[playerid] != 1 && PlayerInfo[playerid][pMember] != 14 && PlayerInfo[playerid][pMember] != 2) { SendClientMessage(playerid,COLOR_GREY,"You are not a police officer."); return 1; } } if(IntInfo[i][iType] == 8) { if(PlayerInfo[playerid][pMember] != 8) return 1; } GameTextForPlayer(playerid, "~w~/exit", 5000, 3); SetPlayerInterior(playerid,IntInfo[i][iInt]); SetPlayerVirtualWorld(playerid,IntInfo[i][iWorld]); SetPlayerPos(playerid,IntInfo[i][iExitx], IntInfo[i][iExity], IntInfo[i][iExitz]); IntEntered[playerid] = i; if(IntInfo[i][iType] == 1) { SetPlayerShopName(playerid,"FDBURG"); } else if(IntInfo[i][iType] == 2) { SetPlayerShopName(playerid,"FDPIZA"); } else if(IntInfo[i][iType] == 3) { SetPlayerShopName(playerid,"FDCHICK"); } else if(IntInfo[i][iType] == 4) { SendClientMessage(playerid,COLOR_WHITE,"Type /skin or /clothes to change your clothes."); } } } for(new h = 5; h < sizeof(FamilyInfo); h++) { if(PlayerToPoint(2.0, playerid, FamilyInfo[h][FamilySpawn][0],FamilyInfo[h][FamilySpawn][1],FamilyInfo[h][FamilySpawn][2])) { if(PlayerInfo[playerid][pMember] != 1 && PlayerInfo[playerid][pMember] != h && FamilyInfo[h][FamilyLocked] == 1 && AdminDuty[playerid] != 1) { GameTextForPlayer(playerid, "~r~Locked", 5000, 1); } else { if(FamilyInfo[h][FamilyInterior] == 0) { GameTextForPlayer(playerid, "~r~Entrance is in Construction", 5000, 1); } else if(FamilyInfo[h][FamilyInterior] == 1) // Crackden { format(string, sizeof(string), "~p~%s~n~~w~HQ", FamilyInfo[h][FamilyName]); GameTextForPlayer(playerid, string, 5000, 1); SetPlayerVirtualWorld(playerid,h); SetPlayerInterior(playerid,5); SetPlayerPos(playerid, 318.6968,1117.9586,1083.8828); } else if(FamilyInfo[h][FamilyInterior] == 2) // Ryders { format(string, sizeof(string), "~p~%s~n~~w~HQ", FamilyInfo[h][FamilyName]); GameTextForPlayer(playerid, string, 5000, 1); SetPlayerVirtualWorld(playerid,h); SetPlayerInterior(playerid,2); SetPlayerPos(playerid, 2465.8018,-1698.3330,1013.5078); } else if(FamilyInfo[h][FamilyInterior] == 3) // Cjs { format(string, sizeof(string), "~p~%s~n~~w~HQ", FamilyInfo[h][FamilyName]); GameTextForPlayer(playerid, string, 5000, 1); SetPlayerVirtualWorld(playerid,h); SetPlayerInterior(playerid,3); SetPlayerPos(playerid, 2496.0498,-1694.3333,1014.7422); } } return 1; } } for(new i = 0; i < sizeof(EnterSpray); i++) { if (PlayerToPoint(5.0,playerid,EnterSpray[i][0], EnterSpray[i][1], EnterSpray[i][2])) { if(PlayerInfo[playerid][pMember] == 1 || PlayerInfo[playerid][pMember] == 2 || PlayerInfo[playerid][pMember] == 14) { SendClientMessage(playerid,COLOR_WHITE,"Remember to type /exit to leave."); SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]); return 1; } if(GetPlayerPCash(playerid) >= 500) { GivePlayerPCash(playerid,-500); SendClientMessage(playerid,COLOR_WHITE,"Remember to type /exit to leave."); SetVehiclePos(idcar,EnterSpray[i][3], EnterSpray[i][4], EnterSpray[i][5]); return 1; } } } if (PlayerToPoint(2.0, playerid,2315.4888,-0.0249,26.7422)) { GameTextForPlayer(playerid, "~w~Vault", 5000, 1); SetPlayerPos(playerid,2310.0803,26.1137,-41.4836); } else if (PlayerToPoint(2.0, playerid,1524.4868,-1677.7761,6.2188)) { SetPlayerPos(playerid,274.3254,122.1001,1004.6172); SetPlayerInterior(playerid,10); IntEntered[playerid] = 0; } else if (PlayerToPoint(8.0, playerid,979.2475,-1256.5812,16.9534)) { SetVehiclePos(idcar,-2723.6589,217.4788,4.4844); SetVehicleZAngle(idcar,263.5777); } } return 1; }